// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "gfx_es2/draw_buffer.h" #include "ui/view.h" #include "ui/viewgroup.h" #include "UI/EmuScreen.h" #include "UI/GameScreen.h" #include "UI/GameSettingsScreen.h" #include "UI/GameInfoCache.h" void GameScreen::CreateViews() { GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true); // Information in the top left. // Back button to the bottom left. // Scrolling action menu to the right. using namespace UI; Margins actionMenuMargins(0, 100, 15, 0); root_ = new LinearLayout(ORIENT_HORIZONTAL); ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f)); root_->Add(leftColumn); if (info) { tvTitle_ = leftColumn->Add(new TextView(0, info->title, ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 10, NONE, NONE))); } ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins)); root_->Add(rightColumn); ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL); rightColumn->Add(rightColumnItems); rightColumnItems->Add(new Choice("Play"))->OnClick.Handle(this, &GameScreen::OnPlay); rightColumnItems->Add(new Choice("Game Settings"))->OnClick.Handle(this, &GameScreen::OnGameSettings); rightColumnItems->Add(new Choice("Delete Save Data"))->OnClick.Handle(this, &GameScreen::OnDeleteSaveData); rightColumnItems->Add(new Choice("Delete Game"))->OnClick.Handle(this, &GameScreen::OnDeleteGame); } void DrawBackground(float alpha); void GameScreen::DrawBackground() { GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true); ::DrawBackground(1.0f); } void GameScreen::update(InputState &input) { UIScreen::update(input); GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true); if (tvTitle_) tvTitle_->SetText(info->title); } UI::EventReturn GameScreen::OnPlay(UI::EventParams &e) { screenManager()->switchScreen(new EmuScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) { GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true); if (info && info->paramSFOLoaded) { std::string discID = info->paramSFO.GetValueString("DISC_ID"); screenManager()->push(new GameSettingsScreen(gamePath_, discID)); } return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) { GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true); if (info) { // VERY DANGEROUS, must add confirmation dialog before enabling. // info->DeleteAllSaveData(); } RecreateViews(); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) { GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true); if (info) { // VERY DANGEROUS // info->DeleteGame(); } RecreateViews(); return UI::EVENT_DONE; }