mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-13 02:25:01 +02:00
279 lines
6.7 KiB
C++
279 lines
6.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <mutex>
|
|
#include <condition_variable>
|
|
#include <deque>
|
|
#include <map>
|
|
#include <set>
|
|
|
|
#include "Core/Core.h"
|
|
|
|
#include "Core/System.h"
|
|
#include "Core/CoreTiming.h"
|
|
|
|
enum AsyncIOEventType {
|
|
IO_EVENT_INVALID,
|
|
IO_EVENT_SYNC,
|
|
IO_EVENT_FINISH,
|
|
IO_EVENT_READ,
|
|
IO_EVENT_WRITE,
|
|
};
|
|
|
|
struct AsyncIOEvent {
|
|
AsyncIOEvent(AsyncIOEventType t) : type(t) {}
|
|
AsyncIOEventType type;
|
|
u32 handle;
|
|
u8 *buf;
|
|
size_t bytes;
|
|
u32 invalidateAddr;
|
|
|
|
operator AsyncIOEventType() const {
|
|
return type;
|
|
}
|
|
};
|
|
|
|
struct AsyncIOResult {
|
|
AsyncIOResult() : result(0), finishTicks(0), invalidateAddr(0) {}
|
|
|
|
explicit AsyncIOResult(s64 r) : result(r), finishTicks(0), invalidateAddr(0) {}
|
|
|
|
AsyncIOResult(s64 r, int usec, u32 addr = 0) : result(r), invalidateAddr(addr) {
|
|
finishTicks = CoreTiming::GetTicks() + usToCycles(usec);
|
|
}
|
|
|
|
void DoState(PointerWrap &p) {
|
|
auto s = p.Section("AsyncIOResult", 1, 2);
|
|
if (!s)
|
|
return;
|
|
|
|
Do(p, result);
|
|
Do(p, finishTicks);
|
|
if (s >= 2) {
|
|
Do(p, invalidateAddr);
|
|
} else {
|
|
invalidateAddr = 0;
|
|
}
|
|
}
|
|
|
|
s64 result;
|
|
u64 finishTicks;
|
|
u32 invalidateAddr;
|
|
};
|
|
|
|
class AsyncIOManager {
|
|
public:
|
|
void DoState(PointerWrap &p);
|
|
|
|
bool HasOperation(u32 handle);
|
|
void ScheduleOperation(const AsyncIOEvent &ev);
|
|
void Shutdown();
|
|
|
|
bool HasResult(u32 handle);
|
|
bool WaitResult(u32 handle, AsyncIOResult &result);
|
|
u64 ResultFinishTicks(u32 handle);
|
|
|
|
void SetThreadEnabled(bool threadEnabled) {
|
|
threadEnabled_ = threadEnabled;
|
|
}
|
|
|
|
bool ThreadEnabled() {
|
|
return threadEnabled_;
|
|
}
|
|
|
|
void ScheduleEvent(AsyncIOEvent ev) {
|
|
if (threadEnabled_) {
|
|
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
|
|
events_.push_back(ev);
|
|
eventsWait_.notify_one();
|
|
} else {
|
|
events_.push_back(ev);
|
|
}
|
|
|
|
if (!threadEnabled_) {
|
|
RunEventsUntil(0);
|
|
}
|
|
}
|
|
|
|
bool HasEvents() {
|
|
if (threadEnabled_) {
|
|
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
|
|
return !events_.empty();
|
|
} else {
|
|
return !events_.empty();
|
|
}
|
|
}
|
|
|
|
void NotifyDrain() {
|
|
if (threadEnabled_) {
|
|
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
|
|
eventsDrain_.notify_one();
|
|
}
|
|
}
|
|
|
|
AsyncIOEvent GetNextEvent() {
|
|
if (threadEnabled_) {
|
|
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
|
|
if (events_.empty()) {
|
|
NotifyDrain();
|
|
return IO_EVENT_INVALID;
|
|
}
|
|
|
|
AsyncIOEvent ev = events_.front();
|
|
events_.pop_front();
|
|
return ev;
|
|
} else {
|
|
if (events_.empty()) {
|
|
return IO_EVENT_INVALID;
|
|
}
|
|
AsyncIOEvent ev = events_.front();
|
|
events_.pop_front();
|
|
return ev;
|
|
}
|
|
}
|
|
|
|
// This is the threadfunc, really. Although it can also run on the main thread if threadEnabled_ is set.
|
|
// TODO: Remove threadEnabled_, always be on a thread.
