// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include #include #include "Common/Net/Resolve.h" #include "Common/Audio/AudioBackend.h" #include "Common/GPU/OpenGL/GLFeatures.h" #include "Common/Render/DrawBuffer.h" #include "Common/UI/Root.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/UI/Context.h" #include "Common/UI/Notice.h" #include "Common/UI/ScreenManager.h" #include "Common/Render/ManagedTexture.h" #include "Common/VR/PPSSPPVR.h" #include "Common/BitSet.h" #include "Common/System/Display.h" // Only to check screen aspect ratio with pixel_yres/pixel_xres #include "Common/System/Request.h" #include "Common/System/OSD.h" #include "Common/System/NativeApp.h" #include "Common/Data/Color/RGBAUtil.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/UI/PopupScreens.h" #include "UI/EmuScreen.h" #include "UI/GameSettingsScreen.h" #include "UI/SettingsPage.h" #include "UI/GameInfoCache.h" #include "UI/GamepadEmu.h" #include "UI/ControlMappingScreen.h" #include "UI/DevScreens.h" #include "UI/DeveloperToolsScreen.h" #include "UI/DisplayLayoutScreen.h" #include "UI/FirmwareScreen.h" #include "UI/RemoteISOScreen.h" #include "UI/SavedataScreen.h" #include "UI/SystemInfoScreen.h" #include "UI/TouchControlLayoutScreen.h" #include "UI/TouchControlVisibilityScreen.h" #include "UI/TiltAnalogSettingsScreen.h" #include "UI/MemStickScreen.h" #include "UI/Theme.h" #include "UI/RetroAchievementScreens.h" #include "UI/OnScreenDisplay.h" #include "UI/DiscordIntegration.h" #include "UI/Background.h" #include "UI/BackgroundAudio.h" #include "UI/MiscViews.h" #include "UI/AdhocServerScreen.h" #include "Common/File/FileUtil.h" #include "Common/StringUtils.h" #include "Core/Config.h" #include "Core/ConfigValues.h" #include "Core/KeyMap.h" #include "Core/TiltEventProcessor.h" #include "Core/Instance.h" #include "Core/System.h" #include "Core/Reporting.h" #include "Core/HLE/sceUsbCam.h" #include "Core/HLE/sceUsbMic.h" #include "Core/HLE/sceUtility.h" #include "Core/Util/PortManager.h" #include "GPU/Common/PostShader.h" #include "GPU/GPU.h" #if PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS) #include "Core/Util/DarwinFileSystemServices.h" #endif #if defined(_WIN32) && !PPSSPP_PLATFORM(UWP) #pragma warning(disable:4091) // workaround bug in VS2015 headers #include "Windows/MainWindow.h" #include #include "Windows/W32Util/ShellUtil.h" #endif #if PPSSPP_PLATFORM(ANDROID) #include "android/jni/AndroidAudio.h" #include "Common/File/AndroidStorage.h" extern AndroidAudioState *g_audioState; #endif #if PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS) void SetMemStickDirDarwin(int requesterToken) { auto initialPath = g_Config.memStickDirectory; INFO_LOG(Log::System, "Current path: %s", initialPath.c_str()); System_BrowseForFolder(requesterToken, "", initialPath, [](std::string_view value, int) { INFO_LOG(Log::System, "Selected path: %.*s", STR_VIEW(value)); DarwinFileSystemServices::setUserPreferredMemoryStickDirectory(Path(value)); }); } #endif GameSettingsScreen::GameSettingsScreen(const Path &gamePath, std::string gameID, bool editThenRestore) : UITabbedBaseDialogScreen(gamePath, &g_Config.iSettingsCurrentTab, TabDialogFlags::HorizontalOnlyIcons | TabDialogFlags::VerticalShowIcons), gameID_(gameID), editGameSpecificThenRestore_(editThenRestore) { prevInflightFrames_ = g_Config.iInflightFrames; analogSpeedMapped_ = KeyMap::InputMappingsFromPspButton(VIRTKEY_SPEED_ANALOG, nullptr, true); if (editGameSpecificThenRestore_) { std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO); g_Config.LoadGameConfig(gameID_); } ReadConfigTemporaries(); } // Also called after restoring defaults, so the old values aren't written back over them. void GameSettingsScreen::ReadConfigTemporaries() { // Written back on exit, so it must be read even if the System tab is never opened. enableReports_ = Reporting::IsEnabled(); iAlternateSpeedPercent1_ = g_Config.iFpsLimit1 < 0 ? -1 : (g_Config.iFpsLimit1 * 100) / 60; iAlternateSpeedPercent2_ = g_Config.iFpsLimit2 < 0 ? -1 : (g_Config.iFpsLimit2 * 100) / 60; iAlternateSpeedPercentAnalog_ = (g_Config.iAnalogFpsLimit * 100) / 60; } GameSettingsScreen::~GameSettingsScreen() { Reporting::Enable(enableReports_, "report.ppsspp.org"); Reporting::UpdateConfig(); if (!g_Config.Save("GameSettingsScreen::onFinish")) { std::string message = "Failed to save settings!\n"; #ifdef MOBILE_DEVICE message += "Check permissions, or try to restart the device."; #else message += "Make sure this folder isn't read-only:\n"; message += g_Config.memStickDirectory.ToVisualString(); #endif System_Toast(message); } if (editGameSpecificThenRestore_) { // We already saved above. Just unload the game config. // Note that we are leaving the screen here in practice, we don't need to reset the bool. g_Config.UnloadGameConfig(); } System_Notify(SystemNotification::UI); // Wipe some caches after potentially changing settings. // Let's not send resize messages here, handled elsewhere. System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED); } void GameSettingsScreen::PreCreateViews() { ReloadAllPostShaderInfo(screenManager()->getDrawContext()); ReloadAllThemeInfo(); #if defined(_WIN32) && !PPSSPP_PLATFORM(UWP) CheckMemstickInstallState(); #endif } static bool UsingHardwareTextureScaling() { return g_Config.bTexHardwareScaling && (GetGPUBackend() == GPUBackend::VULKAN || GetGPUBackend() == GPUBackend::METAL) && !g_Config.bSoftwareRendering; } static std::string TextureTranslateName(std::string_view value) { const TextureShaderInfo *info = GetTextureShaderInfo(value); if (info) { auto ts = GetI18NCategory(I18NCat::TEXTURESHADERS); return std::string(ts->T(value, info->name.c_str())); } else { return std::string(value); } } static std::string *GPUDeviceNameSetting() { if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) { return &g_Config.sVulkanDevice; } #ifdef _WIN32 if (g_Config.iGPUBackend == (int)GPUBackend::DIRECT3D11) { return &g_Config.sD3D11Device; } #endif return nullptr; } #if defined(_WIN32) && !PPSSPP_PLATFORM(UWP) // Works out where the memstick is (installed.txt next to the exe means My Documents or a custom // folder), and which of the two checkboxes can be changed. void GameSettingsScreen::CheckMemstickInstallState() { const Path &PPSSPPpath = File::GetExeDirectory(); const Path installedFile = PPSSPPpath / "installed.txt"; const bool myDocsExists = W32Util::UserDocumentsPath().size() != 0; installed_ = File::Exists(installedFile); otherinstalled_ = false; memstickMyDocEnabled_ = !PSP_IsInited(); memstickOtherEnabled_ = false; if (!installed_ && myDocsExists) { // Disable the setting if we can't create & delete a file next to the exe. if (File::CreateEmptyFile(PPSSPPpath / "installedTEMP.txt")) { if (!(File::Delete(PPSSPPpath / "installedTEMP.txt"))) memstickMyDocEnabled_ = false; else memstickOtherEnabled_ = !PSP_IsInited(); } else memstickMyDocEnabled_ = false; } else { if (installed_ && myDocsExists) { FILE *testInstalled = File::OpenCFile(installedFile, "rt"); if (testInstalled) { char temp[2048]; char *tempStr = fgets(temp, sizeof(temp), testInstalled); // Skip UTF-8 encoding bytes if there are any. There are 3 of them. if (tempStr && strncmp(tempStr, "\xEF\xBB\xBF", 3) == 0) { tempStr += 3; } memstickOtherEnabled_ = !PSP_IsInited(); if (tempStr && strlen(tempStr) != 0 && strcmp(tempStr, "\n") != 0) { installed_ = false; otherinstalled_ = true; } fclose(testInstalled); } } else if (!myDocsExists) { memstickMyDocEnabled_ = false; } } } #endif const std::vector &GameSettingsScreen::PageDefs() { static const std::vector pages = { { "GameSettingsGraphics", "Graphics", "I_DISPLAY", "graphics", I18NCat::GRAPHICS, &GameSettingsScreen::BuildGraphicsSettings }, { "GameSettingsControls", "Controls", "I_CONTROLLER", "controls", I18NCat::CONTROLS, &GameSettingsScreen::BuildControlsSettings }, { "GameSettingsAudio", "Audio", "I_SPEAKER_MAX", "audio", I18NCat::AUDIO, &GameSettingsScreen::BuildAudioSettings }, { "GameSettingsNetworking", "Networking", "I_WIFI", "network", I18NCat::NETWORKING, &GameSettingsScreen::BuildNetworkingSettings }, { "GameSettingsTools", "Tools", "I_TOOLS", "tools", I18NCat::MAINSETTINGS, &GameSettingsScreen::BuildToolsSettings }, { "GameSettingsSystem", "System", "I_PSP", "system", I18NCat::SYSTEM, &GameSettingsScreen::BuildSystemSettings }, { "GameSettingsVR", "VR", nullptr, nullptr, I18NCat::VR, &GameSettingsScreen::BuildVRSettings }, }; return pages; } void GameSettingsScreen::CreateTabs() { using namespace UI; auto ms = GetI18NCategory(I18NCat::MAINSETTINGS); int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE); bool showVR = deviceType == DEVICE_TYPE_VR || g_Config.bForceVR; for (const PageDef &def : PageDefs()) { if (def.build == &GameSettingsScreen::BuildVRSettings && !showVR) { continue; } const PageDef *pageDef = &def; std::function createHeader; if (def.helpTag) { createHeader = [this, pageDef](UI::LinearLayout *parent) { parent->Add(new PaneTitleBar(gamePath_, T(I18NCat::MAINSETTINGS, pageDef->title), pageDef->helpTag)); }; } AddSettingsTab(def.tag, ms->T(def.title), def.icon ? ImageID(def.icon) : ImageID::invalid(), def.cat, [this, pageDef](SettingsPage &page) { (this->*pageDef->build)(page); }, createHeader); } } // TODO: Make this generic extern int DefaultDepthRaster(); void GameSettingsScreen::BuildGraphicsSettings(SettingsPage &page) { using namespace UI; Draw::DrawContext *draw = screenManager()->getDrawContext(); int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE); page.Header("Rendering Mode"); #if !PPSSPP_PLATFORM(UWP) static const char *renderingBackend[] = { "OpenGL", "Direct3D 9", "Direct3D 