// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "ext/libzip/zip.h" #include "Common/CommonTypes.h" #include "Common/File/Path.h" enum class IdentifiedFileType { ERROR_IDENTIFYING, PSP_PBP_DIRECTORY, PSP_PBP, PSP_ELF, PSP_ISO, PSP_ISO_NP, PSP_DISC_DIRECTORY, UNKNOWN_BIN, UNKNOWN_ELF, UNKNOWN_ISO, // Try to reduce support emails... ARCHIVE_RAR, ARCHIVE_ZIP, ARCHIVE_7Z, PSP_PS1_PBP, ISO_MODE2, NORMAL_DIRECTORY, PSP_SAVEDATA_DIRECTORY, PPSSPP_SAVESTATE, PPSSPP_GE_DUMP, UNKNOWN, }; // NB: It is a REQUIREMENT that implementations of this class are entirely thread safe! // TOOD: actually, is it really? class FileLoader { public: enum class Flags { NONE, // Not necessary to read from / store into cache. HINT_UNCACHED, }; virtual ~FileLoader() {} virtual bool IsRemote() { return false; } virtual bool Exists() = 0; virtual bool ExistsFast() { return Exists(); } virtual bool IsDirectory() = 0; virtual s64 FileSize() = 0; virtual Path GetPath() const = 0; virtual std::string GetFileExtension() const { return GetPath().GetFileExtension(); } virtual size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data, Flags flags = Flags::NONE) = 0; virtual size_t ReadAt(s64 absolutePos, size_t bytes, void *data, Flags flags = Flags::NONE) { return ReadAt(absolutePos, 1, bytes, data, flags); } // Cancel any operations that might block, if possible. virtual void Cancel() {} virtual std::string LatestError() const { return ""; } }; class ProxiedFileLoader : public FileLoader { public: ProxiedFileLoader(FileLoader *backend) : backend_(backend) {} ~ProxiedFileLoader() { // Takes ownership. delete backend_; } bool IsRemote() override { return backend_->IsRemote(); } bool Exists() override { return backend_->Exists(); } bool ExistsFast() override { return backend_->ExistsFast(); } bool IsDirectory() override { return backend_->IsDirectory(); } s64 FileSize() override { return backend_->FileSize(); } Path GetPath() const override { return backend_->GetPath(); } void Cancel() override { backend_->Cancel(); } std::string LatestError() const override { return backend_->LatestError(); } size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data, Flags flags = Flags::NONE) override { return backend_->ReadAt(absolutePos, bytes, count, data, flags); } size_t ReadAt(s64 absolutePos, size_t bytes, void *data, Flags flags = Flags::NONE) override { return backend_->ReadAt(absolutePos, bytes, data, flags); } FileLoader *Steal() { FileLoader *backend = backend_; backend_ = nullptr; return backend; } protected: FileLoader *backend_; }; inline u32 operator & (const FileLoader::Flags &a, const FileLoader::Flags &b) { return (u32)a & (u32)b; } FileLoader *ConstructFileLoader(const Path &filename); // Resolve to the target binary, ISO, or other file (e.g. from a directory.) FileLoader *ResolveFileLoaderTarget(FileLoader *fileLoader); Path ResolvePBPDirectory(const Path &filename); Path ResolvePBPFile(const Path &filename); IdentifiedFileType Identify_File(FileLoader *fileLoader, std::string *errorString); bool UmdReplace(const Path &filepath, FileLoader **fileLoader, std::string &error); enum class ZipFileContents { UNKNOWN, PSP_GAME_DIR, ISO_FILE, TEXTURE_PACK, SAVE_DATA, FRAME_DUMP, }; struct ZipFileInfo { ZipFileContents contents; int numFiles; int stripChars; // for PSP game - how much to strip from the path. int isoFileIndex; // for ISO int textureIniIndex; // for textures bool ignoreMetaFiles; std::string gameTitle; // from PARAM.SFO if available std::string savedataTitle; std::string savedataDetails; std::string savedataDir; std::string mTime; s64 totalFileSize; std::string contentName; }; struct zip *ZipOpenPath(const Path &fileName); void ZipClose(zip *z); bool DetectZipFileContents(const Path &fileName, ZipFileInfo *info); void DetectZipFileContents(struct zip *z, ZipFileInfo *info);