#include "base/display.h" #include "ui/ui.h" #include "ui/view.h" #include "ui/ui_context.h" #include "gfx_es2/draw_buffer.h" #include "gfx_es2/draw_text.h" UIContext::UIContext() : ui_pipeline_(0), uitexture_(0), uidrawbuffer_(0), uidrawbufferTop_(0) { fontScaleX_ = 1.0f; fontScaleY_ = 1.0f; fontStyle_ = new UI::FontStyle(); bounds_ = Bounds(0, 0, dp_xres, dp_yres); } UIContext::~UIContext() { delete fontStyle_; delete textDrawer_; } void UIContext::Init(Draw::DrawContext *thin3d, Draw::Pipeline *uipipe, Draw::Pipeline *uipipenotex, Draw::Texture *uitexture, DrawBuffer *uidrawbuffer, DrawBuffer *uidrawbufferTop) { using namespace Draw; thin3d_ = thin3d; sampler_ = thin3d_->CreateSamplerState({ TextureFilter::LINEAR, TextureFilter::LINEAR, TextureFilter::LINEAR }); ui_pipeline_ = uipipe; ui_pipeline_notex_ = uipipenotex; uitexture_ = uitexture; uidrawbuffer_ = uidrawbuffer; uidrawbufferTop_ = uidrawbufferTop; #if defined(_WIN32) || defined(USING_QT_UI) textDrawer_ = new TextDrawer(thin3d); #else textDrawer_ = nullptr; #endif } void UIContext::Begin() { thin3d_->BindSamplerStates(0, 1, &sampler_); thin3d_->BindTexture(0, uitexture_); ActivateTopScissor(); UIBegin(ui_pipeline_); } void UIContext::BeginNoTex() { thin3d_->BindSamplerStates(0, 1, &sampler_); UIBegin(ui_pipeline_notex_); } void UIContext::RebindTexture() const { thin3d_->BindTexture(0, uitexture_); } void UIContext::Flush() { if (uidrawbuffer_) { uidrawbuffer_->End(); uidrawbuffer_->Flush(); } if (uidrawbufferTop_) { uidrawbufferTop_->End(); uidrawbufferTop_->Flush(); } } void UIContext::End() { UIEnd(); Flush(); } // TODO: Support transformed bounds using stencil void UIContext::PushScissor(const Bounds &bounds) { Flush(); Bounds clipped = bounds; if (scissorStack_.size()) clipped.Clip(scissorStack_.back()); scissorStack_.push_back(clipped); ActivateTopScissor(); } void UIContext::PopScissor() { Flush(); scissorStack_.pop_back(); ActivateTopScissor(); } Bounds UIContext::GetScissorBounds() { if (!scissorStack_.empty()) return scissorStack_.back(); else return bounds_; } void UIContext::ActivateTopScissor() { Bounds bounds; if (scissorStack_.size()) { bounds = scissorStack_.back(); } else { bounds = bounds_; } float scale = pixel_in_dps; int x = scale * bounds.x; int y = scale * bounds.y; int w = scale * bounds.w; int h = scale * bounds.h; thin3d_->SetScissorRect(x, y, w, h); } void UIContext::SetFontScale(float scaleX, float scaleY) { fontScaleX_ = scaleX; fontScaleY_ = scaleY; } void UIContext::SetFontStyle(const UI::FontStyle &fontStyle) { *fontStyle_ = fontStyle; if (textDrawer_) { textDrawer_->SetFontScale(fontScaleX_, fontScaleY_); textDrawer_->SetFont(fontStyle.fontName.c_str(), fontStyle.sizePts, fontStyle.flags); } } void UIContext::MeasureText(const UI::FontStyle &style, float scaleX, float scaleY, const char *str, float *x, float *y, int align) const { MeasureTextCount(style, scaleX, scaleY, str, (int)strlen(str), x, y, align); } void UIContext::MeasureTextCount(const UI::FontStyle &style, float scaleX, float scaleY, const char *str, int count, float *x, float *y, int