#include #include "Common/Common.h" #include "Common/StringUtils.h" #include "GPU/Debugger/State.h" #include "GPU/GPU.h" #include "GPU/Common/GPUDebugInterface.h" #include "GPU/GeDisasm.h" #include "GPU/Common/VertexDecoderCommon.h" #include "Core/System.h" const TabStateRow g_stateFlagsRows[] = { { "Lighting enable", GE_CMD_LIGHTINGENABLE, CMD_FMT_FLAG }, { "Light 0 enable", GE_CMD_LIGHTENABLE0, CMD_FMT_FLAG }, { "Light 1 enable", GE_CMD_LIGHTENABLE1, CMD_FMT_FLAG }, { "Light 2 enable", GE_CMD_LIGHTENABLE2, CMD_FMT_FLAG }, { "Light 3 enable", GE_CMD_LIGHTENABLE3, CMD_FMT_FLAG }, { "Depth clamp enable", GE_CMD_DEPTHCLAMPENABLE, CMD_FMT_FLAG }, { "Cullface enable", GE_CMD_CULLFACEENABLE, CMD_FMT_FLAG }, { "Texture map enable", GE_CMD_TEXTUREMAPENABLE, CMD_FMT_FLAG }, { "Fog enable", GE_CMD_FOGENABLE, CMD_FMT_FLAG }, { "Dither enable", GE_CMD_DITHERENABLE, CMD_FMT_FLAG }, { "Alpha blend enable", GE_CMD_ALPHABLENDENABLE, CMD_FMT_FLAG }, { "Alpha test enable", GE_CMD_ALPHATESTENABLE, CMD_FMT_FLAG }, { "Depth test enable", GE_CMD_ZTESTENABLE, CMD_FMT_FLAG }, { "Stencil test enable", GE_CMD_STENCILTESTENABLE, CMD_FMT_FLAG }, { "Antialias enable", GE_CMD_ANTIALIASENABLE, CMD_FMT_FLAG }, { "Patch cull enable", GE_CMD_PATCHCULLENABLE, CMD_FMT_FLAG }, { "Color test enable", GE_CMD_COLORTESTENABLE, CMD_FMT_FLAG }, { "Logic op enable", GE_CMD_LOGICOPENABLE, CMD_FMT_FLAG }, { "Depth write disable", GE_CMD_ZWRITEDISABLE, CMD_FMT_FLAG }, }; const size_t g_stateFlagsRowsSize = ARRAY_SIZE(g_stateFlagsRows); const TabStateRow g_stateLightingRows[] = { { "Ambient color", GE_CMD_AMBIENTCOLOR, CMD_FMT_HEX }, { "Ambient alpha", GE_CMD_AMBIENTALPHA, CMD_FMT_HEX }, { "Material update", GE_CMD_MATERIALUPDATE, CMD_FMT_MATERIALUPDATE }, { "Material emissive", GE_CMD_MATERIALEMISSIVE, CMD_FMT_HEX }, { "Material ambient", GE_CMD_MATERIALAMBIENT, CMD_FMT_HEX }, { "Material diffuse", GE_CMD_MATERIALDIFFUSE, CMD_FMT_HEX }, { "Material alpha", GE_CMD_MATERIALALPHA, CMD_FMT_HEX }, { "Material specular", GE_CMD_MATERIALSPECULAR, CMD_FMT_HEX }, { "Mat. specular coef", GE_CMD_MATERIALSPECULARCOEF, CMD_FMT_FLOAT24 }, { "Reverse normals", GE_CMD_REVERSENORMAL, CMD_FMT_FLAG }, { "Shade model", GE_CMD_SHADEMODE, CMD_FMT_SHADEMODEL }, { "Light mode", GE_CMD_LIGHTMODE, CMD_FMT_LIGHTMODE, GE_CMD_LIGHTINGENABLE }, { "Light type 0", GE_CMD_LIGHTTYPE0, CMD_FMT_LIGHTTYPE, GE_CMD_LIGHTENABLE0 }, { "Light type 1", GE_CMD_LIGHTTYPE1, CMD_FMT_LIGHTTYPE, GE_CMD_LIGHTENABLE1 }, { "Light type 2", GE_CMD_LIGHTTYPE2, CMD_FMT_LIGHTTYPE, GE_CMD_LIGHTENABLE2 }, { "Light type 3", GE_CMD_LIGHTTYPE3, CMD_FMT_LIGHTTYPE, GE_CMD_LIGHTENABLE3 }, { "Light pos 0", GE_CMD_LX0, CMD_FMT_XYZ, GE_CMD_LIGHTENABLE0, GE_CMD_LY0, GE_CMD_LZ0 }, { "Light pos 1", GE_CMD_LX1, CMD_FMT_XYZ, GE_CMD_LIGHTENABLE1, GE_CMD_LY1, GE_CMD_LZ1 }, { "Light pos 2", GE_CMD_LX2, CMD_FMT_XYZ, GE_CMD_LIGHTENABLE2, GE_CMD_LY2, GE_CMD_LZ2 }, { "Light pos 3", GE_CMD_LX3, CMD_FMT_XYZ, GE_CMD_LIGHTENABLE3, GE_CMD_LY3, GE_CMD_LZ3 }, { "Light dir 0", GE_CMD_LDX0, CMD_FMT_XYZ, GE_CMD_LIGHTENABLE0, GE_CMD_LDY0, GE_CMD_LDZ0 }, { "Light dir 1", GE_CMD_LDX1, CMD_FMT_XYZ, GE_CMD_LIGHTENABLE1, GE_CMD_LDY1, GE_CMD_LDZ1 }, { "Light dir 2", GE_CMD_LDX2, CMD_FMT_XYZ, GE_CMD_LIGHTENABLE2, GE_CMD_LDY2, GE_CMD_LDZ2 }, { "Light dir 3", GE_CMD_LDX3, CMD_FMT_XYZ, GE_CMD_LIGHTENABLE3, GE_CMD_LDY3, GE_CMD_LDZ3 }, { "Light att 0", GE_CMD_LKA0, CMD_FMT_XYZ, GE_CMD_LIGHTENABLE0, GE_CMD_LKB0, GE_CMD_LKC0 }, { "Light att 1", GE_CMD_LKA1, CMD_FMT_XYZ, GE_CMD_LIGHTENABLE1, GE_CMD_LKB1, GE_CMD_LKC1 }, { "Light att 2", GE_CMD_LKA2, CMD_FMT_XYZ, GE_CMD_LIGHTENABLE2, GE_CMD_LKB2, GE_CMD_LKC2 }, { "Light att 3", GE_CMD_LKA3, CMD_FMT_XYZ, GE_CMD_LIGHTENABLE3, GE_CMD_LKB3, GE_CMD_LKC3 }, { "Lightspot coef 0", GE_CMD_LKS0, CMD_FMT_FLOAT24, GE_CMD_LIGHTENABLE0 }, { "Lightspot coef 1", GE_CMD_LKS1, CMD_FMT_FLOAT24, GE_CMD_LIGHTENABLE1 }, { "Lightspot coef 2", GE_CMD_LKS2, CMD_FMT_FLOAT24, GE_CMD_LIGHTENABLE2 }, { "Lightspot coef 3", GE_CMD_LKS3, CMD_FMT_FLOAT24, GE_CMD_LIGHTENABLE3 }, { "Light angle 0", GE_CMD_LKO0, CMD_FMT_FLOAT24, GE_CMD_LIGHTENABLE0 }, { "Light angle 1", GE_CMD_LKO1, CMD_FMT_FLOAT24, GE_CMD_LIGHTENABLE1 }, { "Light angle 2", GE_CMD_LKO2, CMD_FMT_FLOAT24, GE_CMD_LIGHTENABLE2 }, { "Light angle 3", GE_CMD_LKO3, CMD_FMT_FLOAT24, GE_CMD_LIGHTENABLE3 }, { "Light ambient 0", GE_CMD_LAC0, CMD_FMT_HEX, GE_CMD_LIGHTENABLE0 }, { "Light diffuse 0", GE_CMD_LDC0, CMD_FMT_HEX, GE_CMD_LIGHTENABLE0 }, { "Light specular 0", GE_CMD_LSC0, CMD_FMT_HEX, GE_CMD_LIGHTENABLE0 }, { "Light ambient 1", GE_CMD_LAC1, CMD_FMT_HEX, GE_CMD_LIGHTENABLE1 }, { "Light diffuse 1", GE_CMD_LDC1, CMD_FMT_HEX, GE_CMD_LIGHTENABLE1 }, { "Light specular 1", GE_CMD_LSC1, CMD_FMT_HEX, GE_CMD_LIGHTENABLE1 }, { "Light ambient 2", GE_CMD_LAC2, CMD_FMT_HEX, GE_CMD_LIGHTENABLE2 }, { "Light diffuse 2", GE_CMD_LDC2, CMD_FMT_HEX, GE_CMD_LIGHTENABLE2 }, { "Light specular 2", GE_CMD_LSC2, CMD_FMT_HEX, GE_CMD_LIGHTENABLE2 }, { "Light ambient 3", GE_CMD_LAC3, CMD_FMT_HEX, GE_CMD_LIGHTENABLE3 }, { "Light diffuse 3", GE_CMD_LDC3, CMD_FMT_HEX, GE_CMD_LIGHTENABLE3 }, { "Light specular 3", GE_CMD_LSC3, CMD_FMT_HEX, GE_CMD_LIGHTENABLE3 }, }; const size_t g_stateLightingRowsSize = ARRAY_SIZE(g_stateLightingRows); const TabStateRow g_stateTextureRows[] = { { "Texture L0 addr", GE_CMD_TEXADDR0, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_TEXBUFWIDTH0 }, { "Texture L0 size", GE_CMD_TEXSIZE0, CMD_FMT_TEXSIZE, GE_CMD_TEXTUREMAPENABLE }, { "Tex format", GE_CMD_TEXFORMAT, CMD_FMT_TEXFMT, GE_CMD_TEXTUREMAPENABLE }, { "Tex CLUT", GE_CMD_CLUTADDR, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_CLUTADDRUPPER }, { "Tex CLUT format", GE_CMD_CLUTFORMAT, CMD_FMT_CLUTFMT, GE_CMD_TEXTUREMAPENABLE }, { "Tex U scale", GE_CMD_TEXSCALEU, CMD_FMT_FLOAT24, GE_CMD_TEXTUREMAPENABLE }, { "Tex V scale", GE_CMD_TEXSCALEV, CMD_FMT_FLOAT24, GE_CMD_TEXTUREMAPENABLE }, { "Tex U offset", GE_CMD_TEXOFFSETU, CMD_FMT_FLOAT24, GE_CMD_TEXTUREMAPENABLE }, { "Tex V offset", GE_CMD_TEXOFFSETV, CMD_FMT_FLOAT24, GE_CMD_TEXTUREMAPENABLE }, { "Tex mapping mode", GE_CMD_TEXMAPMODE, CMD_FMT_TEXMAPMODE, GE_CMD_TEXTUREMAPENABLE }, { "Tex shade srcs", GE_CMD_TEXSHADELS, CMD_FMT_TEXSHADELS, GE_CMD_TEXTUREMAPENABLE }, { "Tex func", GE_CMD_TEXFUNC, CMD_FMT_TEXFUNC, GE_CMD_TEXTUREMAPENABLE }, { "Tex env color", GE_CMD_TEXENVCOLOR, CMD_FMT_HEX, GE_CMD_TEXTUREMAPENABLE }, { "Tex mode", GE_CMD_TEXMODE, CMD_FMT_TEXMODE, GE_CMD_TEXTUREMAPENABLE }, { "Tex filtering", GE_CMD_TEXFILTER, CMD_FMT_TEXFILTER, GE_CMD_TEXTUREMAPENABLE }, { "Tex wrapping", GE_CMD_TEXWRAP, CMD_FMT_TEXWRAP, GE_CMD_TEXTUREMAPENABLE }, { "Tex level/bias", GE_CMD_TEXLEVEL, CMD_FMT_TEXLEVEL, GE_CMD_TEXTUREMAPENABLE }, { "Tex lod slope", GE_CMD_TEXLODSLOPE, CMD_FMT_FLOAT24, GE_CMD_TEXTUREMAPENABLE }, { "Texture L1 addr", GE_CMD_TEXADDR1, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_TEXBUFWIDTH1 }, { "Texture L2 addr", GE_CMD_TEXADDR2, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_TEXBUFWIDTH2 }, { "Texture L3 addr", GE_CMD_TEXADDR3, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_TEXBUFWIDTH3 }, { "Texture L4 addr", GE_CMD_TEXADDR4, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_TEXBUFWIDTH4 }, { "Texture L5 addr", GE_CMD_TEXADDR5, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_TEXBUFWIDTH5 }, { "Texture L6 addr", GE_CMD_TEXADDR6, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_TEXBUFWIDTH6 }, { "Texture L7 addr", GE_CMD_TEXADDR7, CMD_FMT_PTRWIDTH, GE_CMD_TEXTUREMAPENABLE, GE_CMD_TEXBUFWIDTH7 }, { "Texture L1 size", GE_CMD_TEXSIZE1, CMD_FMT_TEXSIZE, GE_CMD_TEXTUREMAPENABLE }, { "Texture L2 size", GE_CMD_TEXSIZE2, CMD_FMT_TEXSIZE, GE_CMD_TEXTUREMAPENABLE }, { "Texture L3 size", GE_CMD_TEXSIZE3, CMD_FMT_TEXSIZE, GE_CMD_TEXTUREMAPENABLE }, { "Texture L4 size", GE_CMD_TEXSIZE4, CMD_FMT_TEXSIZE, GE_CMD_TEXTUREMAPENABLE }, { "Texture L5 size", GE_CMD_TEXSIZE5, CMD_FMT_TEXSIZE, GE_CMD_TEXTUREMAPENABLE }, { "Texture L6 size", GE_CMD_TEXSIZE6, CMD_FMT_TEXSIZE, GE_CMD_TEXTUREMAPENABLE }, { "Texture L7 size", GE_CMD_TEXSIZE7, CMD_FMT_TEXSIZE, GE_CMD_TEXTUREMAPENABLE }, }; const size_t g_stateTextureRowsSize = ARRAY_SIZE(g_stateTextureRows); const TabStateRow g_stateSettingsRows[] = { { "Framebuffer", GE_CMD_FRAMEBUFPTR, CMD_FMT_PTRWIDTH, 0, GE_CMD_FRAMEBUFWIDTH }, { "Framebuffer format", GE_CMD_FRAMEBUFPIXFORMAT, CMD_FMT_TEXFMT }, { "Depthbuffer", GE_CMD_ZBUFPTR, CMD_FMT_PTRWIDTH, 0, GE_CMD_ZBUFWIDTH }, { "Viewport Scale", GE_CMD_VIEWPORTXSCALE, CMD_FMT_XYZ, 0, GE_CMD_VIEWPORTYSCALE, GE_CMD_VIEWPORTZSCALE }, { "Viewport Offset", GE_CMD_VIEWPORTXCENTER, CMD_FMT_XYZ, 0, GE_CMD_VIEWPORTYCENTER, GE_CMD_VIEWPORTZCENTER }, { "Scissor", GE_CMD_SCISSOR1, CMD_FMT_XYXY, 0, GE_CMD_SCISSOR2 }, { "Region", GE_CMD_REGION1, CMD_FMT_XYXY, 0, GE_CMD_REGION2 }, { "Color test", GE_CMD_COLORTEST, CMD_FMT_COLORTEST, GE_CMD_COLORTESTENABLE, GE_CMD_COLORREF, GE_CMD_COLORTESTMASK }, { "Alpha test", GE_CMD_ALPHATEST, CMD_FMT_ALPHATEST, GE_CMD_ALPHATESTENABLE }, { "Clear mode", GE_CMD_CLEARMODE, CMD_FMT_CLEARMODE }, { "Stencil test", GE_CMD_STENCILTEST, CMD_FMT_STENCILTEST, GE_CMD_STENCILTESTENABLE }, { "Stencil test op", GE_CMD_STENCILOP, CMD_FMT_STENCILOP, GE_CMD_STENCILTESTENABLE }, { "Depth test", GE_CMD_ZTEST, CMD_FMT_ZTEST, GE_CMD_ZTESTENABLE }, { "RGB mask", GE_CMD_MASKRGB, CMD_FMT_HEX }, { "Stencil/alpha mask", GE_CMD_MASKALPHA, CMD_FMT_HEX }, { "Transfer src", GE_CMD_TRANSFERSRC, CMD_FMT_PTRWIDTH, 0, GE_CMD_TRANSFERSRCW }, { "Transfer src pos", GE_CMD_TRANSFERSRCPOS, CMD_FMT_XY }, { "Transfer dst", GE_CMD_TRANSFERDST, CMD_FMT_PTRWIDTH, 0, GE_CMD_TRANSFERDSTW }, { "Transfer dst pos", GE_CMD_TRANSFERDSTPOS, CMD_FMT_XY }, { "Transfer size", GE_CMD_TRANSFERSIZE, CMD_FMT_XYPLUS1 }, { "Vertex type", GE_CMD_VERTEXTYPE, CMD_FMT_VERTEXTYPE }, { "Offset addr", GE_CMD_OFFSETADDR, CMD_FMT_OFFSETADDR }, { "Vertex addr", GE_CMD_VADDR, CMD_FMT_VADDR }, { "Index addr", GE_CMD_IADDR, CMD_FMT_IADDR }, { "Min Z", GE_CMD_MINZ, CMD_FMT_HEX }, { "Max Z", GE_CMD_MAXZ, CMD_FMT_HEX }, { "Offset", GE_CMD_OFFSETX, CMD_FMT_F16_XY, 0, GE_CMD_OFFSETY }, { "Cull mode", GE_CMD_CULL, CMD_FMT_CULL, GE_CMD_CULLFACEENABLE }, { "Alpha blend mode", GE_CMD_BLENDMODE, CMD_FMT_BLENDMODE, GE_CMD_ALPHABLENDENABLE }, { "Blend color A", GE_CMD_BLENDFIXEDA, CMD_FMT_HEX, GE_CMD_ALPHABLENDENABLE }, { "Blend color B", GE_CMD_BLENDFIXEDB, CMD_FMT_HEX, GE_CMD_ALPHABLENDENABLE }, { "Logic Op", GE_CMD_LOGICOP, CMD_FMT_LOGICOP, GE_CMD_LOGICOPENABLE }, { "Fog 1", GE_CMD_FOG1, CMD_FMT_FLOAT24, GE_CMD_FOGENABLE }, { "Fog 2", GE_CMD_FOG2, CMD_FMT_FLOAT24, GE_CMD_FOGENABLE }, { "Fog color", GE_CMD_FOGCOLOR, CMD_FMT_HEX, GE_CMD_FOGENABLE }, { "Morph Weight 0", GE_CMD_MORPHWEIGHT0, CMD_FMT_FLOAT24 }, { "Morph Weight 1", GE_CMD_MORPHWEIGHT1, CMD_FMT_FLOAT24 }, { "Morph Weight 2", GE_CMD_MORPHWEIGHT2, CMD_FMT_FLOAT24 }, { "Morph Weight 3", GE_CMD_MORPHWEIGHT3, CMD_FMT_FLOAT24 }, { "Morph Weight 4", GE_CMD_MORPHWEIGHT4, CMD_FMT_FLOAT24 }, { "Morph Weight 5", GE_CMD_MORPHWEIGHT5, CMD_FMT_FLOAT24 }, { "Morph Weight 6", GE_CMD_MORPHWEIGHT6, CMD_FMT_FLOAT24 }, { "Morph Weight 7", GE_CMD_MORPHWEIGHT7, CMD_FMT_FLOAT24 }, // TODO: Format? { "Patch division", GE_CMD_PATCHDIVISION, CMD_FMT_HEX }, { "Patch primitive", GE_CMD_PATCHPRIMITIVE, CMD_FMT_PATCHPRIMITIVE }, // TODO: Format? { "Patch facing", GE_CMD_PATCHFACING, CMD_FMT_HEX, GE_CMD_PATCHCULLENABLE }, { "Dither 0", GE_CMD_DITH0, CMD_FMT_HEX, GE_CMD_DITHERENABLE }, { "Dither 1", GE_CMD_DITH1, CMD_FMT_HEX, GE_CMD_DITHERENABLE }, { "Dither 2", GE_CMD_DITH2, CMD_FMT_HEX, GE_CMD_DITHERENABLE }, { "Dither 3", GE_CMD_DITH3, CMD_FMT_HEX, GE_CMD_DITHERENABLE }, { "Imm vertex XY", GE_CMD_VSCX, CMD_FMT_F16_XY, 0, GE_CMD_VSCY }, { "Imm vertex Z", GE_CMD_VSCZ, CMD_FMT_HEX }, { "Imm vertex tex STQ", GE_CMD_VTCS, CMD_FMT_XYZ, 0, GE_CMD_VTCT, GE_CMD_VTCQ }, { "Imm vertex color0", GE_CMD_VCV, CMD_FMT_HEX }, { "Imm vertex color1", GE_CMD_VSCV, CMD_FMT_HEX }, { "Imm vertex fog", GE_CMD_VFC, CMD_FMT_HEX }, // TODO: Format? { "Imm vertex prim", GE_CMD_VAP, CMD_FMT_HEX }, }; const size_t g_stateSettingsRowsSize = ARRAY_SIZE(g_stateSettingsRows); // TODO: Commands not present in the above lists (some because they don't have meaningful values...): // GE_CMD_PRIM, GE_CMD_BEZIER, GE_CMD_SPLINE, GE_CMD_BOUNDINGBOX, // GE_CMD_JUMP, GE_CMD_BJUMP, GE_CMD_CALL, GE_CMD_RET, GE_CMD_END, GE_CMD_SIGNAL, GE_CMD_FINISH, // GE_CMD_BONEMATRIXNUMBER, GE_CMD_BONEMATRIXDATA, GE_CMD_WORLDMATRIXNUMBER, GE_CMD_WORLDMATRIXDATA, // GE_CMD_VIEWMATRIXNUMBER, GE_CMD_VIEWMATRIXDATA, GE_CMD_PROJMATRIXNUMBER, GE_CMD_PROJMATRIXDATA, // GE_CMD_TGENMATRIXNUMBER, GE_CMD_TGENMATRIXDATA, // GE_CMD_LOADCLUT, GE_CMD_TEXFLUSH, GE_CMD_TEXSYNC, // GE_CMD_TRANSFERSTART, // GE_CMD_UNKNOWN_* void FormatStateRow(GPUDebugInterface *gpudebug, char *dest, size_t destSize, CmdFormatType fmt, u32 value, bool enabled, u32 otherValue, u32 otherValue2) { switch (fmt) { case CMD_FMT_HEX: snprintf(dest, destSize, "%06x", value); break; case CMD_FMT_NUM: snprintf(dest, destSize, "%d", value); break; case CMD_FMT_FLOAT24: snprintf(dest, destSize, "%f", getFloat24(value)); break; case CMD_FMT_PTRWIDTH: value |= (otherValue & 0x00FF0000) << 8; otherValue &= 0xFFFF; snprintf(dest, destSize, "%08x, w=%d", value, otherValue); break; case CMD_FMT_XY: { int x = value & 0x3FF; int y = value >> 10; snprintf(dest, destSize, "%d,%d", x, y); } break; case CMD_FMT_XYPLUS1: { int x = value & 0x3FF; int y = value >> 10; snprintf(dest, destSize, "%d,%d", x + 1, y + 1); } break; case CMD_FMT_XYXY: { int x1 = value & 0x3FF; int y1 = value >> 10; int x2 = otherValue & 0x3FF; int y2 = otherValue >> 10; snprintf(dest, destSize, "%d,%d - %d,%d", x1, y1, x2, y2); } break; case CMD_FMT_XYZ: { float x = getFloat24(value); float y = getFloat24(otherValue); float z = getFloat24(otherValue2); snprintf(dest, destSize, "%f, %f, %f", x, y, z); } break; case CMD_FMT_TEXSIZE: { int w = 1 << (value & 0x1f); int h = 1 << ((value >> 8) & 0x1f); snprintf(dest, destSize, "%dx%d", w, h); } break; case CMD_FMT_F16_XY: { float x = (float)value / 16.0f; float y = (float)otherValue / 16.0f; snprintf(dest, destSize, "%fx%f", x, y); } break; case CMD_FMT_VERTEXTYPE: { char buffer[256]; GeDescribeVertexType(value, buffer); snprintf(dest, destSize, "%s", buffer); } break; case CMD_FMT_TEXFMT: { static const char *texformats[] = { "5650", "5551", "4444", "8888", "CLUT4", "CLUT8", "CLUT16", "CLUT32", "DXT1", "DXT3", "DXT5", }; if (value < (u32)ARRAY_SIZE(texformats)) { snprintf(dest, destSize, "%s", texformats[value]); } else if ((value & 0xF) < (u32)ARRAY_SIZE(texformats)) { snprintf(dest, destSize, "%s (extra bits %06x)", texformats[value & 0xF], value & ~0xF); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_CLUTFMT: { const char *clutformats[] = { "BGR 5650", "ABGR 1555", "ABGR 4444", "ABGR 8888", }; const u8 palette = (value >> 0) & 3; const u8 shift = (value >> 2) & 0x3F; const u8 mask = (value >> 8) & 0xFF; const u8 offset = (value >> 16) & 0xFF; if (offset < 0x20 && shift < 0x20) { if (offset == 0 && shift == 0) { snprintf(dest, destSize, "%s ind & %02x", clutformats[palette], mask); } else { snprintf(dest, destSize, "%s (ind >> %d) & %02x, offset +%d", clutformats[palette], shift, mask, offset); } } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_COLORTEST: { static const char *colorTests[] = { "NEVER", "ALWAYS", " == ", " != " }; const u32 mask = otherValue2; const u32 ref = otherValue; if (value < (u32)ARRAY_SIZE(colorTests)) { snprintf(dest, destSize, "pass if (c & %06x) %s (%06x & %06x)", mask, colorTests[value], ref, mask); } else { snprintf(dest, destSize, "%06x, ref=%06x, maks=%06x", value, ref, mask); } } break; case CMD_FMT_ALPHATEST: case CMD_FMT_STENCILTEST: { static const char *alphaTestFuncs[] = { "NEVER", "ALWAYS", "==", "!=", "<", "<=", ">", ">=" }; const u8 mask = (value >> 16) & 0xff; const u8 ref = (value >> 8) & 0xff; const u8 func = (value >> 0) & 0xff; if (func < (u8)ARRAY_SIZE(alphaTestFuncs)) { if (fmt == CMD_FMT_ALPHATEST) { snprintf(dest, destSize, "pass if (a & %02x) %s (%02x & %02x)", mask, alphaTestFuncs[func], ref, mask); } else if (fmt == CMD_FMT_STENCILTEST) { // Stencil test is the other way around. snprintf(dest, destSize, "pass if (%02x & %02x) %s (a & %02x)", ref, mask, alphaTestFuncs[func], mask); } } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_ZTEST: { static const char *zTestFuncs[] = { "NEVER", "ALWAYS", "==", "!=", "<", "<=", ">", ">=" }; if (value < (u32)ARRAY_SIZE(zTestFuncs)) { snprintf(dest, destSize, "pass if src %s dst", zTestFuncs[value]); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_OFFSETADDR: snprintf(dest, destSize, "%08x", gpuDebug->GetRelativeAddress(0)); break; case CMD_FMT_VADDR: snprintf(dest, destSize, "%08x", gpuDebug->GetVertexAddress()); break; case CMD_FMT_IADDR: snprintf(dest, destSize, "%08x", gpuDebug->GetIndexAddress()); break; case CMD_FMT_MATERIALUPDATE: { static const char *materialTypes[] = { "none", "ambient", "diffuse", "ambient, diffuse", "specular", "ambient, specular", "diffuse, specular", "ambient, diffuse, specular", }; if (value < (u32)ARRAY_SIZE(materialTypes)) { snprintf(dest, destSize, "%s", materialTypes[value]); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_SHADEMODEL: if (value == 0) { snprintf(dest, destSize, "flat"); } else if (value == 1) { snprintf(dest, destSize, "gouraud"); } else { snprintf(dest, destSize, "%06x", value); } break; case CMD_FMT_STENCILOP: { static const char *stencilOps[] = { "KEEP", "ZERO", "REPLACE", "INVERT", "INCREMENT", "DECREMENT" }; const u8 sfail = (value >> 0) & 0xFF; const u8 zfail = (value >> 8) & 0xFF; const u8 pass = (value >> 16) & 0xFF; const u8 totalValid = (u8)ARRAY_SIZE(stencilOps); if (sfail < totalValid && zfail < totalValid && pass < totalValid) { snprintf(dest, destSize, "fail=%s, pass/depthfail=%s, pass=%s", stencilOps[sfail], stencilOps[zfail], stencilOps[pass]); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_BLENDMODE: { const char *blendModes[] = { "add", "subtract", "reverse subtract", "min", "max", "abs subtract", }; const char *blendFactorsA[] = { "dst", "1.0 - dst", "src.a", "1.0 - src.a", "dst.a", "1.0 - dst.a", "2.0 * src.a", "1.0 - 2.0 * src.a", "2.0 * dst.a", "1.0 - 2.0 * dst.a", "fixed", }; const char *blendFactorsB[] = { "src", "1.0 - src", "src.a", "1.0 - src.a", "dst.a", "1.0 - dst.a", "2.0 * src.a", "1.0 - 2.0 * src.a", "2.0 * dst.a", "1.0 - 2.0 * dst.a", "fixed", }; const u8 blendFactorA = (value >> 0) & 0xF; const u8 blendFactorB = (value >> 4) & 0xF; const u32 blendMode = (value >> 8); if (blendFactorA < (u8)ARRAY_SIZE(blendFactorsA) && blendFactorB < (u8)ARRAY_SIZE(blendFactorsB) && blendMode < (u32)ARRAY_SIZE(blendModes)) { snprintf(dest, destSize, "%s: %s, %s", blendModes[blendMode], blendFactorsA[blendFactorA], blendFactorsB[blendFactorB]); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_CLEARMODE: if (value == 0) { snprintf(dest, destSize, "%d", value); } else if ((value & ~(GE_CLEARMODE_ALL | 1)) == 0) { const char *clearmodes[] = { "1, write disabled", "1, write color", "1, write alpha/stencil", "1, write color, alpha/stencil", "1, write depth", "1, write color, depth", "1, write alpha/stencil, depth", "1, write color, alpha/stencil, depth", }; snprintf(dest, destSize, "%s", clearmodes[value >> 8]); } else { snprintf(dest, destSize, "%06x", value); } break; case CMD_FMT_TEXFUNC: { const char *texfuncs[] = { "modulate", "decal", "blend", "replace", "add", }; const u8 func = (value >> 0) & 0xFF; const u8 rgba = (value >> 8) & 0xFF; const u8 colorDouble = (value >> 16) & 0xFF; if (rgba <= 1 && colorDouble <= 1 && func < (u8)ARRAY_SIZE(texfuncs)) { snprintf(dest, destSize, "%s, %s%s", texfuncs[func], rgba ? "RGBA" : "RGB", colorDouble ? ", color doubling" : ""); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_TEXMODE: { const u8 swizzle = (value >> 0) & 0xFF; const u8 clutLevels = (value >> 8) & 0xFF; const u8 maxLevel = (value >> 16) & 0xFF; if (swizzle <= 1 && clutLevels <= 1 && maxLevel <= 7) { snprintf(dest, destSize, "%s%d levels%s", swizzle ? "swizzled, " : "", maxLevel + 1, clutLevels ? ", CLUT per level" : ""); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_LOGICOP: { const char *logicOps[] = { "clear", "and", "reverse and", "copy", "inverted and", "noop", "xor", "or", "negated or", "equivalence", "inverted", "reverse or", "inverted copy", "inverted or", "negated and", "set", }; if (value < ARRAY_SIZE(logicOps)) { snprintf(dest, destSize, "%s", logicOps[value]); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_TEXWRAP: { if ((value & ~0x0101) == 0) { const bool clampS = (value & 0x0001) != 0; const bool clampT = (value & 0x0100) != 0; snprintf(dest, destSize, "%s s, %s t", clampS ? "clamp" : "wrap", clampT ? "clamp" : "wrap"); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_TEXLEVEL: { static const char *mipLevelModes[3] = { "auto + bias", "bias", "slope + bias", }; const int mipLevel = value & 0xFFFF; const int biasFixed = (s8)(value >> 16); const float bias = (float)biasFixed / 16.0f; if (mipLevel == 0 || mipLevel == 1 || mipLevel == 2) { snprintf(dest, destSize, "%s: %f", mipLevelModes[mipLevel], bias); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_TEXFILTER: { const char *textureFilters[] = { "nearest", "linear", NULL, NULL, "nearest, mipmap nearest", "linear, mipmap nearest", "nearest, mipmap linear", "linear, mipmap linear", }; if ((value & ~0x0107) == 0 && textureFilters[value & 7] != NULL) { const int min = (value & 0x0007) >> 0; const int mag = (value & 0x0100) >> 8; snprintf(dest, destSize, "min: %s, mag: %s", textureFilters[min], textureFilters[mag]); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_TEXMAPMODE: { static const char *const uvGenModes[] = { "tex coords", "tex matrix", "tex env map", "unknown (tex coords?)", }; static const char *const uvProjModes[] = { "pos", "uv", "normalized normal", "normal", }; if ((value & ~0x0303) == 0) { const int uvGen = (value & 0x0003) >> 0; const int uvProj = (value & 0x0300) >> 8; snprintf(dest, destSize, "gen: %s, proj: %s", uvGenModes[uvGen], uvProjModes[uvProj]); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_TEXSHADELS: if ((value & ~0x0303) == 0) { const int sLight = (value & 0x0003) >> 0; const int tLight = (value & 0x0300) >> 8; snprintf(dest, destSize, "s: %d, t: %d", sLight, tLight); } else { snprintf(dest, destSize, "%06x", value); } break; case CMD_FMT_LIGHTMODE: if (value == 0) { snprintf(dest, destSize, "mixed color"); } else if (value == 1) { snprintf(dest, destSize, "separate specular"); } else { snprintf(dest, destSize, "%06x", value); } break; case CMD_FMT_LIGHTTYPE: { static const char * const lightComputations[] = { "diffuse", "diffuse + spec", "pow(diffuse)", "unknown (diffuse?)", }; static const char * const lightTypes[] = { "directional", "point", "spot", "unknown (directional?)", }; if ((value & ~0x0303) == 0) { const int comp = (value & 0x0003) >> 0; const int type = (value & 0x0300) >> 8; snprintf(dest, destSize, "type: %s, comp: %s", lightTypes[type], lightComputations[comp]); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_CULL: if (value == 0) { snprintf(dest, destSize, "front (CW)"); } else if (value == 1) { snprintf(dest, destSize, "back (CCW)"); } else { snprintf(dest, destSize, "%06x", value); } break; case CMD_FMT_PATCHPRIMITIVE: { static const char * const patchPrims[] = { "triangles", "lines", "points", }; if (value < (u32)ARRAY_SIZE(patchPrims)) { snprintf(dest, destSize, "%s", patchPrims[value]); } else { snprintf(dest, destSize, "%06x", value); } } break; case CMD_FMT_FLAG: if ((value & ~1) == 0) { snprintf(dest, destSize, "%d", value); } else { snprintf(dest, destSize, "%06x", value); } break; default: snprintf(dest, destSize, "BAD FORMAT %06x", value); } // TODO: Turn row grey or some such? if (!enabled) { strcat(dest, " (disabled)"); } } void FormatVertCol(char *dest, size_t destSize, const GPUDebugVertex &vert, int col) { switch (col) { case VERTEXLIST_COL_X: snprintf(dest, destSize, "%f", vert.x); break; case