11", "Vulkan", "Metal" }; page.IntChoice(&g_Config.iGPUBackend, "Backend", renderingBackend, (int)GPUBackend::OPENGL, ARRAY_SIZE(renderingBackend)).Setup([this](View *view) { PopupMultiChoice *renderingBackendChoice = static_cast(view); renderingBackendChoice->SetPreOpenCallback([this](UI::PopupMultiChoice *choice) { // Don't filter until the last possible moment, since it involves trying to initialize Vulkan, if we were // started in OpenGL mode on Android. choice->HideChoice(1); choice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingBackend); if (!g_Config.IsBackendEnabled(GPUBackend::OPENGL)) choice->HideChoice((int)GPUBackend::OPENGL); if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D11)) choice->HideChoice((int)GPUBackend::DIRECT3D11); if (!g_Config.IsBackendEnabled(GPUBackend::VULKAN)) choice->HideChoice((int)GPUBackend::VULKAN); if (!g_Config.IsBackendEnabled(GPUBackend::METAL)) choice->HideChoice((int)GPUBackend::METAL); }); if (!IsFirstInstance()) { // If we're not the first instance, can't save the setting, and it requires a restart, so... renderingBackendChoice->SetEnabled(false); } }); #endif // Backends that don't allow a device choice will only expose one device. if (draw->GetDeviceList().size() > 1) { std::string *deviceNameSetting = GPUDeviceNameSetting(); if (deviceNameSetting) { page.StringChoice(deviceNameSetting, "Device", draw->GetDeviceList()).OnChange([this](UI::EventParams &e) { OnRenderingDevice(e); }); } } static const char *internalResolutions[] = { "Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP", "6x PSP", "7x PSP", "8x PSP", "9x PSP", "10x PSP" }; page.IntChoice(&g_Config.iInternalResolution, "Rendering Resolution", internalResolutions, 0, ARRAY_SIZE(internalResolutions)).OnChange([](UI::EventParams &e) { if (g_Config.iAndroidHwScale == 1) { System_RecreateActivity(); } Reporting::UpdateConfig(); System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED); }).EnabledFunc([] { return !g_Config.bSoftwareRendering && !g_Config.bSkipBufferEffects; }); if (deviceType != DEVICE_TYPE_VR) { page.Bool(&g_Config.bSoftwareRendering, { I18NCat::GRAPHICS, "Software Rendering", "Software Rendering (slow)" }).EnabledFunc([] { return !PSP_IsInited(); }); } if (draw->GetDeviceCaps().multiSampleLevelsMask != 1) { static const char *msaaModes[] = { "Off", "2x", "4x", "8x", "16x" }; page.IntChoice(&g_Config.iMultiSampleLevel, "Antialiasing (MSAA)", msaaModes, 0, ARRAY_SIZE(msaaModes)).OnChange([](UI::EventParams &) { System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED); }).EnabledFunc([] { return !g_Config.bSoftwareRendering && !g_Config.bSkipBufferEffects; }).Setup([draw](View *view) { PopupMultiChoice *msaaChoice = static_cast(view); if (g_Config.iMultiSampleLevel > 1 && draw->GetDeviceCaps().isTilingGPU) { msaaChoice->SetIconRight(ImageID("I_WARNING"), 0.7f); } // Hide unsupported levels. for (int i = 1; i < 5; i++) { if ((draw->GetDeviceCaps().multiSampleLevelsMask & (1 << i)) == 0) { msaaChoice->HideChoice(i); } else if (i > 0 && draw->GetDeviceCaps().isTilingGPU) { msaaChoice->SetChoiceIcon(i, ImageID("I_WARNING")); } } }); } #if PPSSPP_PLATFORM(ANDROID) if ((deviceType != DEVICE_TYPE_TV) && (deviceType != DEVICE_TYPE_VR)) { static const char *deviceResolutions[] = { "Native device resolution", "Same as Rendering resolution", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" }; int max_res_temp = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES)) / 480 + 2; if (max_res_temp == 3) max_res_temp = 4; // At least allow 2x int max_res = std::min(max_res_temp, (int)ARRAY_SIZE(deviceResolutions)); page.IntChoice(&g_Config.iAndroidHwScale, "Display Resolution (HW scaler)", deviceResolutions, 0, max_res).OnChange([](UI::EventParams &) { System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED); System_PostUIMessage(UIMessage::GPU_DISPLAY_RESIZED); System_RecreateActivity(); }); } #endif DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(GetDeviceOrientation()); page.Bool(&g_Config.bReplaceTextures, { I18NCat::DEVELOPER, "Replace textures" }); page.Header("Display"); if (deviceType != DEVICE_TYPE_VR) { #if !defined(MOBILE_DEVICE) page.Bool(&g_Config.bFullScreen, "Full screen").OnChange([](UI::EventParams &e) { System_ApplyFullscreenState(); }); if (draw->GetDeviceCaps().fullScreenExclusiveSupported) { page.Bool(&g_Config.bAllowFullScreenExclusive, "Allow exclusive fullscreen").EnabledFunc([] { return g_Config.bFullScreen && !g_Config.bFullScreenMulti; }).OnChange([this](UI::EventParams &e) { TriggerRestartOrDo([this]() { g_Config.bAllowFullScreenExclusive = !g_Config.bAllowFullScreenExclusive; RecreateViews(); }); }); } if (System_GetPropertyInt(SYSPROP_DISPLAY_COUNT) > 1) { page.Bool(&g_Config.bFullScreenMulti, "Use all displays").EnabledFunc([] { return g_Config.bFullScreen && !g_Config.bAllowFullScreenExclusive; }).OnChange([](UI::EventParams &e) { System_ApplyFullscreenState(); }); } #endif // Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc. page.Choice("Display layout & effects").OnClick([this](UI::EventParams &) { screenManager()->push(new DisplayLayoutScreen(gamePath_)); }); } // If only one mode is supported (like FIFO on iOS), no need to show the options. if (CountSetBits((u32)draw->GetDeviceCaps().presentModesSupported) > 1) { // Immediate means non-synchronized, tearing. if (draw->GetDeviceCaps().presentModesSupported & Draw::PresentMode::IMMEDIATE) { page.Bool(&g_Config.bVSync, "VSync").OnChange([](UI::EventParams &e) { NativeResized(); // TODO: Remove }); } if (draw->GetDeviceCaps().presentModesSupported & Draw::PresentMode::MAILBOX) { SettingItem &lowLatency = page.Bool(&g_Config.bLowLatencyPresent, "Low latency display").OnChange([](UI::EventParams &e) { NativeResized(); // TODO: Remove }); // If the immediate mode is supported, we can tie low latency present to VSync. if (draw->GetDeviceCaps().presentModesSupported & Draw::PresentMode::IMMEDIATE) { lowLatency.Enabled(&g_Config.bVSync); } } } page.Header("Frame Rate Control"); page.IntSlider(&iAlternateSpeedPercent1_, 0, 1000, { I18NCat::GRAPHICS, "Alternative Speed", "Alternative speed" }).Default(UI::NO_DEFAULT_INT).Step(5).Units(T(I18NCat::GRAPHICS, "%, 0:unlimited")).Format("%i%%").ZeroLabel("Unlimited").NegativeLabel(T(I18NCat::GRAPHICS, "Disabled")).OnChange([this](UI::EventParams &) { g_Config.iFpsLimit1 = iAlternateSpeedPercent1_ < 0 ? -1 : (iAlternateSpeedPercent1_ * 60) / 100; }); page.IntSlider(&iAlternateSpeedPercent2_, 0, 1000, { I18NCat::GRAPHICS, "Alternative Speed 2", "Alternative speed 2 (in %, 0 = unlimited)" }).Default(UI::NO_DEFAULT_INT).Step(5).Units(T(I18NCat::GRAPHICS, "%, 0:unlimited")).Format("%i%%").ZeroLabel("Unlimited").NegativeLabel(T(I18NCat::GRAPHICS, "Disabled")).OnChange([this](UI::EventParams &) { g_Config.iFpsLimit2 = iAlternateSpeedPercent2_ < 0 ? -1 : (iAlternateSpeedPercent2_ * 60) / 100; }); if (analogSpeedMapped_) { page.IntSlider(&iAlternateSpeedPercentAnalog_, 1, 1000, { I18NCat::GRAPHICS, "Analog alternative speed", "Analog alternative speed (in %)" }).Default(UI::NO_DEFAULT_INT).Step(5).Units("%").Format("%i%%").OnChange([this](UI::EventParams &) { g_Config.iAnalogFpsLimit = (iAlternateSpeedPercentAnalog_ * 60) / 100; }); } page.Header({ I18NCat::GRAPHICS, "Speed Hacks", "Speed Hacks (can cause rendering errors!)" }); static const char *frameSkip[] = {"Off", "1", "2", "3", "4"}; page.IntChoice(&g_Config.iFrameSkip, "Frame Skipping", frameSkip, 0, ARRAY_SIZE(frameSkip)).EnabledFunc([] { return !g_Config.bAutoFrameSkip; }).Setup([](View *view) { static_cast(view)->SetChoicesUntranslated(1, (int)ARRAY_SIZE(frameSkip) - 1); }); page.Bool(&g_Config.bAutoFrameSkip, "Auto FrameSkip").OnChange([](UI::EventParams &e) { g_Config.UpdateAfterSettingAutoFrameSkip(); }); page.Bool(&g_Config.bSkipBufferEffects, "Skip Buffer Effects").OnChange([](UI::EventParams &e) { if (g_Config.bSkipBufferEffects) { g_Config.bAutoFrameSkip = false; } System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED); System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED); }).Disabled(&g_Config.bSoftwareRendering); page.Hint({ I18NCat::GRAPHICS, "RenderingMode NonBuffered Tip", "Faster, but graphics may be missing in some games" }); static const char *skipGpuReadbackModes[] = { "No", "Skip", "Copy to texture" }; page.IntChoice(&g_Config.iSkipGPUReadbackMode, "Skip GPU Readbacks", skipGpuReadbackModes, 0, ARRAY_SIZE(skipGpuReadbackModes)).Disabled(&g_Config.bSoftwareRendering).Setup([](View *view) { static_cast(view)->SetDefault(0); }); static const char *depthRasterModes[] = { "Auto", "Low", "Off", "Always on" }; page.IntChoice(&g_Config.iDepthRasterMode, "Lens flare occlusion", depthRasterModes, 0, ARRAY_SIZE(depthRasterModes)).Disabled(&g_Config.bSoftwareRendering).Setup([](View *view) { PopupMultiChoice *depthRasterMode = static_cast(view); depthRasterMode->SetChoiceIcon(3, ImageID("I_WARNING")); // It's a performance trap. depthRasterMode->SetDefault(DefaultDepthRaster()); if (g_Config.iDepthRasterMode != 3) depthRasterMode->HideChoice(3); }); static const char *bloomHackOptions[] = {"Off", "Safe", "Balanced", "Aggressive"}; page.IntChoice(&g_Config.iBloomHack, "Lower resolution for effects", bloomHackOptions, 0, ARRAY_SIZE(bloomHackOptions)).EnabledFunc([] { return !g_Config.bSoftwareRendering && g_Config.iInternalResolution != 1; }); page.Hint("Reduces artifacts"); page.Header("Performance"); page.Bool(&g_Config.bRenderDuplicateFrames, "Render duplicate frames to 60hz").EnabledFunc([] { return !g_Config.bSkipBufferEffects && g_Config.iFrameSkip == 0; }); page.Hint({ I18NCat::GRAPHICS, "RenderDuplicateFrames Tip", "Can make framerate smoother in games that run at lower framerates" }); if (draw->GetDeviceCaps().setMaxFrameLatencySupported) { static const