#define __STDC_LIMIT_MACROS #include #include #include #include #include #include "base/basictypes.h" #include "VulkanContext.h" #ifdef USE_CRT_DBG #undef new #endif #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable:4996) #endif #include "ext/glslang/SPIRV/GlslangToSpv.h" #ifdef _MSC_VER #pragma warning(pop) #endif #ifdef USE_CRT_DBG #define new DBG_NEW #endif using namespace std; static const char *validationLayers[] = { "VK_LAYER_GOOGLE_unique_objects", "VK_LAYER_LUNARG_standard_validation", /* "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_draw_state", "VK_LAYER_LUNARG_image", "VK_LAYER_LUNARG_mem_tracker", "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_param_checker", */ }; VulkanContext::VulkanContext(const char *app_name, int app_ver, uint32_t flags) : device_(nullptr), gfx_queue_(VK_NULL_HANDLE), #ifdef _WIN32 connection(nullptr), window(nullptr), #elif defined(ANDROID) native_window(nullptr), #endif graphics_queue_family_index_(-1), surface_(VK_NULL_HANDLE), prepared(false), use_staging_buffer_(false), instance_(VK_NULL_HANDLE), width(0), height(0), flags_(flags), swapchain_format(VK_FORMAT_UNDEFINED), swapchainImageCount(0), swap_chain_(VK_NULL_HANDLE), cmd_pool_(VK_NULL_HANDLE), queue_count(0), curFrame_(0) { if (!VulkanLoad()) { init_error_ = "Failed to load Vulkan driver library"; // No DLL? return; } // List extensions to try to enable. instance_extension_names.push_back(VK_KHR_SURFACE_EXTENSION_NAME); #ifdef _WIN32 instance_extension_names.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME); #elif defined(ANDROID) instance_extension_names.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME); #endif device_extension_names.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME); if (flags & VULKAN_FLAG_VALIDATE) { for (int i = 0; i < ARRAY_SIZE(validationLayers); i++) { instance_layer_names.push_back(validationLayers[i]); device_layer_names.push_back(validationLayers[i]); } instance_extension_names.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME); } VkApplicationInfo app_info = {}; app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; app_info.pNext = NULL; app_info.pApplicationName = app_name; app_info.applicationVersion = app_ver; app_info.pEngineName = app_name; // Let's increment this when we make major engine/context changes. app_info.engineVersion = 1; // Don't specify the API patch version. app_info.apiVersion = VK_MAKE_VERSION(1, 0, 0); VkInstanceCreateInfo inst_info = {}; inst_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; inst_info.pNext = NULL; inst_info.flags = 0; inst_info.pApplicationInfo = &app_info; inst_info.enabledLayerCount = (uint32_t)instance_layer_names.size(); inst_info.ppEnabledLayerNames = instance_layer_names.size() ? instance_layer_names.data() : NULL; inst_info.enabledExtensionCount = (uint32_t)instance_extension_names.size(); inst_info.ppEnabledExtensionNames = instance_extension_names.size() ? instance_extension_names.data() : NULL; VkResult res = vkCreateInstance(&inst_info, NULL, &instance_); if (res != VK_SUCCESS) { if (res == VK_ERROR_LAYER_NOT_PRESENT) { WLOG("Validation on but layers not available - dropping layers"); // Drop the validation layers and try again. instance_layer_names.clear(); device_layer_names.clear(); inst_info.enabledLayerCount = 0; inst_info.ppEnabledLayerNames = NULL; res = vkCreateInstance(&inst_info, NULL, &instance_); if (res != VK_SUCCESS) ELOG("Failed to create instance even without validation: %d", res); } else { ELOG("Failed to create instance : %d", res); } } if (res != VK_SUCCESS) { init_error_ = "Failed to create Vulkan instance"; return; } VulkanLoadInstanceFunctions(instance_); uint32_t gpu_count = 1; res = vkEnumeratePhysicalDevices(instance_, &gpu_count, NULL); assert(gpu_count); physical_devices_.resize(gpu_count); res = vkEnumeratePhysicalDevices(instance_, &gpu_count, physical_devices_.data()); if (res != VK_SUCCESS) { init_error_ = "Failed to enumerate physical devices"; return; } InitGlobalLayerProperties(); InitGlobalExtensionProperties(); if (!CheckLayers(instance_layer_properties, instance_layer_names)) { ELOG("CheckLayers failed"); init_error_ = "Failed to validate instance layers"; return; } InitDeviceLayerProperties(); if (!CheckLayers(device_layer_properties, device_layer_names)) { ELOG("CheckLayers failed (2)"); init_error_ = "Failed to validate device layers"; return; } } VulkanContext::~VulkanContext() { vkDestroyInstance(instance_, NULL); VulkanFree(); } void TransitionToPresent(VkCommandBuffer cmd, VkImage image) { VkImageMemoryBarrier prePresentBarrier = {}; prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; prePresentBarrier.pNext = NULL; prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; prePresentBarrier.dstAccessMask = 0; prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; prePresentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; prePresentBarrier.subresourceRange.baseMipLevel = 0; prePresentBarrier.subresourceRange.levelCount = 1; prePresentBarrier.subresourceRange.baseArrayLayer = 0; prePresentBarrier.subresourceRange.layerCount = 1; prePresentBarrier.image = image; vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &prePresentBarrier); } void TransitionFromPresent(VkCommandBuffer cmd, VkImage image) { VkImageMemoryBarrier prePresentBarrier = {}; prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; prePresentBarrier.pNext = NULL; prePresentBarrier.srcAccessMask = 0; prePresentBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; prePresentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; prePresentBarrier.subresourceRange.baseMipLevel = 0; prePresentBarrier.subresourceRange.levelCount = 1; prePresentBarrier.subresourceRange.baseArrayLayer = 0; prePresentBarrier.subresourceRange.layerCount = 1; prePresentBarrier.image = image; vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &prePresentBarrier); } VkCommandBuffer VulkanContext::GetInitCommandBuffer() { FrameData *frame = &frame_[curFrame_]; if (!frame->hasInitCommands) { VulkanBeginCommandBuffer(frame->cmdInit); frame->hasInitCommands = true; } return frame_[curFrame_].cmdInit; } void VulkanContext::QueueBeforeSurfaceRender(VkCommandBuffer cmd) { cmdQueue_.push_back(cmd); } VkCommandBuffer VulkanContext::BeginSurfaceRenderPass(VkClearValue clear_values[2]) { FrameData *frame = &frame_[curFrame_]; // Get the index of the next available swapchain image, and a semaphore to block command buffer execution on. // Now, I wonder if we should do this early in the frame or late? Right now we do it early, which should be fine. VkResult res = vkAcquireNextImageKHR(device_, swap_chain_, UINT64_MAX, acquireSemaphore, NULL, ¤t_buffer); // TODO: Deal with the VK_SUBOPTIMAL_KHR and VK_ERROR_OUT_OF_DATE_KHR // return codes assert(res == VK_SUCCESS); // Make sure the very last command buffer from the frame before the previous has been fully executed. WaitAndResetFence(frame->fence); // Process pending deletes. frame->deleteList.PerformDeletes(device_); VkCommandBufferBeginInfo begin; begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; begin.pNext = NULL; begin.flags = 0; begin.pInheritanceInfo = nullptr; res = vkBeginCommandBuffer(frame->cmdBuf, &begin); TransitionFromPresent(frame->cmdBuf, swapChainBuffers[current_buffer].image); VkRenderPassBeginInfo rp_begin; rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; rp_begin.pNext = NULL; rp_begin.renderPass = surface_render_pass_; rp_begin.framebuffer = framebuffers_[current_buffer]; rp_begin.renderArea.offset.x = 0; rp_begin.renderArea.offset.y = 0; rp_begin.renderArea.extent.width = width; rp_begin.renderArea.extent.height = height; rp_begin.clearValueCount = 2; rp_begin.pClearValues = clear_values; // We don't really need to record this at this point in time, but hey, at some point we'll start this // pass anyway so might as well do it now (although you can imagine getting away with just a stretchblt and not // even starting a final render pass if there's nothing to overlay... hm. Uncommon though on mobile). vkCmdBeginRenderPass(frame->cmdBuf, &rp_begin, VK_SUBPASS_CONTENTS_INLINE); return frame->cmdBuf; } void VulkanContext::EndSurfaceRenderPass() { FrameData *frame = &frame_[curFrame_]; vkCmdEndRenderPass(frame->cmdBuf); TransitionToPresent(frame->cmdBuf, swapChainBuffers[current_buffer].image); VkResult res = vkEndCommandBuffer(frame->cmdBuf); assert(res == VK_SUCCESS); // So the sequence will be, cmdInit, [cmdQueue_], frame->cmdBuf. // This way we bunch up all the initialization needed for the frame, we render to // other buffers before the back buffer, and then last we render to the backbuffer. int numCmdBufs = 0; std::vector cmdBufs; if (frame->hasInitCommands) { vkEndCommandBuffer(frame->cmdInit); cmdBufs.push_back(frame->cmdInit); frame->hasInitCommands = false; } for (auto cmd : cmdQueue_) { cmdBufs.push_back(cmd); } cmdQueue_.clear(); cmdBufs.push_back(frame->cmdBuf); VkSubmitInfo submit_info[1] = {}; submit_info[0].pNext = NULL; submit_info[0].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info[0].waitSemaphoreCount = 1; submit_info[0].pWaitSemaphores = &acquireSemaphore; VkPipelineStageFlags waitStage[1] = { VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT }; submit_info[0].pWaitDstStageMask = waitStage; submit_info[0].commandBufferCount = (uint32_t)cmdBufs.size(); submit_info[0].pCommandBuffers = cmdBufs.data(); submit_info[0].signalSemaphoreCount = 0; submit_info[0].pSignalSemaphores = NULL; res = vkQueueSubmit(gfx_queue_, 1, submit_info, frame->fence); assert(res == VK_SUCCESS); VkPresentInfoKHR present; present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; present.pNext = NULL; present.swapchainCount = 1; present.pSwapchains = &swap_chain_; present.pImageIndices = ¤t_buffer; present.pWaitSemaphores = NULL; present.waitSemaphoreCount = 0; present.pResults = NULL; res = vkQueuePresentKHR(gfx_queue_, &present); // TODO: Deal with the VK_SUBOPTIMAL_WSI and VK_ERROR_OUT_OF_DATE_WSI // return codes assert(!res); frame->deleteList.Take(globalDeleteList_); curFrame_ ^= 1; } void VulkanContext::WaitUntilQueueIdle() { // Should almost never be used vkQueueWaitIdle(gfx_queue_); } bool VulkanContext::MemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t *typeIndex) { // Search memtypes to find first index with those properties for (uint32_t i = 0; i < 32; i++) { if ((typeBits & 1) == 1) { // Type is available, does it match user properties? if ((memory_properties.memoryTypes[i].propertyFlags & requirements_mask) == requirements_mask) { *typeIndex = i; return true; } } typeBits >>= 1; } // No memory types matched, return failure return false; } void VulkanBeginCommandBuffer(VkCommandBuffer cmd) { VkResult U_ASSERT_ONLY res; VkCommandBufferBeginInfo cmd_buf_info = {}; cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmd_buf_info.pNext = NULL; cmd_buf_info.pInheritanceInfo = nullptr; cmd_buf_info.flags = 0; res = vkBeginCommandBuffer(cmd, &cmd_buf_info); assert(res == VK_SUCCESS); } void VulkanContext::InitObjects(bool depthPresent) { InitQueue(); InitCommandPool(); // Create frame data VkCommandBufferAllocateInfo cmd_alloc = {}; cmd_alloc.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; cmd_alloc.pNext = NULL; cmd_alloc.commandPool = cmd_pool_; cmd_alloc.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cmd_alloc.commandBufferCount = 4; VkCommandBuffer cmdBuf[4]; VkResult res = vkAllocateCommandBuffers(device_, &cmd_alloc, cmdBuf); assert(res == VK_SUCCESS); frame_[0].cmdBuf = cmdBuf[0]; frame_[0].cmdInit = cmdBuf[1]; frame_[0].fence = CreateFence(true); // So it can be instantly waited on frame_[1].cmdBuf = cmdBuf[2]; frame_[1].cmdInit = cmdBuf[3]; frame_[1].fence = CreateFence(true); VkCommandBuffer cmd = GetInitCommandBuffer(); InitSwapchain(cmd); InitDepthStencilBuffer(cmd); InitSurfaceRenderPass(depthPresent, true); InitFramebuffers(depthPresent); // The init command buffer will be executed as part of the first frame. } void VulkanContext::DestroyObjects() { VkCommandBuffer cmdBuf[4] = { frame_[0].cmdBuf, frame_[0].cmdInit, frame_[1].cmdBuf, frame_[1].cmdInit}; vkFreeCommandBuffers(device_, cmd_pool_, sizeof(cmdBuf)/sizeof(cmdBuf[0]), cmdBuf); vkDestroyFence(device_, frame_[0].fence, nullptr); vkDestroyFence(device_, frame_[1].fence, nullptr); DestroyFramebuffers(); DestroySurfaceRenderPass(); DestroyDepthStencilBuffer(); DestroySwapChain(); DestroyCommandPool(); } VkResult VulkanContext::InitLayerExtensionProperties(layer_properties &layer_props) { VkExtensionProperties *instance_extensions; uint32_t instance_extension_count; VkResult res; char *layer_name = NULL; layer_name = layer_props.properties.layerName; do { res = vkEnumerateInstanceExtensionProperties(layer_name, &instance_extension_count, NULL); if (res) return res; if (instance_extension_count == 0) { return VK_SUCCESS; } layer_props.extensions.resize(instance_extension_count); instance_extensions = layer_props.extensions.data(); res = vkEnumerateInstanceExtensionProperties( layer_name, &instance_extension_count, instance_extensions); } while (res == VK_INCOMPLETE); return res; } VkResult VulkanContext::InitGlobalExtensionProperties() { uint32_t instance_extension_count; VkResult res; do { res = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL); if (res) return res; if (instance_extension_count == 0) { return VK_SUCCESS; } instance_extension_properties.resize(instance_extension_count); res = vkEnumerateInstanceExtensionProperties( NULL, &instance_extension_count, instance_extension_properties.data()); } while (res == VK_INCOMPLETE); return res; } VkResult VulkanContext::InitGlobalLayerProperties() { uint32_t instance_layer_count; VkLayerProperties *vk_props = NULL; VkResult res; /* * It's possible, though very rare, that the number of * instance layers could change. For example, installing something * could include new layers that the loader would pick up * between the initial query for the count and the * request for VkLayerProperties. The loader indicates that * by returning a VK_INCOMPLETE status and will update the * the count parameter. * The count parameter will be updated with the number of * entries loaded into the data pointer - in case the number * of layers went down or is smaller than the size given. */ do { res = vkEnumerateInstanceLayerProperties(&instance_layer_count, NULL); if (res) return res; if (instance_layer_count == 0) { return VK_SUCCESS; } vk_props = (VkLayerProperties *)realloc(vk_props, instance_layer_count * sizeof(VkLayerProperties)); res = vkEnumerateInstanceLayerProperties(&instance_layer_count, vk_props); } while (res == VK_INCOMPLETE); // Now gather the extension list for each instance layer. for (uint32_t i = 0; i < instance_layer_count; i++) { layer_properties layer_props; layer_props.properties = vk_props[i]; res = InitLayerExtensionProperties(layer_props); if (res) return res; instance_layer_properties.push_back(layer_props); } free(vk_props); return res; } VkResult VulkanContext::InitDeviceExtensionProperties(layer_properties &layer_props) { VkExtensionProperties *device_extensions; uint32_t device_extension_count; VkResult res; char *layer_name = NULL; layer_name = layer_props.properties.layerName; do { res = vkEnumerateDeviceExtensionProperties( physical_devices_[0], layer_name, &device_extension_count, NULL); if (res) return res; if (device_extension_count == 0) { return VK_SUCCESS; } layer_props.extensions.resize(device_extension_count); device_extensions = layer_props.extensions.data(); res = vkEnumerateDeviceExtensionProperties( physical_devices_[0], layer_name, &device_extension_count, device_extensions); } while (res == VK_INCOMPLETE); return res; } /* * TODO: function description here */ VkResult VulkanContext::InitDeviceLayerProperties() { uint32_t device_layer_count; VkLayerProperties *vk_props = NULL; VkResult res; /* * It's possible, though very rare, that the number of * instance layers could change. For example, installing something * could include new layers that the loader would pick up * between the initial query for the count and the * request for VkLayerProperties. The loader indicates that * by returning a VK_INCOMPLETE status and will update the * the count parameter. * The count parameter will be updated with the number of * entries loaded into the data pointer - in case the number * of layers went down or is smaller than the size given. */ do { res = vkEnumerateDeviceLayerProperties(physical_devices_[0], &device_layer_count, NULL); if (res) return res; if (device_layer_count == 0) { return VK_SUCCESS; } vk_props = (VkLayerProperties *)realloc(vk_props, device_layer_count * sizeof(VkLayerProperties)); res = vkEnumerateDeviceLayerProperties(physical_devices_[0], &device_layer_count, vk_props); } while (res == VK_INCOMPLETE); /* * Now gather the extension list for each device layer. */ for (uint32_t i = 0; i < device_layer_count; i++) { layer_properties layer_props; layer_props.properties = vk_props[i]; res = InitDeviceExtensionProperties(layer_props); if (res) return res; device_layer_properties.push_back(layer_props); } free(vk_props); return res; } /* * Return 1 (true) if all layer names specified in check_names * can be found in given layer properties. */ VkBool32 CheckLayers(const std::vector &layer_props, const std::vector &layer_names) { uint32_t check_count = (uint32_t)layer_names.size(); uint32_t layer_count = (uint32_t)layer_props.size(); for (uint32_t i = 0; i < check_count; i++) { VkBool32 found = 0; for (uint32_t j = 0; j < layer_count; j++) { if (!strcmp(layer_names[i], layer_props[j].properties.layerName)) { found = 1; } } if (!found) { std::cout << "Cannot find layer: " << layer_names[i] << std::endl; return 0; } } return 1; } VkResult VulkanContext::CreateDevice(int physical_device) { VkResult res; VkDeviceQueueCreateInfo queue_info = {}; if (!init_error_.empty()) { ELOG("Vulkan init failed: %s", init_error_.c_str()); return VK_ERROR_INITIALIZATION_FAILED; } vkGetPhysicalDeviceQueueFamilyProperties(physical_devices_[0], &queue_count, nullptr); assert(queue_count >= 1); queue_props.resize(queue_count); vkGetPhysicalDeviceQueueFamilyProperties(physical_devices_[0], &queue_count, queue_props.data()); assert(queue_count >= 1); bool found = false; for (int i = 0; i < (int)queue_count; i++) { if (queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { queue_info.queueFamilyIndex = i; found = true; break; } } assert(found); assert(queue_count >= 1); // This is as good a place as any to do this vkGetPhysicalDeviceMemoryProperties(physical_devices_[0], &memory_properties); vkGetPhysicalDeviceProperties(physical_devices_[0], &gpu_props); float queue_priorities[1] = { 0.0 }; queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queue_info.pNext = nullptr; queue_info.queueCount = 1; queue_info.pQueuePriorities = queue_priorities; // Optional features vkGetPhysicalDeviceFeatures(physical_devices_[0], &featuresAvailable_); memset(&featuresEnabled_, 0, sizeof(featuresEnabled_)); // Enable a few safe ones if they are available. if (featuresAvailable_.dualSrcBlend) { // featuresEnabled_.dualSrcBlend = true; } if (featuresAvailable_.largePoints) { featuresEnabled_.largePoints = true; } if (featuresAvailable_.wideLines) { featuresEnabled_.wideLines = true; } if (featuresAvailable_.geometryShader) { featuresEnabled_.geometryShader = true; } if (featuresAvailable_.logicOp) { featuresEnabled_.logicOp = true; } if (featuresAvailable_.depthClamp) { featuresEnabled_.depthClamp = true; } if (featuresAvailable_.depthBounds) { featuresEnabled_.depthBounds = true; } VkDeviceCreateInfo device_info = {}; device_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; device_info.pNext = NULL; device_info.queueCreateInfoCount = 1; device_info.pQueueCreateInfos = &queue_info; device_info.enabledLayerCount = (uint32_t)device_layer_names.size(); device_info.ppEnabledLayerNames = device_info.enabledLayerCount ? device_layer_names.data() : NULL; device_info.enabledExtensionCount = (uint32_t)device_extension_names.size(); device_info.ppEnabledExtensionNames = device_info.enabledExtensionCount ? device_extension_names.data() : NULL; device_info.pEnabledFeatures = &featuresEnabled_; res = vkCreateDevice(physical_devices_[0], &device_info, NULL, &device_); if (res != VK_SUCCESS) { init_error_ = "Unable to create Vulkan device"; ELOG("Unable to create Vulkan device"); } else { VulkanLoadDeviceFunctions(device_); } return res; } VkResult VulkanContext::InitDebugMsgCallback(PFN_vkDebugReportCallbackEXT dbgFunc, int bits, void *userdata) { VkResult res; VkDebugReportCallbackEXT msg_callback; if (!(flags_ & VULKAN_FLAG_VALIDATE)) { WLOG("Not registering debug report callback - extension not enabled!"); return VK_SUCCESS; } ILOG("Registering debug report callback"); VkDebugReportCallbackCreateInfoEXT cb = {}; cb.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT; cb.pNext = nullptr; cb.flags = bits; cb.pfnCallback = dbgFunc; cb.pUserData = userdata; res = vkCreateDebugReportCallbackEXT(instance_, &cb, nullptr, &msg_callback); switch (res) { case VK_SUCCESS: msg_callbacks.push_back(msg_callback); break; case VK_ERROR_OUT_OF_HOST_MEMORY: return VK_ERROR_INITIALIZATION_FAILED; default: return VK_ERROR_INITIALIZATION_FAILED; } return res; } void VulkanContext::DestroyDebugMsgCallback() { while (msg_callbacks.size() > 0) { vkDestroyDebugReportCallbackEXT(instance_, msg_callbacks.back(), nullptr); msg_callbacks.pop_back(); } } void VulkanContext::InitDepthStencilBuffer(VkCommandBuffer cmd) { VkResult U_ASSERT_ONLY res; bool U_ASSERT_ONLY pass; VkImageCreateInfo image_info = {}; // const VkFormat depth_format = VK_FORMAT_D16_UNORM; // int aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; const VkFormat depth_format = VK_FORMAT_D24_UNORM_S8_UINT; int aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; VkFormatProperties props; vkGetPhysicalDeviceFormatProperties(physical_devices_[0], depth_format, &props); if (props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) { image_info.tiling = VK_IMAGE_TILING_OPTIMAL; } else if (props.linearTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) { image_info.tiling = VK_IMAGE_TILING_LINEAR; } else { /* Try other depth formats? */ std::cout << "VK_FORMAT_D16_UNORM Unsupported.\n"; exit(-1); } image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image_info.pNext = NULL; image_info.imageType = VK_IMAGE_TYPE_2D; image_info.format = depth_format; image_info.extent.width = width; image_info.extent.height = height; image_info.extent.depth = 1; image_info.mipLevels = 1; image_info.arrayLayers = 1; image_info.samples = VK_SAMPLE_COUNT_1_BIT; image_info.queueFamilyIndexCount = 0; image_info.pQueueFamilyIndices = NULL; image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_info.