// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "input/keycodes.h" // keyboard keys #include "../Core/HLE/sceCtrl.h" // psp keys #define KEYMAP_ERROR_KEY_ALREADY_USED -1 #define KEYMAP_ERROR_UNKNOWN_KEY 0 // KeyMap // A translation layer for // key assignment. Provides // integration with Core's // config state. // // Does not handle input // state managment. // // Platform ports should // map their platform's // keys to KeyMap's keys. // Then have KeyMap transform // those into psp buttons. namespace KeyMap { // Use if you need to // display the textual // name // These functions are not // fast, do not call them // a million times. std::string GetKeyName(int key); std::string GetPspButtonName(int btn); // Use if to translate // KeyMap Keys to PSP // buttons. // You should have // already translated // your platform's keys // to KeyMap keys. // // Returns KEYMAP_ERROR_UNKNOWN_KEY // for any unmapped key int KeyToPspButton(int key); bool IsMappedKey(int key); bool IsUserDefined(int key); // Might be usful if you want // to provide hints to users // upon mapping conflicts std::string NamePspButtonFromKey(int key); // Use for showing the existing // key mapping. std::string NameKeyFromPspButton(int btn); // Configure the key mapping. // Any configuration will // be saved to the Core // config. // // Returns KEYMAP_ERROR_KEY_ALREADY_USED // for mapping conflicts. 0 otherwise. int SetKeyMapping(int kb_key, int psp_key); // Platform specific keymaps // override KeyMap's defaults. // They do not override user's // configuration. // A platform default keymap // does not need to cover // all psp buttons. // Any buttons missing will // fallback to KeyMap's keymap. int RegisterPlatformDefaultKeyMap(std::map *overriding_map); void DeregisterPlatformDefaultKeyMap(); }