char *bufferOptions[] = { "No buffer", "Up to 1" }; page.IntChoice(&g_Config.iInflightFrames, "Buffer graphics commands", bufferOptions, 1, ARRAY_SIZE(bufferOptions)).OnChange([this](UI::EventParams &e) { OnInflightFramesChoice(e); }); page.Hint("Faster, input lag"); // TODO: This hint could use improvement. } page.Header("Texture upscaling"); if (GetGPUBackend() == GPUBackend::VULKAN || GetGPUBackend() == GPUBackend::METAL) { page.Custom("GPU texture upscaler (fast)", [this](UI::ViewGroup *parent) -> UI::View * { auto gr = GetI18NCategory(I18NCat::GRAPHICS); ChoiceWithValueDisplay *textureShaderChoice = parent->Add(new ChoiceWithValueDisplay(&g_Config.sTextureShaderName, gr->T("GPU texture upscaler (fast)"), &TextureTranslateName)); textureShaderChoice->OnClick.Add([this](UI::EventParams &e) { auto gr = GetI18NCategory(I18NCat::GRAPHICS); auto shaderScreen = new TextureShaderScreen(gr->T("GPU texture upscaler (fast)")); shaderScreen->OnChoice.Add([this](UI::EventParams &e) { System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED); RecreateViews(); // Update setting name g_Config.bTexHardwareScaling = g_Config.sTextureShaderName != "Off"; }); if (e.v) shaderScreen->SetPopupOrigin(e.v); screenManager()->push(shaderScreen); }); return textureShaderChoice; }).Disabled(&g_Config.bSoftwareRendering); } #ifndef MOBILE_DEVICE static const char *texScaleLevels[] = {"Off", "2x", "3x", "4x", "5x"}; #else static const char *texScaleLevels[] = {"Off", "2x", "3x"}; #endif static const char *texScaleAlgos[] = { "xBRZ", "Hybrid", "Bicubic", "Hybrid + Bicubic", }; page.IntChoice(&g_Config.iTexScalingType, "CPU texture upscaler (slow)", texScaleAlgos, 0, ARRAY_SIZE(texScaleAlgos)).EnabledFunc([]() { return !g_Config.bSoftwareRendering && !UsingHardwareTextureScaling(); }); page.IntChoice(&g_Config.iTexScalingLevel, "Upscale Level", texScaleLevels, 1, ARRAY_SIZE(texScaleLevels)).EnabledFunc([]() { return !g_Config.bSoftwareRendering && !UsingHardwareTextureScaling(); }); page.Hint({ I18NCat::GRAPHICS, "UpscaleLevel Tip", "CPU heavy - some scaling may be delayed to avoid stutter" }); page.Bool(&g_Config.bTexDeposterize, "Deposterize").EnabledFunc([]() { return !g_Config.bSoftwareRendering && !UsingHardwareTextureScaling(); }); page.Hint({ I18NCat::GRAPHICS, "Deposterize Tip", "Fixes visual banding glitches in upscaled textures" }); page.Header("Texture Filtering"); static const char *anisoLevels[] = { "Off", "2x", "4x", "8x", "16x" }; page.IntChoice(&g_Config.iAnisotropyLevel, "Anisotropic Filtering", anisoLevels, 0, ARRAY_SIZE(anisoLevels)).Disabled(&g_Config.bSoftwareRendering).OnChange([](UI::EventParams &e) { System_PostUIMessage(UIMessage::GPU_CONFIG_CHANGED); }); static const char *texFilters[] = { "Auto", "Nearest", "Linear", "Auto Max Quality"}; page.IntChoice(&g_Config.iTexFiltering, "Texture Filter", texFilters, 1, ARRAY_SIZE(texFilters)).Disabled(&g_Config.bSoftwareRendering); page.Bool(&g_Config.bSmart2DTexFiltering, "Smart 2D texture filtering").Disabled(&g_Config.bSoftwareRendering); #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS) bool showCardboardSettings = deviceType != DEVICE_TYPE_VR; #else // If you enabled it through the ini, you can see this. Useful for testing. bool showCardboardSettings = config.bEnableCardboardVR; #endif if (showCardboardSettings) { page.Header("Cardboard VR Settings"); page.Bool(&config.bEnableCardboardVR, "Enable Cardboard VR"); page.IntSlider(&config.iCardboardScreenSize, 30, 150, { I18NCat::GRAPHICS, "Cardboard Screen Size", "Screen Size (in % of the viewport)" }).Default(50).Units(T(I18NCat::GRAPHICS, "% of viewport")).Enabled(&config.bEnableCardboardVR); page.IntSlider(&config.iCardboardXShift, -150, 150, { I18NCat::GRAPHICS, "Cardboard Screen X Shift", "X Shift (in % of the void)" }).Default(0).Units(T(I18NCat::GRAPHICS, "% of the void")).Enabled(&config.bEnableCardboardVR); page.IntSlider(&config.iCardboardYShift, -100, 100, { I18NCat::GRAPHICS, "Cardboard Screen Y Shift", "Y Shift (in % of the void)" }).Default(0).Units(T(I18NCat::GRAPHICS, "% of the void")).Enabled(&config.bEnableCardboardVR); } page.Header("Overlay Information"); auto addStatusFlag = [&page](ShowStatusFlags flag, const char *text) { page.Custom(text, [flag, text](UI::ViewGroup *parent) -> UI::View * { return parent->Add(new BitCheckBox(&g_Config.iShowStatusFlags, (int)flag, T(I18NCat::GRAPHICS, text))); }); }; addStatusFlag(ShowStatusFlags::FPS_COUNTER, "Show FPS Counter"); addStatusFlag(ShowStatusFlags::SPEED_COUNTER, "Show Speed"); if (System_GetPropertyBool(SYSPROP_CAN_READ_BATTERY_PERCENTAGE)) { addStatusFlag(ShowStatusFlags::BATTERY_PERCENT, "Show Battery %"); } page.Custom({ I18NCat::DEVELOPER, "Debug overlay" }, [this](UI::ViewGroup *parent) -> UI::View * { AddOverlayList(parent, screenManager()); return parent->GetViewByIndex(parent->GetNumSubviews() - 1); }); } void GameSettingsScreen::BuildAudioSettings(SettingsPage &page) { using namespace UI; #if PPSSPP_PLATFORM(IOS) page.Bool(&g_Config.bAudioRespectSilentMode, "Respect silent mode").Enabled(&g_Config.bEnableSound).OnChange([](EventParams &e) { System_Notify(SystemNotification::AUDIO_MODE_CHANGED); }); #endif #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS) page.Bool(&g_Config.bAudioMixWithOthers, "Mix audio with other apps").Enabled(&g_Config.bEnableSound).OnChange([](EventParams &e) { System_Notify(SystemNotification::AUDIO_MODE_CHANGED); }); #endif page.Header("Audio playback"); static const char *syncModes[] = { "Smooth (reduces artifacts)", "Classic (lowest latency)" }; page.IntChoice(&g_Config.iAudioPlaybackMode, "Playback mode", syncModes, 0, ARRAY_SIZE(syncModes)); page.Bool(&g_Config.bFillAudioGaps, "Fill audio gaps").EnabledFunc([]() { return g_Config.iAudioPlaybackMode == (int)AudioSyncMode::GRANULAR; }); page.Header("Game volume"); // This is here because it now only applies to in-game. Muting the menu sounds is separate. page.Bool(&g_Config.bEnableSound, "Enable Sound"); page.IntSlider(&g_Config.iGameVolume, VOLUME_OFF, VOLUMEHI_FULL, "Game volume").Format("%d%%").ZeroLabel("Mute").Enabled(&g_Config.bEnableSound); page.IntSlider(&g_Config.iReverbVolume, VOLUME_OFF, 2 * VOLUMEHI_FULL, "Reverb volume").Format("%d%%").ZeroLabel("Disabled").Enabled(&g_Config.bEnableSound); page.IntSlider(&g_Config.iAltSpeedVolume, VOLUME_OFF, VOLUMEHI_FULL, "Alternate speed volume").Format("%d%%").ZeroLabel("Mute").Enabled(&g_Config.bEnableSound); page.IntSlider(&g_Config.iAchievementVolume, VOLUME_OFF, VOLUMEHI_FULL, { I18NCat::ACHIEVEMENTS, "Achievement sound volume" }).Format("%d%%").ZeroLabel("Mute").Enabled(&g_Config.bEnableSound).OnChange([](EventParams &e) { // Audio preview float achievementVolume = Volume100ToMultiplier(g_Config.iAchievementVolume); g_BackgroundAudio.SFX().Play(UI::UISound::ACHIEVEMENT_UNLOCKED, achievementVolume); }); page.Header("UI sound"); page.Bool(&g_Config.bUISound, "UI sound"); page.IntSlider(&g_Config.iUIVolume, 0, VOLUMEHI_FULL, "UI volume").Format("%d%%").ZeroLabel("Mute").LiveUpdate().Enabled(&g_Config.bUISound).OnChange([](EventParams &e) { static double lastTimePlayed = 0.0; double now = time_now_d(); if (now - lastTimePlayed < 0.1) { return; // Don't play if we just played one, to avoid spamming when dragging. } lastTimePlayed = now; // Audio preview PlayUISound(UI::UISound::CONFIRM); }); page.IntSlider(&g_Config.iGamePreviewVolume, VOLUME_OFF, VOLUMEHI_FULL, "Game preview volume").Format("%d%%").ZeroLabel("Mute"); bool sdlAudio = false; #if defined(SDL) page.Header("Audio backend"); std::vector audioDeviceList; SplitString(System_GetProperty(SYSPROP_AUDIO_DEVICE_LIST), '\0', audioDeviceList); audioDeviceList.insert(audioDeviceList.begin(), std::string(T(I18NCat::AUDIO, "Auto"))); page.StringChoice(&g_Config.sAudioDevice, "Device", std::move(audioDeviceList)).OnChange([](EventParams &e) { if (g_Config.sAudioDevice == T(I18NCat::AUDIO, "Auto")) { g_Config.sAudioDevice.clear(); } System_Notify(SystemNotification::AUDIO_RESET_DEVICE); }); sdlAudio = true; static const int bufferSizes[] = {128, 256, 512, 1024, 2048}; page.IntSlider(&g_Config.iSDLAudioBufferSize, 0, 2048, "Buffer size").Default(256).RestrictTo(bufferSizes, ARRAY_SIZE(bufferSizes)); page.Hint({ I18NCat::DIALOG, "This change will not take effect until PPSSPP is restarted." }); #endif #if PPSSPP_PLATFORM(WINDOWS) extern AudioBackend *g_audioBackend; std::vector audioDeviceNames; std::vector audioDeviceIds; std::vector deviceDescs; g_audioBackend->EnumerateDevices(&deviceDescs); if (!deviceDescs.empty()) { page.Header("Audio backend"); for (auto &desc : deviceDescs) { audioDeviceNames.push_back(desc.name); audioDeviceIds.push_back(desc.uniqueId); } audioDeviceNames.insert(audioDeviceNames.begin(), std::string(T(I18NCat::AUDIO, "Auto"))); audioDeviceIds.insert(audioDeviceIds.begin(), ""); page.StringChoice(&g_Config.sAudioDevice, "Device", std::move(audioDeviceNames), std::move(audioDeviceIds)).OnChange([](EventParams &) { bool reverted; if (g_audioBackend->InitOutputDevice(g_Config.sAudioDevice, LatencyMode::Aggressive, &reverted)) { if (reverted) { WARN_LOG(Log::Audio, "Unexpected: After a direct choice, audio device reverted to default. '%s'", g_Config.sAudioDevice.c_str()); } } else { WARN_LOG(Log::Audio, "InitOutputDevice failed"); } }); page.Bool(&g_Config.bAutoSwitchAudioDevice, "Use new audio devices automatically").EnabledFunc([]()->bool { return g_Config.sAudioDevice.empty(); }); } #else if (sdlAudio) { page.Bool(&g_Config.bAutoSwitchAudioDevice, "Use new audio devices automatically"); } else { page.Header("Audio backend"); } #if PPSSPP_PLATFORM(ANDROID) page.Bool(&g_Config.bExtraAudioBuffering, { I18NCat::AUDIO, "AudioBufferingForBluetooth", "Bluetooth-friendly