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; image_info.flags = 0; VkMemoryAllocateInfo mem_alloc = {}; mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; mem_alloc.pNext = NULL; mem_alloc.allocationSize = 0; mem_alloc.memoryTypeIndex = 0; VkMemoryRequirements mem_reqs; depth.format = depth_format; /* Create image */ res = vkCreateImage(device_, &image_info, NULL, &depth.image); assert(res == VK_SUCCESS); vkGetImageMemoryRequirements(device_, depth.image, &mem_reqs); mem_alloc.allocationSize = mem_reqs.size; /* Use the memory properties to determine the type of memory required */ pass = MemoryTypeFromProperties(mem_reqs.memoryTypeBits, 0, /* No requirements */ &mem_alloc.memoryTypeIndex); assert(pass); /* Allocate memory */ res = vkAllocateMemory(device_, &mem_alloc, NULL, &depth.mem); assert(res == VK_SUCCESS); /* Bind memory */ res = vkBindImageMemory(device_, depth.image, depth.mem, 0); assert(res == VK_SUCCESS); /* Set the image layout to depth stencil optimal */ TransitionImageLayout(cmd, depth.image, aspectMask, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); /* Create image view */ VkImageViewCreateInfo view_info = {}; view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_info.pNext = NULL; view_info.image = depth.image; view_info.format = depth_format; view_info.components.r = VK_COMPONENT_SWIZZLE_R; view_info.components.g = VK_COMPONENT_SWIZZLE_G; view_info.components.b = VK_COMPONENT_SWIZZLE_B; view_info.components.a = VK_COMPONENT_SWIZZLE_A; view_info.subresourceRange.aspectMask = aspectMask; view_info.subresourceRange.baseMipLevel = 0; view_info.subresourceRange.levelCount = 1; view_info.subresourceRange.baseArrayLayer = 0; view_info.subresourceRange.layerCount = 1; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.flags = 0; res = vkCreateImageView(device_, &view_info, NULL, &depth.view); assert(res == VK_SUCCESS); } #ifdef _WIN32 void VulkanContext::InitSurfaceWin32(HINSTANCE conn, HWND wnd) { connection = conn; window = wnd; RECT rc; GetClientRect(wnd, &rc); width = rc.right - rc.left; height = rc.bottom - rc.top; VkResult U_ASSERT_ONLY res; VkWin32SurfaceCreateInfoKHR win32; win32.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; win32.pNext = nullptr; win32.flags = 0; win32.hwnd = wnd; win32.hinstance = conn; res = vkCreateWin32SurfaceKHR(instance_, &win32, nullptr, &surface_); assert(res == VK_SUCCESS); } #elif defined(ANDROID) void VulkanContext::InitSurfaceAndroid(ANativeWindow *wnd, int width, int height) { native_window = wnd; VkResult U_ASSERT_ONLY res; VkAndroidSurfaceCreateInfoKHR android; android.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR; android.pNext = nullptr; android.flags = 0; android.window = native_window; res = vkCreateAndroidSurfaceKHR(instance_, &android, nullptr, &surface_); assert(res == VK_SUCCESS); this->width = width; this->height = height; } #endif void VulkanContext::InitQueue() { // Iterate over each queue to learn whether it supports presenting: VkBool32* supportsPresent = new VkBool32[queue_count]; for (uint32_t i = 0; i < queue_count; i++) { vkGetPhysicalDeviceSurfaceSupportKHR(physical_devices_[0], i, surface_, &supportsPresent[i]); } // Search for a graphics queue and a present queue in the array of queue // families, try to find one that supports both uint32_t graphicsQueueNodeIndex = UINT32_MAX; uint32_t presentQueueNodeIndex = UINT32_MAX; for (uint32_t i = 0; i < queue_count; i++) { if ((queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) { if (graphicsQueueNodeIndex == UINT32_MAX) { graphicsQueueNodeIndex = i; } if (supportsPresent[i] == VK_TRUE) { graphicsQueueNodeIndex = i; presentQueueNodeIndex = i; break; } } } if (presentQueueNodeIndex == UINT32_MAX) { // If didn't find a queue that supports both graphics and present, then // find a separate present queue. for (uint32_t i = 0; i < queue_count; ++i) { if (supportsPresent[i] == VK_TRUE) { presentQueueNodeIndex = i; break; } } } delete[] supportsPresent; // Generate error if could not find both a graphics and a present queue if (graphicsQueueNodeIndex == UINT32_MAX || presentQueueNodeIndex == UINT32_MAX) { std::cout << "Could not find a graphics and a present queue"; exit(-1); } graphics_queue_family_index_ = graphicsQueueNodeIndex; // Get the list of VkFormats that are supported: uint32_t formatCount; VkResult res = vkGetPhysicalDeviceSurfaceFormatsKHR(physical_devices_[0], surface_, &formatCount, NULL); assert(res == VK_SUCCESS); VkSurfaceFormatKHR *surfFormats = new VkSurfaceFormatKHR[formatCount]; res = vkGetPhysicalDeviceSurfaceFormatsKHR(physical_devices_[0], surface_, &formatCount, surfFormats); assert(res == VK_SUCCESS); // If the format list includes just one entry of VK_FORMAT_UNDEFINED, // the surface has no preferred format. Otherwise, at least one // supported format will be returned. if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) { ILOG("swapchain_format: Falling back to B8G8R8A8_UNORM"); swapchain_format = VK_FORMAT_B8G8R8A8_UNORM; } else { assert(formatCount >= 1); swapchain_format = surfFormats[0].format; ILOG("swapchain_format: %d (/%d)", swapchain_format, formatCount); } delete[] surfFormats; vkGetDeviceQueue(device_, graphics_queue_family_index_, 0, &gfx_queue_); ILOG("gfx_queue_: %p", gfx_queue_); VkSemaphoreCreateInfo acquireSemaphoreCreateInfo; acquireSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; acquireSemaphoreCreateInfo.pNext = NULL; acquireSemaphoreCreateInfo.flags = 0; res = vkCreateSemaphore(device_, &acquireSemaphoreCreateInfo, NULL, &acquireSemaphore); assert(res == VK_SUCCESS); } void VulkanContext::InitSwapchain(VkCommandBuffer cmd) { VkResult U_ASSERT_ONLY res; VkSurfaceCapabilitiesKHR surfCapabilities; res = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_devices_[0], surface_, &surfCapabilities); assert(res == VK_SUCCESS); uint32_t presentModeCount; res = vkGetPhysicalDeviceSurfacePresentModesKHR(physical_devices_[0], surface_, &presentModeCount, NULL); assert(res == VK_SUCCESS); VkPresentModeKHR *presentModes = new VkPresentModeKHR[presentModeCount]; assert(presentModes); res = vkGetPhysicalDeviceSurfacePresentModesKHR(physical_devices_[0], surface_, &presentModeCount, presentModes); assert(res == VK_SUCCESS); VkExtent2D swapChainExtent; // width and height are either both -1, or both not -1. if (surfCapabilities.currentExtent.width == (uint32_t)-1) { // If the surface size is undefined, the size is set to // the size of the images requested. ILOG("initSwapchain: %dx%d", width, height); swapChainExtent.width = width; swapChainExtent.height = height; } else { // If the surface size is defined, the swap chain size must match swapChainExtent = surfCapabilities.currentExtent; } // TODO: Find a better way to specify the prioritized present mode while being able // to fall back in a sensible way. VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_MAX_ENUM; for (size_t i = 0; i < presentModeCount; i++) { ILOG("Supported present mode: %d", presentModes[i]); } for (size_t i = 0; i < presentModeCount; i++) { if (swapchainPresentMode == VK_PRESENT_MODE_MAX_ENUM) { // Default to the first present mode from the list. swapchainPresentMode = presentModes[i]; } if ((flags_ & VULKAN_FLAG_PRESENT_MAILBOX) && presentModes[i] == VK_PRESENT_MODE_MAILBOX_KHR) { swapchainPresentMode = VK_PRESENT_MODE_MAILBOX_KHR; break; } if ((flags_ & VULKAN_FLAG_PRESENT_FIFO_RELAXED) && presentModes[i] == VK_PRESENT_MODE_FIFO_RELAXED_KHR) { swapchainPresentMode = VK_PRESENT_MODE_FIFO_RELAXED_KHR; break; } if ((flags_ & VULKAN_FLAG_PRESENT_IMMEDIATE) && presentModes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR) { swapchainPresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR; break; } } #ifdef ANDROID // HACK swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR; #endif ILOG("Chosen present mode: %d", swapchainPresentMode); delete[] presentModes; // Determine the number