Files
2026-01-29 22:51:28 +01:00

39 lines
1.0 KiB
C++

#pragma once
#include <string>
#include <string_view>
#include "Common/File/Path.h"
// Use these in conjunction with GetSysDirectory.
enum PSPDirectories {
DIRECTORY_PSP,
DIRECTORY_CHEATS,
DIRECTORY_SCREENSHOT,
DIRECTORY_SYSTEM,
DIRECTORY_GAME,
DIRECTORY_SAVEDATA,
DIRECTORY_PAUTH,
DIRECTORY_DUMP,
DIRECTORY_SAVESTATE,
DIRECTORY_CACHE,
DIRECTORY_TEXTURES,
DIRECTORY_PLUGINS,
DIRECTORY_APP_CACHE, // Use the OS app cache if available
DIRECTORY_VIDEO,
DIRECTORY_AUDIO,
DIRECTORY_MEMSTICK_ROOT,
DIRECTORY_EXDATA,
DIRECTORY_CUSTOM_SHADERS,
DIRECTORY_CUSTOM_THEMES,
COUNT,
};
Path FindConfigFile(const Path &searchPath, std::string_view baseFilename, bool *exists);
Path GetSysDirectory(PSPDirectories directoryType);
bool CreateSysDirectories();
Path GetGameConfigFilePath(const Path &searchPath, std::string_view gameId, bool *exists);
bool TryUpdateSavedPath(Path *path);
Path GetFailedBackendsDir();
std::string GetFriendlyPath(Path path, const Path &rootMatch = Path(), std::string_view rootDisplay = "ms:/");