buffer (slower)" }); // Show Oboe debug info const std::string audioErrorStr = AndroidAudio_GetErrorString(g_audioState); if (!audioErrorStr.empty()) { page.Info("Audio Error", audioErrorStr); } #endif #endif std::vector micList = Microphone::getDeviceList(); if (!micList.empty()) { page.Header("Microphone"); std::vector micValues = micList; micList.emplace(micList.begin(), T(I18NCat::AUDIO, "Auto")); micValues.insert(micValues.begin(), ""); page.StringChoice(&g_Config.sMicDevice, "Microphone Device", std::move(micList), std::move(micValues)).OnChange([](EventParams &e) { Microphone::onMicDeviceChange(); }); } } void GameSettingsScreen::BuildControlsSettings(SettingsPage &page) { using namespace UI; int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE); page.Header({ I18NCat::MAINSETTINGS, "Controls" }); page.Choice("Control mapping").OnClick([this](UI::EventParams &e) { screenManager()->push(new ControlMappingScreen(gamePath_)); }); page.Choice("Calibrate analog stick").OnClick([this](UI::EventParams &e) { screenManager()->push(new AnalogCalibrationScreen(gamePath_)); }); #if (PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)) || (PPSSPP_PLATFORM(LINUX) && !PPSSPP_PLATFORM(ANDROID)) page.Bool(&g_Config.bSystemControls, "Enable standard shortcut keys"); #endif #if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP) page.Bool(&g_Config.bGamepadOnlyFocused, "Ignore gamepads when not focused"); #endif if (System_GetPropertyBool(SYSPROP_HAS_ACCELEROMETER)) { page.Custom("Tilt control setup", [this](UI::ViewGroup *parent) -> UI::View * { // Show the tilt type on the item. Choice *customizeTilt = parent->Add(new ChoiceWithCallbackValueDisplay(T(I18NCat::CONTROLS, "Tilt control setup"), []() -> std::string { if (g_Config.bTiltInputEnabled && (u32)g_Config.iTiltInputType < (u32)g_numTiltTypes) { auto co = GetI18NCategory(I18NCat::CONTROLS); return std::string(co->T(g_tiltTypes[g_Config.iTiltInputType])); } else { auto di = GetI18NCategory(I18NCat::DIALOG); return std::string(di->T("Disabled")); } })); customizeTilt->OnClick.Add([this](UI::EventParams &e) { screenManager()->push(new TiltAnalogSettingsScreen(gamePath_)); }); return customizeTilt; }); } else if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_VR) { // TODO: This seems like a regression page.Bool(&g_Config.bHapticFeedback, { I18NCat::CONTROLS, "HapticFeedback", "Haptic Feedback (vibration)" }); } page.Header("Analog to digital mapping"); page.FloatSlider(&g_Config.fAnalogTriggerThreshold, 0.02f, 0.98f, 0.75f, 1.0f, "Analog trigger threshold"); page.FloatSlider(&g_Config.fAnalogStickThreshold, 0.2f, 0.98f, 0.75f, 1.0f, "Analog stick threshold"); // TVs don't have touch control, at least not yet. if ((deviceType != DEVICE_TYPE_TV) && (deviceType != DEVICE_TYPE_VR)) { page.Header("On-screen touch controls"); page.Bool(&g_Config.bShowTouchControls, "On-screen touch controls"); page.Choice("Edit touch control layout").OnClick([this](UI::EventParams &e) { screenManager()->push(new TouchControlLayoutScreen(gamePath_)); }).Enabled(&g_Config.bShowTouchControls); page.Choice("Gesture mapping").OnClick([this](UI::EventParams &e) { screenManager()->push(new GestureMappingScreen(gamePath_)); }).Enabled(&g_Config.bShowTouchControls); static const char *touchControlStyles[] = { "Classic", "Thin borders", "Glowing borders" }; page.IntChoice(&g_Config.iTouchButtonStyle, "Button style", touchControlStyles, 0, ARRAY_SIZE(touchControlStyles)).Enabled(&g_Config.bShowTouchControls); page.IntSlider(&g_Config.iTouchButtonOpacity, 0, 100, "Button Opacity").Default(65).Units("%").Format("%i%%").Enabled(&g_Config.bShowTouchControls); page.IntSlider(&g_Config.iTouchButtonHideSeconds, 0, 300, "Auto-hide buttons after delay").Default(20).Units(T(I18NCat::DIALOG, "seconds, 0:off")).Format(T(I18NCat::DIALOG, "%d seconds")).ZeroLabel("Off").Enabled(&g_Config.bShowTouchControls); page.Bool(&g_Config.bTouchGliding, "Keep first touched button pressed when dragging").Enabled(&g_Config.bShowTouchControls); TouchControlConfig &touch = g_Config.GetTouchControlsConfig(GetDeviceOrientation()); // Hide stick background, useful when increasing the size page.Bool(&touch.bHideStickBackground, "Hide touch analog stick background circle").Enabled(&g_Config.bShowTouchControls); // Sticky D-pad. page.Bool(&g_Config.bStickyTouchDPad, "Sticky D-Pad").Enabled(&g_Config.bShowTouchControls); page.Hint("Easier sweeping movements"); // Re-centers itself to the touch location on touch-down. page.Bool(&g_Config.bAutoCenterTouchAnalog, "Auto-centering analog stick").Enabled(&g_Config.bShowTouchControls); if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_MOBILE) { page.Bool(&g_Config.bHapticFeedback, { I18NCat::CONTROLS, "HapticFeedback", "Haptic Feedback (vibration)" }); } // The pause button is now a regular on-screen button. page.Bool(&g_Config.bDisableDpadDiagonals, "Disable D-Pad diagonals (4-way touch)").Enabled(&g_Config.bShowTouchControls); } #if PPSSPP_PLATFORM(WINDOWS) page.Header("Control input sources"); page.Bool(&g_Config.bAllowHIDInput, "HID input"); page.Bool(&g_Config.bAllowXInput, "XInput"); page.Bool(&g_Config.bAllowDInput, "DirectInput"); #endif if (deviceType != DEVICE_TYPE_VR) { page.Header({ I18NCat::CONTROLS, "Keyboard", "Keyboard Control Settings" }); #if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP) page.Bool(&g_Config.bIgnoreWindowsKey, "Ignore Windows Key"); #endif page.FloatSlider(&g_Config.fAnalogLimiterDeadzone, 0.0f, 1.0f, 0.6f, 0.10f, "Analog Limiter").Units("/ 1.0"); page.Hint({ I18NCat::CONTROLS, "AnalogLimiter Tip", "When the analog limiter button is pressed" }); page.IntSlider(&g_Config.iRapidFireInterval, 1, 10, "Rapid fire interval").Default(5).Units("frames"); #if PPSSPP_PLATFORM(WINDOWS) || defined(SDL) || PPSSPP_PLATFORM(ANDROID) bool enableMouseSettings = true; #if PPSSPP_PLATFORM(ANDROID) if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) < 12) { enableMouseSettings = false; } #endif #else bool enableMouseSettings = false; #endif if (enableMouseSettings) { // The mousewheel button-release setting is independent of actual mouse delta control. page.Header({ I18NCat::CONTROLS, "Mouse", "Mouse settings" }); page.IntSlider(&g_Config.iMouseWheelUpDelayMs, 10, 300, "Mouse wheel button-release delay").Default(1).Format(T(I18NCat::DIALOG, "%d ms")); page.Bool(&g_Config.bMouseControl, "Use Mouse Control"); page.Hint({ I18NCat::CONTROLS, "MouseControl Tip", "You can now map mouse in control mapping screen by pressing the 'M' icon." }); #if !PPSSPP_PLATFORM(ANDROID) page.Bool(&g_Config.bMouseConfine, { I18NCat::CONTROLS, "Confine Mouse", "Trap mouse within window/display area" }).Enabled(&g_Config.bMouseControl); #endif page.FloatSlider(&g_Config.fMouseSensitivity, 0.01f, 1.0f, 0.1f, 0.01f, "Mouse sensitivity").Units("x").Enabled(&g_Config.bMouseControl).LiveUpdate(); page.FloatSlider(&g_Config.fMouseSmoothing, 0.0f, 0.95f, 0.9f, 0.05f, "Mouse smoothing").Units("x").Enabled(&g_Config.bMouseControl).LiveUpdate(); } } } // Compound view just like the audio file choosers class MacAddressChooser : public UI::LinearLayout { public: MacAddressChooser(RequesterToken token, Path gamePath, std::string *value, std::string_view title, ScreenManager *screenManager, UI::LayoutParams *layoutParams = nullptr); }; MacAddressChooser::MacAddressChooser(RequesterToken token, Path gamePath, std::string *value, std::string_view title, ScreenManager *screenManager, UI::LayoutParams *layoutParams) : UI::LinearLayout(ORIENT_HORIZONTAL, layoutParams) { using namespace UI; SetSpacing(5.0f); if (!layoutParams) { layoutParams_->width = FILL_PARENT; layoutParams_->height = ITEM_HEIGHT; } auto n = GetI18NCategory(I18NCat::NETWORKING); std::string initialValue = *value; Add(new PopupTextInputChoice(token, value, title, g_Config.sMACAddress, 17, screenManager, new LinearLayoutParams(1.0f)))->OnChange.Add([=](UI::EventParams &e) { // Validate the chosen address, and restore to initialValue if bad. if (g_Config.sMACAddress.size() != 17) { // TODO: Alert the user *value = initialValue; } }); Add(new Choice(n->T("Randomize"), new LinearLayoutParams(WRAP_CONTENT, ITEM_HEIGHT)))->OnClick.Add([=](UI::EventParams &) { auto n = GetI18NCategory(I18NCat::NETWORKING); auto di = GetI18NCategory(I18NCat::DIALOG); std::string_view confirmMessage = n->T("ChangeMacSaveConfirm", "Generate a new MAC address?"); std::string_view warningMessage = n->T("ChangeMacSaveWarning", "Some games verify the MAC address when loading savedata, so this may break old saves."); std::string combined = g_Config.sMACAddress + "\n\n" + std::string(confirmMessage) + "\n\n" + std::string(warningMessage); auto confirmScreen = new MessagePopupScreen( title, combined, di->T("Yes"), di->T("No"), [](bool success) { if (success) { g_Config.sMACAddress = CreateRandMAC(); } }); screenManager->push(confirmScreen); }); } // The nickname is shown on both the Networking and System tabs. UI::View *GameSettingsScreen::AddNicknameChoice(UI::ViewGroup *parent) { using namespace UI; auto sy = GetI18NCategory(I18NCat::SYSTEM); PopupTextInputChoice *nickname = parent->Add(new PopupTextInputChoice(GetRequesterToken(), &g_Config.sNickName, sy->T("Nickname"), "", 32, screenManager())); if (g_Config.sNickName == "PPSSPP") { nickname->SetIconRight(ImageID("I_WARNING")); } nickname->OnChange.Add([this](UI::EventParams &e) { // Copy to infrastructure name if valid and not already set. if (g_Config.sInfrastructureUsername.empty()) { if (g_Config.sNickName == SanitizeString(g_Config.sNickName, StringRestriction::AlphaNumDashUnderscore, 3, 16)) { g_Config.sInfrastructureUsername = g_Config.sNickName; } } // Updates the warning icon, and the