mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 09:35:09 +02:00
725 lines
22 KiB
C++
725 lines
22 KiB
C++
#include "pch.h"
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#include "PPSSPP_UWPMain.h"
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#include <mutex>
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#include <list>
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#include <memory>
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#include <thread>
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#include "Common/File/FileUtil.h"
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#include "Common/Net/HTTPClient.h"
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#include "Common/Net/Resolve.h"
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#include "Common/GPU/thin3d_create.h"
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#include "Common/Common.h"
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#include "Common/OSVersion.h"
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#include "Common/Audio/AudioBackend.h"
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#include "Common/Input/InputState.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/DirectXHelper.h"
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#include "Common/Log.h"
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#include "Common/Log/LogManager.h"
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#include "Common/TimeUtil.h"
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#include "Common/StringUtils.h"
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#include "Common/System/Display.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/Request.h"
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#include "Core/System.h"
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#include "Core/Loaders.h"
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#include "Core/Config.h"
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#include "Windows/InputDevice.h"
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#include "Windows/XinputDevice.h"
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#include "NKCodeFromWindowsSystem.h"
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#include "XAudioSoundStream.h"
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#include "UWPUtil.h"
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#include "App.h"
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// UWP Helpers includes
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#include "UWPHelpers/StorageManager.h"
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#include "UWPHelpers/StorageAsync.h"
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#include "UWPHelpers/LaunchItem.h"
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#include "UWPHelpers/InputHelpers.h"
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#include "Windows/InputDevice.h"
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using namespace UWP;
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using namespace winrt;
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using namespace winrt::Windows::Foundation;
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using namespace winrt::Windows::Storage;
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using namespace winrt::Windows::Storage::Streams;
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using namespace winrt::Windows::System::Threading;
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using namespace winrt::Windows::ApplicationModel::DataTransfer;
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using namespace winrt::Windows::Devices::Enumeration;
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// TODO: Use Microsoft::WRL::ComPtr<> for D3D11 objects?
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// TODO: See https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/WindowsAudioSession for WASAPI with UWP
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// TODO: Low latency input: https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/LowLatencyInput/cpp
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// Loads and initializes application assets when the application is loaded.
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PPSSPP_UWPMain::PPSSPP_UWPMain(App *app, const std::shared_ptr<DX::DeviceResources>& deviceResources) :
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app_(app),
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m_deviceResources(deviceResources)
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{
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TimeInit();
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// Register to be notified if the Device is lost or recreated
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m_deviceResources->RegisterDeviceNotify(this);
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ctx_.reset(new UWPGraphicsContext(deviceResources));
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#if _DEBUG
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g_logManager.SetAllLogLevels(LogLevel::LDEBUG);
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if (g_Config.bEnableLogging) {
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g_logManager.SetFileLogPath(Path(GetLogFile()));
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}
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#endif
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// At this point we have main requirements initialized (Log, Config, NativeInit, Device)
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NativeInitGraphics(ctx_.get());
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NativeResized();
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int width = m_deviceResources->GetScreenViewport().Width;
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int height = m_deviceResources->GetScreenViewport().Height;
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::GOT_BACKBUFFER, width, height, m_deviceResources->GetBackBufferRenderTargetView());
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// add first XInput device to respond
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g_InputManager.AddDevice(new XinputDevice());
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g_InputManager.BeginPolling();
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// Prepare input pane (for Xbox & touch devices)
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PrepareInputPane();
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}
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PPSSPP_UWPMain::~PPSSPP_UWPMain() {
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g_InputManager.StopPolling();
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g_InputManager.Shutdown();
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::LOST_BACKBUFFER, 0, 0, nullptr);
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NativeShutdownGraphics();
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NativeShutdown();
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g_VFS.Clear();
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// Deregister device notification
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m_deviceResources->RegisterDeviceNotify(nullptr);
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net::Shutdown();
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}
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// Updates application state when the window size changes (e.g. device orientation change)
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void PPSSPP_UWPMain::CreateWindowSizeDependentResources() {
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::LOST_BACKBUFFER, 0, 0, nullptr);
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NativeResized();
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int width = m_deviceResources->GetScreenViewport().Width;
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int height = m_deviceResources->GetScreenViewport().Height;
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::GOT_BACKBUFFER, width, height, m_deviceResources->GetBackBufferRenderTargetView());
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}
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void PPSSPP_UWPMain::UpdateScreenState() {
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// This code was included into the render loop directly
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// based on my test I don't understand why it should be called each loop
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// is it better to call it on demand only, like when screen state changed?
