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The playback categories we use route to AirPlay on their own (checked with screen mirroring to an Apple TV, with every combination of the silent mode and mix-with-others settings). PlayAndRecord, used while a game records from the microphone, needs AllowAirPlay for that. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
36 lines
1.5 KiB
C
36 lines
1.5 KiB
C
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// This code implements the emulated audio using CoreAudio for iOS
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// Originally written by jtraynham
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// Main thread. Init does nothing if neither sound nor the microphone is on.
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void iOSCoreAudioInit();
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void iOSCoreAudioShutdown();
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// Applies the audio settings (mix with others, respect silent mode) to the session.
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void iOSCoreAudioUpdateSession();
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// Logs where the session's output currently goes (speaker, headphones, AirPlay...).
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void iOSCoreAudioLogRoute(const char *reason);
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// Microphone input, for sceUsbMic. These are called on the CPU thread. Input is buffered, and
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// iOSCoreAudioPollRecording hands it over to Microphone::addAudioData.
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void iOSCoreAudioStartRecording(int sampleRate);
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void iOSCoreAudioStopRecording();
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void iOSCoreAudioPollRecording();
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