username notice on the Networking tab. RecreateViews(); }); return nickname; } void GameSettingsScreen::BuildNetworkingSettings(SettingsPage &page) { using namespace UI; page.Header({ I18NCat::MAINSETTINGS, "Networking" }); page.Choice("Quick start guide for multiplayer", ImageID("I_LINK_OUT")).OnClick([](EventParams &e) { auto n = GetI18NCategory(I18NCat::NETWORKING); std::string url(n->T("MultiplayerQuickStartURL", "https://www.ppsspp.org/docs/multiplayer/quickstart/")); System_LaunchUrl(LaunchUrlType::BROWSER_URL, url); }); // Ad hoc play, the built-in server and UPnP all talk to the local network. auto requestLocalNetwork = [](UI::EventParams &e) { CheckBox *checkBox = static_cast(e.v); if (checkBox->Toggled()) { System_RequestLocalNetworkPermission(); } }; page.Bool(&g_Config.bEnableWlan, { I18NCat::NETWORKING, "Enable networking", "Enable networking/wlan (beta)" }).OnChange(requestLocalNetwork); page.Custom("MAC address", [this](UI::ViewGroup *parent) -> UI::View * { return parent->Add(new MacAddressChooser(GetRequesterToken(), gamePath_, &g_Config.sMACAddress, T(I18NCat::NETWORKING, "MAC address"), screenManager())); }); page.Header("Ad Hoc multiplayer"); page.Custom("Ad hoc server address", [this](UI::ViewGroup *parent) -> UI::View * { auto n = GetI18NCategory(I18NCat::NETWORKING); auto launchAdhocServerScreen = [this](UI::EventParams &) { auto n = GetI18NCategory(I18NCat::NETWORKING); screenManager()->push(new AdhocServerScreen(&g_Config.sProAdhocServer, n->T("Ad hoc server address"))); }; if (AdhocServerNameIsCustom()) { LinearLayout *serverRow = parent->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); serverRow->SetSpacing(0.0f); serverRow->Add(new ChoiceWithValueDisplay(&g_Config.sProAdhocServer, n->T("Ad hoc server address"), I18NCat::NONE, new LinearLayoutParams(1.0f)))->OnClick.Add(launchAdhocServerScreen); serverRow->Add(new Choice(ImageID("I_EDIT_TEXT"), new LinearLayoutParams(ITEM_HEIGHT, ITEM_HEIGHT)))->OnClick.Add([this](UI::EventParams &) { AskToEditCurrentServer(GetRequesterToken(), screenManager()); }); return serverRow; } AdhocServerListEntry entry; if (!g_Config.sProAdhocServer.empty() && AdhocGetServerByHost(g_Config.sProAdhocServer, &entry)) { Choice *choice = parent->Add(new ChoiceWithFixedValueDisplay(ApplySafeSubstitutions("%1 (%2)", entry.name, entry.host), n->T("Ad hoc server address"))); choice->OnClick.Add(launchAdhocServerScreen); return choice; } // This case happens when updating from a previous version, as well as clicking on one of the local addresses Choice *choice = parent->Add(new ChoiceWithFixedValueDisplay(g_Config.sProAdhocServer, n->T("Ad hoc server address"))); choice->OnClick.Add(launchAdhocServerScreen); return choice; }); AdhocServerListEntry serverEntry; if (!AdhocServerNameIsCustom() && !g_Config.sProAdhocServer.empty() && AdhocGetServerByHost(g_Config.sProAdhocServer, &serverEntry)) { page.Custom("Server status: %1", [this, serverEntry](UI::ViewGroup *parent) -> UI::View * { Choice *status = parent->Add(new Choice(ApplySafeSubstitutions(T(I18NCat::NETWORKING, "Server status: %1"), serverEntry.name))); status->SetIconLeft(ImageID("I_INFO")); status->OnClick.Add([this, serverEntry](UI::EventParams &) { screenManager()->push(new AdhocServerInfoScreen(serverEntry)); }); return status; }); } static const char *relayModes[] = {"Auto", "Yes", "No"}; page.IntChoice(&g_Config.iAdhocServerRelayMode, "Try to use server-provided packet relay", relayModes, 0, ARRAY_SIZE(relayModes)).ChoiceCat(I18NCat::DIALOG).EnabledFunc([] { return !PSP_IsInited(); }); page.Hint({ I18NCat::NETWORKING, "PacketRelayHint", "Available on servers that provide 'aemu_postoffice' packet relay, like socom.cc. Disable this for LAN or VPN play. Can be more reliable, but sometimes slower." }); page.Custom({ I18NCat::SYSTEM, "Nickname" }, [this](UI::ViewGroup *parent) { return AddNicknameChoice(parent); }); page.Hint("Try to pick a unique nickname for ad hoc play"); page.Bool(&g_Config.bEnableAdhocServer, "Enable built-in ad hoc server").OnChange(requestLocalNetwork); page.Bool(&g_Config.bAdhocUseUdp, "Connect to adhoc server using UDP (ENet) instead of TCP").EnabledFunc([] { return !PSP_IsInited(); }); page.Hint("Try switching between TCP/UDP if you suffer frequent adhoc server disconnects. Some network environments favor TCP and some UDP."); page.Bool(&g_Config.bAdhocRelayModeEnetPdpReliable, "Reliable datagram packet delivery on packet relay in UDP mode").EnabledFunc([] { return !PSP_IsInited() && g_Config.bAdhocUseUdp; }); page.Hint("When disabled, packet loss on datagram adhoc sockets will be exposed to game's netcode. Keep this enabled if you don't know what that means."); page.Header("Infrastructure"); if (g_Config.sInfrastructureUsername.empty()) { page.Custom("To play in Infrastructure Mode, you must enter a username", [](UI::ViewGroup *parent) -> UI::View * { NoticeView *notice = parent->Add(new NoticeView(NoticeLevel::WARN, T(I18NCat::NETWORKING, "To play in Infrastructure Mode, you must enter a username"), "")); notice->SetWrapText(true); return notice; }); } page.Custom({ I18NCat::DIALOG, "Username" }, [this](UI::ViewGroup *parent) -> UI::View * { PopupTextInputChoice *usernameChoice = parent->Add(new PopupTextInputChoice(GetRequesterToken(), &g_Config.sInfrastructureUsername, T(I18NCat::DIALOG, "Username"), "", 16, screenManager())); usernameChoice->SetRestriction(StringRestriction::AlphaNumDashUnderscore, 3); usernameChoice->OnChange.Add([this](UI::EventParams &e) { RecreateViews(); }); return usernameChoice; }); page.Bool(&g_Config.bInfrastructureAutoDNS, "Autoconfigure"); page.Custom("DNS server", [this](UI::ViewGroup *parent) -> UI::View * { return parent->Add(new PopupTextInputChoice(GetRequesterToken(), &g_Config.sInfrastructureDNSServer, T(I18NCat::NETWORKING, "DNS server"), "", 32, screenManager())); }).Disabled(&g_Config.bInfrastructureAutoDNS); page.Header("UPnP (port-forwarding)"); // Only togglable outside a game - sceNet latches settings like UPnPUseOriginalPort at boot, // and a game that's already mapped its ports wouldn't cope with them disappearing. page.Bool(&g_Config.bEnableUPnP, { I18NCat::NETWORKING, "Enable UPnP", "Enable UPnP (need a few seconds to detect)" }).EnabledFunc([] { return !PSP_IsInited(); }).OnChange([requestLocalNetwork](UI::EventParams &e) { requestLocalNetwork(e); // Wake the UPnP service thread so it connects (or tears its mappings back down) right // away, instead of waiting for a port request that may never come. UPnP_Notify(); }); page.Bool(&g_Config.bUPnPUseOriginalPort, { I18NCat::NETWORKING, "UPnP use original port", "UPnP use original port (Enabled = PSP compatibility)" }).Enabled(&g_Config.bEnableUPnP); page.Hint({ I18NCat::NETWORKING, "UseOriginalPort Tip", "May not work for all devices or games, see wiki." }); page.Header("Chat"); page.Bool(&g_Config.bEnableNetworkChat, "Enable network chat"); static const char *chatButtonPositions[] = { "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right", "Center Left", "Center Right", "None" }; page.IntChoice(&g_Config.iChatButtonPosition, "Chat Button Position", chatButtonPositions, 0, ARRAY_SIZE(chatButtonPositions)).ChoiceCat(I18NCat::DIALOG).Enabled(&g_Config.bEnableNetworkChat); static const char *chatScreenPositions[] = { "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right" }; page.IntChoice(&g_Config.iChatScreenPosition, "Chat Screen Position", chatScreenPositions, 0, ARRAY_SIZE(chatScreenPositions)).ChoiceCat(I18NCat::DIALOG).Enabled(&g_Config.bEnableNetworkChat); page.Bool(&g_Config.bChatTimestamps, "Show timestamps in chat").Enabled(&g_Config.bEnableNetworkChat); page.Header("Quick chat"); page.Bool(&g_Config.bEnableQuickChat, "Enable quick chat").Enabled(&g_Config.bEnableNetworkChat); for (int i = 0; i < 5; i++) { page.Custom("Quick chat %1", [this, i](UI::ViewGroup *parent) -> UI::View * { return parent->Add(new PopupTextInputChoice(GetRequesterToken(), &g_Config.sQuickChat[i], ApplySafeSubstitutions(T(I18NCat::NETWORKING, "Quick chat %1"), i + 1), "", 32, screenManager())); }).EnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; }); } page.Header({ I18NCat::NETWORKING, "Misc", "Misc (default = compatibility)" }); page.Choice("Open PPSSPP Multiplayer Wiki Page", ImageID("I_LINK_OUT")).OnClick([](EventParams &e) { auto n = GetI18NCategory(I18NCat::NETWORKING); std::string url(n->T("MultiplayerHowToURL", "https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP")); System_LaunchUrl(LaunchUrlType::BROWSER_URL, url); }); static const char *wlanChannels[] = {"Auto", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11"}; page.IntChoice(&g_Config.iWlanAdhocChannel, "WLAN Channel", wlanChannels, 0, ARRAY_SIZE(wlanChannels)).Setup([](View *view) { PopupMultiChoice *wlanChannelChoice = static_cast(view); wlanChannelChoice->SetChoicesUntranslated(1, (int)ARRAY_SIZE(wlanChannels) - 1); for (int i = 0; i < 4; i++) { wlanChannelChoice->HideChoice(i + 2); wlanChannelChoice->HideChoice(i + 7); } }); page.IntSlider(&g_Config.iPortOffset, 0, 60000, "Port offset").Default(10000).Step(100); page.Hint("PortOffsetHint"); page.IntSlider(&g_Config.iMinTimeout, 0, 15000, { I18NCat::NETWORKING, "Minimum Timeout", "Minimum Timeout (override in ms, 0 = default)" }).Default(0).Step(50).Format(T(I18NCat::DIALOG, "%d ms")); page.Bool(&g_Config.bForcedFirstConnect, { I18NCat::NETWORKING, "Forced First Connect", "Forced First Connect (faster Connect)" }); page.Bool(&g_Config.bAllowSpeedControlWhileConnected, "Allow speed control while connected (not recommended)"); if (Discord::IsAvailable()) { page.Bool(&g_Config.bDiscordRichPresence, "Send Discord Presence information"); } } void GameSettingsScreen::BuildToolsSettings(SettingsPage &page) { using namespace UI; page.Header("Tools"); const bool showRetroAchievements = System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_VR; if (showRetroAchievements) { page.Choice({ I18NCat::SYSTEM, "RetroAchievements" }).OnClick([this](UI::EventParams &) { screenManager()->push(new RetroAchievementsSettingsScreen(gamePath_)); }).Setup([](View *view) { static_cast(view)->SetIconRight(ImageID("I_RETROACHIEVEMENTS_LOGO")); }); } // These were moved here so use the wrong translation objects, to avoid having to change all inis... This isn't a sustainable situation :P page.Choice({ I18NCat::SAVEDATA, "Savedata Manager" }).OnClick([this](UI::EventParams &) { screenManager()->push(new SavedataScreen(gamePath_)); }); page.Choice({ I18NCat::DEVELOPER, "System Information" }).OnClick([this](UI::EventParams &) { screenManager()->push(new SystemInfoScreen(gamePath_)); }); page.Choice({ I18NCat::SYSTEM, "Developer Tools" }).OnClick([this](UI::EventParams &) { screenManager()->push(new DeveloperToolsScreen(gamePath_)); }); page.Choice({ I18NCat::REMOTEISO, "Remote disc streaming" }).OnClick([this](UI::EventParams &) { screenManager()->push(new RemoteISOScreen(gamePath_)); }); page.Choice({ I18NCat::SYSTEM, "PSP Firmware" }).OnClick([this](UI::EventParams &) { screenManager()->push(new FirmwareScreen(gamePath_)); }); } void GameSettingsScreen::BuildSystemSettings(SettingsPage &page) { using namespace UI; page.Header("UI"); page.Custom("Language", [this](UI::ViewGroup *parent) -> UI::View * { auto langCodeToName = [](std::string_view value) -> std::string { auto &mapping = GetLangValuesMapping(); auto iter = mapping.find(value); if (iter != mapping.end()) { return iter->second.first; } return std::string(value); }; Choice *language = parent->Add(new ChoiceWithValueDisplay(&g_Config.sLanguageIni, T(I18NCat::SYSTEM, "Language"), langCodeToName)); language->OnClick.Add([this](UI::EventParams &e) { auto sy = GetI18NCategory(I18NCat::SYSTEM); auto langScreen = new NewLanguageScreen(sy->T("Language")); // The actual switching is handled in OnCompleted in NewLanguageScreen. if (e.v) langScreen->SetPopupOrigin(e.v); screenManager()->push(langScreen); }); return language; }); #if PPSSPP_PLATFORM(IOS) static const char *indicator[] = { "Swipe once to switch app (indicator auto-hides)", "Swipe twice to switch app (indicator stays visible)" }; page.IntChoice(&g_Config.iAppSwitchMode, "App switching mode", indicator, 0, ARRAY_SIZE(indicator)).OnChange([](EventParams &e) { System_Notify(SystemNotification::APP_SWITCH_MODE_CHANGED); }); { // Note: On iPhone, iOS hides the status bar in landscape no matter what this is set to. DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(GetDeviceOrientation()); page.Bool(&config.bImmersiveMode, "Hide status bar").OnChange([](EventParams &e) { System_Notify(SystemNotification::IMMERSIVE_MODE_CHANGE); }); } #endif #if PPSSPP_PLATFORM(ANDROID) // Hide Immersive Mode on pre-kitkat Android if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19) { DisplayLayoutConfig &config = g_Config.GetDisplayLayoutConfig(GetDeviceOrientation()); page.Bool(&config.bImmersiveMode, "Hide navigation bar").OnChange([this](EventParams &e) { OnImmersiveModeChange(e); }); } #endif UIContext *ctx = screenManager()->getUIContext(); page.IntSlider(&g_Config.iUIScaleFactor, -8, 8, "UI size adjustment (DPI)").Default(0).ZeroLabel("Off").OnChange([ctx](UI::EventParams &e) { const float dpiMul = UIScaleFactorToMultiplier(g_Config.iUIScaleFactor); g_display.Recalculate(-1, -1, -1, -1, dpiMul); ctx->InvalidateAtlas(); NativeResized(); }); const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png"; const Path bgJpg = GetSysDirectory(DIRECTORY_SYSTEM) / "background.jpg"; if (File::Exists(bgPng) || File::Exists(bgJpg)) { page.Choice("Clear UI background").OnClick([this](UI::EventParams &e) { OnChangeBackground(e); }); } else if (System_GetPropertyBool(SYSPROP_HAS_IMAGE_BROWSER) || System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) { page.Choice("Set UI background...").OnClick([this](UI::EventParams &e) { OnChangeBackground(e); }); } page.Bool(&g_Config.bTransparentBackground, "Transparent UI background"); // Shared with achievements. static const char *positions[] = { "None", "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right", "Center Left", "Center Right" }; page.IntChoice(&g_Config.iNotificationPos, "Notification screen position", positions, -1, ARRAY_SIZE(positions)).ChoiceCat(I18NCat::DIALOG); static const char *backgroundAnimations[] = { "No animation", "Floating symbols", "Recent games", "Waves", "Moving background", "Bouncing icon", "Colored floating symbols" }; page.IntChoice(&g_Config.iBackgroundAnimation, "UI background animation", backgroundAnimations, 0, ARRAY_SIZE(backgroundAnimations)); page.Custom("Theme", [this](UI::ViewGroup *parent) -> UI::View * { PopupMultiChoiceDynamic *theme = parent->Add(new PopupMultiChoiceDynamic(&g_Config.sThemeName, T(I18NCat::SYSTEM, "Theme"), GetThemeInfoNames(), I18NCat::THEMES, screenManager())); theme->OnChoice.Add([](EventParams &e) { UpdateTheme(); // Reset the tint/saturation if the theme changed. if (e.b) { g_Config.fUITint = 0.0f; g_Config.fUISaturation = 1.0f; } }); return theme; }); Draw::DrawContext *draw = screenManager()->getDrawContext(); if (!draw->GetBugs().Has(Draw::Bugs::RASPBERRY_SHADER_COMP_HANG)) { // We use shaders without tint capability on hardware with this driver bug. auto noDropShadow = [](View *view) { static_cast(view)->SetHasDropShadow(false); }; page.FloatSlider(&g_Config.fUITint, 0.0f, 1.0f, 0.0f, 0.01f, "Color tint").LiveUpdate().Setup(noDropShadow); page.FloatSlider(&g_Config.fUISaturation, 0.0f, 2.0f, 1.0f, 0.01f, "Color saturation").LiveUpdate().Setup(noDropShadow); } page.Header("PSP Memory Stick"); if (System_GetPropertyBool(SYSPROP_HAS_OPEN_DIRECTORY)) { page.Choice("Show Memory Stick folder").OnClick([](UI::EventParams &p) { System_LaunchUrl(LaunchUrlType::LOCAL_FOLDER, g_Config.memStickDirectory.ToString()); }); } #if PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS) bool showItHere = true; #if PPSSPP_PLATFORM(IOS_APP_STORE) if (g_Config.memStickDirectory == DarwinFileSystemServices::defaultMemoryStickPath()) { // We still keep a way to access it on the developer tools screen. showItHere = false; } #endif if (showItHere) { page.Choice("Set Memory Stick folder").OnClick([this](UI::EventParams &) { SetMemStickDirDarwin(GetRequesterToken()); }); } #endif auto addMemstickPath = [this, &page]() { page.Custom("Memory Stick folder", [this](UI::ViewGroup *parent) -> UI::View * { Choice *memstickPath = parent->Add(new ChoiceWithCallbackValueDisplay(T(I18NCat::SYSTEM, "Memory Stick folder"), []() { return g_Config.memStickDirectory.ToVisualString(); })); memstickPath->OnClick.Handle(this, &GameSettingsScreen::OnShowMemstickScreen); return memstickPath; }).EnabledFunc([] { return !PSP_IsInited(); }); }; #if PPSSPP_PLATFORM(ANDROID) if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) != DEVICE_TYPE_VR) { addMemstickPath(); } #elif defined(_WIN32) #if PPSSPP_PLATFORM(UWP) addMemstickPath(); #else page.Bool(&installed_, "Memory Stick in My Documents").Enabled(&memstickMyDocEnabled_).OnChange([this](UI::EventParams &e) { OnMemoryStickMyDoc(e); }); page.Bool(&otherinstalled_, "Memory Stick in installed.txt").Enabled(&memstickOtherEnabled_).OnChange([this](UI::EventParams &e) { OnMemoryStickOther(e); }); if (!System_GetPropertyBool(SYSPROP_CAN_GET_FREE_SPACE_FAST)) { // It might be slow, so use an option. page.Bool(&g_Config.bReportAccurateFreeStorageSpace, "Report free storage space accurately"); } #endif #endif page.Bool(&g_Config.bMemStickInserted, "Memory Stick inserted"); page.IntSlider(&g_Config.iMemStickSizeGB, 1, 32, "Memory Stick size").Default(16).Units("GB").Format("%d GB"); page.Header("Help the PPSSPP team"); page.Bool(&enableReports_, "Enable Compatibility Server Reports").EnabledFunc([]() { return Reporting::IsSupported(); }); page.Header("Emulation"); page.Bool(&g_Config.bFastMemory, "Fast Memory").OnChange([this](UI::EventParams &e) { OnJitAffectingSetting(e); }); page.Bool(&g_Config.bIgnoreBadMemAccess, "Ignore bad memory accesses"); static const char *ioTimingMethods[] = { "Fast (lag on slow storage)", "Host (bugs, less lag)", "Simulate UMD delays", "Simulate UMD slow reading speed"}; page.IntChoice(&g_Config.iIOTimingMethod, "I/O timing method", ioTimingMethods, 0, ARRAY_SIZE(ioTimingMethods)); page.Bool(&g_Config.bForceLagSync, "Force real clock sync (slower, less lag)").Disabled(&g_Config.bAutoFrameSkip); page.IntSlider(&g_Config.iLockedCPUSpeed, 0, 1000, { I18NCat::SYSTEM, "Change CPU Clock", "Change CPU Clock (unstable)" }).Default(0).Units(T(I18NCat::SYSTEM, "MHz, 0:default")).ZeroLabel("Auto"); page.Header({ I18NCat::SAVEDATA, "Save states" }); // Borrow this string from the savedata manager page.Bool(&g_Config.bEnableStateUndo, "Savestate slot backups"); page.Bool(&g_Config.bConfirmLoadState, "Ask to confirm on load"); page.IntSlider(&g_Config.iSaveStateSlotCount, 1, 30, "Savestate slot count").Default(5).OnChange([](UI::EventParams &e) { System_Notify(SystemNotification::UI); }); // NOTE: We will soon support more states, but we'll keep this niche feature limited to the first five. static const char *autoLoadSaveStateChoices[] = {"Off", "Oldest Save", "Newest Save", "Slot 1", "Slot 2", "Slot 3", "Slot 4", "Slot 5"}; page.IntChoice(&g_Config.iAutoLoadSaveState, "Auto load savestate", autoLoadSaveStateChoices, 0, ARRAY_SIZE(autoLoadSaveStateChoices)).Setup([](View *view) { if (g_Config.iAutoLoadSaveState != 1) { static_cast(view)->HideChoice(1); // Hide "Oldest Save" if not using that