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auto context = m_deviceResources->GetD3DDeviceContext();
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switch (m_deviceResources->ComputeDisplayRotation()) {
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case DXGI_MODE_ROTATION_IDENTITY: g_display.rotation = DisplayRotation::ROTATE_0; break;
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case DXGI_MODE_ROTATION_ROTATE90: g_display.rotation = DisplayRotation::ROTATE_90; break;
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case DXGI_MODE_ROTATION_ROTATE180: g_display.rotation = DisplayRotation::ROTATE_180; break;
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case DXGI_MODE_ROTATION_ROTATE270: g_display.rotation = DisplayRotation::ROTATE_270; break;
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}
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// Not super elegant but hey.
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auto orientMatrix = m_deviceResources->GetOrientationTransform3D();
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memcpy(&g_display.rot_matrix, &orientMatrix, sizeof(float) * 16);
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// Reset the viewport to target the whole screen.
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auto viewport = m_deviceResources->GetScreenViewport();
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g_display.pixel_xres = viewport.Width;
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g_display.pixel_yres = viewport.Height;
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if (g_display.rotation == DisplayRotation::ROTATE_90 || g_display.rotation == DisplayRotation::ROTATE_270) {
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// We need to swap our width/height.
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// TODO: This is most likely dead code, since we no longer support Windows Phone.
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std::swap(g_display.pixel_xres, g_display.pixel_yres);
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}
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// TODO: The below stuff is probably completely redundant since the UWP app elsewhere calls Native_UpdateScreenScale.
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float dpi = m_deviceResources->GetActualDpi();
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if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_MOBILE) {
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// Boost DPI a bit to look better.
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dpi *= 96.0f / 136.0f;
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}
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g_display.dpi_scale_real_x = 96.0f / dpi;
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g_display.dpi_scale_real_y = 96.0f / dpi;
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g_display.dpi_scale_x = g_display.dpi_scale_real_x;
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g_display.dpi_scale_y = g_display.dpi_scale_real_y;
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g_display.pixel_in_dps_x = 1.0f / g_display.dpi_scale_x;
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g_display.pixel_in_dps_y = 1.0f / g_display.dpi_scale_y;
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g_display.dp_xres = g_display.pixel_xres * g_display.dpi_scale_x;
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g_display.dp_yres = g_display.pixel_yres * g_display.dpi_scale_y;
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context->RSSetViewports(1, &viewport);
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}
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// Renders the current frame according to the current application state.
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// Returns true if the frame was rendered and is ready to be displayed.
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bool PPSSPP_UWPMain::Render() {
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static bool hasSetThreadName = false;
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if (!hasSetThreadName) {
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SetCurrentThreadName("EmuThread");
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hasSetThreadName = true;
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}
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UpdateScreenState();
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NativeFrame(ctx_.get());
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return true;
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}
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// Notifies renderers that device resources need to be released.
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void PPSSPP_UWPMain::OnDeviceLost() {
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::LOST_DEVICE, 0, 0, nullptr);
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}
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// Notifies renderers that device resources may now be recreated.
