Files
ppsspp/libretro/LibretroGLCoreContext.cpp
Mark Pearce 77045b89ad libretro: call SetGLCoreContext(true) in LibretroGLCoreContext
LibretroGLCoreContext is the backend for RETRO_HW_CONTEXT_OPENGL_CORE,
so the frontend hands us a desktop GL Core profile context. But
CreateDrawContext() never told GLFeatures about it — useCoreContext
stayed at its default false and gl_extensions.IsCoreContext stayed
false, so the macOS Core-profile workaround at GLFeatures.cpp:532
(which force-enables ARB_framebuffer_object because Apple's Core
driver doesn't list it as an extension) never fired.

Every glBindFramebuffer(GL_FRAMEBUFFER, g_defaultFBO) in
GLQueueRunner::fbo_unbind then fell through both branches and silently
no-op'd, so the BackBuffer present pass rendered into nothing and
GL_INVALID_OPERATION accumulated. End result: black screen on macOS,
audio and game logic still working.

One-line fix: call SetGLCoreContext(true) before CheckGLExtensions().
2026-05-22 01:43:27 +08:00

47 lines
1.4 KiB
C++

#include "ppsspp_config.h"
#include "Common/Log.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/System.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "libretro/LibretroGLCoreContext.h"
bool LibretroGLCoreContext::Init() {
if (!LibretroHWRenderContext::Init(false))
return false;
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
return true;
}
void LibretroGLCoreContext::CreateDrawContext() {
if (!glewInitDone) {
#if !PPSSPP_PLATFORM(IOS) && !defined(USING_GLES2)
if (glewInit() != GLEW_OK) {
ERROR_LOG(Log::G3D, "glewInit() failed.\n");
return;
}
#endif
glewInitDone = true;
// We requested RETRO_HW_CONTEXT_OPENGL_CORE; tell GLFeatures so the
// Core-profile workaround in CheckGLExtensions (which force-enables
// ARB_framebuffer_object / ARB_vertex_array_object) fires. Apple's
// Core driver doesn't list these as extensions, so without this both
// stay false and glBindFramebuffer(default) silently no-ops in
// GLQueueRunner::fbo_unbind on macOS → black screen.
SetGLCoreContext(true);
CheckGLExtensions();
}
draw_ = Draw::T3DCreateGLContext(false);
renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
renderManager_->SetInflightFrames(g_Config.iInflightFrames);
SetGPUBackend(GPUBackend::OPENGL);
draw_->CreatePresets();
}
void LibretroGLCoreContext::DestroyDrawContext() {
LibretroHWRenderContext::DestroyDrawContext();
renderManager_ = nullptr;
}