of VkImage's to use in the swap chain (we desire to // own only 1 image at a time, besides the images being displayed and // queued for display): uint32_t desiredNumberOfSwapChainImages = surfCapabilities.minImageCount + 1; ILOG("numSwapChainImages: %d", desiredNumberOfSwapChainImages); if ((surfCapabilities.maxImageCount > 0) && (desiredNumberOfSwapChainImages > surfCapabilities.maxImageCount)) { // Application must settle for fewer images than desired: desiredNumberOfSwapChainImages = surfCapabilities.maxImageCount; } VkSurfaceTransformFlagBitsKHR preTransform; if (surfCapabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) { preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; } else { preTransform = surfCapabilities.currentTransform; } VkSwapchainCreateInfoKHR swap_chain_info = {}; swap_chain_info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; swap_chain_info.pNext = NULL; swap_chain_info.surface = surface_; swap_chain_info.minImageCount = desiredNumberOfSwapChainImages; swap_chain_info.imageFormat = swapchain_format; swap_chain_info.imageExtent.width = swapChainExtent.width; swap_chain_info.imageExtent.height = swapChainExtent.height; swap_chain_info.preTransform = preTransform; swap_chain_info.imageArrayLayers = 1; swap_chain_info.presentMode = swapchainPresentMode; swap_chain_info.oldSwapchain = VK_NULL_HANDLE; swap_chain_info.clipped = true; swap_chain_info.imageColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; swap_chain_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; swap_chain_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; swap_chain_info.queueFamilyIndexCount = 0; swap_chain_info.pQueueFamilyIndices = NULL; swap_chain_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; res = vkCreateSwapchainKHR(device_, &swap_chain_info, NULL, &swap_chain_); assert(res == VK_SUCCESS); res = vkGetSwapchainImagesKHR(device_, swap_chain_, &swapchainImageCount, NULL); assert(res == VK_SUCCESS); VkImage* swapchainImages = (VkImage*)malloc(swapchainImageCount * sizeof(VkImage)); assert(swapchainImages); res = vkGetSwapchainImagesKHR(device_, swap_chain_, &swapchainImageCount, swapchainImages); assert(res == VK_SUCCESS); for (uint32_t i = 0; i < swapchainImageCount; i++) { swap_chain_buffer sc_buffer; VkImageViewCreateInfo color_image_view = {}; color_image_view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; color_image_view.pNext = NULL; color_image_view.format = swapchain_format; color_image_view.components.r = VK_COMPONENT_SWIZZLE_R; color_image_view.components.g = VK_COMPONENT_SWIZZLE_G; color_image_view.components.b = VK_COMPONENT_SWIZZLE_B; color_image_view.components.a = VK_COMPONENT_SWIZZLE_A; color_image_view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; color_image_view.subresourceRange.baseMipLevel = 0; color_image_view.subresourceRange.levelCount = 1; color_image_view.subresourceRange.baseArrayLayer = 0; color_image_view.subresourceRange.layerCount = 1; color_image_view.viewType = VK_IMAGE_VIEW_TYPE_2D; color_image_view.flags = 0; sc_buffer.image = swapchainImages[i]; // TODO: Pre-set them to PRESENT_SRC_KHR, as the first thing we do after acquiring // in image to render to will be to transition them away from that. TransitionImageLayout(cmd, sc_buffer.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR); color_image_view.image = sc_buffer.image; res = vkCreateImageView(device_, &color_image_view, NULL, &sc_buffer.view); swapChainBuffers.push_back(sc_buffer); assert(res == VK_SUCCESS); } free(swapchainImages); current_buffer = 0; } void VulkanContext::InitSurfaceRenderPass(bool include_depth, bool clear) { VkResult U_ASSERT_ONLY res; /* Need attachments for render target and depth buffer */ VkAttachmentDescription attachments[2]; attachments[0].format = swapchain_format; attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; attachments[0].loadOp = clear?VK_ATTACHMENT_LOAD_OP_CLEAR:VK_ATTACHMENT_LOAD_OP_LOAD; attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachments[0].flags = 0; if (include_depth) { attachments[1].format = depth.format; attachments[1].samples = VK_SAMPLE_COUNT_1_BIT; attachments[1].loadOp = clear ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD; attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachments[1].flags = 0; } VkAttachmentReference color_reference = {}; color_reference.attachment = 0; color_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkAttachmentReference depth_reference = {}; depth_reference.attachment = 1; depth_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.flags = 0; subpass.inputAttachmentCount = 0; subpass.pInputAttachments = NULL; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_reference; subpass.pResolveAttachments = NULL; subpass.pDepthStencilAttachment = include_depth?&depth_reference:NULL; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = NULL; VkRenderPassCreateInfo rp_info = {}; rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; rp_info.pNext = NULL; rp_info.attachmentCount = include_depth ? 2 : 1; rp_info.pAttachments = attachments; rp_info.subpassCount = 1; rp_info.pSubpasses = &subpass; rp_info.dependencyCount = 0; rp_info.pDependencies = NULL; res = vkCreateRenderPass(device_, &rp_info, NULL, &surface_render_pass_); assert(res == VK_SUCCESS); } void VulkanContext::InitFramebuffers(bool include_depth) { VkResult U_ASSERT_ONLY res; VkImageView attachments[2]; attachments[1] = depth.view; ILOG("InitFramebuffers: %dx%d", width, height); VkFramebufferCreateInfo fb_info = {}; fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fb_info.pNext = NULL; fb_info.renderPass = surface_render_pass_; fb_info.attachmentCount = include_depth ? 2 : 1; fb_info.pAttachments = attachments; fb_info.width = width; fb_info.height = height; fb_info.layers = 1; framebuffers_.resize(swapchainImageCount); for (uint32_t i = 0; i < swapchainImageCount; i++) { attachments[0] = swapChainBuffers[i].view; res = vkCreateFramebuffer(device_, &fb_info, NULL, &framebuffers_[i]); assert(res == VK_SUCCESS); } } void VulkanContext::InitCommandPool() { VkResult U_ASSERT_ONLY res; VkCommandPoolCreateInfo cmd_pool_info = {}; cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; cmd_pool_info.pNext = NULL; cmd_pool_info.queueFamilyIndex = graphics_queue_family_index_; cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | VK_COMMAND_POOL_CREATE_TRANSIENT_BIT; res = vkCreateCommandPool(device_, &cmd_pool_info, NULL, &cmd_pool_); assert(res == VK_SUCCESS); } VkResult VulkanTexture::Create(int w, int h, VkFormat format) { tex_width = w; tex_height = h; format_ = format; VkFormatProperties formatProps; vkGetPhysicalDeviceFormatProperties(vulkan_->GetPhysicalDevice(), format, &formatProps); // See if we can use a linear tiled image for a texture, if not, we will need a staging image for the texture data. // Linear tiling is usually only supported for 2D non-array textures. // needStaging = (!(formatProps.