|
|
void RunEventsUntil(u64 globalticks) {
|
|
if (!threadEnabled_) {
|
|
do {
|
|
for (AsyncIOEvent ev = GetNextEvent(); AsyncIOEventType(ev) != IO_EVENT_INVALID; ev = GetNextEvent()) {
|
|
ProcessEventIfApplicable(ev, globalticks);
|
|
}
|
|
} while (CoreTiming::GetTicks() < globalticks);
|
|
return;
|
|
}
|
|
|
|
std::unique_lock<std::recursive_mutex> guard(eventsLock_);
|
|
eventsRunning_ = true;
|
|
eventsHaveRun_ = true;
|
|
do {
|
|
while (events_.empty()) {
|
|
eventsWait_.wait(guard);
|
|
}
|
|
// Quit the loop if the queue is drained and coreState has tripped, or threading is disabled.
|
|
if (events_.empty()) {
|
|
break;
|
|
}
|
|
|
|
for (AsyncIOEvent ev = GetNextEvent(); AsyncIOEventType(ev) != IO_EVENT_INVALID; ev = GetNextEvent()) {
|
|
guard.unlock();
|
|
ProcessEventIfApplicable(ev, globalticks);
|
|
guard.lock();
|
|
}
|
|
} while (CoreTiming::GetTicks() < globalticks);
|
|
|
|
// This will force the waiter to check coreState, even if we didn't actually drain.
|
|
NotifyDrain();
|
|
eventsRunning_ = false;
|
|
}
|
|
|
|
void SyncBeginFrame() {
|
|
if (threadEnabled_) {
|
|
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
|
|
eventsHaveRun_ = false;
|
|
} else {
|
|
eventsHaveRun_ = false;
|
|
}
|
|
}
|
|
|
|
inline bool ShouldSyncThread(bool force) {
|
|
if (!HasEvents())
|
|
return false;
|
|
if (coreState != CORE_RUNNING_CPU && !force)
|
|
return false;
|
|
|
|
// Don't run if it's not running, but wait for startup.
|
|
if (!eventsRunning_) {
|
|
if (eventsHaveRun_ || coreState == CORE_RUNTIME_ERROR || coreState == CORE_POWERDOWN) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Force ignores coreState.
|
|
void SyncThread(bool force = false) {
|
|
if (!threadEnabled_) {
|
|
return;
|
|
}
|
|
|
|
std::unique_lock<std::recursive_mutex> guard(eventsLock_);
|
|
// While processing the last event, HasEvents() will be false even while not done.
|
|
// So we schedule a nothing event and wait for that to finish.
|
|
ScheduleEvent(IO_EVENT_SYNC);
|
|
while (ShouldSyncThread(force)) {
|
|
eventsDrain_.wait(guard);
|
|
}
|
|
}
|
|
|
|
void FinishEventLoop() {
|
|
if (!threadEnabled_) {
|
|
return;
|
|
}
|
|
|
|
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
|
|
// Don't schedule a finish if it's not even running.
|
|
if (eventsRunning_) {
|
|
ScheduleEvent(IO_EVENT_FINISH);
|
|
}
|
|
}
|
|
|
|
protected:
|
|
void ProcessEvent(AsyncIOEvent ref);
|
|
|
|
inline void ProcessEventIfApplicable(AsyncIOEvent &ev, u64 &globalticks) {
|
|
switch (AsyncIOEventType(ev)) {
|
|
case IO_EVENT_FINISH:
|
|
// Stop waiting.
|
|
globalticks = 0;
|
|
break;
|
|
|
|
case IO_EVENT_SYNC:
|
|
// Nothing special to do, this event it just to wait on, see SyncThread.
|
|
break;
|
|
|
|
default:
|
|
ProcessEvent(ev);
|
|
}
|
|
}
|
|
|
|
private:
|
|
bool PopResult(u32 handle, AsyncIOResult &result);
|
|
bool ReadResult(u32 handle, AsyncIOResult &result);
|
|
void Read(u32 handle, u8 *buf, size_t bytes, u32 invalidateAddr);
|
|
void Write(u32 handle, const u8 *buf, size_t bytes);
|
|
|
|
void EventResult(u32 handle, const AsyncIOResult &result);
|
|
|
|
bool threadEnabled_ = false;
|
|
bool eventsRunning_ = false;
|
|
bool eventsHaveRun_ = false;
|
|
std::deque<AsyncIOEvent> events_;
|
|
std::recursive_mutex eventsLock_; // TODO: Should really make this non-recursive - condition_variable_any is dangerous
|
|
std::condition_variable_any eventsWait_;
|
|
std::condition_variable_any eventsDrain_;
|
|
|
|
std::mutex resultsLock_;
|
|
std::condition_variable resultsWait_;
|
|
std::set<u32> resultsPending_;
|
|
std::map<u32, AsyncIOResult> results_;
|
|
};
|