// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once // Utilities to manage Emu and Render threads. // TODO: Use across platforms, currently Windows-only. bool MainThread_Ready(); class GraphicsContext; // Doesn't take ownership of the graphicsContext, you have to delete it. // This should be used by platforms that launch a separate thread and doesn't // need to run a polling loop in it. void MainThreadFunc(GraphicsContext *graphicsContext);