// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include #include "Core/Dialog/PSPDialog.h" #include "Core/Dialog/SavedataParam.h" class PSPSaveDialog : public PSPDialog { public: PSPSaveDialog(UtilityDialogType type); ~PSPSaveDialog(); int Init(int paramAddr); int Update(int animSpeed) override; int Shutdown(bool force = false) override; void DoState(PointerWrap &p) override; pspUtilityDialogCommon *GetCommonParam() override; // Waits for the IO thread, if any, to be done with PSP memory. Its results are still taken as usual. void WaitForIO(); protected: bool UseAutoStatus() override { return false; } private: void DisplayBanner(int which); void DisplaySaveList(bool canMove = true); void DisplaySaveIcon(bool checkExists); void DisplaySaveDataInfo1(); void DisplaySaveDataInfo2(bool showNewData = false); void DisplayMessage(std::string_view text, bool hasYesNo = false); std::string GetSelectedSaveDirName() const; void StartIOThread(); bool FinishIO(bool wait); void ExecuteIOAction(); void ExecuteNotVisibleIOAction(); enum DisplayState { DS_NONE, DS_SAVE_LIST_CHOICE, DS_SAVE_CONFIRM, DS_SAVE_CONFIRM_OVERWRITE, DS_SAVE_SAVING, DS_SAVE_DONE, DS_LOAD_LIST_CHOICE, DS_LOAD_CONFIRM, DS_LOAD_LOADING, DS_LOAD_DONE, DS_LOAD_NODATA, DS_DELETE_LIST_CHOICE, DS_DELETE_CONFIRM, DS_DELETE_DELETING, DS_DELETE_DONE, DS_DELETE_NODATA, DS_SAVE_FAILED, DS_LOAD_FAILED, DS_DELETE_FAILED, }; enum DialogBanner { DB_NONE, DB_SAVE, DB_LOAD, DB_DELETE }; DisplayState display = DS_NONE; SavedataParam param; SceUtilitySavedataParam request{}; // For detecting changes made by the game. SceUtilitySavedataParam originalRequest{}; u32 requestAddr = 0; int currentSelectedSave = 0; enum SaveIOStatus { SAVEIO_NONE, SAVEIO_PENDING, // Finished, and the results taken. SAVEIO_DONE, // Finished, but the request changes and bookkeeping haven't been taken yet. SAVEIO_READY, }; std::thread ioThread; std::mutex paramLock; std::atomic ioThreadStatus{ SAVEIO_NONE }; // The IO thread uses these instead of the dialog's own state (it writes its results to PSP // memory directly). StartIOThread sets them up and FinishIO takes the results back, both on the // emulator thread. DisplayState ioAction_ = DS_NONE; DisplayState ioDisplay_ = DS_NONE; SceUtilitySavedataParam ioRequest_{}; // The request when the IO started, to tell what the IO changed. SceUtilitySavedataParam ioRequestStart_{}; SavedataParam ioParam_; int ioSaveId_ = 0; std::string ioSaveDirName_; std::string ioListSaveDirName_; std::string ioDeleteDir_; }; void ResetSecondsSinceLastGameSave(); double SecondsSinceLastGameSave();