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void PPSSPP_UWPMain::OnDeviceRestored() {
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CreateWindowSizeDependentResources();
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ctx_->GetDrawContext()->HandleEvent(Draw::Event::GOT_DEVICE, 0, 0, nullptr);
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}
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void PPSSPP_UWPMain::OnKeyDown(int scanCode, winrt::Windows::System::VirtualKey virtualKey, int repeatCount) {
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// TODO: Look like (Ctrl, Alt, Shift) don't trigger this event
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bool isDPad = (int)virtualKey >= 195 && (int)virtualKey <= 218; // DPad buttons range
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DPadInputState(isDPad);
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auto iter = virtualKeyCodeToNKCode.find(virtualKey);
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if (iter != virtualKeyCodeToNKCode.end()) {
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KeyInput key{};
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key.deviceId = DEVICE_ID_KEYBOARD;
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key.keyCode = iter->second;
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key.flags = KeyInputFlags::DOWN;
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if (repeatCount > 1)
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key.flags |= KeyInputFlags::IS_REPEAT;
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NativeKey(key);
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}
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}
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void PPSSPP_UWPMain::OnKeyUp(int scanCode, winrt::Windows::System::VirtualKey virtualKey) {
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auto iter = virtualKeyCodeToNKCode.find(virtualKey);
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if (iter != virtualKeyCodeToNKCode.end()) {
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KeyInput key{};
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key.deviceId = DEVICE_ID_KEYBOARD;
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key.keyCode = iter->second;
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key.flags = KeyInputFlags::UP;
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NativeKey(key);
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}
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}
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void PPSSPP_UWPMain::OnCharacterReceived(int scanCode, unsigned int keyCode) {
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// This event triggered only in chars case, (Arrows, Delete..etc don't call it)
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// TODO: Add ` && !IsCtrlOnHold()` once it's ready and implemented
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if (isTextEditActive()) {
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KeyInput key{};
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key.deviceId = DEVICE_ID_KEYBOARD;
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key.keyCode = (InputKeyCode)keyCode;
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// After many tests turns out for char just add `KeyInputFlags::CHAR` for the flags
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// any other flag like `KeyInputFlags::DOWN` will cause conflict and trigger something else
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key.flags = KeyInputFlags::CHAR;
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NativeKey(key);
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}
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}
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void PPSSPP_UWPMain::OnMouseWheel(float delta) {
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InputKeyCode key = NKCODE_EXT_MOUSEWHEEL_UP;
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if (delta < 0) {
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key = NKCODE_EXT_MOUSEWHEEL_DOWN;
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} else if (delta == 0) {
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return;
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}
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KeyInput keyInput{};
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keyInput.keyCode = key;
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keyInput.deviceId = DEVICE_ID_MOUSE;
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keyInput.flags = KeyInputFlags::DOWN;
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NativeKey(keyInput);
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// KeyInputFlags::UP is now sent automatically afterwards for mouse wheel events, see NativeKey.
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}
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bool PPSSPP_UWPMain::OnHardwareButton(HardwareButton button) {
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KeyInput keyInput{};
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keyInput.deviceId = DEVICE_ID_KEYBOARD;
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keyInput.flags = KeyInputFlags::DOWN | KeyInputFlags::UP;
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switch (button) {
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case HardwareButton::BACK:
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keyInput.keyCode = NKCODE_BACK;
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return NativeKey(keyInput);
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default:
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return false;
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}
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}
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void PPSSPP_UWPMain::OnTouchEvent(TouchInputFlags flags, int touchId, float x, float y, double timestamp) {
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// We get the coordinate in Windows' device independent pixels already. So let's undo that,
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// and then apply our own "dpi".
