// Copyright (c) 2017- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #ifdef SDL #include #include "Common/GPU/GraphicsContext.h" #include "Common/GPU/OpenGL/GLRenderManager.h" #include "Core/ConfigValues.h" class SDLHeadlessGLGraphicsContext : public GraphicsContext { public: SDLHeadlessGLGraphicsContext() {} ~SDLHeadlessGLGraphicsContext() { delete draw_; } bool InitAPI(void *wnd, std::string *deviceNameSetting, std::string *errorMessage) override; bool InitSurface(WindowSystem winsys, void *data1, void *data2, std::string *errorMessage) override; void ShutdownSurface() override; bool NeedsSeparateEmuThread() const override { return true; } Draw::DrawContext *GetDrawContext() override { return draw_; } void ThreadStart() override { renderManager_->ThreadStart(draw_); } bool ThreadFrame() override { return renderManager_->ThreadFrame(); } void ThreadEnd() override { renderManager_->ThreadEnd(); } void Resize() override {} // Call from emu thread void NotifyEmuThreadExit() override { renderManager_->NotifyEmuThreadExit(); } private: Draw::DrawContext *draw_ = nullptr; GLRenderManager *renderManager_ = nullptr; SDL_Window *screen_; SDL_GLContext glContext_; }; void *CreateHiddenWindow(int w, int h, GPUBackend backend, WindowDesc *desc); void DestroyHiddenWindow(void *window, WindowDesc desc); #endif