Files
ppsspp/Core/MemMap.h
Henrik RydgårdandClaude Opus 5.5 7ced173c17 UI: List PS1 EBOOTs, with their own disc ID
The game browser left out EBOOTs with the PS1 category, which couldn't
run. Now they're listed where the Media Engine can be emulated
(Memory::CanCreateMESpace). And as a PS1 game's PARAM.SFO has no
DISC_TOTAL, the browser took it for homebrew and gave it a made-up ID
(SCUS00580 for Crash Bandicoot's SCUS94900): its own is kept now.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-21 13:15:30 +02:00

914 lines
30 KiB
C++

// Copyright (C) 2003 Dolphin Project / 2012 PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include "ppsspp_config.h"
#include <cstring>
#include <cstdint>
#include <utility>
#include <vector>
#ifndef offsetof
#include <stddef.h>
#endif
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/Swap.h"
#include "Core/Opcode.h"
#include "GPU/Common/DepthSwizzle.h"
// PPSSPP is very aggressive about trying to do memory accesses directly, for speed.
// This can be a problem when debugging though, as stray memory reads and writes will
// crash the whole emulator.
// If safe memory is enabled and JIT is disabled, all memory access will go through the proper
// memory access functions, and thus won't crash the emu when they go out of bounds.
#if defined(_DEBUG)
//#define SAFE_MEMORY
#endif
// Global declarations
class PointerWrap;
// The PPGe font atlas doesn't live in emulated RAM, but the GE still needs an address to texture
// from, so we hand it this fake one and translate it back to a host pointer where it's used.
// NOTE: The top 4 bits must be zero due to how the address is stored in the gstate.
constexpr u32 PPGE_ATLAS_FAKE_ADDRESS = 0x03000000;
// The size of the atlas, or 0 when PPGe isn't initialized. Set up by PPGeDraw.cpp.
extern u32 g_ppgeAtlasFakeSize;
inline bool IsPPGEAtlasFakeAddress(u32 addr, u32 *offset) {
if (addr >= PPGE_ATLAS_FAKE_ADDRESS && addr < PPGE_ATLAS_FAKE_ADDRESS + g_ppgeAtlasFakeSize) {
if (offset) {
*offset = addr - PPGE_ATLAS_FAKE_ADDRESS;
}
return true;
} else {
return false;
}
}
typedef void (*writeFn8 )(const u8, const u32);
typedef void (*writeFn16)(const u16,const u32);
typedef void (*writeFn32)(const u32,const u32);
typedef void (*writeFn64)(const u64,const u32);
typedef void (*readFn8 )(u8&, const u32);
typedef void (*readFn16)(u16&, const u32);
typedef void (*readFn32)(u32&, const u32);
typedef void (*readFn64)(u64&, const u32);
namespace Memory {
// Base is a pointer to the base of the memory map. Yes, some MMU tricks
// are used to set up a full GC or Wii memory map in process memory. on
// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
// some things are mirrored too many times, but eh... it works.
// In 64-bit, this might point to "high memory" (above the 32-bit limit),
// so be sure to load it into a 64-bit register.
extern u8 *base;
// This replaces RAM_NORMAL_SIZE at runtime.
extern u32 g_MemorySize;
extern u32 g_PSPModel;
// Size of RAM (from 0x08000000) that the user partition may extend into. 0 means all of g_MemorySize.
// Smaller only for homebrew on a PSP-2000+ that doesn't ask for the extra RAM (see CPU_Init).
extern u32 g_UserPartitionSize;
// UWP has such limited memory management that we need to mask
// even in 64-bit mode. Also, when using the sanitizer, we need to mask as well.
#if PPSSPP_ARCH(32BIT) || PPSSPP_PLATFORM(UWP) || USE_ASAN || PPSSPP_PLATFORM(IOS) || defined(__EMSCRIPTEN__)
#define MASKED_PSP_MEMORY
#endif
enum {
// This may be adjusted by remaster games.
RAM_NORMAL_SIZE = 0x02000000,
// Used if the PSP model is PSP-2000 (Slim).
RAM_DOUBLE_SIZE = RAM_NORMAL_SIZE * 2,
VRAM_SIZE = 0x00200000,
SCRATCHPAD_SIZE = 0x00004000,
#ifdef MASKED_PSP_MEMORY
// This wraparound should work for PSP too.
#if PPSSPP_ARCH(32BIT)
// 32-bit only reserves 256 MB at base. Valid addresses never have bits 28-29 set, so dropping them
// too keeps stray accesses inside the reservation, away from the heap.
