// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "Common/CommonTypes.h" // A soft black shadow, shared by the UI atlas images and the text drawer. struct DropShadowParams { // Blur kernel half-width in pixels. The gaussian's sigma is half of it. int radius = 1; // Shadow offset in pixels, positive is right/down. int offsetX = 0; int offsetY = 0; // Multiplies the shadow's alpha, which is then clamped to 1. float intensity = 1.0f; // Room the shadow needs on each side of the image. int Padding() const { const int x = abs(offsetX); const int y = abs(offsetY); return radius + (x > y ? x : y); } }; // The UI's shadow, used for both the atlas images and text, so the two match on screen. DropShadowParams UIDropShadowParams(float pixelsPerUnit); // src is premultiplied RGBA with alpha in the top byte. Writes it composited over its shadow to dst, // (w + 2 * padding) x (h + 2 * padding) pixels with the image centered. Since the shadow is black, // only alpha changes under the image. void CompositeDropShadow(const u32 *src, int w, int h, u32 *dst, int dstStride, const DropShadowParams ¶ms);