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float dpiFactor_x = m_deviceResources->GetActualDpi() / 96.0f;
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float dpiFactor_y = dpiFactor_x;
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dpiFactor_x /= g_display.pixel_in_dps_x;
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dpiFactor_y /= g_display.pixel_in_dps_y;
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TouchInput input{};
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input.id = touchId;
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input.x = x * dpiFactor_x;
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input.y = y * dpiFactor_y;
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input.flags = flags;
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input.timestamp = timestamp;
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NativeTouch(input);
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KeyInput key{};
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key.deviceId = DEVICE_ID_MOUSE;
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if (flags & TouchInputFlags::DOWN) {
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key.keyCode = NKCODE_EXT_MOUSEBUTTON_1;
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key.flags = KeyInputFlags::DOWN;
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NativeKey(key);
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}
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if (flags & TouchInputFlags::UP) {
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key.keyCode = NKCODE_EXT_MOUSEBUTTON_1;
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key.flags = KeyInputFlags::UP;
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NativeKey(key);
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}
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}
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void PPSSPP_UWPMain::OnSuspend() {
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// TODO
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}
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UWPGraphicsContext::UWPGraphicsContext(std::shared_ptr<DX::DeviceResources> resources) {
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std::vector<std::string> adapterNames = resources->GetAdapters();
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draw_ = Draw::T3DCreateD3D11Context(
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resources->GetD3DDevice(), resources->GetD3DDeviceContext(), resources->GetD3DDevice(), resources->GetD3DDeviceContext(), resources->GetSwapChain(), resources->GetDeviceFeatureLevel(), 0, adapterNames, g_Config.iInflightFrames);
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bool success = draw_->CreatePresets();
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_assert_(success);
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}
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void UWPGraphicsContext::Shutdown() {
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delete draw_;
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}
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bool IsXBox() {
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auto deviceInfo = winrt::Windows::System::Profile::AnalyticsInfo::VersionInfo();
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return deviceInfo.DeviceFamily() == L"Windows.Xbox";
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}
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bool IsMobile() {
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auto deviceInfo = winrt::Windows::System::Profile::AnalyticsInfo::VersionInfo();
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return deviceInfo.DeviceFamily() == L"Windows.Mobile";
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}
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void GetVersionInfo(uint32_t& major, uint32_t& minor, uint32_t& build, uint32_t& revision) {
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winrt::hstring deviceFamilyVersion = winrt::Windows::System::Profile::AnalyticsInfo::VersionInfo().DeviceFamilyVersion();
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uint64_t version = std::stoull(std::wstring(deviceFamilyVersion));
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major = static_cast<uint32_t>((version & 0xFFFF000000000000L) >> 48);
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minor = static_cast<uint32_t>((version & 0x0000FFFF00000000L) >> 32);
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build = static_cast<uint32_t>((version & 0x00000000FFFF0000L) >> 16);
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revision = static_cast<uint32_t>(version & 0x000000000000FFFFL);
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}
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std::string GetSystemName() {
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std::string osName = "Microsoft Windows 10";
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if (IsXBox()) {
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osName = "Xbox OS";
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} else {
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uint32_t major = 0, minor = 0, build = 0, revision = 0;
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GetVersionInfo(major, minor, build, revision);
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if (build >= 22000) {
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osName = "Microsoft Windows 11";
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}
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}
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return osName + " " + GetWindowsSystemArchitecture();
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}
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std::string GetWindowsBuild() {
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uint32_t major = 0, minor = 0, build = 0, revision = 0;
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GetVersionInfo(major, minor, build, revision);
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char buffer[50];
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sprintf_s(buffer, sizeof(buffer), "%u.%u.%u (rev. %u)", major, minor, build, revision);
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return std::string(buffer);
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}
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std::string System_GetProperty(SystemProperty prop) {
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static bool hasCheckedGPUDriverVersion = false;
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switch (prop) {
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case SYSPROP_NAME:
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return GetSystemName();
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case SYSPROP_SYSTEMBUILD:
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return GetWindowsBuild();
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case SYSPROP_LANGREGION:
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return GetLangRegion();
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case SYSPROP_CLIPBOARD_TEXT:
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/* TODO: Need to either change this API or do this on a thread in an ugly fashion.
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auto view = winrt::Windows::ApplicationModel::DataTransfer::Clipboard::GetContent();
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if (view) {
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winrt::hstring text = co_await view.GetTextAsync();
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}
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*/
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return "";
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case SYSPROP_GPUDRIVER_VERSION:
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return "";
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case SYSPROP_BUILD_VERSION:
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return PPSSPP_GIT_VERSION;
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default:
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return "";
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}
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}
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std::vector<std::string> System_GetPropertyStringVec(SystemProperty prop) {
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std::vector<std::string> result;
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switch (prop) {
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case SYSPROP_TEMP_DIRS:
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{
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std::wstring tempPath(MAX_PATH, '\0');
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size_t sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
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if (sz >= tempPath.size()) {
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tempPath.resize(sz);
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sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
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}
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// Need to resize off the null terminator either way.
