// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include "Common/Data/Convert/ColorConv.h" #include "Common/Data/Convert/SmallDataConvert.h" #include "Common/Common.h" #include "Common/CPUDetect.h" #include "Common/Math/SIMDHeaders.h" void ConvertBGRA8888ToRGBA8888(u32 *dst, const u32 *src, u32 numPixels) { #if PPSSPP_ARCH(SSE2) const __m128i maskGA = _mm_set1_epi32(0xFF00FF00); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst; u32 sseChunks = numPixels / 4; if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { __m128i c = _mm_load_si128(&srcp[i]); __m128i rb = _mm_andnot_si128(maskGA, c); c = _mm_and_si128(c, maskGA); __m128i b = _mm_srli_epi32(rb, 16); __m128i r = _mm_slli_epi32(rb, 16); c = _mm_or_si128(_mm_or_si128(c, r), b); _mm_store_si128(&dstp[i], c); } // The remainder starts right after those done via SSE. u32 i = sseChunks * 4; #else u32 i = 0; #endif for (; i < numPixels; i++) { const u32 c = src[i]; dst[i] = ((c >> 16) & 0x000000FF) | (c & 0xFF00FF00) | ((c << 16) & 0x00FF0000); } } void ConvertBGRA8888ToRGB888(u8 *dst, const u32 *src, u32 numPixels) { for (uint32_t x = 0; x < numPixels; ++x) { uint32_t c = src[x]; dst[x * 3 + 0] = (c >> 16) & 0xFF; dst[x * 3 + 1] = (c >> 8) & 0xFF; dst[x * 3 + 2] = (c >> 0) & 0xFF; } } #if PPSSPP_ARCH(SSE2) // fp64's improved SSE2 version, see #19751. SSE4 no longer required here. static inline void ConvertRGBA8888ToRGBA5551(__m128i *dstp, const __m128i *srcp, u32 sseChunks) { const __m128i maskRB = _mm_set1_epi32(0x00F800F8); const __m128i maskGA = _mm_set1_epi32(0x8000F800); const __m128i mulRB = _mm_set1_epi32(0x04000001); const __m128i mulGA = _mm_set1_epi32(0x00400001); for (u32 i = 0; i < sseChunks; i += 2) { __m128i c0 = _mm_load_si128(&srcp[i + 0]); __m128i c1 = _mm_load_si128(&srcp[i + 1]); __m128i rb0 = _mm_and_si128(c0, maskRB); // 00000000bbbbb00000000000rrrrr000 (each 32-bit lane) __m128i rb1 = _mm_and_si128(c1, maskRB); // 00000000bbbbb00000000000rrrrr000 __m128i ga0 = _mm_and_si128(c0, maskGA); // a000000000000000ggggg00000000000 __m128i ga1 = _mm_and_si128(c1, maskGA); // a000000000000000ggggg00000000000 rb0 = _mm_madd_epi16(_mm_srli_epi32(rb0, 3), mulRB); // 00000000000000000bbbbb00000rrrrr rb1 = _mm_madd_epi16(_mm_srli_epi32(rb1, 3), mulRB); // 00000000000000000bbbbb00000rrrrr ga0 = _mm_madd_epi16(_mm_srli_epi32(ga0, 11), mulGA); // 000000000000000000000a00000ggggg ga1 = _mm_madd_epi16(_mm_srli_epi32(ga1, 11), mulGA); // 000000000000000000000a00000ggggg __m128i rb = _mm_packs_epi32(rb0, rb1); __m128i ga = _mm_slli_epi32(_mm_packs_epi32(ga0, ga1), 5); _mm_store_si128(&dstp[i / 2], _mm_or_si128(ga, rb)); } } #endif void ConvertRGBA8888ToRGBA5551(u16 *dst, const u32 *src, u32 numPixels) { #if PPSSPP_ARCH(SSE2) const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst; u32 sseChunks = (numPixels / 4) & ~1; // SSE 4.1 required for _mm_packus_epi32. if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) { sseChunks = 0; } else { ConvertRGBA8888ToRGBA5551(dstp, srcp, sseChunks); } // The remainder starts right after those done via SSE. u32 i = sseChunks * 4; #else u32 i = 0; #endif for (; i < numPixels; i++) { dst[i] = RGBA8888toRGBA5551(src[i]); } } #if PPSSPP_ARCH(SSE2) /* #if defined(__GNUC__) || defined(__clang__) || defined(__INTEL_COMPILER) [[gnu::target("sse4.1")]] #endif */ static inline void ConvertBGRA8888ToRGBA5551(__m128i *dstp, const __m128i *srcp, u32 sseChunks) { const __m128i maskAG = _mm_set1_epi32(0x8000F800); const __m128i maskRB = _mm_set1_epi32(0x00F800F8); const __m128i mask = _mm_set1_epi32(0x0000FFFF); for (u32 i = 0; i < sseChunks; i += 2) { __m128i c1 = _mm_load_si128(&srcp[i + 0]); __m128i c2 = _mm_load_si128(&srcp[i + 1]); __m128i ag, rb; ag = _mm_and_si128(c1, maskAG); ag = _mm_or_si128(_mm_srli_epi32(ag, 16), _mm_srli_epi32(ag, 6)); rb = _mm_and_si128(c1, maskRB); rb = _mm_or_si128(_mm_srli_epi32(rb, 19), _mm_slli_epi32(rb, 7)); c1 = _mm_and_si128(_mm_or_si128(ag, rb), mask); ag = _mm_and_si128(c2, maskAG); ag = _mm_or_si128(_mm_srli_epi32(ag, 16), _mm_srli_epi32(ag, 6)); rb = _mm_and_si128(c2, maskRB); rb = _mm_or_si128(_mm_srli_epi32(rb, 19), _mm_slli_epi32(rb, 7)); c2 = _mm_and_si128(_mm_or_si128(ag, rb), mask); // Unfortunately no good SSE2 way to do _mm_packus_epi32. // We can approximate it with a few shuffles. #if 0 _mm_store_si128(&dstp[i / 2], _mm_packus_epi32(c1, c2)); #else // SSE2 path. _mm_store_si128(&dstp[i / 2], _mm_packu2_epi32_SSE2(c1, c2)); #endif } } #endif void ConvertBGRA8888ToRGBA5551(u16 *dst, const u32 *src, u32 numPixels) { #if defined(_M_SSE) const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst; u32 sseChunks = (numPixels / 4) & ~1; if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) { sseChunks = 0; } else { ConvertBGRA8888ToRGBA5551(dstp, srcp, sseChunks); } // The remainder starts right after those done via SSE. u32 i = sseChunks * 4; #else u32 i = 0; #endif for (; i < numPixels; i++) { dst[i] = BGRA8888toRGBA5551(src[i]); } } void ConvertBGRA8888ToRGB565(u16 *dst, const u32 *src, u32 numPixels) { for (u32 i = 0; i < numPixels; i++) { dst[i] = BGRA8888toRGB565(src[i]); } } void ConvertBGRA8888ToRGBA4444(u16 *dst, const u32 *src, u32 numPixels) { for (u32 i = 0; i < numPixels; i++) { dst[i] = BGRA8888toRGBA4444(src[i]); } } void ConvertRGBA8888ToRGB565(u16 *dst, const u32 *src, u32 numPixels) { for (u32 x = 0; x < numPixels; ++x) { dst[x] = RGBA8888toRGB565(src[x]); } } void ConvertRGBA8888ToRGBA4444(u16 *dst, const u32 *src, u32 numPixels) { for (u32 x = 0; x < numPixels; ++x) { dst[x] = RGBA8888toRGBA4444(src[x]); } } void ConvertRGBA8888ToRGB888(u8 *dst, const u32 *src, u32 numPixels) { for (uint32_t x = 0; x < numPixels; ++x) { memcpy(dst + x * 3, src + x, 3); } } void ConvertRGB565ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) { #ifdef _M_SSE const __m128i mask5 = _mm_set1_epi16(0x001f); const __m128i mask6 = _mm_set1_epi16(0x003f); const __m128i mask8 = _mm_set1_epi16(0x00ff); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst32; u32 sseChunks = numPixels / 8; if (((intptr_t)src & 0xF) || ((intptr_t)dst32 & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { const __m128i c = _mm_load_si128(&srcp[i]); // Swizzle, resulting in RR00 RR00. __m128i r = _mm_and_si128(c, mask5); r = _mm_or_si128(_mm_slli_epi16(r, 