MEMVIEW32_MASK = 0x0FFFFFFF,
#else
MEMVIEW32_MASK = 0x3FFFFFFF,
#endif
#endif
// Index mask for the block shadow (see blockShadow below). Dropping bits 30-31 folds the
// kernel and uncached mirrors onto the same entry, the way they share physical memory.
// Where address space is short, bits 28-29 are dropped too, so garbage PCs with those bits
// set alias real code instead of faulting.
#if PPSSPP_ARCH(64BIT) && !PPSSPP_PLATFORM(IOS) && !PPSSPP_PLATFORM(SWITCH)
BLOCK_SHADOW_MASK = 0x3FFFFFFF,
#else
BLOCK_SHADOW_MASK = 0x0FFFFFFF,
#endif
// For looking up an entry from a PC. A misaligned PC would otherwise read across two entries, and
// jump to a garbage offset.
BLOCK_SHADOW_ENTRY_MASK = BLOCK_SHADOW_MASK & ~3,
};
enum : u32 {
// The block shadow value for a replacement hook when no JIT is running, and for the IR
// interpreter, which keeps this offset in its arena empty.
BLOCK_SHADOW_HOOK_NO_JIT = 1,
};
// One u32 per guest instruction, at the same byte offset as the instruction (after masking with
// BLOCK_SHADOW_MASK). Holds the JIT's handle for the block starting there, 0 for none, or the
// replacement hook value (see ReplaceTables.h).
// Only the ranges backed by PSP memory are committed, so it's never safe to touch an entry for
// an address that isn't valid. Reallocated by Init(), along with base.
extern u8 *blockShadow;
inline u32 *GetBlockShadowEntry(u32 address) {
return (u32 *)(blockShadow + (address & BLOCK_SHADOW_ENTRY_MASK));
}
// These check the address, and are safe to call when there's no shadow (after Shutdown()).
u32 ReadBlockShadow(u32 address);
void WriteBlockShadow(u32 address, u32 value);
// Clears the entry only if it still holds value, back to the hook value if the address is hooked.
// Returns true if it did.
bool ClearBlockShadow(u32 address, u32 value);
enum {
MV_MIRROR_PREVIOUS = 1,
MV_IS_PRIMARY_RAM = 0x100,
MV_IS_EXTRA1_RAM = 0x200,
MV_IS_EXTRA2_RAM = 0x400,
MV_KERNEL = 0x800, // Can be skipped on platforms where memory is tight.
MV_NULL_PAGE = 0x1000,
MV_MAIN_CPU_ONLY = 0x2000, // Not in the Media Engine's map.
MV_BOOT_PAGE = 0x4000,
MV_ME_ONLY = 0x8000, // In the arena, but only in the Media Engine's map.
MV_EDRAM = 0x10000, // The Media Engine's eDRAM, sized by model.
MV_ME_LOCAL = 0x20000, // The Media Engine's own memory at VRAM's addresses.
};
struct MemoryView {
u8 **out_ptr;
u32 virtual_address;
u32 size;
u32 flags;
};
enum class MemMapSetupFlags {
Default = 0,
AllocNullPage = 1,
};
ENUM_CLASS_BITOPS(MemMapSetupFlags);
// For a savestate load: parts of RAM to compare with what's loaded over them, as they're loaded.
// Addresses can be in any mirror. The JIT keeps its blocks in code the load doesn't change.
struct RamCompare {
// In: (address, size) ranges.
std::vector<std::pair<u32, u32>> ranges;
// Out: the parts of them the load left as they were.
std::vector<std::pair<u32, u32>> unchanged;
};
// Init and Shutdown
bool Init(MemMapSetupFlags flags);
void Shutdown();
void DoState(PointerWrap &p, RamCompare *compare = nullptr);
// False when shutdown has already been called.
bool IsActive();
Opcode Read_Instruction(const u32 _Address);
// Caller checks that the address is valid.
