Files
ppsspp/Core/HW/AsyncIOManager.h
2025-04-05 09:18:56 +02:00

279 lines
6.7 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <mutex>
#include <condition_variable>
#include <deque>
#include <map>
#include <set>
#include "Core/Core.h"
#include "Core/System.h"
#include "Core/CoreTiming.h"
enum AsyncIOEventType {
IO_EVENT_INVALID,
IO_EVENT_SYNC,
IO_EVENT_FINISH,
IO_EVENT_READ,
IO_EVENT_WRITE,
};
struct AsyncIOEvent {
AsyncIOEvent(AsyncIOEventType t) : type(t) {}
AsyncIOEventType type;
u32 handle;
u8 *buf;
size_t bytes;
u32 invalidateAddr;
operator AsyncIOEventType() const {
return type;
}
};
struct AsyncIOResult {
AsyncIOResult() : result(0), finishTicks(0), invalidateAddr(0) {}
explicit AsyncIOResult(s64 r) : result(r), finishTicks(0), invalidateAddr(0) {}
AsyncIOResult(s64 r, int usec, u32 addr = 0) : result(r), invalidateAddr(addr) {
finishTicks = CoreTiming::GetTicks() + usToCycles(usec);
}
void DoState(PointerWrap &p) {
auto s = p.Section("AsyncIOResult", 1, 2);
if (!s)
return;
Do(p, result);
Do(p, finishTicks);
if (s >= 2) {
Do(p, invalidateAddr);
} else {
invalidateAddr = 0;
}
}
s64 result;
u64 finishTicks;
u32 invalidateAddr;
};
class AsyncIOManager {
public:
void DoState(PointerWrap &p);
bool HasOperation(u32 handle);
void ScheduleOperation(const AsyncIOEvent &ev);
void Shutdown();
bool HasResult(u32 handle);
bool WaitResult(u32 handle, AsyncIOResult &result);
u64 ResultFinishTicks(u32 handle);
void SetThreadEnabled(bool threadEnabled) {
threadEnabled_ = threadEnabled;
}
bool ThreadEnabled() {
return threadEnabled_;
}
void ScheduleEvent(AsyncIOEvent ev) {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
events_.push_back(ev);
eventsWait_.notify_one();
} else {
events_.push_back(ev);
}
if (!threadEnabled_) {
RunEventsUntil(0);
}
}
bool HasEvents() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
return !events_.empty();
} else {
return !events_.empty();
}
}
void NotifyDrain() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
eventsDrain_.notify_one();
}
}
AsyncIOEvent GetNextEvent() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
if (events_.empty()) {
NotifyDrain();
return IO_EVENT_INVALID;
}
AsyncIOEvent ev = events_.front();
events_.pop_front();
return ev;
} else {
if (events_.empty()) {
return IO_EVENT_INVALID;
}
AsyncIOEvent ev = events_.front();
events_.pop_front();
return ev;
}
}
// This is the threadfunc, really. Although it can also run on the main thread if threadEnabled_ is set.
// TODO: Remove threadEnabled_, always be on a thread.
void RunEventsUntil(u64 globalticks) {
if (!threadEnabled_) {
do {
for (AsyncIOEvent ev = GetNextEvent(); AsyncIOEventType(ev) != IO_EVENT_INVALID; ev = GetNextEvent()) {
ProcessEventIfApplicable(ev, globalticks);
}
} while (CoreTiming::GetTicks() < globalticks);
return;
}
std::unique_lock<std::recursive_mutex> guard(eventsLock_);
eventsRunning_ = true;
eventsHaveRun_ = true;
do {
while (events_.empty()) {
eventsWait_.wait(guard);
}
// Quit the loop if the queue is drained and coreState has tripped, or threading is disabled.
if (events_.empty()) {
break;
}
for (AsyncIOEvent ev = GetNextEvent(); AsyncIOEventType(ev) != IO_EVENT_INVALID; ev = GetNextEvent()) {
guard.unlock();
ProcessEventIfApplicable(ev, globalticks);
guard.lock();
}
} while (CoreTiming::GetTicks() < globalticks);
// This will force the waiter to check coreState, even if we didn't actually drain.
NotifyDrain();
eventsRunning_ = false;
}
void SyncBeginFrame() {
if (threadEnabled_) {
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
eventsHaveRun_ = false;
} else {
eventsHaveRun_ = false;
}
}
inline bool ShouldSyncThread(bool force) {
if (!HasEvents())
return false;
if (coreState != CORE_RUNNING_CPU && !force)
return false;
// Don't run if it's not running, but wait for startup.
if (!eventsRunning_) {
if (eventsHaveRun_ || coreState == CORE_RUNTIME_ERROR || coreState == CORE_POWERDOWN) {
return false;
}
}
return true;
}
// Force ignores coreState.
void SyncThread(bool force = false) {
if (!threadEnabled_) {
return;
}
std::unique_lock<std::recursive_mutex> guard(eventsLock_);
// While processing the last event, HasEvents() will be false even while not done.
// So we schedule a nothing event and wait for that to finish.
ScheduleEvent(IO_EVENT_SYNC);
while (ShouldSyncThread(force)) {
eventsDrain_.wait(guard);
}
}
void FinishEventLoop() {
if (!threadEnabled_) {
return;
}
std::lock_guard<std::recursive_mutex> guard(eventsLock_);
// Don't schedule a finish if it's not even running.
if (eventsRunning_) {
ScheduleEvent(IO_EVENT_FINISH);
}
}
protected:
void ProcessEvent(AsyncIOEvent ref);
inline void ProcessEventIfApplicable(AsyncIOEvent &ev, u64 &globalticks) {
switch (AsyncIOEventType(ev)) {
case IO_EVENT_FINISH:
// Stop waiting.
globalticks = 0;
break;
case IO_EVENT_SYNC:
// Nothing special to do, this event it just to wait on, see SyncThread.
break;
default:
ProcessEvent(ev);
}
}
private:
bool PopResult(u32 handle, AsyncIOResult &result);
bool ReadResult(u32 handle, AsyncIOResult &result);
void Read(u32 handle, u8 *buf, size_t bytes, u32 invalidateAddr);
void Write(u32 handle, const u8 *buf, size_t bytes);
void EventResult(u32 handle, const AsyncIOResult &result);
bool threadEnabled_ = false;
bool eventsRunning_ = false;
bool eventsHaveRun_ = false;
std::deque<AsyncIOEvent> events_;
std::recursive_mutex eventsLock_; // TODO: Should really make this non-recursive - condition_variable_any is dangerous
std::condition_variable_any eventsWait_;
std::condition_variable_any eventsDrain_;
std::mutex resultsLock_;
std::condition_variable resultsWait_;
std::set<u32> resultsPending_;
std::map<u32, AsyncIOResult> results_;
};