// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once // Plain C++, so GPU.cpp can create it. The parts are Objective-C++. #include "Common/File/Path.h" #include "GPU/GPUCommonHW.h" class FramebufferManagerMetal; class ShaderManagerMetal; class TextureCacheMetal; class DrawEngineMetal; class StringWriter; class GPU_Metal : public GPUCommonHW { public: GPU_Metal(GraphicsContext *gfxCtx, Draw::DrawContext *draw); ~GPU_Metal(); u32 CheckGPUFeatures() const override; void BeginHostFrame(const DisplayLayoutConfig &config) override; void GetStats(StringWriter &w) override; void DeviceLost() override; void DeviceRestore(Draw::DrawContext *draw) override; protected: void FinishDeferred() override; private: void LoadCache(const Path &filename); void SaveCache(const Path &filename); Path shaderCachePath_; FramebufferManagerMetal *framebufferManagerMetal_; TextureCacheMetal *textureCacheMetal_; ShaderManagerMetal *shaderManagerMetal_; DrawEngineMetal *drawEngine_; };