// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Common/Data/Convert/ColorConv.h" #include "GPU/GPUState.h" #include "GPU/Software/DrawPixel.h" #include "GPU/Software/FuncId.h" #include "GPU/Software/Rasterizer.h" #include "GPU/Software/SoftGpu.h" using namespace Math3D; namespace Rasterizer { void Init() { } void Shutdown() { } bool DescribeCodePtr(const u8 *ptr, std::string &name) { return false; } static inline u8 GetPixelStencil(GEBufferFormat fmt, int x, int y) { if (fmt == GE_FORMAT_565) { // Always treated as 0 for comparison purposes. return 0; } else if (fmt == GE_FORMAT_5551) { return ((fb.Get16(x, y, gstate.FrameBufStride()) & 0x8000) != 0) ? 0xFF : 0; } else if (fmt == GE_FORMAT_4444) { return Convert4To8(fb.Get16(x, y, gstate.FrameBufStride()) >> 12); } else { return fb.Get32(x, y, gstate.FrameBufStride()) >> 24; } } static inline void SetPixelStencil(GEBufferFormat fmt, int x, int y, u8 value) { if (fmt == GE_FORMAT_565) { // Do nothing } else if (fmt == GE_FORMAT_5551) { if ((gstate.getStencilWriteMask() & 0x80) == 0) { u16 pixel = fb.Get16(x, y, gstate.FrameBufStride()) & ~0x8000; pixel |= (value & 0x80) << 8; fb.Set16(x, y, gstate.FrameBufStride(), pixel); } } else if (fmt == GE_FORMAT_4444) { const u16 write_mask = (gstate.getStencilWriteMask() << 8) | 0x0FFF; u16 pixel = fb.Get16(x, y, gstate.FrameBufStride()) & write_mask; pixel |= ((u16)value << 8) & ~write_mask; fb.Set16(x, y, gstate.FrameBufStride(), pixel); } else { const u32 write_mask = (gstate.getStencilWriteMask() << 24) | 0x00FFFFFF; u32 pixel = fb.Get32(x, y, gstate.FrameBufStride()) & write_mask; pixel |= ((u32)value << 24) & ~write_mask; fb.Set32(x, y, gstate.FrameBufStride(), pixel); } } static inline u16 GetPixelDepth(int x, int y) { return depthbuf.Get16(x, y, gstate.DepthBufStride()); } static inline void SetPixelDepth(int x, int y, u16 value) { depthbuf.Set16(x, y, gstate.DepthBufStride(), value); } // NOTE: These likely aren't endian safe static inline u32 GetPixelColor(GEBufferFormat fmt, int x, int y) { switch (fmt) { case GE_FORMAT_565: return RGB565ToRGBA8888(fb.Get16(x, y, gstate.FrameBufStride())); case GE_FORMAT_5551: return RGBA5551ToRGBA8888(fb.Get16(x, y, gstate.FrameBufStride())); case GE_FORMAT_4444: return RGBA4444ToRGBA8888(fb.Get16(x, y, gstate.FrameBufStride())); case GE_FORMAT_8888: return fb.Get32(x, y, gstate.FrameBufStride()); default: return 0; } } static inline void SetPixelColor(GEBufferFormat fmt, int x, int y, u32 value) { switch (fmt) { case GE_FORMAT_565: fb.Set16(x, y, gstate.FrameBufStride(), RGBA8888ToRGB565(value)); break; case GE_FORMAT_5551: fb.Set16(x, y, gstate.FrameBufStride(), RGBA8888ToRGBA5551(value)); break; case GE_FORMAT_4444: fb.Set16(x, y, gstate.FrameBufStride(), RGBA8888ToRGBA4444(value)); break; case GE_FORMAT_8888: fb.Set32(x, y, gstate.FrameBufStride(), value); break; default: break; } } static inline bool AlphaTestPassed(const PixelFuncID &pixelID, int alpha) { const u8 ref = pixelID.alphaTestRef; if (pixelID.hasAlphaTestMask) alpha &= gstate.getAlphaTestMask(); switch (pixelID.AlphaTestFunc()) { case GE_COMP_NEVER: return false; case GE_COMP_ALWAYS: return true; case GE_COMP_EQUAL: return (alpha == ref); case GE_COMP_NOTEQUAL: return (alpha != ref); case GE_COMP_LESS: return (alpha < ref); case GE_COMP_LEQUAL: return (alpha <= ref); case GE_COMP_GREATER: return (alpha > ref); case GE_COMP_GEQUAL: return (alpha >= ref); } return true; } static inline bool ColorTestPassed(const Vec3 &color) { const u32 mask = gstate.getColorTestMask(); const u32 c = color.ToRGB() & mask; const u32 ref = gstate.getColorTestRef() & mask; switch (gstate.getColorTestFunction()) { case