3), _mm_srli_epi16(r, 2)); r = _mm_and_si128(r, mask8); // This one becomes 00GG 00GG. __m128i g = _mm_and_si128(_mm_srli_epi16(c, 5), mask6); g = _mm_or_si128(_mm_slli_epi16(g, 2), _mm_srli_epi16(g, 4)); g = _mm_slli_epi16(g, 8); // Almost done, we aim for BB00 BB00 again here. __m128i b = _mm_and_si128(_mm_srli_epi16(c, 11), mask5); b = _mm_or_si128(_mm_slli_epi16(b, 3), _mm_srli_epi16(b, 2)); b = _mm_and_si128(b, mask8); // Always set alpha to 00FF 00FF. __m128i a = _mm_slli_epi16(mask8, 8); // Now combine them, RRGG RRGG and BBAA BBAA, and then interleave. const __m128i rg = _mm_or_si128(r, g); const __m128i ba = _mm_or_si128(b, a); _mm_store_si128(&dstp[i * 2 + 0], _mm_unpacklo_epi16(rg, ba)); _mm_store_si128(&dstp[i * 2 + 1], _mm_unpackhi_epi16(rg, ba)); } u32 i = sseChunks * 8; #else u32 i = 0; #endif u8 *dst = (u8 *)dst32; for (u32 x = i; x < numPixels; x++) { u16 col = src[x]; dst[x * 4] = Convert5To8((col) & 0x1f); dst[x * 4 + 1] = Convert6To8((col >> 5) & 0x3f); dst[x * 4 + 2] = Convert5To8((col >> 11) & 0x1f); dst[x * 4 + 3] = 255; } } void ConvertRGBA5551ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) { #ifdef _M_SSE const __m128i mask5 = _mm_set1_epi16(0x001f); const __m128i mask8 = _mm_set1_epi16(0x00ff); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst32; u32 sseChunks = numPixels / 8; if (((intptr_t)src & 0xF) || ((intptr_t)dst32 & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { const __m128i c = _mm_load_si128(&srcp[i]); // Swizzle, resulting in RR00 RR00. __m128i r = _mm_and_si128(c, mask5); r = _mm_or_si128(_mm_slli_epi16(r, 3), _mm_srli_epi16(r, 2)); r = _mm_and_si128(r, mask8); // This one becomes 00GG 00GG. __m128i g = _mm_and_si128(_mm_srli_epi16(c, 5), mask5); g = _mm_or_si128(_mm_slli_epi16(g, 3), _mm_srli_epi16(g, 2)); g = _mm_slli_epi16(g, 8); // Almost done, we aim for BB00 BB00 again here. __m128i b = _mm_and_si128(_mm_srli_epi16(c, 10), mask5); b = _mm_or_si128(_mm_slli_epi16(b, 3), _mm_srli_epi16(b, 2)); b = _mm_and_si128(b, mask8); // 1 bit A to 00AA 00AA. __m128i a = _mm_srai_epi16(c, 15); a = _mm_slli_epi16(a, 8); // Now combine them, RRGG RRGG and BBAA BBAA, and then interleave. const __m128i rg = _mm_or_si128(r, g); const __m128i ba = _mm_or_si128(b, a); _mm_store_si128(&dstp[i * 2 + 0], _mm_unpacklo_epi16(rg, ba)); _mm_store_si128(&dstp[i * 2 + 1], _mm_unpackhi_epi16(rg, ba)); } u32 i = sseChunks * 8; #else u32 i = 0; #endif u8 *dst = (u8 *)dst32; for (u32 x = i; x < numPixels; x++) { u16 col = src[x]; dst[x * 4] = Convert5To8((col) & 0x1f); dst[x * 4 + 1] = Convert5To8((col >> 5) & 0x1f); dst[x * 4 + 2] = Convert5To8((col >> 10) & 0x1f); dst[x * 4 + 3] = (col >> 15) ? 