#include #include "gfx/texture_atlas.h" const AtlasFont *Atlas::getFontByName(const char *name) const { for (int i = 0; i < num_fonts; i++) { if (!strcmp(name, fonts[i]->name)) return fonts[i]; } return 0; } const AtlasImage *Atlas::getImageByName(const char *name) const { for (int i = 0; i < num_images; i++) { if (!strcmp(name, images[i].name)) return &images[i]; } return 0; }