VERTEXLIST_COL_Y: snprintf(dest, destSize, "%f", vert.y); break; case VERTEXLIST_COL_Z: snprintf(dest, destSize, "%f", vert.z); break; case VERTEXLIST_COL_U: snprintf(dest, destSize, "%f", vert.u); break; case VERTEXLIST_COL_V: snprintf(dest, destSize, "%f", vert.v); break; case VERTEXLIST_COL_COLOR: snprintf(dest, destSize, "%02x%02x%02x%02x", vert.c[0], vert.c[1], vert.c[2], vert.c[3]); break; case VERTEXLIST_COL_NX: snprintf(dest, destSize, "%f", vert.nx); break; case VERTEXLIST_COL_NY: snprintf(dest, destSize, "%f", vert.ny); break; case VERTEXLIST_COL_NZ: snprintf(dest, destSize, "%f", vert.nz); break; default: truncate_cpy(dest, destSize, "Invalid"); break; } } static void FormatVertColRawType(char *dest, size_t destSize, const void *data, int type, int offset); static void FormatVertColRawColor(char *dest, size_t destSize, const void *data, int type); void FormatVertColRaw(VertexDecoder *decoder, char *dest, size_t destSize, int row, int col) { auto memLock = Memory::Lock(); if (!PSP_IsInited()) { truncate_cpy(dest, destSize, "Invalid"); return; } // We could use the vertex decoder and reader, but those already do some minor adjustments. // There's only a few values - let's just go after them directly. const u8 *vert = Memory::GetPointer(gpuDebug->GetVertexAddress()) + row * decoder->size; const u8 *pos = vert + decoder->posoff; const u8 *tc = vert + decoder->tcoff; const u8 *color = vert + decoder->coloff; const u8 *norm = vert + decoder->nrmoff; switch (col) { case VERTEXLIST_COL_X: FormatVertColRawType(dest, destSize, pos, decoder->pos, 0); break; case VERTEXLIST_COL_Y: FormatVertColRawType(dest, destSize, pos, decoder->pos, 1); break; case VERTEXLIST_COL_Z: FormatVertColRawType(dest, destSize, pos, decoder->pos, 2); break; case VERTEXLIST_COL_U: FormatVertColRawType(dest, destSize, tc, decoder->tc, 0); break; case VERTEXLIST_COL_V: FormatVertColRawType(dest, destSize, tc, decoder->tc, 1); break; case VERTEXLIST_COL_COLOR: FormatVertColRawColor(dest, destSize, color, decoder->col); break; case VERTEXLIST_COL_NX: FormatVertColRawType(dest, destSize, norm, decoder->nrm, 0); break; case VERTEXLIST_COL_NY: FormatVertColRawType(dest, destSize, norm, decoder->nrm, 1); break; case VERTEXLIST_COL_NZ: FormatVertColRawType(dest, destSize, norm, decoder->nrm, 2); break; default: truncate_cpy(dest, destSize, "Invalid"); break; } } static void FormatVertColRawType(char *dest, size_t destSize, const void *data, int type, int offset) { switch (type) { case 0: truncate_cpy(dest, destSize, "-"); break; case 1: // 8-bit snprintf(dest, destSize, "%02x", ((const u8 *)data)[offset]); break; case 2: // 16-bit snprintf(dest, destSize, "%04x", ((const u16_le *)data)[offset]); break; case 3: // float snprintf(dest, destSize, "%f", ((const float *)data)[offset]); break; default: truncate_cpy(dest, destSize, "Invalid"); break; } } static void FormatVertColRawColor(char *dest, size_t destSize, const void *data, int type) { switch (type) { case GE_VTYPE_COL_NONE >> GE_VTYPE_COL_SHIFT: truncate_cpy(dest, destSize, "-"); break; case GE_VTYPE_COL_565 >> GE_VTYPE_COL_SHIFT: case GE_VTYPE_COL_5551 >> GE_VTYPE_COL_SHIFT: case GE_VTYPE_COL_4444 >> GE_VTYPE_COL_SHIFT: snprintf(dest, destSize, "%04x", *(const u16_le *)data); break; case GE_VTYPE_COL_8888 >> GE_VTYPE_COL_SHIFT: snprintf(dest, destSize, "%08x", *(const u32_le *)data); break; default: truncate_cpy(dest, destSize, "Invalid"); break; } }