Files
ppsspp/headless/SDLHeadlessGLGraphicsContext.h

74 lines
2.0 KiB
C++

// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#ifdef SDL
#include <SDL3/SDL.h>
#include "Common/GPU/GraphicsContext.h"
#include "Common/GPU/OpenGL/GLRenderManager.h"
#include "Core/ConfigValues.h"
class SDLHeadlessGLGraphicsContext : public GraphicsContext {
public:
SDLHeadlessGLGraphicsContext() {}
~SDLHeadlessGLGraphicsContext() { delete draw_; }
bool InitAPI(void *wnd, std::string *deviceNameSetting, std::string *errorMessage) override;
bool InitSurface(WindowSystem winsys, void *data1, void *data2, std::string *errorMessage) override;
void ShutdownSurface() override;
bool NeedsSeparateEmuThread() const override { return true; }
Draw::DrawContext *GetDrawContext() override {
return draw_;
}
void ThreadStart() override {
renderManager_->ThreadStart(draw_);
}
bool ThreadFrame() override {
return renderManager_->ThreadFrame();
}
void ThreadEnd() override {
renderManager_->ThreadEnd();
}
void Resize() override {}
// Call from emu thread
void NotifyEmuThreadExit() override {
renderManager_->NotifyEmuThreadExit();
}
private:
Draw::DrawContext *draw_ = nullptr;
GLRenderManager *renderManager_ = nullptr;
SDL_Window *screen_;
SDL_GLContext glContext_;
};
void *CreateHiddenWindow(int w, int h, GPUBackend backend, WindowDesc *desc);
void DestroyHiddenWindow(void *window, WindowDesc desc);
#endif