Files
ppsspp/UI/ProfilerDraw.cpp
2022-09-24 00:06:22 +02:00

440 lines
12 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cmath>
#include <inttypes.h>
#include "Common/Log.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/Profiler/Profiler.h"
#include "Common/Profiler/EventStream.h"
#include "Common/TimeUtil.h"
#include "UI/ProfilerDraw.h"
#ifdef USE_PROFILER
static const uint32_t nice_colors[] = {
0xFF8040,
0x80FF40,
0x8040FF,
0xFFFF40,
0x40FFFF,
0xFF70FF,
0xc0c0c0,
0xb040c0,
0x184099,
0xCC3333,
0xFF99CC,
0x3399CC,
0x990000,
0x003366,
0xF8F8F8,
0x33FFFF,
};
#endif
enum ProfileCatStatus {
PROFILE_CAT_VISIBLE = 0,
PROFILE_CAT_IGNORE = 1,
PROFILE_CAT_NOLEGEND = 2,
};
void DrawProfile(UIContext &ui) {
#ifdef USE_PROFILER
PROFILE_THIS_SCOPE("timing");
int numCategories = Profiler_GetNumCategories();
int numThreads = Profiler_GetNumThreads();
int historyLength = Profiler_GetHistoryLength();
ui.SetFontStyle(ui.theme->uiFont);
static float lastMaxVal = 1.0f / 60.0f;
float legendMinVal = lastMaxVal * (1.0f / 120.0f);
std::vector<float> history(historyLength);
std::vector<int> slowestThread(historyLength);
std::vector<ProfileCatStatus> catStatus(numCategories);
Profiler_GetSlowestThreads(&slowestThread[0], historyLength);
float rowH = 30.0f;
float legendHeight = 0.0f;
float legendWidth = 80.0f;
for (int i = 0; i < numCategories; i++) {
const char *name = Profiler_GetCategoryName(i);
if (!strcmp(name, "timing")) {
catStatus[i] = PROFILE_CAT_IGNORE;
continue;
}
Profiler_GetSlowestHistory(i, &slowestThread[0], &history[0], historyLength);
catStatus[i] = PROFILE_CAT_NOLEGEND;
for (int j = 0; j < historyLength; ++j) {
if (history[j] > legendMinVal) {
catStatus[i] = PROFILE_CAT_VISIBLE;
break;
}
}
// So they don't move horizontally, we always measure.
float w = 0.0f, h = 0.0f;
ui.MeasureText(ui.GetFontStyle(), 1.0f, 1.0f, name, &w, &h);
if (w > legendWidth) {
legendWidth = w;
}
legendHeight += rowH;
}
legendWidth += 20.0f;
if (legendHeight > ui.GetBounds().h) {
legendHeight = ui.GetBounds().h;
}
float legendStartY = legendHeight > ui.GetBounds().centerY() ? ui.GetBounds().y2() - legendHeight : ui.GetBounds().centerY();
float legendStartX = ui.GetBounds().x2() - std::min(legendWidth, 200.0f);
const uint32_t opacity = 140 << 24;
int legendNum = 0;
for (int i = 0; i < numCategories; i++) {
const char *name = Profiler_GetCategoryName(i);
uint32_t color = nice_colors[i % ARRAY_SIZE(nice_colors)];
if (catStatus[i] == PROFILE_CAT_VISIBLE) {
float y = legendStartY + legendNum++ * rowH;
ui.FillRect(UI::Drawable(opacity | color), Bounds(legendStartX, y, rowH - 2, rowH - 2));
ui.DrawTextShadow(name, legendStartX + rowH + 2, y, 0xFFFFFFFF, ALIGN_VBASELINE);
}
}
float graphWidth = ui.GetBounds().x2() - legendWidth - 20.0f;
float graphHeight = ui.GetBounds().h * 0.8f;
float dx = graphWidth / historyLength;
/*
ui.Flush();
ui.BeginNoTex();
*/
bool area = true;
float minVal = 0.0f;
float maxVal = lastMaxVal; // TODO - adjust to frame length
if (maxVal < 0.001f)
maxVal = 0.001f;
if (maxVal > 1.0f / 15.0f)
maxVal = 1.0f / 15.0f;
float scale = (graphHeight) / (maxVal - minVal);
float y_60th = ui.GetBounds().y2() - 10 - (1.0f / 60.0f) * scale;
float y_1ms = ui.GetBounds().y2() - 10 - (1.0f / 1000.0f) * scale;
ui.FillRect(UI::Drawable(0x80FFFF00), Bounds(0, y_60th, graphWidth, 2));
ui.FillRect(UI::Drawable(0x80FFFF00), Bounds(0, y_1ms, graphWidth, 2));
ui.DrawTextShadow("1/60s", 5, y_60th, 0x80FFFF00);
ui.DrawTextShadow("1ms", 5, y_1ms, 0x80FFFF00);
std::vector<float> total;
total.resize(historyLength);
maxVal = 0.0f;
float maxTotal = 0.0f;