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tempPath.resize(sz);
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result.push_back(ConvertWStringToUTF8(tempPath));
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return result;
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}
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default:
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return result;
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}
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}
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extern AudioBackend *g_audioBackend;
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int64_t System_GetPropertyInt(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_AUDIO_SAMPLE_RATE:
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return g_audioBackend ? g_audioBackend->SampleRate() : -1;
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case SYSPROP_DEVICE_TYPE:
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{
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if (IsMobile()) {
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return DEVICE_TYPE_MOBILE;
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} else if (IsXBox()) {
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return DEVICE_TYPE_TV;
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} else {
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return DEVICE_TYPE_DESKTOP;
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}
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}
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case SYSPROP_DISPLAY_XRES:
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{
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winrt::Windows::UI::Core::CoreWindow corewindow = winrt::Windows::UI::Core::CoreWindow::GetForCurrentThread();
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if (corewindow) {
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return (int)corewindow.Bounds().Width;
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}
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}
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case SYSPROP_DISPLAY_YRES:
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{
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winrt::Windows::UI::Core::CoreWindow corewindow = winrt::Windows::UI::Core::CoreWindow::GetForCurrentThread();
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if (corewindow) {
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return (int)corewindow.Bounds().Height;
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}
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}
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default:
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return -1;
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}
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}
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float System_GetPropertyFloat(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_DISPLAY_REFRESH_RATE:
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return 60.f;
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case SYSPROP_DISPLAY_SAFE_INSET_LEFT:
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case SYSPROP_DISPLAY_SAFE_INSET_RIGHT:
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case SYSPROP_DISPLAY_SAFE_INSET_TOP:
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case SYSPROP_DISPLAY_SAFE_INSET_BOTTOM:
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return 0.0f;
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default:
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return -1;
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}
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}
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void System_Toast(std::string_view str) {}
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bool System_GetPropertyBool(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_HAS_TEXT_CLIPBOARD:
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case SYSPROP_HAS_OPEN_DIRECTORY:
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{
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return !IsXBox();
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}
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case SYSPROP_HAS_FILE_BROWSER:
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return true;
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case SYSPROP_HAS_FOLDER_BROWSER:
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return true;
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case SYSPROP_HAS_IMAGE_BROWSER:
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return true; // we just use the file browser
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|
case SYSPROP_HAS_BACK_BUTTON:
|
|
return true;
|
|
case SYSPROP_HAS_ACCELEROMETER:
|
|
return IsMobile();
|
|
case SYSPROP_APP_GOLD:
|
|
#ifdef GOLD
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
case SYSPROP_CAN_JIT:
|
|
return true;
|
|
case SYSPROP_HAS_KEYBOARD:
|
|
{
|
|
// Do actual check
|
|
// touch devices has input pane, we need to depend on it
|
|
// I don't know any possible way to display input dialog in non-xaml apps
|
|
return isKeyboardAvailable() || isTouchAvailable();
|
|
}
|
|
case SYSPROP_DEBUGGER_PRESENT:
|
|
return IsDebuggerPresent();
|
|
case SYSPROP_OK_BUTTON_LEFT:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void System_Notify(SystemNotification notification) {}
|
|
|
|
bool System_MakeRequest(SystemRequestType type, int requestId, const std::string ¶m1, const std::string ¶m2, int64_t param3, int64_t param4) {
|
|
switch (type) {
|
|
|
|
case SystemRequestType::EXIT_APP:
|
|
{
|
|
bool state = false;
|
|
ExecuteTask(state, winrt::Windows::UI::ViewManagement::ApplicationView::GetForCurrentView().TryConsolidateAsync());
|
|
if (!state) {
|
|
// Notify the user?