255 : 0; } } void ConvertRGBA4444ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) { #ifdef _M_SSE const __m128i mask4 = _mm_set1_epi16(0x000f); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst32; u32 sseChunks = numPixels / 8; if (((intptr_t)src & 0xF) || ((intptr_t)dst32 & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { const __m128i c = _mm_load_si128(&srcp[i]); // Let's just grab R000 R000, without swizzling yet. __m128i r = _mm_and_si128(c, mask4); // And then 00G0 00G0. __m128i g = _mm_and_si128(_mm_srli_epi16(c, 4), mask4); g = _mm_slli_epi16(g, 8); // Now B000 B000. __m128i b = _mm_and_si128(_mm_srli_epi16(c, 8), mask4); // And lastly 00A0 00A0. No mask needed, we have a wall. __m128i a = _mm_srli_epi16(c, 12); a = _mm_slli_epi16(a, 8); // We swizzle after combining - R0G0 R0G0 and B0A0 B0A0 -> RRGG RRGG and BBAA BBAA. __m128i rg = _mm_or_si128(r, g); __m128i ba = _mm_or_si128(b, a); rg = _mm_or_si128(rg, _mm_slli_epi16(rg, 4)); ba = _mm_or_si128(ba, _mm_slli_epi16(ba, 4)); // And then we can store. _mm_store_si128(&dstp[i * 2 + 0], _mm_unpacklo_epi16(rg, ba)); _mm_store_si128(&dstp[i * 2 + 1], _mm_unpackhi_epi16(rg, ba)); } u32 i = sseChunks * 8; #else u32 i = 0; #endif u8 *dst = (u8 *)dst32; for (u32 x = i; x < numPixels; x++) { u16 col = src[x]; dst[x * 4] = Convert4To8(col & 0xf); dst[x * 4 + 1] = Convert4To8((col >> 4) & 0xf); dst[x * 4 + 2] = Convert4To8((col >> 8) & 0xf); dst[x * 4 + 3] = Convert4To8(col >> 12); } } void ConvertBGR565ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) { u8 *dst = (u8 *)dst32; for (u32 x = 0; x < numPixels; x++) { u16 col = src[x]; dst[x * 4] = Convert5To8((col >> 11) & 0x1f); dst[x * 4 + 1] = Convert6To8((col >> 5) & 0x3f); dst[x * 4 + 2] = Convert5To8((col) & 0x1f); dst[x * 4 + 3] = 255; } } void ConvertABGR1555ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) { u8 *dst = (u8 *)dst32; for (u32 x = 0; x < numPixels; x++) { u16 col = src[x]; dst[x * 4] = Convert5To8((col >> 11) & 0x1f); dst[x * 4 + 1] = Convert5To8((col >> 6) & 0x1f); dst[x * 4 + 2] = Convert5To8((col >> 1) & 0x1f); dst[x * 4 + 3] = (col & 1) ? 255 : 0; } } void ConvertABGR4444ToRGBA8888(u32 *dst32, const u16 *src, u32 numPixels) { u8 *dst = (u8 *)dst32; for (u32 x = 0; x < numPixels; x++) { u16 col = src[x]; dst[x * 4] = Convert4To8(col >> 12); dst[x * 4 + 1] = Convert4To8((col >> 8) & 0xf); dst[x * 4 + 2] = Convert4To8((col >> 4) & 0xf); dst[x * 4 + 3] = Convert4To8(col & 0xf); } } void ConvertRGBA4444ToBGRA8888(u32 *dst, const u16 *src, u32 numPixels) { for (u32 x = 0; x < numPixels; x++) { u16 c = src[x]; u32 r = Convert4To8(c & 0x000f); u32 g = Convert4To8((c >> 4) & 0x000f); u32 b = Convert4To8((c >> 8) & 0x000f); u32 a = Convert4To8((c >> 12) & 0x000f); dst[x] = (a << 24) | (r << 16) | (g << 8) | b; } } void ConvertRGBA5551ToBGRA8888(u32 *dst, const u16 *src, u32 numPixels) { for (u32 x = 0; x < numPixels; x++) { u16 c = src[x]; u32 r = Convert5To8(c & 0x001f); u32 g = Convert5To8((c >> 5) & 0x001f); u32 b = Convert5To8((c >> 10) & 0x001f); // We force an arithmetic shift to get the sign bits. u32 a = SignExtend16ToU32(c) & 0xff000000; dst[x] = a | (r << 16) | (g << 8) | b; } } void ConvertRGB565ToBGRA8888(u32 *dst, const u16 *src, u32 numPixels) { for (u32 x = 0; x < numPixels; x++) { u16 c = src[x]; u32 r = Convert5To8(c & 0x001f); u32 g = Convert6To8((c >> 5) & 0x003f); u32 b = Convert5To8((c >> 11) & 0x001f); dst[x] = 0xFF000000 | (r << 16) | (g << 8) | b; } } void ConvertRGBA4444ToABGR4444(u16 *dst, const u16 *src, u32 numPixels) { #if PPSSPP_ARCH(SSE2) const __m128i mask0040 = _mm_set1_epi16(0x00F0); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst; u32 sseChunks = numPixels / 8; if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { const __m128i c = _mm_load_si128(&srcp[i]); __m128i v = _mm_srli_epi16(c, 12); v = _mm_or_si128(v, _mm_and_si128(_mm_srli_epi16(c, 4), mask0040)); v = _mm_or_si128(v, _mm_slli_epi16(_mm_and_si128(c, mask0040), 4)); v = _mm_or_si128(v, _mm_slli_epi16(c, 12)); _mm_store_si128(&dstp[i], v); } // The remainder is done in chunks of 2, SSE was chunks of 8. u32 i = sseChunks * 8 / 2; #elif PPSSPP_ARCH(ARM_NEON) const uint16x8_t mask0040 = vdupq_n_u16(0x00F0); if (((uintptr_t)dst & 15) == 0 && ((uintptr_t)src & 15) == 0) { u32 simdable = (numPixels / 8) * 8; for (u32 i = 0; i < simdable; i += 8) { uint16x8_t c = vld1q_u16(src); const uint16x8_t a = vshrq_n_u16(c, 12); const uint16x8_t b = vandq_u16(vshrq_n_u16(c, 4), mask0040); const uint16x8_t g = vshlq_n_u16(vandq_u16(c, mask0040), 4); const uint16x8_t r = vshlq_n_u16(c, 12); uint16x8_t res = vorrq_u16(vorrq_u16(r, g), vorrq_u16(b, a)); vst1q_u16(dst, res); src += 8; dst += 8; } numPixels -= simdable; } u32 i = 0; // already moved the pointers forward #else u32 i = 0; #endif const u32 *src32 = (const u32 *)src; u32 *dst32 = (u32 *)dst; for (; i < numPixels / 2; i++) { const u32 c = src32[i]; dst32[i] = ((c >> 12) & 0x000F000F) | ((c >> 4) & 0x00F000F0) | ((c << 4) & 0x0F000F00) | ((c << 12) & 0xF000F000); } if (numPixels & 1) { const u32 i = numPixels - 1; const u16 c = src[i]; dst[i] = ((c >> 12) & 0x000F) | ((c >> 4) & 0x00F0) | ((c << 4) & 0x0F00) | ((c << 12) & 0xF000); } } void ConvertRGBA5551ToABGR1555(u16 *dst, const u16 *src, u32 numPixels) { #if PPSSPP_ARCH(SSE2) const __m128i maskB = _mm_set1_epi16(0x003E); const __m128i maskG = _mm_set1_epi16(0x07C0); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst; u32 sseChunks = numPixels / 8; if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { const __m128i c = _mm_load_si128(&srcp[i]); __m128i v = _mm_srli_epi16(c, 15); v = _mm_or_si128(v, _mm_and_si128(_mm_srli_epi16(c, 9), maskB)); v = _mm_or_si128(v, _mm_and_si128(_mm_slli_epi16(c, 1), maskG)); v = _mm_or_si128(v, _mm_slli_epi16(c, 11)); _mm_store_si128(&dstp[i], v); } // The remainder is done in chunks of 2, SSE was chunks of 8. u32 i = sseChunks * 8 / 2; #elif PPSSPP_ARCH(ARM_NEON) const uint16x8_t maskB = vdupq_n_u16(0x003E); const uint16x8_t maskG = vdupq_n_u16(0x07C0); if (((uintptr_t)dst & 15) == 0 && ((uintptr_t)src & 15) == 0) { u32 simdable = (numPixels / 8) * 8; for (u32 i = 0; i < simdable; i += 8) { uint16x8_t c = vld1q_u16(src); const uint16x8_t a = vshrq_n_u16(c, 15); const uint16x8_t b = vandq_u16(vshrq_n_u16(c, 9), maskB); const uint16x8_t g = vandq_u16(vshlq_n_u16(c, 1), maskG); const uint16x8_t r = vshlq_n_u16(c, 11); uint16x8_t res = vorrq_u16(vorrq_u16(r, g), vorrq_u16(b, a)); vst1q_u16(dst, res); src += 8; dst += 8; } numPixels -= simdable; } u32 i = 0; #else u32 i = 0; #endif const u32 *src32 = (const u32 *)src; u32 *dst32 = (u32 *)dst; for (; i < numPixels / 2; i++) { const u32 c = src32[i]; dst32[i] = ((c >> 15) & 0x00010001) | ((c >> 9) & 0x003E003E) | ((c << 1) & 0x07C007C0) | ((c << 11) & 0xF800F800); } if (numPixels & 1) { const u32 i = numPixels - 1; const u16 c = src[i]; dst[i] = ((c >> 15) & 0x0001) | ((c >> 9) & 0x003E) | ((c << 1) & 0x07C0) | ((c << 11) & 0xF800); } } void ConvertRGB565ToBGR565(u16 *dst, const u16 *src, u32 numPixels) { #if PPSSPP_ARCH(SSE2) const __m128i maskG = _mm_set1_epi16(0x07E0); const __m128i *srcp = (const __m128i *)src; __m128i *dstp = (__m128i *)dst; u32 sseChunks = numPixels / 8; if (((intptr_t)src & 0xF) || ((intptr_t)dst & 0xF)) { sseChunks = 0; } for (u32 i = 0; i < sseChunks; ++i) { const __m128i c = _mm_load_si128(&srcp[i]); __m128i v = _mm_srli_epi16(c, 11); v = _mm_or_si128(v, _mm_and_si128(c, maskG)); v = _mm_or_si128(v, _mm_slli_epi16(c, 11)); _mm_store_si128(&dstp[i], v); } // The remainder is done in chunks of 2, SSE was chunks of 8. u32 i = sseChunks * 8 / 2; #elif PPSSPP_ARCH(ARM_NEON) const uint16x8_t maskG = vdupq_n_u16(0x07E0); if (((uintptr_t)dst & 15) == 0 && ((uintptr_t)src & 15) == 0) { u32 simdable = (numPixels / 8) * 8; for (u32 i = 0; i < simdable; i += 8) { uint16x8_t c = vld1q_u16(src); const uint16x8_t b = vshrq_n_u16(c, 11); const uint16x8_t g = vandq_u16(c, maskG); const uint16x8_t r = vshlq_n_u16(c, 11); uint16x8_t res = vorrq_u16(vorrq_u16(r, g), b); vst1q_u16(dst, res); src += 8; dst += 8; } numPixels -= simdable; } u32 i = 0; #else u32 i = 0; #endif // TODO: Add a 64-bit loop too. const u32 *src32 = (const u32 *)src; u32 *dst32 = (u32 *)dst; for (; i < numPixels / 2; i++) { const u32 c = src32[i]; dst32[i] = ((c >> 11) & 0x001F001F) | ((c >> 0) & 0x07E007E0) | ((c << 11) & 0xF800F800); } if (numPixels & 1) { const u32 i = numPixels - 1; const u16 c = src[i]; dst[i] = ((c >> 11) & 0x001F) | ((c >> 0) & 0x07E0) | ((c << 11) & 0xF800); } } void ConvertBGRA5551ToABGR1555(u16 *dst, const u16 *src, u32 numPixels) { const u32 *src32 = (const u32 *)src; u32 *dst32 = (u32 *)dst; for (u32 i = 0; i < numPixels / 2; i++) { const u32 c = src32[i]; dst32[i] = ((c >> 15) & 0x00010001) | ((c << 1) & 0xFFFEFFFE); } if (numPixels & 1) { const u32 i = numPixels - 1; const u16 c = src[i]; dst[i] = (c >> 15) | (c << 1); } } static inline u32 premul_pixel_scalar(u32 px) { u32 r = (px) & 0xFFu; u32 g = (px >> 8) & 0xFFu; u32 b = (px >> 16) & 0xFFu; u32 a = (px >> 24) & 0xFFu; if (a == 255) return px; // already fully opaque if (a == 0) return (a << 24); // transparent (r,g,b = 0) // Use (c*a + 128) * 257 >> 16 to approximate (c*a)/255 with good rounding u32 ra = ((r * a + 128) * 257) >> 16; u32 ga = ((g * a + 128) * 257) >> 16; u32 ba = ((b * a + 128) * 257) >> 16; return (a << 24) | (ba << 16) | (ga << 8) | ra; } void ConvertRGBA8888ToPremulAlpha(u32 *dst, const u32 *src, u32 numPixels) { if (!dst || !src || numPixels == 0) return; u32 i = 0; #if defined(__SSE2__) // SSE2 path: process 4 pixels at a time (16 bytes) const u32 stride = 4; const u32 vecCount = numPixels / stride; // constants const __m128i zero8 = _mm_setzero_si128(); const __m128i const128_16 = _mm_set1_epi16((short)128); // for adding 128 (16-bit lanes) const __m128i mul257_32 = _mm_set1_epi32(257); // multiply 