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) ? true : false; // Always stage. needStaging = true; return VK_SUCCESS; } void VulkanTexture::CreateMappableImage() { // If we already have a mappableImage, forget it. if (mappableImage) { vulkan_->Delete().QueueDeleteImage(mappableImage); mappableImage = VK_NULL_HANDLE; } if (mappableMemory) { vulkan_->Delete().QueueDeleteDeviceMemory(mappableMemory); mappableMemory = VK_NULL_HANDLE; } bool U_ASSERT_ONLY pass; VkImageCreateInfo image_create_info = {}; image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image_create_info.pNext = NULL; image_create_info.imageType = VK_IMAGE_TYPE_2D; image_create_info.format = format_; image_create_info.extent.width = tex_width; image_create_info.extent.height = tex_height; image_create_info.extent.depth = 1; image_create_info.mipLevels = 1; image_create_info.arrayLayers = 1; image_create_info.samples = VK_SAMPLE_COUNT_1_BIT; image_create_info.tiling = VK_IMAGE_TILING_LINEAR; image_create_info.usage = needStaging ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT; image_create_info.queueFamilyIndexCount = 0; image_create_info.pQueueFamilyIndices = NULL; image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_create_info.flags = 0; image_create_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; VkMemoryAllocateInfo mem_alloc = {}; mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; mem_alloc.pNext = NULL; mem_alloc.allocationSize = 0; mem_alloc.memoryTypeIndex = 0; // Create a mappable image. It will be the texture if linear images are ok to be textures // or it will be the staging image if they are not. VkResult res = vkCreateImage(vulkan_->GetDevice(), &image_create_info, NULL, &mappableImage); assert(res == VK_SUCCESS); vkGetImageMemoryRequirements(vulkan_->GetDevice(), mappableImage, &mem_reqs); assert(res == VK_SUCCESS); mem_alloc.allocationSize = mem_reqs.size; // Find the memory type that is host mappable. pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &mem_alloc.memoryTypeIndex); assert(pass); res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mappableMemory); assert(res == VK_SUCCESS); res = vkBindImageMemory(vulkan_->GetDevice(), mappableImage, mappableMemory, 0); assert(res == VK_SUCCESS); } uint8_t *VulkanTexture::Lock(int level, int *rowPitch) { CreateMappableImage(); VkImageSubresource subres = {}; subres.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subres.mipLevel = 0; subres.arrayLayer = 0; VkSubresourceLayout layout; void *data; // Get the subresource layout so we know what the row pitch is vkGetImageSubresourceLayout(vulkan_->GetDevice(), mappableImage, &subres, &layout); VkResult res = vkMapMemory(vulkan_->GetDevice(), mappableMemory, layout.offset, layout.size, 0, &data); assert(res == VK_SUCCESS); *rowPitch = (int)layout.rowPitch; return (uint8_t *)data; } void VulkanTexture::Unlock() { vkUnmapMemory(vulkan_->GetDevice(), mappableMemory); VkCommandBuffer cmd = vulkan_->GetInitCommandBuffer(); // if we already have an image, queue it for destruction and forget it. Wipe(); if (!needStaging) { // If we can use the linear tiled image as a texture, just do it image = mappableImage; mem = mappableMemory; TransitionImageLayout(cmd, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); // Make sure we don't accidentally delete the main image. mappableImage = VK_NULL_HANDLE; mappableMemory = VK_NULL_HANDLE; } else { VkImageCreateInfo image_create_info = {}; image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image_create_info.pNext = NULL; image_create_info.imageType = VK_IMAGE_TYPE_2D; image_create_info.format = format_; image_create_info.extent.width = tex_width; image_create_info.extent.height = tex_height; image_create_info.extent.depth = 1; image_create_info.mipLevels = 1; image_create_info.arrayLayers = 1; image_create_info.samples = VK_SAMPLE_COUNT_1_BIT; image_create_info.queueFamilyIndexCount = 0; image_create_info.pQueueFamilyIndices = NULL; image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_create_info.flags = 0; // The mappable image cannot be our texture, so create an optimally tiled image and blit to it image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL; image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; VkResult res = vkCreateImage(vulkan_->GetDevice(), &image_create_info, NULL, &image); assert(res == VK_SUCCESS); vkGetImageMemoryRequirements(vulkan_->GetDevice(), image, &mem_reqs); VkMemoryAllocateInfo mem_alloc = {}; mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; mem_alloc.pNext = NULL; mem_alloc.memoryTypeIndex = 0; mem_alloc.allocationSize = mem_reqs.size; // Find memory type - don't specify any mapping requirements bool pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex); assert(pass); res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mem); assert(res == VK_SUCCESS); res = vkBindImageMemory(vulkan_->GetDevice(), image, mem, 0); assert(res == VK_SUCCESS); // Since we're going to blit from the mappable image, set its layout to SOURCE_OPTIMAL TransitionImageLayout(cmd, mappableImage, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); TransitionImageLayout(cmd, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); VkImageCopy copy_region; copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_region.srcSubresource.mipLevel = 0; copy_region.srcSubresource.baseArrayLayer = 0; copy_region.srcSubresource.layerCount = 1; copy_region.srcOffset.x = 0; copy_region.srcOffset.y = 0; copy_region.srcOffset.z = 0; copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_region.dstSubresource.mipLevel = 0; copy_region.dstSubresource.baseArrayLayer = 0; copy_region.dstSubresource.layerCount = 1; copy_region.dstOffset.x = 0; copy_region.dstOffset.y = 0; copy_region.dstOffset.z = 0; copy_region.extent.width = tex_width; copy_region.extent.height = tex_height; copy_region.extent.depth = 1; // Put the copy command into the command buffer vkCmdCopyImage(cmd, mappableImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region); assert(res == VK_SUCCESS); // Set the layout for the texture image from DESTINATION_OPTIMAL to SHADER_READ_ONLY TransitionImageLayout(cmd, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); // Then drop the temporary mappable image - although should not be necessary... vulkan_->Delete().QueueDeleteImage(mappableImage); vulkan_->Delete().QueueDeleteDeviceMemory(mappableMemory); mappableImage = VK_NULL_HANDLE; mappableMemory = VK_NULL_HANDLE; } VkImageViewCreateInfo view_info = {}; view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_info.pNext = NULL; view_info.image = VK_NULL_HANDLE; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.format = format_; view_info.components.r = VK_COMPONENT_SWIZZLE_R; view_info.components.g = VK_COMPONENT_SWIZZLE_G; view_info.components.b = VK_COMPONENT_SWIZZLE_B; view_info.components.a = VK_COMPONENT_SWIZZLE_A; view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view_info.subresourceRange.baseMipLevel = 0; view_info.subresourceRange.levelCount = 1; view_info.subresourceRange.baseArrayLayer = 0; view_info.subresourceRange.layerCount = 1; view_info.image = image; VkResult res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view); assert(res == VK_SUCCESS); } void VulkanTexture::Wipe() { if (image) { vulkan_->Delete().QueueDeleteImage(image); image = VK_NULL_HANDLE; } if (view) { vulkan_->Delete().QueueDeleteImageView(view); view = VK_NULL_HANDLE; } if (mem) { vulkan_->Delete().QueueDeleteDeviceMemory(mem); mem = VK_NULL_HANDLE; } } void VulkanTexture::CreateDirect(int w, int h, int numMips, VkFormat format) { Wipe(); VkCommandBuffer cmd = vulkan_->GetInitCommandBuffer(); tex_width = w; tex_height = h; numMips_ = numMips; VkImageCreateInfo image_create_info = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; image_create_info.imageType = VK_IMAGE_TYPE_2D; image_create_info.format = format_; image_create_info.extent.width = tex_width; image_create_info.extent.height = tex_height; image_create_info.extent.depth = 1; image_create_info.mipLevels = numMips; image_create_info.arrayLayers = 1; image_create_info.samples = VK_SAMPLE_COUNT_1_BIT; image_create_info.flags = 0; image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL; image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; VkResult res = vkCreateImage(vulkan_->GetDevice(), &image_create_info, NULL, &image); assert(res == VK_SUCCESS); vkGetImageMemoryRequirements(vulkan_->GetDevice(), image, &mem_reqs); VkMemoryAllocateInfo mem_alloc = {}; mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; mem_alloc.pNext = NULL; mem_alloc.memoryTypeIndex = 0; mem_alloc.allocationSize = mem_reqs.size; // Find memory type - don't specify any mapping requirements bool pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex); assert(pass); res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mem); assert(res == VK_SUCCESS); res = vkBindImageMemory(vulkan_->GetDevice(), image, mem, 0); assert(res == VK_SUCCESS); // Since we're going to blit to the target, set its layout to TRANSFER_DST TransitionImageLayout(cmd, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); // Create the view while we're at it. VkImageViewCreateInfo view_info = {}; view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_info.pNext = NULL; view_info.image = VK_NULL_HANDLE; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.format = format_; view_info.components.r = VK_COMPONENT_SWIZZLE_R; view_info.components.g = VK_COMPONENT_SWIZZLE_G; view_info.components.b = VK_COMPONENT_SWIZZLE_B; view_info.components.a = VK_COMPONENT_SWIZZLE_A; view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view_info.subresourceRange.baseMipLevel = 0; view_info.subresourceRange.levelCount = numMips; view_info.subresourceRange.baseArrayLayer = 0; view_info.subresourceRange.layerCount = 1; view_info.image = image; res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view); assert(res == VK_SUCCESS); } void VulkanTexture::UploadMip(int mip, VkBuffer buffer, size_t offset, size_t stride) { VkBufferImageCopy copy_region = {}; copy_region.bufferOffset = offset; copy_region.bufferRowLength = (uint32_t)stride; copy_region.bufferImageHeight = tex_height; copy_region.imageExtent.width = tex_width; copy_region.imageExtent.height = tex_height; copy_region.imageExtent.depth = 1; copy_region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copy_region.imageSubresource.mipLevel = mip; copy_region.imageSubresource.baseArrayLayer = 0; copy_region.imageSubresource.layerCount = 1; VkCommandBuffer cmd = vulkan_->GetInitCommandBuffer(); vkCmdCopyBufferToImage(cmd, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region); } void VulkanTexture::EndCreate() { VkCommandBuffer cmd = vulkan_->GetInitCommandBuffer(); TransitionImageLayout(cmd, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); } void VulkanTexture::Destroy() { if (view) { vulkan_->Delete().QueueDeleteImageView(view); } if (image) { vulkan_->Delete().QueueDeleteImage(image); if (mappableImage == image) { mappableImage = VK_NULL_HANDLE; } } if (mem) { vulkan_->Delete().QueueDeleteDeviceMemory(mem); if (mappableMemory == mem) { mappableMemory = VK_NULL_HANDLE; } } view = VK_NULL_HANDLE; image = VK_NULL_HANDLE; mem = VK_NULL_HANDLE; } VkFence VulkanContext::CreateFence(bool presignalled) { VkFence fence; VkFenceCreateInfo fenceInfo; fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fenceInfo.pNext = NULL; fenceInfo.flags = presignalled ? VK_FENCE_CREATE_SIGNALED_BIT : 0; vkCreateFence(device_, &fenceInfo, NULL, &fence); return fence; } void VulkanContext::WaitAndResetFence(VkFence fence) { vkWaitForFences(device_, 1, &fence, true, UINT64_MAX); vkResetFences(device_, 1, &fence); } void VulkanContext::DestroyCommandPool() { vkDestroyCommandPool(device_, cmd_pool_, NULL); cmd_pool_ = VK_NULL_HANDLE; } void VulkanContext::DestroyDepthStencilBuffer() { vkDestroyImageView(device_, depth.view, NULL); vkDestroyImage(device_, depth.image, NULL); vkFreeMemory(device_, depth.mem, NULL); depth.view = VK_NULL_HANDLE; depth.image = VK_NULL_HANDLE; depth.mem = VK_NULL_HANDLE; } void VulkanContext::DestroySwapChain() { for (uint32_t i = 0; i < swapchainImageCount; i++) { vkDestroyImageView(device_, swapChainBuffers[i].view, NULL); } vkDestroySwapchainKHR(device_, swap_chain_, NULL); swap_chain_ = VK_NULL_HANDLE; swapChainBuffers.clear(); vkDestroySemaphore(device_, acquireSemaphore, NULL); } void VulkanContext::DestroyFramebuffers() { for (uint32_t i = 0; i < framebuffers_.size(); i++) { vkDestroyFramebuffer(device_, framebuffers_[i], NULL); } framebuffers_.clear(); } void VulkanContext::DestroySurfaceRenderPass() { vkDestroyRenderPass(device_, surface_render_pass_, NULL); surface_render_pass_ = NULL; } void VulkanContext::DestroyDevice() { vkDestroyDevice(device_, NULL); device_ = NULL; } VkPipelineCache VulkanContext::CreatePipelineCache() { VkPipelineCache cache; VkPipelineCacheCreateInfo pc; pc.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; pc.pNext = nullptr; pc.pInitialData = nullptr; pc.initialDataSize = 0; pc.flags = 0; VkResult res = vkCreatePipelineCache(device_, &pc, nullptr, &cache); assert(VK_SUCCESS == res); return cache; } bool VulkanContext::CreateShaderModule(const std::vector &spirv, VkShaderModule *shaderModule) { VkShaderModuleCreateInfo sm; sm.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; sm.pNext = nullptr; sm.pCode = spirv.data(); sm.codeSize = spirv.size() * sizeof(uint32_t); sm.flags = 0; VkResult result = vkCreateShaderModule(device_, &sm, NULL, shaderModule); if (result != VK_SUCCESS) { return false; } else { return true; } } void TransitionImageLayout(VkCommandBuffer cmd, VkImage image, VkImageAspectFlags aspectMask, VkImageLayout old_image_layout, VkImageLayout new_image_layout) { VkImageMemoryBarrier image_memory_barrier = {}; image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; image_memory_barrier.pNext = NULL; image_memory_barrier.srcAccessMask = 0; image_memory_barrier.dstAccessMask = 0; image_memory_barrier.oldLayout = old_image_layout; image_memory_barrier.newLayout = new_image_layout; image_memory_barrier.image = image; image_memory_barrier.subresourceRange.aspectMask = aspectMask; image_memory_barrier.subresourceRange.baseMipLevel = 0; image_memory_barrier.subresourceRange.levelCount = 1; image_memory_barrier.subresourceRange.layerCount = 1; if (old_image_layout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) { image_memory_barrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT; } if (old_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) { image_memory_barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; } if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) { if (old_image_layout == VK_IMAGE_LAYOUT_PREINITIALIZED) { image_memory_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT; } image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; } if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { /* Make sure anything that was copying from this image has completed */ image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT|VK_ACCESS_MEMORY_READ_BIT; } if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { /* Make sure any Copy or CPU writes to image are flushed */ if (old_image_layout != VK_IMAGE_LAYOUT_UNDEFINED) { image_memory_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT; } image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; } if (new_image_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) { image_memory_barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; } if (new_image_layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) { image_memory_barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; } VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; vkCmdPipelineBarrier(cmd, src_stages, dest_stages, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier); } void init_resources(TBuiltInResource &Resources) { Resources.maxLights = 32; Resources.maxClipPlanes = 6; Resources.maxTextureUnits = 32; Resources.maxTextureCoords = 32; Resources.maxVertexAttribs = 64; Resources.maxVertexUniformComponents = 4096; Resources.maxVaryingFloats = 64; Resources.maxVertexTextureImageUnits = 32; Resources.maxCombinedTextureImageUnits = 80; Resources.maxTextureImageUnits = 32; Resources.maxFragmentUniformComponents = 4096; Resources.maxDrawBuffers = 32; Resources.maxVertexUniformVectors = 128; Resources.maxVaryingVectors = 8; Resources.maxFragmentUniformVectors = 16; Resources.maxVertexOutputVectors = 16; Resources.maxFragmentInputVectors = 15; Resources.minProgramTexelOffset = -8; Resources.maxProgramTexelOffset = 7; Resources.maxClipDistances = 8; Resources.maxComputeWorkGroupCountX = 65535; Resources.maxComputeWorkGroupCountY = 65535; Resources.maxComputeWorkGroupCountZ = 65535; Resources.maxComputeWorkGroupSizeX = 1024; Resources.maxComputeWorkGroupSizeY = 1024; Resources.maxComputeWorkGroupSizeZ = 64; Resources.maxComputeUniformComponents = 1024; Resources.maxComputeTextureImageUnits = 16; Resources.maxComputeImageUniforms = 8; Resources.maxComputeAtomicCounters = 8; Resources.maxComputeAtomicCounterBuffers = 1; Resources.maxVaryingComponents = 60; Resources.maxVertexOutputComponents = 64; Resources.maxGeometryInputComponents = 64; Resources.maxGeometryOutputComponents = 128; Resources.maxFragmentInputComponents = 128; Resources.maxImageUnits = 8; Resources.maxCombinedImageUnitsAndFragmentOutputs = 8; Resources.maxCombinedShaderOutputResources = 8; Resources.maxImageSamples = 0; Resources.maxVertexImageUniforms = 0; Resources.maxTessControlImageUniforms = 0; Resources.maxTessEvaluationImageUniforms = 0; Resources.maxGeometryImageUniforms = 0; Resources.maxFragmentImageUniforms = 8; Resources.maxCombinedImageUniforms = 8; Resources.maxGeometryTextureImageUnits = 16; Resources.maxGeometryOutputVertices = 256; Resources.maxGeometryTotalOutputComponents = 1024; Resources.maxGeometryUniformComponents = 1024; Resources.maxGeometryVaryingComponents = 64; Resources.maxTessControlInputComponents = 128; Resources.maxTessControlOutputComponents = 128; Resources.maxTessControlTextureImageUnits = 16; Resources.maxTessControlUniformComponents = 1024; Resources.maxTessControlTotalOutputComponents = 4096; Resources.maxTessEvaluationInputComponents = 128; Resources.maxTessEvaluationOutputComponents = 128; Resources.maxTessEvaluationTextureImageUnits = 16; Resources.maxTessEvaluationUniformComponents = 1024; Resources.maxTessPatchComponents = 120; Resources.maxPatchVertices = 32; Resources.maxTessGenLevel = 64; Resources.maxViewports = 16; Resources.maxVertexAtomicCounters = 0; Resources.maxTessControlAtomicCounters = 0; Resources.maxTessEvaluationAtomicCounters = 0; Resources.maxGeometryAtomicCounters = 0; Resources.maxFragmentAtomicCounters = 8; Resources.maxCombinedAtomicCounters = 8; Resources.maxAtomicCounterBindings = 1; Resources.maxVertexAtomicCounterBuffers = 0; Resources.maxTessControlAtomicCounterBuffers = 0; Resources.maxTessEvaluationAtomicCounterBuffers = 0; Resources.maxGeometryAtomicCounterBuffers = 0; Resources.maxFragmentAtomicCounterBuffers = 1; Resources.maxCombinedAtomicCounterBuffers = 1; Resources.maxAtomicCounterBufferSize = 16384; Resources.maxTransformFeedbackBuffers = 4; Resources.maxTransformFeedbackInterleavedComponents = 64; Resources.maxCullDistances = 8; Resources.maxCombinedClipAndCullDistances = 8; Resources.maxSamples = 4; Resources.limits.nonInductiveForLoops = 1; Resources.limits.whileLoops = 1; Resources.limits.doWhileLoops = 1; Resources.limits.generalUniformIndexing = 1; Resources.limits.generalAttributeMatrixVectorIndexing = 1; Resources.limits.generalVaryingIndexing = 1; Resources.limits.generalSamplerIndexing = 1; Resources.limits.generalVariableIndexing = 1; Resources.limits.generalConstantMatrixVectorIndexing = 1; } EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type) { switch (shader_type) { case VK_SHADER_STAGE_VERTEX_BIT: return EShLangVertex; case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: return EShLangTessControl; case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: return EShLangTessEvaluation; case VK_SHADER_STAGE_GEOMETRY_BIT: return EShLangGeometry; case VK_SHADER_STAGE_FRAGMENT_BIT: return EShLangFragment; case VK_SHADER_STAGE_COMPUTE_BIT: return EShLangCompute; default: return EShLangVertex; } } // Compile a given string containing GLSL into SPV for use by VK // Return value of false means an error was encountered. bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector &spirv, std::string *errorMessage) { glslang::TProgram program; const char *shaderStrings[1]; TBuiltInResource Resources; init_resources(Resources); // Enable SPIR-V and Vulkan rules when parsing GLSL EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules); EShLanguage stage = FindLanguage(shader_type); glslang::TShader shader(stage); shaderStrings[0] = pshader; shader.setStrings(shaderStrings, 1); if (!shader.parse(&Resources, 100, false, messages)) { puts(shader.getInfoLog()); puts(shader.getInfoDebugLog()); if (errorMessage) { *errorMessage = shader.getInfoLog(); (*errorMessage) += shader.getInfoDebugLog(); } return false; // something didn't work } // Note that program does not take ownership of &shader, so this is fine. program.addShader(&shader); if (!program.link(messages)) { puts(shader.getInfoLog()); puts(shader.getInfoDebugLog()); if (errorMessage) { *errorMessage = shader.getInfoLog(); (*errorMessage) += shader.getInfoDebugLog(); } return false; } // Can't fail, parsing worked, "linking" worked. glslang::GlslangToSpv(*program.getIntermediate(stage), spirv); return true; } void init_glslang() { glslang::InitializeProcess(); } void finalize_glslang() { glslang::FinalizeProcess(); } const char *VulkanResultToString(VkResult res) { switch (res) { case VK_NOT_READY: return "VK_NOT_READY"; case VK_TIMEOUT: return "VK_TIMEOUT"; case VK_EVENT_SET: return "VK_EVENT_SET"; case VK_EVENT_RESET: return "VK_EVENT_RESET"; case VK_INCOMPLETE: return "VK_INCOMPLETE"; case VK_ERROR_OUT_OF_HOST_MEMORY: return "VK_ERROR_OUT_OF_HOST_MEMORY"; case VK_ERROR_OUT_OF_DEVICE_MEMORY: return "VK_ERROR_OUT_OF_DEVICE_MEMORY"; case VK_ERROR_INITIALIZATION_FAILED: return "VK_ERROR_INITIALIZATION_FAILED"; case VK_ERROR_DEVICE_LOST: return "VK_ERROR_DEVICE_LOST"; case VK_ERROR_MEMORY_MAP_FAILED: return "VK_ERROR_MEMORY_MAP_FAILED"; case VK_ERROR_LAYER_NOT_PRESENT: return "VK_ERROR_LAYER_NOT_PRESENT"; case VK_ERROR_EXTENSION_NOT_PRESENT: return "VK_ERROR_EXTENSION_NOT_PRESENT"; case VK_ERROR_FEATURE_NOT_PRESENT: return "VK_ERROR_FEATURE_NOT_PRESENT"; case VK_ERROR_INCOMPATIBLE_DRIVER: return "VK_ERROR_INCOMPATIBLE_DRIVER"; case VK_ERROR_TOO_MANY_OBJECTS: return "VK_ERROR_TOO_MANY_OBJECTS"; case VK_ERROR_FORMAT_NOT_SUPPORTED: return "VK_ERROR_FORMAT_NOT_SUPPORTED"; case VK_ERROR_SURFACE_LOST_KHR: return "VK_ERROR_SURFACE_LOST_KHR"; case VK_SUBOPTIMAL_KHR: return "VK_SUBOPTIMAL_KHR"; case VK_ERROR_OUT_OF_DATE_KHR: return "VK_ERROR_OUT_OF_DATE_KHR"; case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR: return "VK_ERROR_INCOMPATIBLE_DISPLAY_KHR"; case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR: return "VK_ERROR_NATIVE_WINDOW_IN_USE_KHR"; default: return "Unknown"; } } void VulkanAssertImpl(VkResult check, const char *function, const char *file, int line) { const char *error = "(none)"; } void VulkanFramebuffer::Create(VulkanContext *vulkan, int w, int h, VkFormat format) { } // void TransitionToImage() void VulkanFramebuffer::BeginPass(VkCommandBuffer cmd) { } void VulkanFramebuffer::EndPass(VkCommandBuffer cmd) { } void VulkanFramebuffer::TransitionToTexture(VkCommandBuffer cmd) { } VkImageView VulkanFramebuffer::GetColorImageView() { return VK_NULL_HANDLE; }