// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "GPU/Common/TextureCacheCommon.h" #include "GPU/GPUState.h" class TextureCacheVulkan : public TextureCacheCommon { public: bool SetOffsetTexture(u32 offset) override { return false; } bool DecodeTexture(u8 *dest, const GPUgstate &state) { return false; } bool AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset = 0) override { return false; } void DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) override { } void DownloadFramebufferForClut(u32 clutAddr, u32 bytes) override { } };