for (int i = 0; i < numCategories; i++) {
if (catStatus[i] == PROFILE_CAT_IGNORE) {
continue;
}
Profiler_GetSlowestHistory(i, &slowestThread[0], &history[0], historyLength);
float x = 10;
uint32_t col = nice_colors[i % ARRAY_SIZE(nice_colors)];
if (area)
col = opacity | (col & 0xFFFFFF);
UI::Drawable color(col);
UI::Drawable outline((opacity >> 1) | 0xFFFFFF);
float bottom = ui.GetBounds().y2();
if (area) {
for (int n = 0; n < historyLength; n++) {
float val = history[n];
float valY1 = bottom - 10 - (val + total[n]) * scale;
float valY2 = bottom - 10 - total[n] * scale;
ui.FillRect(outline, Bounds(x, valY2, dx, 1.0f));
ui.FillRect(color, Bounds(x, valY1, dx, valY2 - valY1));
x += dx;
total[n] += val;
}
} else {
for (int n = 0; n < historyLength; n++) {
float val = history[n];
if (val > maxVal)
maxVal = val;
float valY = bottom - 10 - history[n] * scale;
ui.FillRect(color, Bounds(x, valY, dx, 5));
x += dx;
}
}
}
for (int n = 0; n < historyLength; n++) {
if (total[n] > maxTotal)
maxTotal = total[n];
}
if (area) {
maxVal = maxTotal;
}
lastMaxVal = lastMaxVal * 0.95f + maxVal * 0.05f;
#endif
}
EventProfilerView::EventProfilerView(UI::LayoutParams *layoutParams) : UI::AnchorLayout(layoutParams) {
using namespace UI;
LinearLayout *buttonRow = new LinearLayout(UI::ORIENT_HORIZONTAL, new AnchorLayoutParams(10.0f, NONE, NONE, 10.0f));
Add(buttonRow);
// Can create buttons and stuff here, I think.
// Let's place these at the bottom of the screen to be out of the way for now. will do something better later.
buttonRow->Add(new Button("Pause"))->OnClick.Add([=](UI::EventParams &) {
g_eventStreamManager.SetRunning(!g_eventStreamManager.IsRunning());
return UI::EVENT_DONE;
});
buttonRow->Add(new Button("Zoom In"))->OnClick.Add([=](UI::EventParams &) {
ZoomAtCursor(2.0f);
return UI::EVENT_DONE;
});
buttonRow->Add(new Button("Zoom Out"))->OnClick.Add([=](UI::EventParams &) {
ZoomAtCursor(0.5f);
return UI::EVENT_DONE;
});
}
void EventProfilerView::ZoomAtCursor(float zoomAmount) {
// Zoom around the hover X
float fractionX = hoverX_ / bounds_.w;
float oldTimeSpan = timeSpan_;
timeSpan_ *= 1.0 / zoomAmount;
float diff = oldTimeSpan - timeSpan_;
startTime_ += diff * fractionX;
// float delta = hoverTime_ - startTime_;
UpdateScale();
}
bool EventProfilerView::Key(const KeyInput &input) {
float zoomAmount = 1.0f;
switch (input.keyCode) {
case NKCODE_EXT_MOUSEWHEEL_UP:
zoomAmount = 2.0f;
break;
case NKCODE_EXT_MOUSEWHEEL_DOWN:
zoomAmount = 0.5f;
break;
}
if (zoomAmount != 1.0f) {
ZoomAtCursor(zoomAmount);
}
return AnchorLayout::Key(input);
}
void EventProfilerView::Touch(const TouchInput &input) {
AnchorLayout::Touch(input);
if ((input.flags & TOUCH_DOWN) && input.id == 0) {
dragging_ = true;
dragStartX_ = input.x;
dragStartY_ = input.y;
dragStartScrollY_ = scrollY_;
dragStartTime_ = startTime_;
hoverX_ = input.x;
hoverY_ = input.y;
}
if (input.flags & (TOUCH_MOVE | TOUCH_HOVER_MOVE)) {
if (dragging_) {
double dx = input.x - dragStartX_;
double dy = input.y - dragStartY_;
startTime_ = dragStartTime_ - dx / secondsToPixelsScale_;
scrollY_ = dragStartScrollY_ + dy;
} else {
hoverX_ = input.x;
hoverY_ = input.y;
hoverTime_ = startTime_ + hoverX_ / secondsToPixelsScale_;
hoverStream_ = (hoverY_ - scrollY_) / streamHeight_;
}
}
if ((input.flags & TOUCH_UP) && input.id == 0) {
dragging_ = false;
}
}
void EventProfilerView::UpdateScale() {
secondsToPixelsScale_ = bounds_.w / timeSpan_;
}
void EventProfilerView::Update() {
AnchorLayout::Update();
if (g_eventStreamManager.IsRunning() && !dragging_) {
// Scroll to the current time, put it exactly on the right edge of the screen.
