Files
ppsspp/Windows/Hid/DualSense.cpp
2026-02-03 09:42:04 +01:00

238 lines
7.0 KiB
C++

// Some info from
// https://controllers.fandom.com/wiki/Sony_DualSense
// https://github.com/ds4windowsapp/DS4Windows/blob/65609b470f53a4f832fb07ac24085d3e28ec15bd/DS4Windows/DS4Library/InputDevices/DualSenseDevice.cs#L905
// Bluetooth information
// When connecting via bluetooth, outReportSize is 547. However, you can send a smaller 78-byte format instead,
// and if you do, you'll get smaller reports back. They are organized more like the USB messages.
#include <cstring>
#include "Windows/Hid/DualShock.h"
#include "Windows/Hid/DualSense.h"
#include "Windows/Hid/HidInputDevice.h"
#include "Windows/Hid/HidCommon.h"
struct DualSenseInputReportUSB {
u8 reportId; // Must be 1
u8 lx;
u8 ly;
u8 rx;
u8 ry;
u8 l2_analog;
u8 r2_analog;
u8 frameCounter; // 7
u8 buttons[3]; // 8-10
u8 pad[5]; // 11,12,13,14,15
s16 gyroscope[3];
s16 accelerometer[3];
// There's more stuff after here.
};
#pragma pack(push, 1)
struct DualSenseInputReportBT {
u8 reportId; // Must be 0x31
u8 seq_tag; // Sequence tag / Transaction header
u8 lx;
u8 ly;
u8 rx;
u8 ry;
u8 l2_analog;
u8 r2_analog;
u8 frameCounter; // Offset 8
// The BT struct differs from the USB one here:
// USB has buttons immediately after frameCounter. BT has 6 bytes of status/battery data first.
u8 unknown_status[6];
u8 buttons[3]; // Offset 15, 16, 17
u8 device_extra; // Offset 18 (often contains power/battery status)
u8 pad[3]; // Offset 19, 20, 21
s16 gyroscope[3];
s16 accelerometer[3];
// There's more stuff after here.
};
#pragma pack(pop)
#pragma pack(push,1)
struct DualSenseOutputReport {
u8 reportId;
u8 flags1;
u8 flags2;
u8 rumbleRight;
u8 rumbleLeft;
u8 pad[2];
u8 muteLED;
u8 micMute; // 10
u8 other[32];
u8 enableLightbar;
u8 fade;
u8 brightness;
u8 playerLights;
u8 lightbarRed;
u8 lightbarGreen;
u8 lightbarBlue;
};
static_assert(sizeof(DualSenseOutputReport) == 48);
static void FillDualSenseOutputReport(DualSenseOutputReport *report, bool lightsOn) {
report->reportId = 2;
report->flags1 = 0x0C;
report->flags2 = 0x15;
report->muteLED = 1;
// Turn on the lights.
report->playerLights = lightsOn ? 1 : 0;
report->enableLightbar = 1;
report->brightness = lightsOn ? 0 : 2; // 0 = high, 1 = medium, 2 = low
report->lightbarRed = lightsOn ? LED_R : 0;
report->lightbarGreen = lightsOn ? LED_G : 0;
report->lightbarBlue = lightsOn ? LED_B : 0;
}
static bool SendReport(HANDLE handle, const DualSenseOutputReport &report, int outReportSize) {
if (outReportSize == sizeof(DualSenseOutputReport)) {
// USB case: Just write the plain struct.
return WriteReport(handle, report);
} else if (outReportSize >= 547) {
_dbg_assert_(outReportSize == 547);
// BT case. Not as fun! NOTE: We use the small size method.
