#pragma once #include "Common/Math/CrossSIMD.h" #include "GPU/GPUState.h" inline Vec4F32 GetViewportOffsetVec(const GPUgstate &gstate) { return Vec4F32::LoadF24x3_DontCare(&gstate.viewportxcenter); } inline Vec4F32 GetViewportScaleVec(const GPUgstate &gstate) { return Vec4F32::LoadF24x3_DontCare(&gstate.viewportxscale); }