// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #import // The scene iOS gives us for an external display, like an AirPlay TV. With Metal, the game goes there // (a Game output, see docs/multi-swapchain.md), and the phone keeps the touch controls and the menus. // Otherwise we leave the scene without a window, and iOS mirrors the phone. @interface ExternalDisplaySceneDelegate : UIResponder @property (strong, nonatomic) UIWindow *window; @end // Called by the app's SceneDelegate when PPSSPP has (re)started, and the config is loaded. void ExternalDisplayNotifyLaunched(); // g_Config.iExternalDisplay changed. On the main thread. void ExternalDisplaySettingChanged();