mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 09:35:09 +02:00
57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
// Copyright (c) 2025- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "CommonTypes.h"
|
|
#include "Swap.h"
|
|
|
|
#include <mutex>
|
|
|
|
extern u32 dummyThreadHackAddr;
|
|
extern u32_le dummyThreadCode[3];
|
|
|
|
void netAdhocValidateLoopMemory();
|
|
|
|
extern int netAdhocEnterGameModeTimeout;
|
|
|
|
// Old comments regarding the value of adhocDefaultTimeout:
|
|
// 3000000 usec
|
|
//2000000 usec // For some unknown reason, sometimes it tooks more than 2 seconds for Adhocctl Init to connect to AdhocServer on localhost (normally only 10 ms), and sometimes it tooks more than 1 seconds for built-in AdhocServer to be ready (normally only 1 ms)
|
|
constexpr int adhocDefaultTimeout = 5000000;
|
|
|
|
constexpr int adhocDefaultDelay = 10000; //10000
|
|
constexpr int adhocExtraDelay = 20000; //20000
|
|
constexpr int adhocEventPollDelay = 100000; //100000; // Seems to be the same with PSP_ADHOCCTL_RECV_TIMEOUT
|
|
|
|
// Old comments regarding the value of adhocEventDelay:
|
|
//1000000
|
|
constexpr int adhocEventDelay = 2000000; //2000000 on real PSP ?
|
|
|
|
extern std::recursive_mutex adhocEvtMtx;
|
|
|
|
// TODO: this one is broken, perhaps delete it entirely?
|
|
extern int IsAdhocctlInCB;
|
|
|
|
|
|
extern u32 matchingThreadHackAddr;
|
|
extern u32_le matchingThreadCode[3];
|
|
|
|
extern bool g_adhocServerConnected;
|
|
|
|
constexpr u32 defaultLastRecvDelta = 10000; //10000 usec worked well for games published by Falcom (ie. Ys vs Sora Kiseki, Vantage Master Portable)
|