# Build script for iOS app store echo "PPSSPP App Store XCode generator script" # Set the development team ID as a DEVTEAM env variable. if [[ -z "${DEVTEAM}" ]]; then echo "DEVTEAM not in environment, exiting" exit 1 fi if [[ -z "${GOLD}" ]]; then echo "GOLD is not set (should be YES or NO), exiting" exit 1 fi if [[ -z "${USE_IAP}" ]]; then echo "USE_IAP is not set (should be YES or NO), exiting" exit 1 fi FOLDER_NAME="build-ios" if [[ "$GOLD" = "YES" ]]; then echo "GOLD is set to YES, setting folder to build-ios-gold" FOLDER_NAME="build-ios-gold" else echo "Non-GOLD build." fi if [[ "$USE_IAP" = "YES" ]]; then if [[ "$GOLD" = "YES" ]]; then echo "IAP and GOLD are both set to YES, which is invalid" exit 1 fi echo "IAP on." else echo "IAP off." fi echo "Clearing and re-creating output directory" rm -rf $FOLDER_NAME mkdir $FOLDER_NAME pushd $FOLDER_NAME BUILD_TYPE=Release cmake .. -DIOS_APP_STORE=ON -DGOLD=$GOLD -DUSE_IAP=$USE_IAP -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/ios.cmake -DDEVELOPMENT_TEAM_ID=${DEVTEAM} -DIOS_PLATFORM=OS -GXcode # TODO: Get a MoltenVK somewhere. #cp ../MoltenVK/iOS/Frameworks/libMoltenVK.dylib PPSSPP.app/Frameworks popd # Very gross hack # Avoid XCode race condition (???) by pre-generating git-version.cpp cmake -DSOURCE_DIR=. -DOUTPUT_DIR=$FOLDER_NAME -P git-version.cmake echo echo "*** Done. Now run the following command to open in XCode, then run or archive:" echo " open $FOLDER_NAME/PPSSPP.xcodeproj" # To open the xcode project: # open build-ios/PPSSPP.xcodeproj