Opcode ReadUnchecked_Instruction(const u32 _Address);
u8 ReadOrException_U8(const u32 _Address);
u16 ReadOrException_U16(const u32 _Address);
u32 ReadOrException_U32(const u32 _Address);
inline u8* GetPointerWriteUnchecked(const u32 address) {
#ifdef MASKED_PSP_MEMORY
return (u8 *)(base + (address & MEMVIEW32_MASK));
#else
return (u8 *)(base + address);
#endif
}
inline const u8* GetPointerUnchecked(const u32 address) {
#ifdef MASKED_PSP_MEMORY
return (const u8 *)(base + (address & MEMVIEW32_MASK));
#else
return (const u8 *)(base + address);
#endif
}
inline u64 ReadUnchecked_U64(const u32 address) {
#ifdef MASKED_PSP_MEMORY
return *(u64_le *)(base + (address & MEMVIEW32_MASK));
#else
return *(u64_le *)(base + address);
#endif
}
inline u32 ReadUnchecked_U32(const u32 address) {
#ifdef MASKED_PSP_MEMORY
return *(u32_le *)(base + (address & MEMVIEW32_MASK));
#else
return *(u32_le *)(base + address);
#endif
}
inline float ReadUnchecked_Float(const u32 address) {
#ifdef MASKED_PSP_MEMORY
return *(float_le *)(base + (address & MEMVIEW32_MASK));
#else
return *(float_le *)(base + address);
#endif
}
// With the software renderer, which stores depth as the GE does, VRAM's 0x04200000 and 0x04600000 mirrors show it
// through the GE's 16-bit and 32-bit color layouts (GPU/Common/DepthSwizzle.h, ppsspp-re geprobe exp88). Only 16-bit
// accesses go through them: games read and write depth with nothing else. The layouts are fixed but for the EDRAM
// address translation, which the software renderer keeps here as DepthTranslationIndex().
extern int g_depthTranslationIndex;
// Whether the depth mirrors apply the layouts: only with the software renderer. Hardware renderers keep depth
// plain and handle the games that need the layout their own way.
bool DepthMirrorsActive();
u32 DepthMirroredSlow(u32 address);
inline u32 DepthMirrored16(u32 address) {
if ((address & 0xBFA00000) == 0x04200000)
return DepthMirroredSlow(address);
return address;
}
inline u16 ReadUnchecked_U16(u32 address) {
address = DepthMirrored16(address);
#ifdef MASKED_PSP_MEMORY
return *(u16_le *)(base + (address & MEMVIEW32_MASK));
#else
return *(u16_le *)(base + address);
#endif
}
inline u8 ReadUnchecked_U8(const u32 address) {
#ifdef MASKED_PSP_MEMORY
return (*(u8 *)(base + (address & MEMVIEW32_MASK)));
#else
return (*(u8 *)(base + address));
#endif
}
inline void WriteUnchecked_U64(u64 data, u32 address) {
#ifdef MASKED_PSP_MEMORY
*(u64_le *)(base + (address & MEMVIEW32_MASK)) = data;
#else
*(u64_le *)(base + address) = data;
#endif
}
inline void WriteUnchecked_U32(u32 data, u32 address) {
#ifdef MASKED_PSP_MEMORY
*(u32_le *)(base + (address & MEMVIEW32_MASK)) = data;
#else
*(u32_le *)(base + address) = data;
#endif
}
inline void WriteUnchecked_Float(float data, u32 address) {
#ifdef MASKED_PSP_MEMORY
*(float_le *)(base + (address & MEMVIEW32_MASK)) = data;
#else
*(float_le *)(base + address) = data;
#endif
}
inline void WriteUnchecked_U16(u16 data, u32 address) {
address = DepthMirrored16(address);
#ifdef MASKED_PSP_MEMORY
*(u16_le *)(base + (address & MEMVIEW32_MASK)) = data;
#else
*(u16_le *)(base + address) = data;
#endif
}
inline void WriteUnchecked_U8(u8 data, u32 address) {
#ifdef MASKED_PSP_MEMORY
(*(u8 *)(base + (address & MEMVIEW32_MASK))) = data;
#else
(*(u8 *)(base + address)) = data;
#endif
}
// What one CPU sees of memory: where its addresses point (base) and its block shadow. The main CPU's
// is g_mainSpace, which follows base and blockShadow above. The CPU cores go through their
// MIPSState's, so another CPU (the Media Engine) can have its own.
struct AddressSpace {
u8 *base = nullptr;
u8 *blockShadow = nullptr;
// The Media Engine's eDRAM size, which also selects its rules for what's valid. 0 for the main CPU.
u32 edramSize = 0;
// The Media Engine's own memory at 0x04000000 (MV_ME_LOCAL).
u32 localSize = 0;
// As the global functions of the same names, for what this CPU can access.
