mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-08-30 09:25:13 +02:00
158 lines
4.8 KiB
C++
158 lines
4.8 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#ifdef SDL
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#include <cstdio>
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#include "ppsspp_config.h"
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#include <SDL3/SDL.h>
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#include "headless/SDLHeadlessGLGraphicsContext.h"
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#include "Common/GPU/OpenGL/GLCommon.h"
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#include "Common/GPU/OpenGL/GLFeatures.h"
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#include "Common/GPU/thin3d_create.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/File/VFS/DirectoryReader.h"
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#include "Common/GPU/GraphicsContext.h"
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#include "Common/TimeUtil.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "GPU/GPUState.h"
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#include "SDL/SDLUtil.h"
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const bool WINDOW_VISIBLE = false;
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void *CreateHiddenWindow(int w, int h, GPUBackend backend, WindowDesc *desc) {
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Uint32 flags = SDL_WINDOW_BORDERLESS;
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if (backend == GPUBackend::OPENGL) {
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flags |= SDL_WINDOW_OPENGL;
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} else if (backend == GPUBackend::VULKAN) {
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flags |= SDL_WINDOW_VULKAN;
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}
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if (!WINDOW_VISIBLE) {
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flags |= SDL_WINDOW_HIDDEN;
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}
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SDL_Window *window = SDL_CreateWindow("PPSSPPHeadless", w, h, flags);
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if (!window) {
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const char *err = SDL_GetError();
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fprintf(stderr, "Failed to create offscreen window: %s\n", err ? err : "(unknown error)");
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return nullptr;
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}
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if (backend == GPUBackend::VULKAN) {
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// Overwrite the surface init params with what we need for Vulkan..
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std::string errorMessage;
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if (!DetermineVulkanWindowSystem(window, desc, &errorMessage)) {
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fprintf(stderr, "Failed to determine Vulkan window system: %s\n", errorMessage.c_str());
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SDL_DestroyWindow(window);
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return nullptr;
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}
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} else {
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desc->winsys = WindowSystem::WINDOWSYSTEM_SDL;
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// For OpenGL, we just need the SDL_Window pointer.
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desc->data2 = window;
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}
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return window;
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}
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void DestroyHiddenWindow(void *window, WindowDesc desc) {
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if (window) {
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SDL_DestroyWindow(static_cast<SDL_Window *>(window));
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SDL_Quit();
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}
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}
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void SDLHeadlessGLGraphicsContext::ShutdownSurface() {
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delete draw_;
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draw_ = nullptr;
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SDL_GL_DestroyContext(glContext_);
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glContext_ = nullptr;
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}
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bool SDLHeadlessGLGraphicsContext::InitSurface(WindowSystem winsys, void *data1, void *data2, std::string *errorMessage) {
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// Not used in this context.
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return true;
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}
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bool SDLHeadlessGLGraphicsContext::InitAPI(void *wnd, std::string *deviceName, std::string *errorMessage) {
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SDL_Init(SDL_INIT_VIDEO);
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// TODO
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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screen_ = (SDL_Window *)wnd;
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_dbg_assert_(screen_);
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glContext_ = SDL_GL_CreateContext(screen_);
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if (!glContext_) {
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const char *err = SDL_GetError();
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printf("Failed to create GL context: %s\n", err ? err : "(unknown error)");
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return false;
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}
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// Ensure that the swap interval is set after context creation (needed for kmsdrm)
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SDL_GL_SetSwapInterval(0);
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#ifndef USING_GLES2
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// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
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// glewExperimental allows us to force GLEW to search for the pointers anyway.
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if (gl_extensions.IsCoreContext)
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glewExperimental = true;
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if (GLEW_OK != glewInit()) {
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printf("Failed to initialize glew!\n");
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return false;
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}
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// Unfortunately, glew will generate an invalid enum error, ignore.
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if (gl_extensions.IsCoreContext)
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glGetError();
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if (GLEW_VERSION_2_0) {
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printf("OpenGL 2.0 or higher.\n");
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} else {
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printf("Sorry, this program requires OpenGL 2.0.\n");
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return false;
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}
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#endif
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CheckGLExtensions();
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SetGPUBackend(GPUBackend::OPENGL);
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draw_ = Draw::T3DCreateGLContext(false);
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renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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renderManager_->SetInflightFrames(g_Config.iInflightFrames);
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bool success = draw_->CreatePresets();
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_assert_(success);
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renderManager_->SetSwapFunction([&]() {
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SDL_GL_SwapWindow(screen_);
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});
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return success;
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}
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#endif
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