mode. It doesn't make sense. } }); page.IntSlider(&g_Config.iRewindSnapshotInterval, 0, 60, "Rewind Snapshot Interval").Default(0).Units(T(I18NCat::DIALOG, "seconds, 0:off")).Format(T(I18NCat::DIALOG, "%d seconds")).ZeroLabel("Off"); page.Header("General"); page.IntSlider(&g_Config.iAskForExitConfirmationAfterSeconds, 0, 1200, "Ask for exit confirmation after seconds").Default(300).Units("s").ZeroLabel("Off"); if (System_GetPropertyBool(SYSPROP_CAN_RESTRICT_ORIENTATION)) { // Display rotation page.Custom({ I18NCat::CONTROLS, "Screen Rotation" }, [this](UI::ViewGroup *parent) -> UI::View * { AddRotationPicker(screenManager(), parent, true); return parent->GetViewByIndex(parent->GetNumSubviews() - 1); }); } if (System_GetPropertyBool(SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE)) { page.Bool(&g_Config.bSustainedPerformanceMode, "Sustained performance mode").OnChange([this](UI::EventParams &e) { OnSustainedPerformanceModeChange(e); }); } page.Choice("Restore Default Settings").OnClick([this](UI::EventParams &e) { OnRestoreDefaultSettings(e); }); if (System_GetPropertyBool(SYSPROP_HAS_KEYBOARD)) page.Bool(&g_Config.bBypassOSKWithKeyboard, "Use system native keyboard"); if (System_GetPropertyBool(SYSPROP_ENOUGH_RAM_FOR_FULL_ISO)) { page.Bool(&g_Config.bCacheFullIsoInRam, "Cache full ISO in RAM").EnabledFunc([] { return !PSP_IsInited(); }); } page.Bool(&g_Config.bCheckForNewVersion, { I18NCat::SYSTEM, "VersionCheck", "Check for new versions of PPSSPP" }).OnChange([](UI::EventParams &e) { // Reset the dismissed version so it will check again. if (g_Config.bCheckForNewVersion) { g_Config.sDismissedVersion.clear(); } }); page.Bool(&g_Config.bScreenshotsAsPNG, "Screenshots as PNG"); static const char *screenshotModeChoices[] = { "Final processed image", "Raw game image" }; page.IntChoice(&g_Config.iScreenshotMode, "Screenshot mode", screenshotModeChoices, 0, ARRAY_SIZE(screenshotModeChoices)); // TODO: Make this setting available on Mac too. #if PPSSPP_PLATFORM(WINDOWS) || (defined (SDL) && !defined(MOBILE_DEVICE)) page.Bool(&g_Config.bPauseOnLostFocus, "Pause when not focused"); #endif std::vector cameraList = Camera::getDeviceList(); if (cameraList.size() >= 1) { page.Header({ I18NCat::GRAPHICS, "Camera" }); page.StringChoice(&g_Config.sCameraDevice, { I18NCat::GRAPHICS, "Camera Device" }, std::move(cameraList)).OnChange([](UI::EventParams &e) { Camera::onCameraDeviceChange(); }); #if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP) page.Bool(&g_Config.bCameraMirrorHorizontal, { I18NCat::GRAPHICS, "Mirror camera image" }); #endif } page.Header("Cheats"); page.Bool(&g_Config.bEnableCheats, "Enable Cheats"); page.Bool(&g_Config.bEnablePlugins, "Enable plugins"); page.Header("PSP Settings"); // The ordering here is simply mapping directly to PSP_SYSTEMPARAM_LANGUAGE_*. static const char *defaultLanguages[] = { "Auto", "Japanese", "English", "French", "Spanish", "German", "Italian", "Dutch", "Portuguese", "Russian", "Korean", "Chinese (traditional)", "Chinese (simplified)" }; page.IntChoice(&g_Config.iLanguage, { I18NCat::PSPSETTINGS, "Game language" }, defaultLanguages, -1, ARRAY_SIZE(defaultLanguages)); static const char *models[] = { "PSP-1000", "PSP-2000/3000" }; page.IntChoice(&g_Config.iPSPModel, "PSP Model", models, 0, ARRAY_SIZE(models)).EnabledFunc([] { return !PSP_IsInited(); }); page.Custom("Nickname", [this](UI::ViewGroup *parent) { return AddNicknameChoice(parent); }); page.Bool(&g_Config.bDayLightSavings, "Daylight savings"); static const char *dateFormat[] = { "YYYYMMDD", "MMDDYYYY", "DDMMYYYY" }; page.IntChoice(&g_Config.iDateFormat, "Date Format", dateFormat, 0, ARRAY_SIZE(dateFormat)); static const char *timeFormat[] = { "24HR", "12HR" }; page.IntChoice(&g_Config.iTimeFormat, "Time Format", timeFormat, 0, ARRAY_SIZE(timeFormat)); static const char *buttonPref[] = { "Use O to confirm", "Use X to confirm" }; page.IntChoice(&g_Config.iButtonPreference, "Confirmation Button", buttonPref, 0, ARRAY_SIZE(buttonPref)).OnChange([](UI::EventParams &e) { KeyMap::UpdateNativeMenuKeys(); }); #if defined(_WIN32) page.Header("Recording"); page.Bool(&g_Config.bDumpFrames, "Record Display"); page.Bool(&g_Config.bUseFFV1, "Use Lossless Video Codec (FFV1)"); page.Bool(&g_Config.bDumpVideoOutput, "Use output buffer (with overlay) for recording"); page.Bool(&g_Config.bDumpAudio, "Record Audio"); page.Bool(&g_Config.bSaveLoadResetsAVdumping, "Reset Recording on Save/Load State"); #endif } void GameSettingsScreen::BuildVRSettings(SettingsPage &page) { using namespace UI; int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE); if (deviceType == DEVICE_TYPE_VR) { page.Header("Virtual reality"); page.Bool(&g_Config.bEnableVR, "Virtual reality"); page.Bool(&g_Config.bEnable6DoF, "6DoF movement"); page.Bool(&g_Config.bEnableStereo, "Stereoscopic vision (Experimental)"); page.Bool(&g_Config.bEnableImmersiveVR, "Enable immersive mode"); if (IsPassthroughSupported()) { page.Bool(&g_Config.bPassthrough, "Enable passthrough"); } page.Bool(&g_Config.bForce72Hz, "Force 72Hz update"); } page.Header("VR camera"); if (deviceType == DEVICE_TYPE_VR) { page.FloatSlider(&g_Config.fCanvasDistance, 1.0f, 15.0f, 12.0f, 1.0f, "Distance to 2D menus and scenes"); page.FloatSlider(&g_Config.fCanvas3DDistance, 1.0f, 15.0f, 3.0f, 1.0f, "Distance to 3D scenes when VR disabled"); } page.FloatSlider(&g_Config.fFieldOfViewPercentage, 100.0f, 200.0f, 100.0f, 10.0f, "Field of view scale").Units(T(I18NCat::VR, "% of native FoV")); page.Bool(&g_Config.bRescaleHUD, "Heads-up display detection"); page.FloatSlider(&g_Config.fHeadUpDisplayScale, 0.0f, 1.5f, 0.3f, 0.1f, "Heads-up display scale").Enabled(&g_Config.bRescaleHUD); page.Bool(&g_Config.bManualForceVR, "Manual switching between flat screen and VR using SCREEN key"); } void GameSettingsScreen::OnImmersiveModeChange(UI::EventParams &e) { System_Notify(SystemNotification::IMMERSIVE_MODE_CHANGE); if (g_Config.iAndroidHwScale != 0) { System_RecreateActivity(); } } void GameSettingsScreen::OnSustainedPerformanceModeChange(UI::EventParams &e) { System_Notify(SystemNotification::SUSTAINED_PERF_CHANGE); } void GameSettingsScreen::OnJitAffectingSetting(UI::EventParams &e) { System_PostUIMessage(UIMessage::REQUEST_CLEAR_JIT); } void GameSettingsScreen::OnShowMemstickScreen(UI::EventParams &e) { screenManager()->push(new MemStickScreen(false)); } #if defined(_WIN32) && !PPSSPP_PLATFORM(UWP) void GameSettingsScreen::OnMemoryStickMyDoc(UI::EventParams &e) { const Path &PPSSPPpath = File::GetExeDirectory(); const Path installedFile = PPSSPPpath / "installed.txt"; installed_ = File::Exists(installedFile); if (otherinstalled_) { File::Delete(PPSSPPpath / "installed.txt"); File::CreateEmptyFile(PPSSPPpath / "installed.txt"); otherinstalled_ = false; const std::string myDocsPath = W32Util::UserDocumentsPath() + "/PPSSPP/"; g_Config.memStickDirectory = Path(myDocsPath); } else if (installed_) { File::Delete(PPSSPPpath / "installed.txt"); installed_ = false; g_Config.memStickDirectory = PPSSPPpath / "memstick"; } else { FILE *f = File::OpenCFile(PPSSPPpath / "installed.txt", "wb"); if (f) { fclose(f); } const std::string myDocsPath = W32Util::UserDocumentsPath() + "/PPSSPP/"; g_Config.memStickDirectory = Path(myDocsPath); installed_ = true; } } void GameSettingsScreen::OnMemoryStickOther(UI::EventParams &e) { const Path &PPSSPPpath = File::GetExeDirectory(); if (otherinstalled_) { auto di = GetI18NCategory(I18NCat::DIALOG); std::string initialPath = g_Config.memStickDirectory.ToCString(); std::string folder = W32Util::BrowseForFolder2(MainWindow::GetHWND(), di->T("Choose PPSSPP save folder"), initialPath); if (folder.size()) { g_Config.memStickDirectory = Path(folder); FILE *f = File::OpenCFile(PPSSPPpath / "installed.txt", "wb"); if (f) { std::string utfstring("\xEF\xBB\xBF"); utfstring.append(folder); fwrite(utfstring.c_str(), 1, utfstring.length(), f); fclose(f); } installed_ = false; } else otherinstalled_ = false; } else { File::Delete(PPSSPPpath / "installed.txt"); memstickMyDocEnabled_ = true; otherinstalled_ = false; installed_ = false; g_Config.memStickDirectory = PPSSPPpath / "memstick"; } } #endif void GameSettingsScreen::OnChangeBackground(UI::EventParams &e) { const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png"; const Path bgJpg = GetSysDirectory(DIRECTORY_SYSTEM) / "background.jpg"; if (File::Exists(bgPng) || File::Exists(bgJpg)) { INFO_LOG(Log::UI, "Clearing background image."); // The button is in clear mode. File::Delete(bgPng); File::Delete(bgJpg); UIBackgroundShutdown(); RecreateViews(); return; } auto sy = GetI18NCategory(I18NCat::SYSTEM); System_BrowseForImage(GetRequesterToken(), sy->T("Set UI background..."), bgJpg, [this](std::string_view value, int converted) { if (converted == 1) { // The platform code converted and saved the file to the desired path already. INFO_LOG(Log::UI, "Platform converted the file: %.