// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include "Core/HLE/sceCtrl.h" #include "DinputDevice.h" #include "ControlMapping.h" #include "Core/Config.h" #include "input/input_state.h" #include "base/NativeApp.h" #include"input/keycodes.h" #include "Core/Reporting.h" #include "Xinput.h" #pragma comment(lib,"dinput8.lib") #ifdef min #undef min #undef max #endif static const struct {int from, to;} dinput_ctrl_map[] = { {11, KEYCODE_BUTTON_THUMBR}, // Open PauseScreen {10, KEYCODE_BUTTON_THUMBL}, // Toggle PauseScreen & Back Setting Page {1, KEYCODE_BUTTON_B }, // Cross = XBOX-A {2, KEYCODE_BUTTON_A }, // Circle = XBOX-B {0, KEYCODE_BUTTON_Y }, // Square = XBOX-X {3, KEYCODE_BUTTON_X }, // Triangle = XBOX-Y {8, KEYCODE_BUTTON_SELECT}, {9, KEYCODE_BUTTON_START}, {4, KEYCODE_BUTTON_L2 }, // LTrigger = XBOX-LBumper {5, KEYCODE_BUTTON_R2 }, // RTrigger = XBOX-RBumper {6, KEYCODE_BUTTON_L1}, // Turbo {7, KEYCODE_BUTTON_R1 }, // Open PauseScreen {POV_CODE_UP, KEYCODE_DPAD_UP}, {POV_CODE_DOWN, KEYCODE_DPAD_DOWN}, {POV_CODE_LEFT, KEYCODE_DPAD_LEFT}, {POV_CODE_RIGHT, KEYCODE_DPAD_RIGHT}, }; struct Stick { float x; float y; }; static Stick NormalizedDeadzoneFilter(short x, short y); const unsigned int dinput_ctrl_map_size = sizeof(dinput_ctrl_map) / sizeof(dinput_ctrl_map[0]); #define DIFF (JOY_POVRIGHT - JOY_POVFORWARD) / 2 #define JOY_POVFORWARD_RIGHT JOY_POVFORWARD + DIFF #define JOY_POVRIGHT_BACKWARD JOY_POVRIGHT + DIFF #define JOY_POVBACKWARD_LEFT JOY_POVBACKWARD + DIFF #define JOY_POVLEFT_FORWARD JOY_POVLEFT + DIFF struct XINPUT_DEVICE_NODE { DWORD dwVidPid; XINPUT_DEVICE_NODE* pNext; }; XINPUT_DEVICE_NODE* g_pXInputDeviceList = NULL; bool IsXInputDevice( const GUID* pGuidProductFromDirectInput ) { XINPUT_DEVICE_NODE* pNode = g_pXInputDeviceList; while( pNode ) { if( pNode->dwVidPid == pGuidProductFromDirectInput->Data1 ) return true; pNode = pNode->pNext; } return false; } DinputDevice::DinputDevice() { pJoystick = NULL; pDI = NULL; if(FAILED(DirectInput8Create(GetModuleHandle(NULL),DIRECTINPUT_VERSION,IID_IDirectInput8,(void**)&pDI,NULL))) return; if(FAILED(pDI->CreateDevice(GUID_Joystick, &pJoystick, NULL ))) { pDI->Release(); pDI = NULL; return; } if(FAILED(pJoystick->SetDataFormat(&c_dfDIJoystick2))) { pJoystick->Release(); pJoystick = NULL; return; } // Ignore if device supports XInput DIDEVICEINSTANCE dinfo = {0}; pJoystick->GetDeviceInfo(&dinfo); if (IsXInputDevice(&dinfo.guidProduct)) { pDI->Release(); pDI = NULL; pJoystick->Release(); pJoystick = NULL; } DIPROPRANGE diprg; diprg.diph.dwSize = sizeof(DIPROPRANGE); diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER); diprg.diph.dwHow = DIPH_DEVICE; diprg.diph.dwObj = 0; diprg.lMin = -10000; diprg.lMax = 10000; analog = FAILED(pJoystick->SetProperty(DIPROP_RANGE, &diprg.diph))?false:true; // Other devices suffer if the deadzone is not set. // TODO: The dead zone will be made configurable in the Control dialog. DIPROPDWORD dipw; dipw.diph.dwSize = sizeof(DIPROPDWORD); dipw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipw.diph.dwHow = DIPH_DEVICE; dipw.diph.dwObj = 0; // dwData 1000 is deadzone(0% - 10%) dipw.dwData = 1000; analog |= FAILED(pJoystick->SetProperty(DIPROP_DEADZONE, &dipw.diph))?false:true; } DinputDevice::~DinputDevice() { if (pJoystick) { pJoystick->Release(); pJoystick = NULL; } if (pDI) { pDI->Release(); pDI = NULL; } } static inline int getPadCodeFromVirtualPovCode(unsigned int povCode) { int mergedCode = 0; for (int i = 0; i < dinput_ctrl_map_size / sizeof(dinput_ctrl_map[0]); i++) { if (dinput_ctrl_map[i].from != 0xFFFFFFFF && dinput_ctrl_map[i].from > 0xFF && dinput_ctrl_map[i].from & povCode) mergedCode |= dinput_ctrl_map[i].to; } return mergedCode; } int DinputDevice::UpdateState(InputState &input_state) { if (g_Config.iForceInputDevice == 0) return -1; if (!pJoystick) return -1; DIJOYSTATE2 js; if (FAILED(pJoystick->Poll())) { if(pJoystick->Acquire() == DIERR_INPUTLOST) return -1; } if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js))) return -1; ApplyButtons(js, input_state); if (analog) { Stick left = NormalizedDeadzoneFilter(js.lX, js.lY); Stick right = NormalizedDeadzoneFilter(js.lZ, js.lRz); input_state.pad_lstick_x += left.x; input_state.pad_lstick_y += left.y; input_state.pad_rstick_x += right.x; input_state.pad_rstick_y += right.y; AxisInput axis; axis.deviceId = DEVICE_ID_PAD_0; axis.axisId = JOYSTICK_AXIS_X; axis.value = left.x; NativeAxis(axis); axis.axisId = JOYSTICK_AXIS_Y; axis.value = left.y; NativeAxis(axis); axis.axisId = JOYSTICK_AXIS_Z; axis.value = right.x; NativeAxis(axis); axis.axisId = JOYSTICK_AXIS_RZ; axis.value = right.y; NativeAxis(axis); } return UPDATESTATE_SKIP_PAD; } static Stick NormalizedDeadzoneFilter(short x, short y) { Stick s; s.x = (float)x / 10000.f; s.y = -((float)y / 10000.f); // Expand and clamp. Hack to let us reach the corners on most pads. s.x = std::min(1.0f, std::max(-1.0f, s.x * 1.2f)); s.y = std::min(1.0f, std::max(-1.0f, s.y * 1.2f)); return s; } void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) { BYTE *buttons = state.rgbButtons; u32 downMask = 0x80; for(u8 i = 0; i < dinput_ctrl_map_size; i++) { if (dinput_ctrl_map[i].from < DIRECTINPUT_RGBBUTTONS_MAX && (state.rgbButtons[dinput_ctrl_map[i].from] & downMask)) { KeyInput key; key.deviceId = DEVICE_ID_PAD_0; key.flags = KEY_DOWN; key.keyCode = dinput_ctrl_map[i].to; NativeKey(key); // Hack needed to let the special buttons work.. switch(dinput_ctrl_map[i].to) { case KEYCODE_BUTTON_THUMBL: input_state.pad_buttons |= PAD_BUTTON_LEFT_THUMB; break; case KEYCODE_BUTTON_THUMBR: input_state.pad_buttons |= PAD_BUTTON_BACK; break; case KEYCODE_BUTTON_L2: input_state.pad_buttons |= PAD_BUTTON_LEFT_TRIGGER; break; case KEYCODE_BUTTON_R2: input_state.pad_buttons |= PAD_BUTTON_RIGHT_TRIGGER; break; case KEYCODE_BACK: input_state.pad_buttons |= PAD_BUTTON_BACK; break; } } if (dinput_ctrl_map[i].from < DIRECTINPUT_RGBBUTTONS_MAX && (state.rgbButtons[dinput_ctrl_map[i].from] == 0)) { KeyInput key; key.deviceId = DEVICE_ID_PAD_0; key.flags = KEY_UP; key.keyCode = dinput_ctrl_map[i].to; NativeKey(key); } // TODO: Is there really no better way to do the POV buttons? if(dinput_ctrl_map[i].from < DIRECTINPUT_RGBBUTTONS_MAX) { KeyInput key; key.deviceId = DEVICE_ID_PAD_0; switch(state.rgdwPOV[0]) { case JOY_POVFORWARD: key.keyCode = KEYCODE_DPAD_UP; key.flags = KEY_DOWN; NativeKey(key); break; case JOY_POVLEFT_FORWARD: key.keyCode = KEYCODE_DPAD_UP; key.flags = KEY_DOWN; NativeKey(key); key.keyCode = KEYCODE_DPAD_LEFT; key.flags = KEY_DOWN; NativeKey(key); break; case JOY_POVFORWARD_RIGHT: key.keyCode = KEYCODE_DPAD_UP; key.flags = KEY_DOWN; NativeKey(key); key.keyCode = KEYCODE_DPAD_RIGHT; key.flags = KEY_DOWN; NativeKey(key); break; case JOY_POVBACKWARD: key.keyCode = KEYCODE_DPAD_DOWN; key.flags = KEY_DOWN; NativeKey(key); break; case JOY_POVBACKWARD_LEFT: key.keyCode = KEYCODE_DPAD_DOWN; key.flags = KEY_DOWN; NativeKey(key); key.keyCode = KEYCODE_DPAD_LEFT; key.flags = KEY_DOWN; NativeKey(key); break; case JOY_POVRIGHT_BACKWARD: key.keyCode = KEYCODE_DPAD_DOWN; key.flags = KEY_DOWN; NativeKey(key); key.keyCode = KEYCODE_DPAD_LEFT; key.flags = KEY_DOWN; NativeKey(key); break; case JOY_POVLEFT: key.keyCode = KEYCODE_DPAD_LEFT; key.flags = KEY_DOWN; NativeKey(key); break; case JOY_POVRIGHT: key.keyCode = KEYCODE_DPAD_RIGHT; key.flags = KEY_DOWN; NativeKey(key); break; default: key.keyCode = KEYCODE_DPAD_UP; key.flags = KEY_UP; NativeKey(key); key.keyCode = KEYCODE_DPAD_DOWN; key.flags = KEY_UP; NativeKey(key); key.keyCode = KEYCODE_DPAD_LEFT; key.flags = KEY_UP; NativeKey(key); key.keyCode = KEYCODE_DPAD_RIGHT; key.flags = KEY_UP; NativeKey(key); break; } } } const LONG rthreshold = 8000; KeyInput RAS; RAS.deviceId = DEVICE_ID_PAD_0; switch (g_Config.iRightStickBind) { case 0: break; case 1: if(!g_Config.iSwapRightAxes) { if (state.lRz > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_DPAD_RIGHT; NativeKey(RAS); } else if (state.lRz < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_DPAD_LEFT; NativeKey(RAS); } if (state.lZ > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_DPAD_DOWN; NativeKey(RAS); } else if (state.lZ < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_DPAD_UP; NativeKey(RAS); } } else { if (state.lX > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_DPAD_RIGHT; NativeKey(RAS); } else if (state.lZ < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_DPAD_LEFT; NativeKey(RAS); } if (state.lRz > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_DPAD_UP; NativeKey(RAS); } else if (state.lRz < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_DPAD_DOWN; NativeKey(RAS); } } break; case 2: if(!g_Config.iSwapRightAxes) { if (state.lRz > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_B; NativeKey(RAS); } else if (state.lRz < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_X; NativeKey(RAS); } if (state.lZ > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_Y; NativeKey(RAS); } else if (state.lZ < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_A; NativeKey(RAS); } } else { if (state.lZ > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_B; NativeKey(RAS); } else if (state.lZ < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_X; NativeKey(RAS); } if (state.lRz > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_Y; NativeKey(RAS); } else if (state.lRz < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = RAS.keyCode = KEYCODE_BUTTON_A; NativeKey(RAS); } } break; case 3: if(!g_Config.iSwapRightAxes) { if (state.lRz > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_R1; NativeKey(RAS); } else if (state.lRz < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_L1; NativeKey(RAS); } } else { if (state.lZ > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_R1; NativeKey(RAS); } else if (state.lZ < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_L1; NativeKey(RAS); } } break; case 4: if(!g_Config.iSwapRightAxes) { if (state.lRz > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_R1; NativeKey(RAS); } else if (state.lRz < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_L1; NativeKey(RAS); } if (state.lZ > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_Y; NativeKey(RAS); } else if (state.lZ < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_A; NativeKey(RAS); } } else { if (state.lZ > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_R1; NativeKey(RAS); } else if (state.lZ < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_L1; NativeKey(RAS); } if (state.lRz > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_BUTTON_Y; NativeKey(RAS); } else if (state.lRz < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = RAS.keyCode = KEYCODE_BUTTON_A; NativeKey(RAS); } } break; case 5: if(!g_Config.iSwapRightAxes) { if (state.lRz > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_DPAD_RIGHT; NativeKey(RAS); } else if (state.lRz < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_DPAD_LEFT; NativeKey(RAS); } } else { if (state.lZ > rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_DPAD_LEFT; NativeKey(RAS); } else if (state.lZ < -rthreshold) { RAS.flags = KEY_DOWN; RAS.keyCode = KEYCODE_DPAD_RIGHT; NativeKey(RAS); } } break; } } int DinputDevice::UpdateRawStateSingle(RawInputState &rawState) { if (g_Config.iForceInputDevice == 0) return FALSE; if (!pJoystick) return FALSE; DIJOYSTATE2 js; if (FAILED(pJoystick->Poll())) { if(pJoystick->Acquire() == DIERR_INPUTLOST) return FALSE; } if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js))) return -1; switch (js.rgdwPOV[0]) { case JOY_POVFORWARD: rawState.button = POV_CODE_UP; return TRUE; case JOY_POVBACKWARD: rawState.button = POV_CODE_DOWN; return TRUE; case JOY_POVLEFT: rawState.button = POV_CODE_LEFT; return TRUE; case JOY_POVRIGHT: rawState.button = POV_CODE_RIGHT; return TRUE; } for (int i = 0; i < DIRECTINPUT_RGBBUTTONS_MAX; i++) { if (js.rgbButtons[i] & 0x80) { rawState.button = i; return TRUE; } } return FALSE; }