bool IsValidAddress(u32 address) const;
bool IsValid2AlignedAddress(u32 address) const;
bool IsValid4AlignedAddress(u32 address) const;
bool IsMediaEngine() const { return edramSize != 0; }
u8 *GetPointerUnchecked(u32 address) const {
#ifdef MASKED_PSP_MEMORY
return base + (address & MEMVIEW32_MASK);
#else
return base + address;
#endif
}
u8 ReadUnchecked_U8(u32 address) const { return *GetPointerUnchecked(address); }
u16 ReadUnchecked_U16(u32 address) const { return *(u16_le *)GetPointerUnchecked(Mirrored16(address)); }
u32 ReadUnchecked_U32(u32 address) const { return *(u32_le *)GetPointerUnchecked(address); }
u64 ReadUnchecked_U64(u32 address) const { return *(u64_le *)GetPointerUnchecked(address); }
float ReadUnchecked_Float(u32 address) const { return *(float_le *)GetPointerUnchecked(address); }
void WriteUnchecked_U8(u8 data, u32 address) const { *GetPointerUnchecked(address) = data; }
void WriteUnchecked_U16(u16 data, u32 address) const { *(u16_le *)GetPointerUnchecked(Mirrored16(address)) = data; }
void WriteUnchecked_U32(u32 data, u32 address) const { *(u32_le *)GetPointerUnchecked(address) = data; }
void WriteUnchecked_U64(u64 data, u32 address) const { *(u64_le *)GetPointerUnchecked(address) = data; }
void WriteUnchecked_Float(float data, u32 address) const { *(float_le *)GetPointerUnchecked(address) = data; }
// VRAM's depth mirrors. The Media Engine has its own memory at those addresses, plain.
u32 Mirrored16(u32 address) const { return IsMediaEngine() ? address : DepthMirrored16(address); }
u32 *GetBlockShadowEntry(u32 address) const {
return (u32 *)(blockShadow + (address & BLOCK_SHADOW_ENTRY_MASK));
}
// As the functions of the same name above, for this space's shadow.
u32 ReadBlockShadow(u32 address) const;
void WriteBlockShadow(u32 address, u32 value) const;
bool ClearBlockShadow(u32 address, u32 value) const;
};
extern AddressSpace g_mainSpace;
// The Media Engine's view of memory: its own eDRAM at 0 (mirrored at 0x80000000 and 0xA0000000), its
// own memory where the main CPU has VRAM, the boot page, and the main CPU's RAM, the same host pages
// as in g_mainSpace. Returns null if this platform can't map memory twice. Only for a boot that runs
// the ME; Shutdown() (and so Reinit()) destroys it.
AddressSpace *CreateMESpace();
// Whether this platform can have one (not with masked memory, or without mmap).
constexpr bool CanCreateMESpace() {
#if defined(MASKED_PSP_MEMORY) || defined(NO_MMAP)
return false;
#else
return true;
#endif
}
void DestroyMESpace();
void WriteOrException_U8(const u8 data, const u32 address);
void WriteOrException_U16(const u16 data, const u32 address);
void WriteOrException_U32(const u32 data, const u32 address);
void WriteOrException_U64(const u64 data, const u32 address);
u8* GetPointerWriteOrException(const u32 address);
const u8* GetPointerOrException(const u32 address);
u8 *GetPointerWriteRangeOrException(const u32 address, const u32 size);
template<typename T>
T* GetTypedPointerWriteRange(const u32 address, const u32 size) {
return reinterpret_cast<T*>(GetPointerWriteRangeOrException(address, size));
}
const u8 *GetPointerRangeOrException(const u32 address, const u32 size);
template<typename T>
const T* GetTypedPointerRange(const u32 address, const u32 size) {
return reinterpret_cast<const T*>(GetPointerRangeOrException(address, size));
}
bool IsRAMAddress(const u32 address);
// Note that VRAM is not mirrored up into kernel space. So we use BF800000 instead of 3F800000 to check for VRAM addresses.
inline bool IsVRAMAddress(const u32 address) {
return ((address & 0xBF800000) == 0x04000000);
}
inline bool IsDepthTexVRAMAddress(const u32 address) {
return ((address & 0xBFE00000) == 0x04200000) || ((address & 0xBFE00000) == 0x04600000);
}
// Kernel segment 1 (0xA0000000-0xBFFFFFFF): the hardware registers from 0xBC000000, and below them
// uncached RAM and VRAM, which only the Media Engine's space maps. Kernel code reaches the rest
// through MMIO::Read/Write.