*s", STR_VIEW(value)); } else if (!value.empty()) { Path path(value); // Check the file format. Don't rely on the file extension here due to scoped storage URLs. FILE *f = File::OpenCFile(path, "rb"); uint8_t buffer[8]; ImageFileType type = ImageFileType::UNKNOWN; if (f != nullptr && 8 == fread(buffer, 1, ARRAY_SIZE(buffer), f)) { type = DetectImageFileType(buffer, ARRAY_SIZE(buffer)); } if (f) { fclose(f); } std::string filename; switch (type) { case ImageFileType::JPEG: filename = "background.jpg"; break; case ImageFileType::PNG: filename = "background.png"; break; default: break; } if (!filename.empty()) { Path dest = GetSysDirectory(DIRECTORY_SYSTEM) / filename; File::Copy(path, dest); if (path.FilePathContainsNoCase("temp_import.jpg")) { INFO_LOG(Log::UI, "Deleting temp file: %s", GetFriendlyPath(path).c_str()); File::Delete(path); } } else { auto sy = GetI18NCategory(I18NCat::SYSTEM); g_OSD.Show(OSDType::MESSAGE_ERROR, sy->T("Only JPG and PNG images are supported"), path.GetFilename(), 5.0); } } // It will init again automatically. We can't init outside a frame on Vulkan. UIBackgroundShutdown(); RecreateViews(); }); // Change to a browse or clear button. } void GameSettingsScreen::dialogFinished(const Screen *dialog, DialogResult result) { if (equals(dialog->tag(), "NewLanguage") && result == DR_OK) { screenManager()->RecreateAllViews(); return; } bool recreate = false; if (equals(dialog->tag(), "AdhocServer")) { const AdhocServerScreen *scr = dynamic_cast(dialog); if (scr && scr->RecreateParent()) { recreate = true; } } if (result == DialogResult::DR_OK) { if (equals(dialog->tag(), "RestoreSettingsScreen")) { ReadConfigTemporaries(); } recreate = true; } // Show/hide the Analog Alternative Speed as appropriate - need to recreate views if this changed. bool mapped = KeyMap::InputMappingsFromPspButton(VIRTKEY_SPEED_ANALOG, nullptr, true); if (mapped != analogSpeedMapped_) { analogSpeedMapped_ = mapped; recreate = true; } if (recreate) { RecreateViews(); } } void GameSettingsScreen::CallbackMemstickFolder(bool yes) { if (yes) { Path memstickDirFile = g_Config.internalDataDirectory / "memstick_dir.txt"; std::string testWriteFile = pendingMemstickFolder_ + "/.write_verify_file"; // Already, create away. if (!File::Exists(Path(pendingMemstickFolder_))) { File::CreateFullPath(Path(pendingMemstickFolder_)); } if (!File::WriteDataToFile(true, "1", 1, Path(testWriteFile))) { auto sy = GetI18NCategory(I18NCat::SYSTEM); g_OSD.Show(OSDType::MESSAGE_ERROR, sy->T("ChangingMemstickPathInvalid", "That path couldn't be used to save Memory Stick files."), testWriteFile, 5.0); return; } File::Delete(Path(testWriteFile)); if (!File::WriteDataToFile(true, pendingMemstickFolder_.c_str(), pendingMemstickFolder_.size(), memstickDirFile)) { WARN_LOG(Log::System, "Failed to write memstick folder to '%s'", memstickDirFile.c_str()); } else { // Save so the settings, at least, are transferred. g_Config.memStickDirectory = Path(pendingMemstickFolder_); g_Config.Save("MemstickPathChanged"); } screenManager()->RecreateAllViews(); } } void TriggerRestart(const char *why, bool editThenRestore, const Path &gamePath) { // Extra save here to make sure the choice really gets saved even if there are shutdown bugs in // the GPU backend code. g_Config.Save(why); std::string param = "--start-screen=gamesettings"; if (editThenRestore) { // We won't pass the gameID, so don't resume back into settings. param.clear(); } else if (!gamePath.empty()) { param += " \"" + ReplaceAll(ReplaceAll(gamePath.ToString(), "\\", "\\\\"), "\"", "\\\"") + "\""; } // Make sure the new instance is considered the first. ShutdownInstanceCounter(); System_RestartApp(param); } // From PauseScreen std::string GetConfirmExitMessage(); void GameSettingsScreen::TriggerRestartOrDo(std::function callback) { auto di = GetI18NCategory(I18NCat::DIALOG); std::string confirmExitMessage = GetConfirmExitMessage(); if (!confirmExitMessage.empty()) { confirmExitMessage = "\n\n" + confirmExitMessage; } confirmExitMessage = std::string(di->T("Changing this setting requires PPSSPP to restart.")) + confirmExitMessage; screenManager()->push(new UI::MessagePopupScreen(di->T("Restart"), confirmExitMessage, di->T("Restart"), di->T("Cancel"), [=](bool yes) { if (yes) { TriggerRestart("GameSettingsScreen::RenderingBackendYes", editGameSpecificThenRestore_, gamePath_); } else { callback(); } })); } void GameSettingsScreen::OnRenderingBackend(UI::EventParams &e) { // It only makes sense to show the restart prompt if the backend was actually changed. if (g_Config.iGPUBackend != (int)GetGPUBackend()) { TriggerRestartOrDo([]() { g_Config.iGPUBackend = (int)GetGPUBackend(); }); } } void GameSettingsScreen::OnRenderingDevice(UI::EventParams &e) { // It only makes sense to show the restart prompt if the device was actually changed. std::string *deviceNameSetting = GPUDeviceNameSetting(); if (deviceNameSetting && *deviceNameSetting != GetGPUBackendDevice()) { auto di = GetI18NCategory(I18NCat::DIALOG); TriggerRestartOrDo([this]() { std::string *deviceNameSetting = GPUDeviceNameSetting(); if (deviceNameSetting) *deviceNameSetting = GetGPUBackendDevice(); // Needed to redraw the setting. RecreateViews(); }); } } void GameSettingsScreen::OnInflightFramesChoice(UI::EventParams &e) { if (g_Config.iInflightFrames != prevInflightFrames_) { auto di = GetI18NCategory(I18NCat::DIALOG); TriggerRestartOrDo([this]() { g_Config.iInflightFrames = prevInflightFrames_; }); } } void GameSettingsScreen::CallbackRestoreDefaults(bool yes) { if (yes) { g_Config.RestoreDefaults(RestoreSettingsBits::SETTINGS); ReadConfigTemporaries(); } System_Notify(SystemNotification::UI); } void GameSettingsScreen::OnRestoreDefaultSettings(UI::EventParams &e) { auto sy = GetI18NCategory(I18NCat::SYSTEM); if (g_Config.IsGameSpecific()) { auto dev = GetI18NCategory(I18NCat::DEVELOPER); auto di = GetI18NCategory(I18NCat::DIALOG); auto sy = GetI18NCategory(I18NCat::SYSTEM); screenManager()->push( new UI::MessagePopupScreen(sy->T("Restore Default Settings"), dev->T("RestoreGameDefaultSettings", "Are you sure you want to restore the game-specific settings back to the ppsspp defaults?\n"), di->T("OK"), di->T("Cancel"), [this](bool yes) { CallbackRestoreDefaults(yes); })); } else { std::string_view title = sy->T("Restore Default Settings"); screenManager()->push(new RestoreSettingsScreen(title)); } } void GestureMappingScreen::CreateTabs() { auto di = GetI18NCategory(I18NCat::DIALOG); AddTab("Gesture", di->T("Left side"), [this](UI::LinearLayout *parent) { CreateGestureTab(parent, 0, GetDeviceOrientation() == DeviceOrientation::Portrait); }); AddTab("Gesture", di->T("Right side"), [this](UI::LinearLayout *parent) { CreateGestureTab(parent, 1, GetDeviceOrientation() == DeviceOrientation::Portrait); }); } void GestureMappingScreen::CreateGestureTab(UI::LinearLayout *vert, int zoneIndex, bool portrait) { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); auto co = GetI18NCategory(I18NCat::CONTROLS); auto mc = GetI18NCategory(I18NCat::MAPPABLECONTROLS); static const char *gestureButton[ARRAY_SIZE(GestureKey::keyList) + 1]; gestureButton[0] = "None"; for (int i = 1; i < ARRAY_SIZE(gestureButton); ++i) { gestureButton[i] = KeyMap::GetPspButtonNameCharPointer(GestureKey::keyList[i - 1]); } GestureControlConfig &zone = g_Config.gestureControls[zoneIndex]; TopBarFlags flags = TopBarFlags::NoBackButton; if (portrait) { flags |= TopBarFlags::Portrait; } vert->Add(new TopBar(*screenManager()->getUIContext(), flags, ApplySafeSubstitutions("%1: %2", co->T("Gesture"), di->T(zoneIndex == 0 ? "Left side" : "Right side")))); vert->Add(new CheckBox(&zone.bGestureControlEnabled, co->T("Enable gesture control"))); vert->Add(new ItemHeader(co->T("Swipe"))); vert->Add(new PopupMultiChoice(&zone.iSwipeUp, mc->T("Swipe Up"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&zone.bGestureControlEnabled); vert->Add(new PopupMultiChoice(&zone.iSwipeDown, mc->T("Swipe Down"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&zone.bGestureControlEnabled); vert->Add(new PopupMultiChoice(&zone.iSwipeLeft, mc->T("Swipe Left"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&zone.bGestureControlEnabled); vert->Add(new PopupMultiChoice(&zone.iSwipeRight, mc->T("Swipe Right"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager()))->SetEnabledPtr(&zone.bGestureControlEnabled); vert->Add(new PopupSliderChoiceFloat(&zone.fSwipeSensitivity, 0.01f, 2.0f, 1.0f, co->T("Swipe sensitivity"), 0.01f, screenManager(), "x"))->SetEnabledPtr(&zone.bGestureControlEnabled); vert->Add(new PopupSliderChoiceFloat(&zone.fSwipeSmoothing, 0.0f, 0.95f, 0.3f, co->T("Swipe smoothing"), 0.05f, screenManager(), "x"))->SetEnabledPtr(&zone.bGestureControlEnabled); vert->Add(new ItemHeader(co->T("Double tap"))); vert->Add(new PopupMultiChoice(&zone.iDoubleTapGesture, mc->T("Double tap button"), gestureButton, 0, ARRAY_SIZE(gestureButton), I18NCat::MAPPABLECONTROLS, screenManager())); vert->Add(new ItemHeader(co->T("Analog Stick"))); vert->Add(new CheckBox(&zone.bAnalogGesture, co->T("Enable analog stick gesture"))); vert->Add(new PopupSliderChoiceFloat(&zone.fAnalogGestureSensitivity, 0.01f, 5.0f, 1.0f, co->T("Sensitivity"), 0.01f, screenManager(), "x"))->SetEnabledPtr(&zone.bAnalogGesture); } RestoreSettingsScreen::RestoreSettingsScreen(std::string_view title) : PopupScreen(title, T(I18NCat::DIALOG, "OK"), T(I18NCat::DIALOG, "Cancel")) {} void RestoreSettingsScreen::CreatePopupContents(UI::ViewGroup *parent) { using namespace UI; // Carefully re-use various translations. auto ga = GetI18NCategory(I18NCat::GAME); auto ms = GetI18NCategory(I18NCat::MAINSETTINGS); auto mm = GetI18NCategory(I18NCat::MAINMENU); auto dev = GetI18NCategory(I18NCat::DEVELOPER); std::string_view text = dev->T( "RestoreDefaultSettings", "Restore these settings back to their defaults?\nYou can't undo this.\nPlease restart PPSSPP after restoring settings."); TextView *textView = parent->Add(new TextView(text, FLAG_WRAP_TEXT, false)); textView->SetPadding(Margins(10)); parent->Add(new BitCheckBox(&restoreFlags_, (int)RestoreSettingsBits::SETTINGS, ga->T("Game Settings"))); parent->Add(new BitCheckBox(&restoreFlags_, (int)RestoreSettingsBits::CONTROLS, ms->T("Controls"))); parent->Add(new BitCheckBox(&restoreFlags_, (int)RestoreSettingsBits::RECENT, mm->T("Recent"))); } void RestoreSettingsScreen::OnCompleted(DialogResult result) { if (result == DialogResult::DR_OK) { g_Config.RestoreDefaults((RestoreSettingsBits)restoreFlags_); } }