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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-14 18:19:36 +01:00
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ppsspp/Common/GPU
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oltolm 391e272df7 d3dx9: do not use it
2025-01-18 12:08:03 +01:00
..
D3D9
d3dx9: do not use it
2025-01-18 12:08:03 +01:00
D3D11
make compile on mingw-w64
2025-01-11 01:25:27 +01:00
OpenGL
Remove some unnecessary <algorithm> includes.
2024-12-18 17:04:27 +01:00
Vulkan
Request Vulkan 1.4 if available.
2025-01-17 14:27:08 +01:00
DataFormat.h
GE debugger improvements
2024-12-20 20:31:58 +01:00
GPUBackendCommon.cpp
Back out clearly inconsequential/useless .reserve() calls
2023-12-29 08:27:56 +01:00
GPUBackendCommon.h
…
MiscTypes.h
Change the 2D matrix generation to query the coordinate convention from the draw context
2024-11-04 23:14:23 +01:00
Shader.cpp
Cleanup excess redefines and maybe fixed result in HLE sceIo::sceIoGetDevType()
2024-04-02 14:25:26 +03:00
Shader.h
…
ShaderTranslation.cpp
Logging API change (refactor) (#19324)
2024-07-14 14:42:59 +02:00
ShaderTranslation.h
…
ShaderWriter.cpp
Bunch more linting
2024-10-10 11:57:10 +02:00
ShaderWriter.h
D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
2023-12-05 14:09:14 +01:00
thin3d_create.h
Fixed return copies from functions and const ref params
2024-04-02 18:37:00 +03:00
thin3d.cpp
GE debugger improvements
2024-12-20 20:31:58 +01:00
thin3d.h
GE debugger improvements
2024-12-20 20:31:58 +01:00
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