GE_COMP_NEVER: return false; case GE_COMP_ALWAYS: return true; case GE_COMP_EQUAL: return c == ref; case GE_COMP_NOTEQUAL: return c != ref; } return true; } static inline bool StencilTestPassed(const PixelFuncID &pixelID, u8 stencil) { if (pixelID.hasStencilTestMask) stencil &= gstate.getStencilTestMask(); u8 ref = pixelID.stencilTestRef; switch (pixelID.StencilTestFunc()) { case GE_COMP_NEVER: return false; case GE_COMP_ALWAYS: return true; case GE_COMP_EQUAL: return ref == stencil; case GE_COMP_NOTEQUAL: return ref != stencil; case GE_COMP_LESS: return ref < stencil; case GE_COMP_LEQUAL: return ref <= stencil; case GE_COMP_GREATER: return ref > stencil; case GE_COMP_GEQUAL: return ref >= stencil; } return true; } static inline u8 ApplyStencilOp(GEBufferFormat fmt, GEStencilOp op, u8 old_stencil) { switch (op) { case GE_STENCILOP_KEEP: return old_stencil; case GE_STENCILOP_ZERO: return 0; case GE_STENCILOP_REPLACE: return gstate.getStencilTestRef(); case GE_STENCILOP_INVERT: return ~old_stencil; case GE_STENCILOP_INCR: switch (fmt) { case GE_FORMAT_8888: if (old_stencil != 0xFF) { return old_stencil + 1; } return old_stencil; case GE_FORMAT_5551: return 0xFF; case GE_FORMAT_4444: if (old_stencil < 0xF0) { return old_stencil + 0x10; } return old_stencil; default: return old_stencil; } break; case GE_STENCILOP_DECR: switch (fmt) { case GE_FORMAT_4444: if (old_stencil >= 0x10) return old_stencil - 0x10; break; case GE_FORMAT_5551: return 0; default: if (old_stencil != 0) return old_stencil - 1; return old_stencil; } break; } return old_stencil; } static inline bool DepthTestPassed(GEComparison func, int x, int y, u16 z) { u16 reference_z = GetPixelDepth(x, y); switch (func) { case GE_COMP_NEVER: return false; case GE_COMP_ALWAYS: return true; case GE_COMP_EQUAL: return (z == reference_z); case GE_COMP_NOTEQUAL: return (z != reference_z); case GE_COMP_LESS: return (z < reference_z); case GE_COMP_LEQUAL: return (z <= reference_z); case GE_COMP_GREATER: return (z > reference_z); case GE_COMP_GEQUAL: return (z >= reference_z); default: return 0; } } static inline u32 ApplyLogicOp(GELogicOp op, u32 old_color, u32 new_color) { // All of the operations here intentionally preserve alpha/stencil. switch (op) { case GE_LOGIC_CLEAR: new_color &= 0xFF000000; break; case GE_LOGIC_AND: new_color = new_color & (old_color | 0xFF000000); break; case GE_LOGIC_AND_REVERSE: new_color = new_color & (~old_color | 0xFF000000); break; case GE_LOGIC_COPY: // No change to new_color. break; case GE_LOGIC_AND_INVERTED: new_color = (~new_color & (old_color & 0x00FFFFFF)) | (new_color & 0xFF000000); break; case GE_LOGIC_NOOP: new_color = (old_color & 0x00FFFFFF) | (new_color & 0xFF000000); break; case GE_LOGIC_XOR: new_color = new_color ^ (old_color & 0x00FFFFFF); break; case GE_LOGIC_OR: new_color = new_color | (old_color & 0x00FFFFFF); break; case GE_LOGIC_NOR: new_color = (~(new_color | old_color) & 0x00FFFFFF) | (new_color & 0xFF000000); break; case GE_LOGIC_EQUIV: new_color = (~(new_color ^ old_color) & 0x00FFFFFF) | (new_color & 0xFF000000); break; case GE_LOGIC_INVERTED: new_color = (~old_color & 0x00FFFFFF) | (new_color & 0xFF000000); break; case GE_LOGIC_OR_REVERSE: new_color = new_color | (~old_color & 0x00FFFFFF); break; case GE_LOGIC_COPY_INVERTED: new_color = (~new_color & 0x00FFFFFF) | (new_color & 0xFF000000); break; case GE_LOGIC_OR_INVERTED: new_color = ((~new_color | old_color) & 0x00FFFFFF) | (new_color & 0xFF000000); break; case GE_LOGIC_NAND: new_color = (~(new_color & old_color) & 0x00FFFFFF) | (new_color & 0xFF000000); break; case GE_LOGIC_SET: new_color |= 0x00FFFFFF; break; } return new_color; } template inline