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New "Vibrate controller on button press" setting under Controls. When enabled, pressing a gamepad button rumbles that pad for as long as it's held - something the PSP hardware never had, but which some people want from a modern pad. Implemented per platform behind System_ControllerRumbleStart/Stop: SDL uses SDL_RumbleGamepad, Windows feeds it into XinputDevice's existing vibration path so it doesn't fight with the vibration games request through sceCtrl, and Android goes through InputDevice.getVibrator() in Java. Stubbed elsewhere. The D-pad is excluded, since it gets tapped constantly while navigating. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GgACRqkQNpfJQ4fjwyoEup
Build instructions ================== See https://github.com/hrydgard/ppsspp/wiki/Build-instructions . Also, for general information, see https://www.ppsspp.org/docs . SDL2 Game Controller Support Notes ================================== For SDL2 game controller support, at least SDL 2.0.4 is required. Under the assets directory is the SDL2 game controller database: gamecontrollerdb.txt. This file contains many known control pad mappings for Windows, Linux and MAC OS. PPSSPPSDL will load this file at start-up and work out how to assign control pad buttons for your control pad. Hot plugging of control pads is also supported. If you control pad has a "Guide" or "Home" button then when pressed, this will trigger the emulator pause menu, thus allowing you to exit the emulator if you wish or load another game from your library. WSL notes ========= Works fine on WSL2 with OpenGL, at least. For more notes, see https://www.ppsspp.org/docs/development/wsl/ . Running with valgrind ===================== Here's an example where we both use suppressions, and generate new ones (that you can then take from suppressions.log and simplify and copy to valgrind-wsl2.supp): > valgrind --suppressions=SDL/valgrind-wsl2.supp --gen-suppressions=all --log-file=suppressions.log build/PPSSPPSDL Running with ASAN ================= ./b.sh --sanitize build/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL Running with UBSAN ================== ./b.sh --sanitize --sanitizeub UBSAN_OPTIONS=print_stacktrack=true build/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL