// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "Common/Log.h" #include "Common/Serialize/Serializer.h" #include "Common/Serialize/SerializeFuncs.h" #include "Core/Config.h" #include "Core/Core.h" #include "Core/CoreTiming.h" #include "Core/HLE/sceKernelInterrupt.h" #include "Core/MemMap.h" #include "Core/MIPS/MeCore.h" #include "Core/MIPS/Interpreter.h" #include "Core/MIPS/JitCommon/JitCommon.h" #include "Core/MIPS/MIPSAnalyst.h" #include "Core/MIPS/MIPSTables.h" namespace MeCore { // The ME's state after a reset, read on a PSP-1000 (a kernel-mode probe, not kept as a test: the // values left over from Sony's ME code aren't deterministic): COP0 register 22 is 1, which sends it // on to 0x40 from the reset vector; Status 0x20500404 (CU1, BEV, SR, IM2, ERL); the GPRs keep // whatever was in them, sp 0x801FFFE0 from Sony's code (top of the 2MB eDRAM); mfic 0; Count 0, and // it doesn't run, with ERL set or Status cleared. // Sysreg 0x40 read 0x20000002 and 0x50 0xD61D. static const u32 ME_CPU_ID = 1; static const u32 RESET_STATUS = 0x20500404; static const u32 STATUS_RESET_BITS = 0x00500004; // Pending interrupts are checked between runs of this many cycles at most. static const int INTERRUPT_CHECK_CYCLES = 256; enum : u32 { STATUS_IE = 0x01, STATUS_EXL = 0x02, STATUS_ERL = 0x04, CAUSE_IP2 = 0x0400, // The interrupt controller. CAUSE_IP7 = 0x8000, // Count reached Compare. Never on its own, since Count doesn't run. CAUSE_IP_MASK = 0xFF00, CAUSE_SOFT_IP = 0x0300, CAUSE_EXCCODE_BD = 0x8000007C, }; MEState *g_meState = nullptr; static int meIntrEvent = -1; // Booting the VSH counts as homebrew: vshmain.prx loads as an ELF. bool Wanted(bool homebrew) { return homebrew && g_Config.bEmulateMediaEngine; } static void MeIntrCallback(u64 userdata, int cyclesLate) { __TriggerInterrupt(PSP_INTR_IMMEDIATE, PSP_MECODEC_INTR, PSP_INTR_SUB_NONE); } // Reset keeps the GPRs, and homebrew relies on that: mcidclan's samples run C on the stack Sony's // code left in sp. static void ResetCPU(MEState *me) { MIPSState &cpu = me->cpu; cpu.cop0[30] = cpu.pc; // ErrorEPC cpu.cop0[12] |= STATUS_RESET_BITS; cpu.pc = Memory::BOOT_PAGE_ADDRESS; cpu.nextPC = 0; cpu.inDelaySlot = false; cpu.llBit = 0; cpu.cop0[9] = 0; me->halted = false; me->interruptEnable = 0; me->intcRaised = 0; me->intcEnabled = 0; } // What Sony's ME code leaves, which homebrew finds there. static void PowerOn(MEState *me) { MIPSState &cpu = me->cpu; cpu.InitRegisters(); cpu.cop0[12] = RESET_STATUS; cpu.cop0[22] = ME_CPU_ID; cpu.r[MIPS_REG_SP] = 0x80000000 + cpu.space->edramSize - 0x20; me->ramConfig = 0x20000002; // The luma offset (16) and chroma offset of the firmware's default conversion (avcodec.prx). me->dmacplus.csc[(0x15C - 0x120) / 4] = 0x110; me->busClock = 0xD61D; // Held in reset, as the register says: a read-modify-write of it mustn't release the ME. me->resetFlags = 4; ResetCPU(me); } bool Init() { _dbg_assert_(!g_meState); Memory::AddressSpace *space = Memory::CreateMESpace(); if (!space) { WARN_LOG(Log::ME, "No Media Engine address space on this platform, not emulating the ME"); return false; } g_meState = new MEState(); g_meState->cpu.space = space; g_meState->cpu.Init(); g_meState->tickBase = CoreTiming::GetTicks(&mipsr4k); PowerOn(g_meState); meIntrEvent = CoreTiming::RegisterEvent("MeIntr", &MeIntrCallback); Memory::g_kernelModeAnywhere = true; INFO_LOG(Log::ME, "Media Engine created, %d KB eDRAM", space->edramSize / 1024); return true; } void Shutdown() { if (!g_meState) { return; } g_meState->cpu.Shutdown(); delete g_meState; g_meState = nullptr; Memory::DestroyMESpace(); Memory::g_kernelModeAnywhere = false; } void DoState(PointerWrap &p) { auto s = p.Section("MeCore", 1); if (!s) { return; } bool present = g_meState != nullptr; Do(p, present); if (p.mode == PointerWrap::MODE_READ) { if (!present) { Shutdown(); } else if (!g_meState) { if (!Init()) { p.SetError(PointerWrap::ERROR_FAILURE); return; } // Compiled