// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "../GPUState.h" #include "Rasterizer.h" const int FB_WIDTH = 480; const int FB_HEIGHT = 272; extern u8* fb; namespace Rasterizer { static int orient2d(const DrawingCoords& v0, const DrawingCoords& v1, const DrawingCoords& v2) { return ((int)v1.x-(int)v0.x)*((int)v2.y-(int)v0.y) - ((int)v1.y-(int)v0.y)*((int)v2.x-(int)v0.x); } void DrawTriangle(DrawingCoords vertices[3]) { int minX = std::min(std::min(vertices[0].x, vertices[1].x), vertices[2].x); int minY = std::min(std::min(vertices[0].y, vertices[1].y), vertices[2].y); int maxX = std::max(std::max(vertices[0].x, vertices[1].x), vertices[2].x); int maxY = std::max(std::max(vertices[0].y, vertices[1].y), vertices[2].y); minX = std::max(minX, gstate.getScissorX1()); maxX = std::min(maxX, gstate.getScissorX2()); minY = std::max(minY, gstate.getScissorY1()); maxY = std::min(maxY, gstate.getScissorY2()); DrawingCoords p(minX, minY); for (p.y = minY; p.y <= maxY; ++p.y) { for (p.x = minX; p.x <= maxX; ++p.x) { int w0 = orient2d(vertices[1], vertices[2], p); int w1 = orient2d(vertices[2], vertices[0], p); int w2 = orient2d(vertices[0], vertices[1], p); // If p is on or inside all edges, render pixel // TODO: Should only render when it's on the left of the right edge if (w0 >=0 && w1 >= 0 && w2 >= 0) { fb[p.x*4+p.y*FB_WIDTH*4] = 0xff; fb[p.x*4+p.y*FB_WIDTH*4+1] = 0xff; fb[p.x*4+p.y*FB_WIDTH*4+2] = 0xff; fb[p.x*4+p.y*FB_WIDTH*4+3] = 0xff; } } } } } // namespace