// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // This code implements the emulated audio using CoreAudio for iOS // Originally written by jtraynham // Main thread. Init does nothing if neither sound nor the microphone is on. void iOSCoreAudioInit(); void iOSCoreAudioShutdown(); // Applies the audio settings (mix with others, respect silent mode) to the session. void iOSCoreAudioUpdateSession(); // Microphone input, for sceUsbMic. These are called on the CPU thread. Input is buffered, and // iOSCoreAudioPollRecording hands it over to Microphone::addAudioData. void iOSCoreAudioStartRecording(int sampleRate); void iOSCoreAudioStopRecording(); void iOSCoreAudioPollRecording();