// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include "Common/File/Path.h" #include "Common/UI/PopupScreens.h" #include "Core/FileSystems/CSOCompress.h" // Compresses the game shown on the game screen as CSO, or extracts or recompresses it, in the // background (Core/FileSystems/CSOCompress.h does the work). One game at a time. namespace GamePacker { enum class Container { None, // Nothing we convert. ISO, CSO, CHD, PBP, // A PSN EBOOT.PBP holding a UMD image. }; // What the game at gamePath is stored as. *file is the image itself: for a PSP/GAME/ // game, its EBOOT.PBP. Container DetectContainer(const Path &gamePath, Path *file); struct Option { bool toISO = false; // Extract only. CSOCompress::Preset preset = CSOCompress::Preset::Best; std::string title; std::string description; }; // For an ISO the CSO presets, for anything else Extract to ISO first and then the presets. std::vector