inline bool IsMMIOAccess(const u32 address) {
return (address & 0xE0000000) == 0xA0000000;
}
// 0x08000000 -> 0x08800000
inline bool IsKernelAddress(const u32 address) {
return ((address & 0x3F800000) == 0x08000000);
}
// 0x08000000 -> 0x08400000
inline bool IsKernelAndNotVolatileAddress(const u32 address) {
return ((address & 0x3FC00000) == 0x08000000);
}
bool IsScratchpadAddress(const u32 address);
inline void MemcpyUnchecked(void *to_data, const u32 from_address, const u32 len) {
memcpy(to_data, GetPointerUnchecked(from_address), len);
}
inline void MemcpyUnchecked(const u32 to_address, const void *from_data, const u32 len) {
memcpy(GetPointerWriteUnchecked(to_address), from_data, len);
}
inline void MemcpyUnchecked(const u32 to_address, const u32 from_address, const u32 len) {
MemcpyUnchecked(GetPointerWriteUnchecked(to_address), from_address, len);
}
inline bool AddressesEqualAfterMask(const u32 address1, const u32 address2) {
return (address1 & 0x3FFFFFFF) == (address2 & 0x3FFFFFFF);
}
// Applies to user mode.
// Without a length, IsValidAddress is generally semi-meaningless, unless it's about a single byte access. For larger accesses, use IsValid4AlignedAddress
// etc when appropriate, or for longer sizes, use IsValidRange or IsValid4AlignedRange for example. Checking aligned-ness helps avoid the problem
// of reading past the last byte, say reading 4 bytes at offset 5 of a memory sized 8.
inline bool IsValidAddress(const u32 address) {
if ((address & 0x3E000000) == 0x08000000) {
return true;
} else if ((address & 0xBF800000) == 0x04000000) {
return true; // 0xBxx above: Let's disallow kernel-flagged VRAM. We don't have it mapped and I am not sure if it's accessible.
} else if ((address & 0x3FFFC000) == 0x00010000) {
return true;
} else if ((address & 0x3FFFFFFF) >= 0x08000000 && (address & 0x3FFFFFFF) < 0x08000000 + g_MemorySize) {
return true;
} else {
return false;
}
}
inline bool IsValid2AlignedAddress(const u32 address) {
if ((address & 0x3E000001) == 0x08000000) {
return true;
} else if ((address & 0xBF800001) == 0x04000000) {
return true; // 0xBxx above: Let's disallow kernel-flagged VRAM. We don't have it mapped and I am not sure if it's accessible.
} else if ((address & 0x3FFFC001) == 0x00010000) {
return true;
} else if ((address & 0x3FFFFFFF) >= 0x08000000 && (address & 0x3FFFFFFF) < 0x08000000 + g_MemorySize) {
return (address & 1) == 0;
} else {
return false;
}
}
inline bool IsValid4AlignedAddress(const u32 address) {
if ((address & 0x3E000003) == 0x08000000) {
return true;
} else if ((address & 0xBF800003) == 0x04000000) {
return true; // 0xBxx above: Let's disallow kernel-flagged VRAM. We don't have it mapped and I am not sure if it's accessible.
} else if ((address & 0x3FFFC003) == 0x00010000) {
return true;
} else if ((address & 0x3FFFFFFF) >= 0x08000000 && (address & 0x3FFFFFFF) < 0x08000000 + g_MemorySize) {
return (address & 3) == 0;
} else {
return false;
}
}
template<int A>
inline bool IsValidNAlignedAddress(const u32 address) {
if ((address & (0x3E000000 | (A - 1))) == 0x08000000) {
return true;
} else if ((address & (0xBF800000 | (A - 1))) == 0x04000000) {
return true; // 0xBxx above: Let's disallow kernel-flagged VRAM. We don't have it mapped and I am not sure if it's accessible.
} else if ((address & (0x3FFFC000 | (A - 1))) == 0x00010000) {
return true;
} else if ((address & 0x3FFFFFFF) >= 0x08000000 && (address & 0x3FFFFFFF) < 0x08000000 + g_MemorySize) {
return (address & (A - 1)) == 0;
} else {
return false;
}
}
inline u32 MaxSizeAtAddress(const u32 address) {
if ((address & 0x3E000000) == 0x08000000) {
return 0x08000000 + g_MemorySize - (address & 0x3FFFFFFF);
} else if ((address & 0xBF800000) == 0x04000000) {
return 0x04800000 - (address & 0x3FFFFFFF); // VRAM. Same 0xBxx trick as above, modified for this use case.
