Henrik Rydgård and Claude Opus 5.5
4240dda80e
GPU: Size the video texture clamp from what was written
...
Video textures were clamped to a 480x272 frame on both axes, so filtering
can't pull in whatever lies next to the frame in memory. The VSH's UMD
Video player converts 480 rows, into a 256 or 512-wide texture it uses as
a ring that its strips wrap around: the rows past 272 smeared, and the
wrapped strips were stretched. The clamp now covers the rows written at
the texture, and the columns the strips written into its first row cover.
An axis the frame fills keeps the game's wrap mode. A game's 480x272
frame is clamped as before.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-21 17:32:44 +02:00
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