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ppsspp/GPU/Vulkan/VulkanUtil.h
2026-04-23 13:31:51 +02:00

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3.4 KiB
C++

// Copyright (c) 2016- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <tuple>
#include <map>
#include "Common/Data/Collections/Hashmaps.h"
#include "Common/GPU/Vulkan/VulkanContext.h"
#include "Common/GPU/Vulkan/VulkanImage.h"
#include "Common/GPU/Vulkan/VulkanLoader.h"
#include "Common/GPU/Vulkan/VulkanDescSet.h"
#include "Common/GPU/thin3d.h"
#include "Core/ConfigValues.h"
extern const VkComponentMapping VULKAN_4444_SWIZZLE;
extern const VkComponentMapping VULKAN_1555_SWIZZLE;
extern const VkComponentMapping VULKAN_565_SWIZZLE;
extern const VkComponentMapping VULKAN_8888_SWIZZLE;
#define VULKAN_4444_FORMAT VK_FORMAT_B4G4R4A4_UNORM_PACK16
#define VULKAN_1555_FORMAT VK_FORMAT_A1R5G5B5_UNORM_PACK16
#define VULKAN_565_FORMAT VK_FORMAT_R5G6B5_UNORM_PACK16
#define VULKAN_8888_FORMAT VK_FORMAT_R8G8B8A8_UNORM
#define VULKAN_CLUT8_FORMAT VK_FORMAT_R8_UNORM
// Manager for compute shaders that upload things. These shaders always write one storage image
// and can optionally read one or two storage buffers plus one storage image.
class VulkanComputeShaderManager {
public:
VulkanComputeShaderManager(VulkanContext *vulkan);
~VulkanComputeShaderManager();
void DeviceLost() {
DestroyDeviceObjects();
}
void DeviceRestore(Draw::DrawContext *draw) {
vulkan_ = (VulkanContext *)draw->GetNativeObject(Draw::NativeObject::CONTEXT);
InitDeviceObjects(draw);
}
// Note: This doesn't cache. The descriptor is for immediate use only.
VkDescriptorSet GetDescriptorSet(VkImageView image, VkBuffer buffer, VkDeviceSize offset, VkDeviceSize range, VkBuffer buffer2, VkDeviceSize offset2, VkDeviceSize range2, VkImageView image2, VkBuffer cbuffer, VkDeviceSize cbufferSize);
// This of course caches though.
VkPipeline GetPipeline(VkShaderModule cs);
VkPipelineLayout GetPipelineLayout() const { return pipelineLayout_; }
void ClearPipelines();
void BeginFrame();
private:
void InitDeviceObjects(Draw::DrawContext *draw);
void DestroyDeviceObjects();
VulkanContext *vulkan_ = nullptr;
VkDescriptorSetLayout descriptorSetLayout_ = VK_NULL_HANDLE;
VkPipelineLayout pipelineLayout_ = VK_NULL_HANDLE;
VkPipelineCache pipelineCache_ = VK_NULL_HANDLE;
struct FrameData {
FrameData() : descPool("VulkanComputeShaderManager", true) {}
VulkanDescSetPool descPool;
bool descPoolUsed = false;
};
FrameData frameData_[VulkanContext::MAX_INFLIGHT_FRAMES];
struct PipelineKey {
VkShaderModule module;
};
DenseHashMap<PipelineKey, VkPipeline> pipelines_;
};
VkShaderModule CompileShaderModule(VulkanContext *vulkan, VkShaderStageFlagBits stage, const char *code, std::string *error);
VkPresentModeKHR ConfigPresentModeToVulkan(Draw::DrawContext *draw);
void InitVulkanCreateInfoFromConfig(VulkanContext::CreateInfo *info);