void DrawSinglePixel(int x, int y, int z, int fog, const Vec4 &color_in, const PixelFuncID &pixelID) { Vec4 prim_color = color_in.Clamp(0, 255); // Depth range test - applied in clear mode, if not through mode. if (pixelID.applyDepthRange) if (z < gstate.getDepthRangeMin() || z > gstate.getDepthRangeMax()) return; if (pixelID.AlphaTestFunc() != GE_COMP_ALWAYS && !clearMode) if (!AlphaTestPassed(pixelID, prim_color.a())) return; // Fog is applied prior to color test. if (pixelID.applyFog && !clearMode) { Vec3 fogColor = Vec3::FromRGB(gstate.fogcolor); fogColor = (prim_color.rgb() * fog + fogColor * (255 - fog)) / 255; prim_color.r() = fogColor.r(); prim_color.g() = fogColor.g(); prim_color.b() = fogColor.b(); } if (pixelID.colorTest && !clearMode) if (!ColorTestPassed(prim_color.rgb())) return; // In clear mode, it uses the alpha color as stencil. u8 stencil = clearMode ? prim_color.a() : GetPixelStencil(fbFormat, x, y); if (clearMode) { if (pixelID.DepthClear()) SetPixelDepth(x, y, z); } else if (pixelID.stencilTest) { if (!StencilTestPassed(pixelID, stencil)) { stencil = ApplyStencilOp(fbFormat, GEStencilOp(pixelID.sFail), stencil); SetPixelStencil(fbFormat, x, y, stencil); return; } // Also apply depth at the same time. If disabled, same as passing. if (pixelID.DepthTestFunc() != GE_COMP_ALWAYS && !DepthTestPassed(pixelID.DepthTestFunc(), x, y, z)) { stencil = ApplyStencilOp(fbFormat, GEStencilOp(pixelID.zFail), stencil); SetPixelStencil(fbFormat, x, y, stencil); return; } stencil = ApplyStencilOp(fbFormat, GEStencilOp(pixelID.zPass), stencil); } else { if (pixelID.DepthTestFunc() != GE_COMP_ALWAYS && !DepthTestPassed(pixelID.DepthTestFunc(), x, y, z)) { return; } } if (pixelID.depthWrite && !clearMode) SetPixelDepth(x, y, z); const u32 old_color = GetPixelColor(fbFormat, x, y); u32 new_color; // Dithering happens before the logic op and regardless of framebuffer format or clear mode. // We do it while alpha blending because it happens before clamping. if (pixelID.alphaBlend && !clearMode) { const Vec4 dst = Vec4::FromRGBA(old_color); Vec3 blended = AlphaBlendingResult(pixelID, prim_color, dst); if (pixelID.dithering) { blended += Vec3::AssignToAll(gstate.getDitherValue(x, y)); } // ToRGB() always automatically clamps. new_color = blended.ToRGB(); new_color |= stencil << 24; } else { if (pixelID.dithering) { // We'll discard alpha anyway. prim_color += Vec4::AssignToAll(gstate.getDitherValue(x, y)); } #if defined(_M_SSE) new_color = Vec3(prim_color.ivec).ToRGB(); new_color |= stencil << 24; #else new_color = Vec4(prim_color.r(), prim_color.g(), prim_color.b(), stencil).ToRGBA(); #endif } // Logic ops are applied after blending (if blending is enabled.) if (pixelID.applyLogicOp && !clearMode) { // Logic ops don't affect stencil, which happens inside ApplyLogicOp. new_color = ApplyLogicOp(gstate.getLogicOp(), old_color, new_color); } if (clearMode) { new_color = (new_color & ~gstate.getClearModeColorMask()) | (old_color & gstate.getClearModeColorMask()); } new_color = (new_color & ~gstate.getColorMask()) | (old_color & gstate.getColorMask()); SetPixelColor(fbFormat, x, y, new_color); } SingleFunc GetSingleFunc(const PixelFuncID &id) { if (id.clearMode) { switch (id.fbFormat) { case GE_FORMAT_565: return &DrawSinglePixel; case GE_FORMAT_5551: return &DrawSinglePixel; case GE_FORMAT_4444: return &DrawSinglePixel; case GE_FORMAT_8888: return &DrawSinglePixel; } } switch (id.fbFormat) { case GE_FORMAT_565: return &DrawSinglePixel; case GE_FORMAT_5551: return &DrawSinglePixel; case GE_FORMAT_4444: return &DrawSinglePixel; case GE_FORMAT_8888: return &DrawSinglePixel; } _assert_(false); return nullptr; } };