mirror of
https://github.com/hrydgard/ppsspp.git
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6478f0dcad
Also, a small related optimization on Windows.
155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
// draw_text
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// Uses system fonts to draw text.
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// Platform support will be added over time, initially just Win32.
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// Caches strings in individual textures. Might later combine them into a big one
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// with dynamically allocated space but too much trouble for now.
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#pragma once
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#include "ppsspp_config.h"
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#include <memory>
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#include <cstdint>
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#include <map>
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#include "Common/Data/Text/WrapText.h"
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#include "Common/Render/DrawBuffer.h"
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#include "Common/Render/Text/Font.h"
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namespace Draw {
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class DrawContext;
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class Texture;
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}
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struct TextStringEntry {
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TextStringEntry(int frameCount) : lastUsedFrame(frameCount) {}
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Draw::Texture *texture = nullptr;
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int width = 0;
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int height = 0;
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int bmWidth = 0;
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int bmHeight = 0;
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int lastUsedFrame;
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};
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struct TextMeasureEntry {
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int width;
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int height;
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int leading; // only used with Cocoa
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int lastUsedFrame;
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};
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class TextDrawer {
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public:
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virtual ~TextDrawer() = default;
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virtual bool IsReady() const { return true; }
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virtual void SetOrCreateFont(const FontStyle &style) = 0;
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void SetFontScale(float xscale, float yscale);
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void MeasureString(std::string_view str, float *w, float *h);
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void MeasureStringRect(std::string_view str, float maxWidth, float *w, float *h, int align = ALIGN_TOPLEFT);
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void DrawString(DrawBuffer &target, std::string_view str, float x, float y, uint32_t color, int align = ALIGN_TOPLEFT);
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void DrawStringRect(DrawBuffer &target, std::string_view str, const Bounds &bounds, uint32_t color, int align);
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virtual bool DrawStringBitmap(std::vector<uint8_t> &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, std::string_view str, int align, bool fullColor) = 0;
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bool DrawStringBitmapRect(std::vector<uint8_t> &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, std::string_view str, const Bounds &bounds, int align, bool fullColor);
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// Use for housekeeping like throwing out old strings.
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void OncePerFrame();
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float CalculateDPIScale() const;
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// This is used by PPGe, since we run at the PSP's DPI inside of there.
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void SetForcedDPIScale(float dpi) {
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dpiScale_ = dpi;
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ignoreGlobalDpi_ = true;
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}
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// Factory function that selects implementation.
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static TextDrawer *Create(Draw::DrawContext *draw);
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size_t GetStringCacheSize() const {
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return cache_.size();
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}
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size_t GetCacheDataSize() const;
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protected:
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TextDrawer(Draw::DrawContext *draw);
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// Implementations of this must handle multi-line strings.
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virtual void MeasureStringInternal(std::string_view str, float *w, float *h) = 0;
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void ClearCache();
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virtual bool SupportsColorEmoji() const = 0;
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virtual void ClearFonts() = 0;
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void WrapString(std::string &out, std::string_view str, float maxWidth, int flags);
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// v has the 8-bit alpha.
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static u16 AlphaToPremul4444(u32 v) {
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v = (v >> 4) & 0x0F;
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v |= v << 4;
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v |= v << 8;
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return v;
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}
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static u32 AlphaToPremul8888(u32 v) {
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v |= v << 8;
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v |= v << 16;
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return v;
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}
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static u32 RGBAToPremul8888(u32 v) {
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u32 a = (v >> 24) & 0xFF;
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if (a == 0xFF)
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return v;
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if (a == 0)
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return 0;
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u32 r = (v >> 16) & 0xFF;
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u32 g = (v >> 8) & 0xFF;
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u32 b = v & 0xFF;
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r = (r * a + 127) / 255;
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g = (g * a + 127) / 255;
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b = (b * a + 127) / 255;
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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typedef std::pair<std::string, FontStyle> CacheKeyType;
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Draw::DrawContext *draw_;
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int frameCount_ = 0;
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float fontScaleX_ = 1.0f;
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float fontScaleY_ = 1.0f;
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float dpiScale_ = 1.0f;
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bool ignoreGlobalDpi_ = false;
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FontStyle fontStyle_{};
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// We will clamp strings to this length to avoid various degenenerate behaviors.k
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static constexpr size_t MAX_TEXT_LENGTH = 16384;
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std::map<CacheKeyType, std::unique_ptr<TextStringEntry>> cache_;
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std::map<CacheKeyType, std::unique_ptr<TextMeasureEntry>> sizeCache_;
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};
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class TextDrawerWordWrapper : public WordWrapper {
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public:
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TextDrawerWordWrapper(TextDrawer *drawer, std::string_view str, float maxW, int flags)
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: WordWrapper(str, maxW, flags), drawer_(drawer) {}
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protected:
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float MeasureWidth(std::string_view str) override;
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TextDrawer *drawer_;
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};
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// The backends can use this to query the filenames of the fonts.
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// Some backends want to just load all the fonts, just pass all.
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// Note that the ttf file extension is included in the output.
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std::vector<std::string> GetAllFontFilenames();
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std::string GetFilenameForFontStyle(const FontStyle &font);
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std::string GetFontNameForFontStyle(const FontStyle &font, FontStyleFlags *outFlags);
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// Some languages use an override font, set via ini file.
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void SetFontNameOverride(FontFamily family, std::string_view overrideFont);
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