} else if ((address & 0x3FFFC000) == 0x00010000) {
return 0x00014000 - (address & 0x3FFFFFFF);
} else if ((address & 0x3FFFFFFF) >= 0x08000000 && (address & 0x3FFFFFFF) < 0x08000000 + g_MemorySize) {
return 0x08000000 + g_MemorySize - (address & 0x3FFFFFFF);
} else {
return 0;
}
}
// The page at 0xBFC00000 that both CPUs boot from, and where the main CPU leaves the Media Engine its
// commands. It's RAM, which the main CPU reaches through MMIO and the ME as memory. 4KB is a guess, the
// firmware uses up to 0x700.
enum : u32 {
BOOT_PAGE_ADDRESS = 0xBFC00000,
BOOT_PAGE_SIZE = 0x00001000,
};
// Its storage, which both address spaces map.
u8 *GetBootPage();
// What the Media Engine accesses as memory. Its eDRAM covers the scratchpad's addresses, and it has no
// scratchpad.
template<int A>
inline bool IsValidMENAlignedAddress(u32 address, const u32 edramSize) {
if (address & (A - 1))
return false;
const u32 segment = address >> 29;
if ((segment == 0 || segment == 4 || segment == 5) && (address & 0x1FFFFFFF) < edramSize)
return true;
if ((address & ~(BOOT_PAGE_SIZE - 1)) == BOOT_PAGE_ADDRESS)
return true;
// 0xA0000000 reaches physical memory uncached, besides the main CPU's mirrors.
if (segment == 5)
address &= 0x1FFFFFFF;
return IsValidNAlignedAddress<A>(address) && !IsScratchpadAddress(address);
}
inline bool AddressSpace::IsValidAddress(u32 address) const {
return edramSize ? IsValidMENAlignedAddress<1>(address, edramSize) : Memory::IsValidAddress(address);
}
inline bool AddressSpace::IsValid2AlignedAddress(u32 address) const {
return edramSize ? IsValidMENAlignedAddress<2>(address, edramSize) : Memory::IsValid2AlignedAddress(address);
}
inline bool AddressSpace::IsValid4AlignedAddress(u32 address) const {
return edramSize ? IsValidMENAlignedAddress<4>(address, edramSize) : Memory::IsValid4AlignedAddress(address);
}
inline const char *GetCharPointerUnchecked(const u32 address) {
return (const char *)GetPointerUnchecked(address);
}
// Differences from the above functions: Check for 16-byte alignment, disallow scratchpad (can't texture from there, I don't think).
inline bool IsValidTextureAddress(const u32 address) {
if ((address & 0x3E00000F) == 0x08000000) {
return true; // Can texture from RAM (not sure if kernel RAM too, but let's allow it).
} else if ((address & 0xBF80000F) == 0x04000000) {
return true; // 0xBxx above: Let's disallow kernel-flagged VRAM. We don't have it mapped and I am not sure if it's accessible.
} else if ((address & 0x0F) == 0 && (address & 0x3FFFFFFF) >= 0x08000000 && ((address & 0x3FFFFFFF) < 0x08000000 + g_MemorySize)) {
// Extended RAM. This used to repeat the first branch's full mask, which made it dead code -
// only the 16-byte alignment part of it belongs here.
return true;
} else if (IsPPGEAtlasFakeAddress(address, nullptr)) {
return true; // PPGe atlas texture
} else {
// Can't texture from scratchpad or other kinds of memory.
return false;
}
}
// This is a bit of a hack, to let the JITs and interpreters know where to apply kernel
// mode restrictions on instruction emulation (and where to use slow memory handlers that can handle MMIO).
inline bool IsKernelCodeAddress(u32 address) {
address &= 0x3FFFFFFF;
return ((address & 0x0F800003) == 0x08000000) && address >= 0x08000100;
}
// Homebrew that runs the Media Engine calls its own code in kernel mode, through a kernel module of
// its own ("kcall"), so while the ME is emulated any code may access hardware registers.
// HACK: This makes every block check its computed-address loads and stores for hardware registers.
// Kernel mode should be part of the CPU's state instead, switched on while a kernel module's export
// runs, with blocks checking that they were compiled for the mode they run in.
extern bool g_kernelModeAnywhere;
inline bool MayRunInKernelMode(u32 pc) {
return g_kernelModeAnywhere || IsKernelCodeAddress(pc);
}
// I believe this is the same, but let's keep a separate function.
inline bool IsValidCLUTAddress(const u32 address) {
return IsValidTextureAddress(address);
}
// NOTE: Unlike the similar IsValidRange/IsValidAddress functions, this one is linear cost vs the size of the string,
// for hopefully-obvious reasons.
inline bool IsValidNullTerminatedString(const u32 address) {
u32 max_size = MaxSizeAtAddress(address);
if (max_size == 0) {
return false;
}
const char *c = GetCharPointerUnchecked(address);
if (memchr(c, '\0', max_size)) {
return true;
}
return false;
}
inline u32 ClampValidSizeAt(const u32 address, const u32 requestedSize) {
u32 max_size = MaxSizeAtAddress(address);
if (requestedSize > max_size) {
return max_size;
}
return requestedSize;
}
// NOTE: If size == 0, any address will be accepted. This may not be ideal for all cases.
inline bool IsValidRange(const u32 address, const u32 size) {
return ClampValidSizeAt(address, size) == size;
}
// NOTE: If size == 0, any address will be accepted. This may not be ideal for all cases.
