#pragma once #include "ppsspp_config.h" #include #include "Common/UI/UIScreen.h" #include "Common/System/System.h" #include "Core/ConfigValues.h" #include "UI/MiscScreens.h" namespace UI { class TabHolder; } enum class TabFlags { Default = 0, NonScrollable = 1, }; ENUM_CLASS_BITOPS(TabFlags); class TabbedUIDialogScreenWithGameBackground : public UIDialogScreenWithGameBackground { public: TabbedUIDialogScreenWithGameBackground(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {} void AddTab(const char *tag, std::string_view title, std::function createCallback, TabFlags flags = TabFlags::Default); void CreateViews() override; protected: // Load data and define your tabs here. virtual void PreCreateViews() {} virtual void CreateTabs() = 0; virtual void CreateExtraButtons(UI::LinearLayout *verticalLayout, int margins) {} virtual bool ShowSearchControls() const { return true; } virtual void EnsureTabs(); virtual bool ForceHorizontalTabs() const { return false; } int GetCurrentTab() const; void SetCurrentTab(int tab); void RecreateViews() override; void sendMessage(UIMessage message, const char *value) override; SettingInfoMessage *settingInfo_ = nullptr; private: void ApplySearchFilter(); UI::TabHolder *tabHolder_ = nullptr; UI::TextView *filterNotice_ = nullptr; UI::Choice *clearSearchChoice_ = nullptr; UI::TextView *noSearchResults_ = nullptr; // If we recreate the views while this is active we show it again std::string oldSettingInfo_; std::string searchFilter_; };