|
|
}
|
|
return true;
|
|
}
|
|
case SystemRequestType::RESTART_APP:
|
|
{
|
|
winrt::Windows::ApplicationModel::Core::AppRestartFailureReason error;
|
|
ExecuteTask(error, winrt::Windows::ApplicationModel::Core::CoreApplication::RequestRestartAsync(L""));
|
|
if (error != winrt::Windows::ApplicationModel::Core::AppRestartFailureReason::RestartPending) {
|
|
// Shutdown
|
|
System_MakeRequest(SystemRequestType::EXIT_APP, requestId, param1, param2, param3, param4);
|
|
}
|
|
return true;
|
|
}
|
|
case SystemRequestType::BROWSE_FOR_IMAGE:
|
|
{
|
|
std::vector<std::string> supportedExtensions = { ".jpg", ".png" };
|
|
|
|
//Call file picker
|
|
std::string filePath = ChooseFile(supportedExtensions);
|
|
if (filePath.size() > 1) {
|
|
g_requestManager.PostSystemSuccess(requestId, filePath.c_str());
|
|
}
|
|
else {
|
|
g_requestManager.PostSystemFailure(requestId);
|
|
}
|
|
return true;
|
|
}
|
|
case SystemRequestType::BROWSE_FOR_FILE:
|
|
{
|
|
std::vector<std::string> supportedExtensions = {};
|
|
switch ((BrowseFileType)param3) {
|
|
case BrowseFileType::BOOTABLE:
|
|
supportedExtensions = { ".cso", ".iso", ".chd", ".elf", ".pbp", ".zip", ".prx", ".bin" }; // should .bin even be here?
|
|
break;
|
|
case BrowseFileType::INI:
|
|
supportedExtensions = { ".ini" };
|
|
break;
|
|
case BrowseFileType::ZIP:
|
|
supportedExtensions = { ".zip" };
|
|
break;
|
|
case BrowseFileType::SYMBOL_MAP:
|
|
supportedExtensions = { ".ppmap" };
|
|
break;
|
|
case BrowseFileType::SYMBOL_MAP_NOCASH:
|
|
supportedExtensions = { ".sym" };
|
|
break;
|
|
case BrowseFileType::DB:
|
|
supportedExtensions = { ".db" };
|
|
break;
|
|
case BrowseFileType::SOUND_EFFECT:
|
|
supportedExtensions = { ".wav", ".mp3" };
|
|
break;
|
|
case BrowseFileType::ATRAC3:
|
|
supportedExtensions = { ".at3" };
|
|
break;
|
|
case BrowseFileType::ANY:
|
|
// 'ChooseFile' will added '*' by default when there are no extensions assigned
|
|
break;
|
|
default:
|
|
ERROR_LOG(Log::FileSystem, "Unexpected BrowseFileType: %d", param3);
|
|
return false;
|
|
}
|
|
|
|
//Call file picker
|
|
std::string filePath = ChooseFile(supportedExtensions);
|
|
if (filePath.size() > 1) {
|
|
g_requestManager.PostSystemSuccess(requestId, filePath.c_str());
|
|
}
|
|
else {
|
|
g_requestManager.PostSystemFailure(requestId);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
case SystemRequestType::BROWSE_FOR_FOLDER:
|
|
{
|
|
std::string folderPath = ChooseFolder();
|
|
if (folderPath.size() > 1) {
|
|
g_requestManager.PostSystemSuccess(requestId, folderPath.c_str());
|
|
}
|
|
else {
|
|
g_requestManager.PostSystemFailure(requestId);
|
|
}
|
|
return true;
|
|
}
|
|
case SystemRequestType::NOTIFY_UI_EVENT:
|
|
{
|
|
switch ((UIEventNotification)param3) {
|
|
case UIEventNotification::MENU_RETURN:
|
|
CloseLaunchItem();
|
|
break;
|
|
case UIEventNotification::POPUP_CLOSED:
|
|
DeactivateTextEditInput();
|
|
break;
|
|
case UIEventNotification::TEXT_GOTFOCUS:
|
|
ActivateTextEditInput(true);
|
|
break;
|
|
case UIEventNotification::TEXT_LOSTFOCUS:
|
|
DeactivateTextEditInput(true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
case SystemRequestType::COPY_TO_CLIPBOARD:
|
|
{
|
|
winrt::Windows::ApplicationModel::DataTransfer::DataPackage dataPackage;
|
|
