// Copyright (c) 2018- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include namespace GameBroadcaster { // Notices game start/quit/pause/resume transitions and returns the formatted event for one, or an // empty string if nothing changed. CPU thread only - it reads the UI state and the param SFO, and // is what lets connected debuggers hear about this without touching either from their own threads. // Must be called even when no debugger is connected, so the transition state doesn't go stale. std::string PollChange(); } // namespace GameBroadcaster