std::vector<uint8_t> buffer;
buffer.resize(78);
// 1. Report ID 0x31 is required for Extended Features (Rumble/LED) over BT
buffer[0] = 0x31;
// 2. Bluetooth Header: 0x02 sets the "tag" for the controller to process the report
buffer[1] = 0x02;
// We skip report.reportId because buffer[0] is already 0x31
// Copy everything after reportId into buffer starting at index 2
memcpy(&buffer[2], (uint8_t*)&report + 1, sizeof(DualSenseOutputReport) - 1);
buffer[3] = 0x15;
// Calculate CRC over the first 74 bytes (0 to 73)
// This function includes the 0xA2 "hidden" seed internally
uint32_t crc = ComputeDualSenseBTCRC(buffer.data(), 74);
// Append CRC in Little Endian
memcpy(buffer.data() + 74, &crc, 4);
return WriteReport(handle, buffer.data(), buffer.size());
} else {
ERROR_LOG(Log::System, "SendReport: Unexpected outReportSize: %d", outReportSize);
return false;
}
}
// Sends initialization packet to DualSense
bool InitializeDualSense(HANDLE handle, int outReportSize) {
DualSenseOutputReport report{};
FillDualSenseOutputReport(&report, true);
return SendReport(handle, report, outReportSize);
}
bool ShutdownDualsense(HANDLE handle, int outReportSize) {
if (outReportSize != sizeof(DualSenseOutputReport)) {
return false;
}
DualSenseOutputReport report{};
FillDualSenseOutputReport(&report, false);
return SendReport(handle, report, outReportSize);
}
// Templated to handle different DualSense struct layouts.
template<class T>
static void ReadReport(HIDControllerState* state, u32 *buttons, const T& report) {
// Center the sticks.
state->stickAxes[HID_STICK_LX] = report.lx - 128;
state->stickAxes[HID_STICK_LY] = report.ly - 128;
state->stickAxes[HID_STICK_RX] = report.rx - 128;
state->stickAxes[HID_STICK_RY] = report.ry - 128;
// Copy over the triggers.
state->triggerAxes[HID_TRIGGER_L2] = report.l2_analog;
state->triggerAxes[HID_TRIGGER_R2] = report.r2_analog;
const float accelScale = (1.0f / 8192.0f) * 9.81f;
// We need to remap the axes a bit.
state->accValid = true;
state->accelerometer[0] = -report.accelerometer[2] * accelScale;
state->accelerometer[1] = -report.accelerometer[0] * accelScale;
state->accelerometer[2] = report.accelerometer[1] * accelScale;
*buttons = 0;
memcpy(buttons, &report.buttons[0], 3);
}
bool ReadDualSenseInput(HANDLE handle, HIDControllerState *state, int inReportSize) {
if (inReportSize > 1024) {
return false;
}
BYTE inputReport[1024]{};
DWORD bytesRead = 0;
if (!ReadFile(handle, inputReport, inReportSize, &bytesRead, nullptr)) {
const u32 error = GetLastError();
return false;
}
if (bytesRead < 14) {
return false;
}
u32 buttons{};
// OK, check the first byte to figure out what we're dealing with here.
if (inputReport[0] == 0x1 && inReportSize == 64) {
// A valid USB packet.
DualSenseInputReportUSB report;
memcpy(&report, inputReport, sizeof(report));
ReadReport(state, &buttons, report);
// Fall through to button processing
} else if (inputReport[0] == 0x31 && inReportSize >= 547) {
// A valid bluetooth packet, large format. Probably we can delete this, see the note
// at the top of thie file. The layout is a bit different!
// A valid USB packet.
DualSenseInputReportBT report;
memcpy(&report, inputReport, sizeof(report));
ReadReport(state, &buttons, report);
// Fall through to button processing
} else if (inputReport[0] == 0x31 && inReportSize == 78) {
// Bluetooth packet, short and fast format.
DualSenseInputReportUSB report;
// Note: These bluetooth packets are offset from the USB packets by 1.
memcpy(((uint8_t *)&report) + 1, inputReport + 2, sizeof(report) - 1);
ReadReport(state, &buttons, report);
// Fall through to button processing
} else if (inputReport[0] == 0x1 && inReportSize == 78) {
// Simple BT packet. This shouldn't happen if we correctly initialize the gamepad.
buttons = 0;
// Fall through to button processing
} else {
// Unknown packet (simple BT?). Ignore.
WARN_LOG(Log::System, "Unexpected: %02x type, %d size", inputReport[0], (int)inReportSize);
return true;
}
// Shared button handling.
// Clear out and re-fill the DPAD, it works differently somehow
const u32 hat = buttons & 0xF;
buttons &= ~0xF;
buttons |= DecodePSHatSwitch(hat);
state->buttons = buttons;
return true;
}