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ppsspp/Core/HLE/NetAdhocCommon.h
2025-07-02 01:30:21 +03:00

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2.0 KiB
C++

// Copyright (c) 2025- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "CommonTypes.h"
#include "Swap.h"
#include <mutex>
extern u32 dummyThreadHackAddr;
extern u32_le dummyThreadCode[3];
void netAdhocValidateLoopMemory();
extern int netAdhocEnterGameModeTimeout;
// Old comments regarding the value of adhocDefaultTimeout:
// 3000000 usec
//2000000 usec // For some unknown reason, sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms)
constexpr int adhocDefaultTimeout = 5000000;
constexpr int adhocDefaultDelay = 10000; //10000
constexpr int adhocExtraDelay = 20000; //20000
constexpr int adhocEventPollDelay = 100000; //100000; // Seems to be the same with PSP_ADHOCCTL_RECV_TIMEOUT
// Old comments regarding the value of adhocEventDelay:
//1000000
constexpr int adhocEventDelay = 2000000; //2000000 on real PSP ?
extern std::recursive_mutex adhocEvtMtx;
// TODO: this one is broken, perhaps delete it entirely?
extern int IsAdhocctlInCB;
extern u32 matchingThreadHackAddr;
extern u32_le matchingThreadCode[3];
extern bool g_adhocServerConnected;
constexpr u32 defaultLastRecvDelta = 10000; //10000 usec worked well for games published by Falcom (ie. Ys vs Sora Kiseki, Vantage Master Portable)