#pragma once #include "Common/File/Path.h" // The SPIR-V cache of thin3d's and other fixed shaders (g_spirvCache in VulkanContext.h), for code // that shouldn't include the Vulkan headers: on Linux they pull in X11, whose macros (None and // friends) break unrelated headers. void SetFixedSPIRVCachePath(const Path &path, int maxEntries); void SaveFixedSPIRVCache();