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ppsspp/Common/Render/Text/draw_text_uwp.h

50 lines
1.4 KiB
C++

#pragma once
#include "ppsspp_config.h"
#include <map>
#include "Common/Render/Text/draw_text.h"
#if PPSSPP_PLATFORM(UWP)
#include <d2d1_3.h>
#include <dwrite_3.h>
#include <wrl/client.h>
struct TextDrawerContext;
// Internal struct but all details in .cpp file (pimpl to avoid pulling in excessive headers here)
class TextDrawerFontContext;
class TextDrawerUWP : public TextDrawer {
public:
TextDrawerUWP(Draw::DrawContext *draw);
~TextDrawerUWP();
void SetOrCreateFont(const FontStyle &style) override;
bool DrawStringBitmap(std::vector<uint8_t> &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, std::string_view str, int align, bool fullColor) override;
protected:
void MeasureStringInternal(std::string_view str, float *w, float *h) override;
bool SupportsColorEmoji() const override { return true; }
void ClearFonts() override;
TextDrawerContext *ctx_;
std::map<FontStyle, std::unique_ptr<TextDrawerFontContext>> fontMap_;
// Direct2D drawing components.
ID2D1Factory5* m_d2dFactory;
ID2D1Device4* m_d2dDevice;
ID2D1DeviceContext4* m_d2dContext;
ID2D1SolidColorBrush* m_d2dWhiteBrush;
// DirectWrite drawing components.
IDWriteFactory5* m_dwriteFactory;
IDWriteFontSet* m_fontSet;
IDWriteFontSetBuilder1* m_fontSetBuilder;
IDWriteFontCollection1* m_fontCollection;
IDWriteInMemoryFontFileLoader *m_inMemoryLoader;
std::vector<Microsoft::WRL::ComPtr<IDWriteFontFile>> m_fontFiles;
};
#endif