for user mode. mipsr4k.ClearJitCacheDeferred(); } } if (!g_meState) { return; } MEState *me = g_meState; me->cpu.DoState(p); Do(p, me->inReset); Do(p, me->halted); Do(p, me->tickBase); Do(p, me->interruptEnable); Do(p, me->intcRaised); Do(p, me->intcEnabled); Do(p, me->resetFlags); Do(p, me->busClock); Do(p, me->nmiFlags); Do(p, me->ramConfig); Do(p, me->mutex); DoArray(p, me->memProtect, ARRAY_SIZE(me->memProtect)); Do(p, me->dmacplus.intTCStatus); DoArray(p, me->dmacplus.lcd, ARRAY_SIZE(me->dmacplus.lcd)); DoArray(p, me->dmacplus.csc, ARRAY_SIZE(me->dmacplus.csc)); DoArray(p, &me->dmacplus.channels[0][0], 4 * 5); DoArray(p, me->cpu.space->GetPointerUnchecked(0), me->cpu.space->edramSize); DoArray(p, me->cpu.space->GetPointerUnchecked(0x04000000), me->cpu.space->localSize); Do(p, meIntrEvent); CoreTiming::RestoreRegisterEvent(meIntrEvent, "MeIntr", &MeIntrCallback); } static u32 PendingInterrupts(const MEState *me) { u32 cause = me->cpu.cop0[13] & CAUSE_IP_MASK; if (me->intcRaised & me->intcEnabled) { cause |= CAUSE_IP2; } return cause; } // An unmasked interrupt wakes it from halt, and is taken if interrupts are enabled. Never in a // delay slot: the run loop only stops outside one. static void CheckInterrupts(MEState *me) { MIPSState &cpu = me->cpu; u32 &status = cpu.cop0[12]; if ((PendingInterrupts(me) & status & CAUSE_IP_MASK) == 0) { return; } me->halted = false; // mfic reads 0 after reset, and homebrew takes interrupts without mtic, so it doesn't gate them. if ((status & (STATUS_IE | STATUS_EXL | STATUS_ERL)) != STATUS_IE) { return; } me->waiting = false; // Interrupts go straight to EBase (COP0 25), with ExcCode 0. cpu.cop0[14] = cpu.pc; cpu.cop0[13] &= ~CAUSE_EXCCODE_BD; status |= STATUS_EXL; cpu.pc = cpu.cop0[25]; cpu.llBit = 0; } // Most ME code that waits for the main CPU polls in a loop like lw t0, flag; beq t0, zero, loop; nop. // Such a loop stores nothing and reads only what it wrote itself earlier in the same pass (or what // it doesn't write), so every pass goes the same way while memory stays the same - and it does // while the ME runs, since the main CPU doesn't. One that loops back once will loop until the end // of the slice. Sony's firmware waits with halt instead, and homebrew loops that also store (a // heartbeat) or span several blocks aren't recognized. static const int MAX_WAIT_LOOP_INSTRUCTIONS = 16; static bool IsPlainOp(MIPSOpcode op, MIPSInfo info) { const u64 notPlain = BAD_INSTRUCTION | OUT_MEM | OUT_OTHER | IN_OTHER | IS_SYSCALL | IS_FPU | IS_VFPU | IN_FPUFLAG | OUT_FPUFLAG | IN_VFPU_CC | OUT_VFPU_CC | IN_LO | IN_HI | OUT_LO | OUT_HI | OUT_RA | IN_FS | IN_FT | OUT_FD | OUT_FS | OUT_FT | IN_VS | IN_VT | OUT_VD; if (info & notPlain) return false; switch (op >> 26) { case 0x10: // cop0, eret case 0x1C: // halt, mfic, mtic case 0x22: // lwl case 0x26: // lwr case 0x2F: // cache case 0x30: // ll return false; default: return true; } } // Where a conditional branch or j goes, or 0 if it isn't one (or is a jr, jal or similar). static u32 BranchTarget(u32 pc, MIPSOpcode op) { const u32 code = op >> 26; const bool regimm = code == 1 && ((op >> 16) & 0x1C) == 0; // bltz, bgez and their likely forms if ((code >= 4 && code <= 7) || (code >= 0x14 && code <= 0x17) || regimm) return pc + 4 + ((s32)(s16)(op & 0xFFFF) << 2); if (code == 2) return ((pc + 4) & 0xF0000000) | ((op & 0x03FFFFFF) << 2); return 0; } // The end (after the delay slot) of a wait loop starting at start, or 0 if it isn't one. static u32 FindWaitLoop(const Memory::AddressSpace &space, u32 start) { MIPSOpcode ops[MAX_WAIT_LOOP_INSTRUCTIONS + 1]; int count = 0; bool loops = false; for (u32 pc = start; count < MAX_WAIT_LOOP_INSTRUCTIONS; pc += 4) { if (!space.IsValid4AlignedAddress(pc)) return 0; const MIPSOpcode op(space.ReadUnchecked_U32(pc)); const MIPSInfo info = MIPSGetInfo(op); ops[count++] = op; if (loops) { // The back edge's delay slot. if ((info & (IS_CONDBRANCH | IS_JUMP)) || !IsPlainOp(op, info)) return 0; break; } if (info & (IS_CONDBRANCH | IS_JUMP)) { const u32 target = BranchTarget(pc, op); // An exit is fine, but likely branches skip their delay slot when not taken. if (target == 0 || ((info & LIKELY) && target != start)) return 0; loops = target == start; } else if (!IsPlainOp(op, info)) { return 0; } } if (!loops) return 0; // Every register the loop writes has to be written before it's read in a pass. u32 written = 0; for (int i = 0; i < count; ++i) { const MIPSGPReg out = MIPSAnalyst::GetOutGPReg(ops[i]); if (out != MIPS_REG_INVALID && out != MIPS_REG_ZERO) written |= 1U << out; } u32 writtenSoFar = 0; for (int i = 0; i < count; ++i) { for (int r = 1; r < 32; ++r) { if ((written & (1U << r)) && !(writtenSoFar & (1U << r)) && MIPSAnalyst::ReadsFromGPReg(ops[i], (MIPSGPReg)r)) return 0; } const MIPSGPReg out = MIPSAnalyst::GetOutGPReg(ops[i]); if (out != MIPS_REG_INVALID && out != MIPS_REG_ZERO) writtenSoFar |= 1U << out; } return start + count * 4; } // At the top of a wait loop, runs a pass of it. If that comes back to the top, it would only go on // doing so: true, and the ME waits out the rest of the slice. static bool WaitsForMainCPU(MEState *me) { MIPSState &cpu = me->cpu; const u32 start = cpu.pc; auto it = me->waitLoopEnds.find(start); if (it == me->waitLoopEnds.end()) it = me->waitLoopEnds.emplace(start, FindWaitLoop(*cpu.space, start)).first; const u32 end = it->second; if (end == 0 || cpu.inDelaySlot) return false; for (int i = 0; i <= MAX_WAIT_LOOP_INSTRUCTIONS; ++i) { cpu.downcount -= MIPS_InterpretSingleStep(&cpu); if (cpu.inDelaySlot) continue; if (cpu.pc == start) return true; if (cpu.pc < start || cpu.pc >= end) return false; } return false; } static void RunCPU(MIPSState &cpu) { if (!cpu.jit) { MIPSInterpret_RunDowncount(&cpu); return; } // Blocks can't start in a delay slot. while (cpu.inDelaySlot && cpu.downcount >= 0) { cpu.downcount -= MIPS_InterpretSingleStep(&cpu); } cpu.ProcessPendingInvalidates(); cpu.jit->RunDowncount(); } void RunFor(int cycles) { MEState *me = g_meState; if (cycles <= 0) { return; } me->tickBase += cycles; if (me->inReset) { return; } MIPSState &cpu = me->cpu; cpu.downcount += cycles; if (!cpu.pendingInvalidates_.empty() || cpu.invalidateAll_) { me->waitLoopEnds.clear(); } // The main CPU may have given a waiting loop what it waits for. me->waiting = false; while (cpu.downcount >= 0 && coreState == CORE_RUNNING_CPU) { CheckInterrupts(me); if (!me->halted && !me->waiting) me->waiting = WaitsForMainCPU(me); if (me->halted || me->waiting) { cpu.downcount = -1; } else { // Run a part, with the rest set aside so the clock stays right. const int part = std::min(cpu.downcount, INTERRUPT_CHECK_CYCLES); const int rest = cpu.downcount - part; cpu.downcount = part; me->tickBase -= rest; RunCPU(cpu); cpu.downcount += rest; me->tickBase += rest; } } } void SetReset(bool asserted) { MEState *me = g_meState; if (asserted) { me->inReset = true; } else if (me->inReset) { ResetCPU(me); me->inReset = false; } } u64 GetTicks() { return (u64)(g_meState->tickBase - g_meState->cpu.downcount); } u32 ReadCop0(int reg) { MEState *me = g_meState; switch (reg) { case 13: return (me->cpu.cop0[13] & ~CAUSE_IP_MASK) | PendingInterrupts(me); default: return me->cpu.cop0[reg]; } } void WriteCop0(int reg, u32 value) { MEState *me = g_meState; switch (reg) { case 11: me->cpu.cop0[11] = value; me->cpu.cop0[13] &= ~CAUSE_IP7; break; case 13: me->cpu.cop0[13] = (me->cpu.cop0[13] & ~CAUSE_SOFT_IP) | (value & CAUSE_SOFT_IP); break; default: me->cpu.cop0[reg] = value; break; } } void Halt() { g_meState->halted = true; // Ends the run, the rest of it spent halted. g_meState->cpu.downcount = std::min(g_meState->cpu.downcount, -1); } void RaiseInterrupt(u32 sources) { g_meState->intcRaised |= sources; } void InterruptMainCPU() { CoreTiming::ScheduleEvent(0, meIntrEvent); } } // namespace MeCore