align) const { if (!textDrawer_ || (align & FLAG_DYNAMIC_ASCII)) { float sizeFactor = (float)style.sizePts / 24.0f; Draw()->SetFontScale(scaleX * sizeFactor, scaleY * sizeFactor); Draw()->MeasureTextCount(style.atlasFont, str, count, x, y); } else { textDrawer_->SetFont(style.fontName.c_str(), style.sizePts, style.flags); textDrawer_->SetFontScale(scaleX, scaleY); textDrawer_->MeasureString(str, count, x, y); textDrawer_->SetFont(fontStyle_->fontName.c_str(), fontStyle_->sizePts, fontStyle_->flags); } } void UIContext::MeasureTextRect(const UI::FontStyle &style, float scaleX, float scaleY, const char *str, int count, const Bounds &bounds, float *x, float *y, int align) const { if (!textDrawer_ || (align & FLAG_DYNAMIC_ASCII)) { float sizeFactor = (float)style.sizePts / 24.0f; Draw()->SetFontScale(scaleX * sizeFactor, scaleY * sizeFactor); Draw()->MeasureTextRect(style.atlasFont, str, count, bounds, x, y, align); } else { textDrawer_->SetFont(style.fontName.c_str(), style.sizePts, style.flags); textDrawer_->SetFontScale(scaleX, scaleY); textDrawer_->MeasureStringRect(str, count, bounds, x, y, align); textDrawer_->SetFont(fontStyle_->fontName.c_str(), fontStyle_->sizePts, fontStyle_->flags); } } void UIContext::DrawText(const char *str, float x, float y, uint32_t color, int align) { if (!textDrawer_ || (align & FLAG_DYNAMIC_ASCII)) { float sizeFactor = (float)fontStyle_->sizePts / 24.0f; Draw()->SetFontScale(fontScaleX_ * sizeFactor, fontScaleY_ * sizeFactor); Draw()->DrawText(fontStyle_->atlasFont, str, x, y, color, align); } else { textDrawer_->SetFontScale(fontScaleX_, fontScaleY_); textDrawer_->DrawString(*Draw(), str, x, y, color, align); RebindTexture(); } } void UIContext::DrawTextShadow(const char *str, float x, float y, uint32_t color, int align) { uint32_t alpha = (color >> 1) & 0xFF000000; DrawText(str, x + 2, y + 2, alpha, align); DrawText(str, x, y, color, align); } void UIContext::DrawTextRect(const char *str, const Bounds &bounds, uint32_t color, int align) { if (!textDrawer_ || (align & FLAG_DYNAMIC_ASCII)) { float sizeFactor = (float)fontStyle_->sizePts / 24.0f; Draw()->SetFontScale(fontScaleX_ * sizeFactor, fontScaleY_ * sizeFactor); Draw()->DrawTextRect(fontStyle_->atlasFont, str, bounds.x, bounds.y, bounds.w, bounds.h, color, align); } else { textDrawer_->SetFontScale(fontScaleX_, fontScaleY_); textDrawer_->DrawStringRect(*Draw(), str, bounds, color, align); RebindTexture(); } } void UIContext::FillRect(const UI::Drawable &drawable, const Bounds &bounds) { // Only draw if alpha is non-zero. if ((drawable.color & 0xFF000000) == 0) return; switch (drawable.type) { case UI::DRAW_SOLID_COLOR: uidrawbuffer_->DrawImageStretch(theme->whiteImage, bounds.x, bounds.y, bounds.x2(), bounds.y2(), drawable.color); break; case UI::DRAW_4GRID: uidrawbuffer_->DrawImage4Grid(drawable.image, bounds.x, bounds.y, bounds.x2(), bounds.y2(), drawable.color); break; case UI::DRAW_STRETCH_IMAGE: uidrawbuffer_->DrawImageStretch(drawable.image, bounds.x, bounds.y, bounds.x2(), bounds.y2(), drawable.color); break; case UI::DRAW_NOTHING: break; } }