// TODO: Move much of this code to vfs.cpp #pragma once #ifdef __ANDROID__ #include #endif #include #include #include #include #include "Common/File/VFS/VFS.h" #include "Common/File/FileUtil.h" #include "Common/File/Path.h" class AssetReader { public: virtual ~AssetReader() {} // use delete[] virtual uint8_t *ReadAsset(const char *path, size_t *size) = 0; // Filter support is optional but nice to have virtual bool GetFileListing(const char *path, std::vector *listing, const char *filter = 0) = 0; virtual bool GetFileInfo(const char *path, File::FileInfo *info) = 0; virtual std::string toString() const = 0; }; #ifdef __ANDROID__ uint8_t *ReadFromZip(zip *archive, const char* filename, size_t *size); class ZipAssetReader : public AssetReader { public: ZipAssetReader(const char *zip_file, const char *in_zip_path); ~ZipAssetReader(); // use delete[] uint8_t *ReadAsset(const char *path, size_t *size) override; bool GetFileListing(const char *path, std::vector *listing, const char *filter) override; bool GetFileInfo(const char *path, File::FileInfo *info) override; std::string toString() const override { return in_zip_path_; } private: void GetZipListings(const char *path, std::set &files, std::set &directories); zip *zip_file_; std::mutex lock_; char in_zip_path_[256]; }; #endif class DirectoryAssetReader : public AssetReader { public: explicit DirectoryAssetReader(const Path &path); // use delete[] uint8_t *ReadAsset(const char *path, size_t *size) override; bool GetFileListing(const char *path, std::vector *listing, const char *filter) override; bool GetFileInfo(const char *path, File::FileInfo *info) override; std::string toString() const override { return path_.ToString(); } private: Path path_; };