dataPackage.RequestedOperation(winrt::Windows::ApplicationModel::DataTransfer::DataPackageOperation::Copy);
|
|
dataPackage.SetText(ToHString(param1));
|
|
winrt::Windows::ApplicationModel::DataTransfer::Clipboard::SetContent(dataPackage);
|
|
return true;
|
|
}
|
|
case SystemRequestType::APPLY_FULLSCREEN_STATE:
|
|
{
|
|
auto view = winrt::Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
|
|
bool flag = !view.IsFullScreenMode();
|
|
if (param1 == "0") {
|
|
flag = false;
|
|
} else if (param1 == "1"){
|
|
flag = true;
|
|
}
|
|
if (flag && g_Config.bFullScreen) {
|
|
view.TryEnterFullScreenMode();
|
|
} else if (!g_Config.bFullScreen){
|
|
view.ExitFullScreenMode();
|
|
}
|
|
return true;
|
|
}
|
|
case SystemRequestType::SHOW_FILE_IN_FOLDER:
|
|
OpenFolder(param1);
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void System_LaunchUrl(LaunchUrlType urlType, std::string_view url) {
|
|
auto uri = winrt::Windows::Foundation::Uri(ToHString(url));
|
|
winrt::Windows::System::Launcher::LaunchUriAsync(uri);
|
|
}
|
|
|
|
void System_Vibrate(int length_ms) {
|
|
#if _M_ARM
|
|
if (length_ms == -1 || length_ms == -3)
|
|
length_ms = 50;
|
|
else if (length_ms == -2)
|
|
length_ms = 25;
|
|
else
|
|
return;
|
|
|
|
winrt::Windows::Foundation::TimeSpan timeSpan;
|
|
timeSpan.count = length_ms * 10000;
|
|
// TODO: Can't use this?
|
|
// winrt::Windows::Phone::Devices::Notification::VibrationDevice::GetDefault().Vibrate(timeSpan);
|
|
#endif
|
|
}
|
|
|
|
void System_AskForPermission(SystemPermission permission) {
|
|
}
|
|
|
|
PermissionStatus System_GetPermissionStatus(SystemPermission permission) {
|
|
return PERMISSION_STATUS_GRANTED;
|
|
}
|
|
|
|
std::string GetCPUBrandString() {
|
|
winrt::hstring cpu_id;
|
|
winrt::hstring cpu_name;
|
|
|
|
// GUID_DEVICE_PROCESSOR: {97FADB10-4E33-40AE-359C-8BEF029DBDD0}
|
|
winrt::hstring if_filter = L"System.Devices.InterfaceClassGuid:=\"{97FADB10-4E33-40AE-359C-8BEF029DBDD0}\"";
|
|
|
|
// Enumerate all CPU DeviceInterfaces, and get DeviceInstanceID of the first one.
|
|
try {
|
|
auto collection = winrt::Windows::Devices::Enumeration::DeviceInformation::FindAllAsync(if_filter).get();
|
|
if (collection.Size() > 0) {
|
|
auto cpu = collection.GetAt(0);
|
|
auto id = cpu.Properties().Lookup(L"System.Devices.DeviceInstanceID");
|
|
cpu_id = winrt::unbox_value<winrt::hstring>(id);
|
|
}
|
|
}
|
|
catch (const winrt::hresult_error& e) {
|
|
INFO_LOG(Log::System, "%s", winrt::to_string(e.message()).c_str());
|
|
}
|
|
|
|
if (!cpu_id.empty()) {
|
|
// Get the Device with the same ID as the DeviceInterface
|
|
// Then get the name (description) of that Device
|
|
// We have to do this because the DeviceInterface we get doesn't have a proper description.
|
|
winrt::hstring dev_filter = L"System.Devices.DeviceInstanceID:=\"" + cpu_id + L"\"";
|
|
|
|
try {
|
|
auto collection = winrt::Windows::Devices::Enumeration::DeviceInformation::FindAllAsync(dev_filter, {},
|
|
winrt::Windows::Devices::Enumeration::DeviceInformationKind::Device).get();
|
|
if (collection.Size() > 0) {
|
|
cpu_name = collection.GetAt(0).Name();
|
|
}
|
|
}
|
|
catch (const winrt::hresult_error& e) {
|
|
INFO_LOG(Log::System, "%s", winrt::to_string(e.message()).c_str());
|
|
}
|
|
}
|
|
|
|
if (!cpu_name.empty()) {
|
|
return FromHString(cpu_name);
|
|
} else {
|
|
return "Unknown";
|
|
}
|
|
}
|