// Also, length is not checked for alignment.
inline bool IsValid4AlignedRange(const u32 address, const u32 size) {
if (address & 3) {
return false;
}
return ClampValidSizeAt(address, size) == size;
}
// Used for auto-converted char * parameters, which can sometimes legitimately be null -
// so we don't want to get caught in GetPointer's crash reporting
// TODO: This should use IsValidNullTerminatedString, but may be expensive since this is used so much - needs evaluation.
inline const char *GetCharPointer(const u32 address) {
if (address && IsValidAddress(address)) {
return GetCharPointerUnchecked(address);
} else {
return nullptr;
}
}
// Remaps the host pointer (potentially 64bit) into the 32bit virtual pointer, no checks are made
inline u32 GetAddressFromHostPointerUnchecked(const void* host_ptr) {
auto address = static_cast<const u8*>(host_ptr) - base;
return static_cast<u32>(address);
}
// Remaps the host pointer (potentially 64bit) into the 32bit virtual pointer with checks
inline u32 GetAddressFromHostPointer(const void* host_ptr) {
u32 address = GetAddressFromHostPointerUnchecked(host_ptr);
if (!IsValidAddress(address)) {
// Somehow report the error?
return 0;
}
return address;
}
// Like GetPointer, but bad values don't result in a memory exception, instead nullptr is returned.
inline const u8* GetPointerOrNull(const u32 address) {
return IsValidAddress(address) ? GetPointerUnchecked(address) : nullptr;
}
} // namespace Memory
// Avoiding a global include for NotifyMemInfo.
void PSPPointerNotifyRW(int rw, uint32_t ptr, uint32_t bytes, const char *tag, size_t tagLen);
// TODO: These are actually quite annoying because they can't be followed in the MSVC debugger...
// Need to find a solution for that. Can't just change the internal representation though, because
// these can be present in PSP-native structs.
template <typename T>
struct PSPPointer
{
u32_le ptr;
inline T &operator*() const
{
#ifdef MASKED_PSP_MEMORY
return *(T *)(Memory::base + (ptr & Memory::MEMVIEW32_MASK));
#else
return *(T *)(Memory::base + ptr);
#endif
}
inline const T &operator[](int i) const
{
#ifdef MASKED_PSP_MEMORY
return *((T *)(Memory::base + (ptr & Memory::MEMVIEW32_MASK)) + i);
#else
return *((const T *)(Memory::base + ptr) + i);
#endif
}
inline T &operator[](int i)
{
#ifdef MASKED_PSP_MEMORY
return *((T *)(Memory::base + (ptr & Memory::MEMVIEW32_MASK)) + i);
#else
return *((T *)(Memory::base + ptr) + i);
#endif
}
inline const T *operator->() const
{
#ifdef MASKED_PSP_MEMORY
return (T *)(Memory::base + (ptr & Memory::MEMVIEW32_MASK));
#else
return (const T *)(Memory::base + ptr);
#endif
}
inline T *operator->()
{
#ifdef MASKED_PSP_MEMORY
return (T *)(Memory::base + (ptr & Memory::MEMVIEW32_MASK));
#else
return (T *)(Memory::base + ptr);
#endif
}
inline PSPPointer<T> operator+(int i) const
{
PSPPointer other;
other.ptr = ptr + i * sizeof(T);
return other;
}
inline PSPPointer<T> &operator=(u32 p)
{
ptr = p;
return *this;
}
inline PSPPointer<T> &operator+=(int i)
{
ptr = ptr + i * sizeof(T);
return *this;
}
inline PSPPointer<T> operator-(int i) const
{
PSPPointer other;
other.ptr = ptr - i * sizeof(T);
return other;
}
inline PSPPointer<T> &operator-=(int i)
{
ptr = ptr - i * sizeof(T);
return *this;
}
inline PSPPointer<T> &operator++()
{
ptr += sizeof(T);
return *this;