Instant now = Instant::Now();
startTime_ = now.ToSeconds() - timeSpan_;
}
if (hoverStream_ >= 0 && hoverStream_ < g_eventStreamManager.NumStreams()) {
hoverEvent_ = g_eventStreamManager.GetByIndex(hoverStream_)->GetEventIdAt(Instant::FromSeconds(hoverTime_));
}
UpdateScale();
}
void EventProfilerView::Draw(UIContext &ui) {
AnchorLayout::Draw(ui);
const Bounds &bounds = ui.GetBounds();
uint32_t frameColors[3] = { 0xFF5060FF, 0xFFFF8030, 0xFF30CC50 };
std::vector<EventStream *> streams = g_eventStreamManager.GetAll();
double y = scrollY_;
ui.SetFontScale(0.4f, 0.4f);
Instant startTime = Instant::FromSeconds(startTime_);
Instant endTime = startTime.AddSeconds(timeSpan_);
char temp[256];
EventStream::Event hoveredEvent{};
// Draw millisecond ticks at the top.
double tickSize = 0.001; // 1 ms
int tickCount = (int)(timeSpan_ / tickSize) + 2;
// If there are too many ticks, keep every 10th.
while (tickCount >= bounds_.w / 10.0) {
tickSize *= 10.0;
tickCount /= 10;
}
double firstTickTime = startTime.ToSeconds() - fmod(startTime.ToSeconds(), tickSize);
for (int i = 0; i < tickCount; i++) {
double t = firstTickTime + i * tickSize;
double x = (t - startTime_) * secondsToPixelsScale_;
ui.VLine(x, y - 5.0, y, 0xFFFFFFFF);
}
for (size_t i = 0; i < streams.size(); i++) {
int64_t firstEventId = -1;
std::vector<EventStream::Event> events = streams[i]->GetEventRange(startTime, endTime, &firstEventId);
if (events.empty()) {
continue;
}
double lastTime = events.back().endTime.ToSeconds();
// Background
Bounds hoverStreamBounds;
hoverStreamBounds.y = y;
hoverStreamBounds.h = streamHeight_;
hoverStreamBounds.x = 0.0f;
hoverStreamBounds.w = bounds.w;
// Highlight the hovered stream.
bool hoverStream = hoverStream_ == i;
UI::Drawable color(hoverStream ? 0x50FFFFFF : 0x50000000);
ui.FillRect(color, hoverStreamBounds);
for (size_t e = 0; e < events.size(); e++) {
const EventStream::Event &event = events[e];
int64_t eventId = firstEventId + e;
bool hover = hoverStream && hoverEvent_ == eventId && hoverTime_ <= event.endTime.ToSeconds();
if (hover) {
hoveredEvent = event;
}
float inset = 4.0f;
u32 alphaMask = 0xFFFFFFFF;
if (event.type == EventStream::EventType::BLOCK) {
inset = 12.0f;
alphaMask = 0xC0FFFFFF;
}
Bounds rectBounds;
rectBounds.y = y + inset;
rectBounds.x = secondsToPixelsScale_ * (event.startTime.ToSeconds() - startTime_);
rectBounds.w = secondsToPixelsScale_ * (event.startTime.DifferenceInSeconds(event.endTime));
rectBounds.h = streamHeight_ - inset * 2;
if (hover) {
Bounds outlineRectBounds = rectBounds.Expand(2.0f, 2.0f);
ui.FillRect(UI::Drawable(0xFFFFFFFF & alphaMask), outlineRectBounds);
}
UI::Drawable color(frameColors[event.frameId % ARRAY_SIZE(frameColors)] & alphaMask);
ui.FillRect(color, rectBounds);
snprintf(temp, sizeof(temp), "%s %d", event.name, (int)event.frameId);
ui.DrawTextRect(temp, rectBounds, 0xFFFFFFFF, ALIGN_VCENTER | FLAG_DYNAMIC_ASCII);
}
y += streamHeight_;
}
// Draw a vertical line at the hover time, if paused.
if (!g_eventStreamManager.IsRunning()) {
float secsIntoView = (hoverTime_ - startTime_);
ui.VLine(secsIntoView * secondsToPixelsScale_, scrollY_, y, 0xCCFFFFFF);
}
ui.Flush();
// Draw info about the hovered item at the bottom.
if (hoveredEvent.name) {
EventStream *stream = g_eventStreamManager.GetByIndex(hoverStream_);
if (stream) {
snprintf(temp, sizeof(temp), "%s (%d): %0.2fms\n%s",
hoveredEvent.name, (int)hoveredEvent.frameId, hoveredEvent.startTime.DifferenceInSeconds(hoveredEvent.endTime) * 1000.0,
stream->Identifier());
ui.DrawTextShadow(temp, hoverX_, y, 0xFFFFFFFF);
}
}
ui.SetFontScale(1.0f, 1.0f);
}