// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "Common/Render/TextureAtlas.h" #include "UI/BaseScreens.h" #include "UI/TabbedDialogScreen.h" namespace UI { class CheckBox; } struct TouchButtonToggle { std::string key; bool *show; ImageID img; std::function handle; }; class TouchControlVisibilityScreen : public UITabbedBaseDialogScreen { public: TouchControlVisibilityScreen(const Path &gamePath) : UITabbedBaseDialogScreen(gamePath) {} void CreateTabs() override; void onFinish(DialogResult result) override; const char *tag() const override { return "TouchControlVisibility"; } protected: bool ShowSearchControls() const override { return false; } void CreateVisibilityTab(UI::LinearLayout *contents); private: std::vector toggles_; bool nextToggleAll_ = true; }; class RightAnalogMappingScreen : public UIBaseDialogScreen { public: RightAnalogMappingScreen(const Path &gamePath) : UIBaseDialogScreen(gamePath) {} void CreateViews() override; const char *tag() const override { return "RightAnalogMapping"; } };