32-bit by 257 const __m128i alphaMask = _mm_set1_epi32(0xFF000000u); for (; i + 3 < numPixels; i += 4) { // load 4 pixels (R G B A per byte) __m128i px = _mm_loadu_si128((const __m128i*)(src + i)); // 16 bytes // store to temporary 32-bit array to extract alphas (cheap scalar extraction) u32 tmp[4]; _mm_storeu_si128((__m128i*)tmp, px); // get alpha bytes separately const int a0 = (tmp[0] >> 24) & 0xFF; const int a1 = (tmp[1] >> 24) & 0xFF; const int a2 = (tmp[2] >> 24) & 0xFF; const int a3 = (tmp[3] >> 24) & 0xFF; // Create alpha 16-bit vectors for low (pixels 0,1) and high (pixels 2,3) halves. // Note ordering in _mm_set_epi16 is high->low. // For unpacklo (covers pixel0 and pixel1): 8 16-bit words = R0,G0,B0,A0, R1,G1,B1,A1 __m128i alpha_lo16 = _mm_set_epi16((short)a1, (short)a1, (short)a1, (short)a1, (short)a0, (short)a0, (short)a0, (short)a0); // For unpackhi (covers pixel2 and pixel3): R2,G2,B2,A2, R3,G3,B3,A3 __m128i alpha_hi16 = _mm_set_epi16((short)a3, (short)a3, (short)a3, (short)a3, (short)a2, (short)a2, (short)a2, (short)a2); // expand bytes to 16-bit lanes __m128i lo16 = _mm_unpacklo_epi8(px, zero8); // first 8 bytes -> 8 x 16-bit __m128i hi16 = _mm_unpackhi_epi8(px, zero8); // last 8 bytes -> 8 x 16-bit // multiply each 16-bit channel by corresponding alpha (16-bit multiplication) __m128i prod_lo = _mm_mullo_epi16(lo16, alpha_lo16); // 8 x 16-bit results __m128i prod_hi = _mm_mullo_epi16(hi16, alpha_hi16); // 8 x 16-bit results // Now we need to compute (prod + 128) * 257 >> 16 per 16-bit lane. // Do this by widening to 32-bit lanes, operate, then pack back. // Handle prod_lo (8 x 16 -> two groups of 4 x 32) __m128i prod_lo_0 = _mm_unpacklo_epi16(prod_lo, zero8); // lower 4 -> 4 x 32 __m128i prod_lo_1 = _mm_unpackhi_epi16(prod_lo, zero8); // upper 4 -> 4 x 32 prod_lo_0 = _mm_add_epi32(prod_lo_0, _mm_set1_epi32(128)); prod_lo_1 = _mm_add_epi32(prod_lo_1, _mm_set1_epi32(128)); prod_lo_0 = _mm_mullo_epi32(prod_lo_0, mul257_32); // (prod+128) * 257 prod_lo_1 = _mm_mullo_epi32(prod_lo_1, mul257_32); prod_lo_0 = _mm_srli_epi32(prod_lo_0, 16); // >> 16 prod_lo_1 = _mm_srli_epi32(prod_lo_1, 16); // pack back to 16-bit (4 lanes each -> 8 x 16) __m128i res_lo16 = _mm_packs_epi32(prod_lo_0, prod_lo_1); // signed pack is fine (values within 0..255) // Handle prod_hi similarly __m128i prod_hi_0 = _mm_unpacklo_epi16(prod_hi, zero8); __m128i prod_hi_1 = _mm_unpackhi_epi16(prod_hi, zero8); prod_hi_0 = _mm_add_epi32(prod_hi_0, _mm_set1_epi32(128)); prod_hi_1 = _mm_add_epi32(prod_hi_1, _mm_set1_epi32(128)); prod_hi_0 = _mm_mullo_epi32(prod_hi_0, mul257_32); prod_hi_1 = _mm_mullo_epi32(prod_hi_1, mul257_32); prod_hi_0 = _mm_srli_epi32(prod_hi_0, 16); prod_hi_1 = _mm_srli_epi32(prod_hi_1, 16); __m128i res_hi16 = _mm_packs_epi32(prod_hi_0, prod_hi_1); // pack 16-bit to bytes __m128i outBytes = _mm_packus_epi16(res_lo16, res_hi16); // Preserve original alpha bytes (we multiplied alpha too; put original alpha back) __m128i origAlpha = _mm_and_si128(px, alphaMask); __m128i outNoAlpha = _mm_andnot_si128(alphaMask, outBytes); __m128i finalOut = _mm_or_si128(outNoAlpha, origAlpha); // store _mm_storeu_si128((__m128i*)(dst + i), finalOut); } #endif // __SSE2__ #if defined(__ARM_NEON) || defined(__ARM_NEON__) // NEON path: process 4 pixels (16 bytes) per iteration for (; i + 3 < numPixels; i += 4) { // load 16 bytes as uint8x16_t uint8x16_t v = vld1q_u8((const uint8_t*)(src + i)); // bytes: R0,G0,B0,A0,R1,G1,B1,A1,... // widen to 16-bit lanes (two halves) uint16x8_t lo16 = vmovl_u8(vget_low_u8(v)); // first 8 bytes -> 8 x u16 uint16x8_t hi16 = vmovl_u8(vget_high_u8(v)); // last 8 bytes -> 8 x u16 // Extract alpha bytes (one per pixel) into ints // Using vgetq_lane on shifted/aliased values is simpler here uint32_t tmp[4]; vst1q_u32(tmp, vreinterpretq_u32_u8(v)); // store as 4 x u32 const uint16_t a0 = (tmp[0] >> 24) & 0xFFu; const uint16_t a1 = (tmp[1] >> 24) & 0xFFu; const uint16_t a2 = (tmp[2] >> 24) & 0xFFu; const uint16_t a3 = (tmp[3] >> 24) & 0xFFu; // Build alpha 16-bit vectors that match lo16 and hi16 ordering: // lo16 lanes: R0,G0,B0,A0, R1,G1,B1,A1 -> need [a0,a0,a0,a0,a1,a1,a1,a1] uint16x8_t alpha_lo16 = {a0, a0, a0, a0, a1, a1, a1, a1}; // hi16 lanes: R2,G2,B2,A2, R3,G3,B3,A3 -> [a2,a2,a2,a2,a3,a3,a3,a3] uint16x8_t alpha_hi16 = {a2, a2, a2, a2, a3, a3, a3, a3}; // multiply 16-bit lanes uint16x8_t prod_lo = vmulq_u16(lo16, alpha_lo16); uint16x8_t prod_hi = vmulq_u16(hi16, alpha_hi16); // compute (prod + 128) * 257 >> 16 per lane: // widen to 32-bit and do the math uint32x4_t p0 = vmovl_u16(vget_low_u16(prod_lo)); // first 4 uint32x4_t p1 = vmovl_u16(vget_high_u16(prod_lo)); // next 4 uint32x4_t p2 = vmovl_u16(vget_low_u16(prod_hi)); uint32x4_t p3 = vmovl_u16(vget_high_u16(prod_hi)); const uint32x4_t c128 = vdupq_n_u32(128); const uint32x4_t c257 = vdupq_n_u32(257); p0 = vmulq_u32(vaddq_u32(p0, c128), c257); p1 = vmulq_u32(vaddq_u32(p1, c128), c257); p2 = vmulq_u32(vaddq_u32(p2, c128), c257); p3 = vmulq_u32(vaddq_u32(p3, c128), c257); p0 = vshrq_n_u32(p0, 16); p1 = vshrq_n_u32(p1, 16); p2 = vshrq_n_u32(p2, 16); p3 = vshrq_n_u32(p3, 16); // narrow back to 16-bit uint16x8_t r_lo = vcombine_u16(vqmovn_u32(p0), vqmovn_u32(p1)); uint16x8_t r_hi = vcombine_u16(vqmovn_u32(p2), vqmovn_u32(p3)); // narrow to bytes uint8x16_t out = vcombine_u8(vqmovn_u16(r_lo), vqmovn_u16(r_hi)); // preserve original alpha bytes: mask and combine uint8x16_t alpha_mask = {0,0,0,0xFF, 0,0,0,0xFF, 0,0,0,0xFF, 0,0,0,0xFF}; // above initializer may not be supported by all compilers; use bitwise ops: uint8x16_t orig_alpha = vandq_u8(v, vdupq_n_u8(0xFF)); // not correct; keep simpler: // easier: compute orig alpha bytes by shifting each 32-bit lane >> 24 and replicating into byte positions // Do a simple scalar replacement for alpha bytes (straightforward and cheap) uint8_t out_bytes[16]; vst1q_u8(out_bytes, out); uint32_t orig32[4]; vst1q_u32(orig32, vreinterpretq_u32_u8(v)); for (int p = 0; p < 4; ++p) { uint8_t alpha = (orig32[p] >> 24) & 0xFFu; out_bytes[p * 4 + 3] = alpha; } vst1q_u8((uint8_t*)(dst + i), vld1q_u8(out_bytes)); } #endif // NEON // Scalar fallback for remaining pixels (or if above SIMD not present) for (; i < numPixels; ++i) { dst[i] = premul_pixel_scalar(src[i]); } }