}
inline PSPPointer<T> operator++(int i)
{
PSPPointer<T> other;
other.ptr = ptr;
ptr += sizeof(T);
return other;
}
inline PSPPointer<T> &operator--()
{
ptr -= sizeof(T);
return *this;
}
inline PSPPointer<T> operator--(int i)
{
PSPPointer<T> other;
other.ptr = ptr;
ptr -= sizeof(T);
return other;
}
inline operator T*()
{
#ifdef MASKED_PSP_MEMORY
return (T *)(Memory::base + (ptr & Memory::MEMVIEW32_MASK));
#else
return (T *)(Memory::base + ptr);
#endif
}
inline operator const T*() const
{
#ifdef MASKED_PSP_MEMORY
return (const T *)(Memory::base + (ptr & Memory::MEMVIEW32_MASK));
#else
return (const T *)(Memory::base + ptr);
#endif
}
bool IsValid() const {
return Memory::IsValidRange(ptr, (u32)sizeof(T));
}
void FillWithZero() {
memset(Memory::GetPointerWriteOrException(ptr), 0, sizeof(T));
}
bool Equals(u32 addr) const {
return ptr == addr;
}
T *PtrOrNull() {
if (IsValid())
return (T *)*this;
return nullptr;
}
const T *PtrOrNull() const {
if (IsValid())
return (const T *)*this;
return nullptr;
}
template <size_t tagLen>
void NotifyWrite(const char(&tag)[tagLen]) const {
PSPPointerNotifyRW(1, (uint32_t)ptr, (uint32_t)sizeof(T), tag, tagLen - 1);
}
template <size_t tagLen>
void NotifyRead(const char(&tag)[tagLen]) const {
PSPPointerNotifyRW(2, (uint32_t)ptr, (uint32_t)sizeof(T), tag, tagLen - 1);
}
size_t ElementSize() const
{
return sizeof(T);
}
static PSPPointer<T> Create(u32 ptr) {
PSPPointer<T> p;
p = ptr;
return p;
}
};
constexpr u32 PSP_GetScratchpadMemoryBase() { return 0x00010000;}
constexpr u32 PSP_GetScratchpadMemoryEnd() { return 0x00014000;}
constexpr u32 PSP_GetKernelMemoryBase() { return 0x08000000;}
inline u32 PSP_GetUserMemoryEnd() { return PSP_GetKernelMemoryBase() + Memory::g_MemorySize;}
// Where the user memory partition ends. Usually PSP_GetUserMemoryEnd(), which is the end of mapped RAM.
inline u32 PSP_GetUserPartitionEnd() { return PSP_GetKernelMemoryBase() + (Memory::g_UserPartitionSize ? Memory::g_UserPartitionSize : Memory::g_MemorySize); }
constexpr u32 PSP_GetKernelMemoryEnd() { return 0x08400000;}
// "Volatile" RAM is between 0x08400000 and 0x08800000, can be requested by the
// game through sceKernelVolatileMemTryLock.
constexpr u32 PSP_GetVolatileMemoryStart() { return 0x08400000; }
constexpr u32 PSP_GetVolatileMemoryEnd() { return 0x08800000; }
constexpr u32 PSP_GetUserMemoryBase() { return 0x08800000; }
constexpr u32 PSP_GetDefaultLoadAddress() { return 0; }
constexpr u32 PSP_GetVidMemBase() { return 0x04000000; }
constexpr u32 PSP_GetVidMemEnd() { return 0x04800000; }
template <typename T>
inline bool operator==(const PSPPointer<T> &lhs, const PSPPointer<T> &rhs) {
return lhs.ptr == rhs.ptr;
}
template <typename T>
inline bool operator!=(const PSPPointer<T> &lhs, const PSPPointer<T> &rhs) {
return lhs.ptr != rhs.ptr;
}
template <typename T>
inline bool operator<(const PSPPointer<T> &lhs, const PSPPointer<T> &rhs) {
return lhs.ptr < rhs.ptr;
}
template <typename T>
inline bool operator>(const PSPPointer<T> &lhs, const PSPPointer<T> &rhs) {
return lhs.ptr > rhs.ptr;
}
template <typename T>
inline bool operator<=(const PSPPointer<T> &lhs, const PSPPointer<T> &rhs) {
return lhs.ptr <= rhs.ptr;
}
template <typename T>
inline bool operator>=(const PSPPointer<T> &lhs, const PSPPointer<T> &rhs) {
return lhs.ptr >= rhs.ptr;
}