#include "Common/GPU/Vulkan/VulkanDescSet.h" VulkanDescSetPool::~VulkanDescSetPool() { _assert_msg_(descPool_ == VK_NULL_HANDLE, "VulkanDescSetPool %s never destroyed", tag_); } void VulkanDescSetPool::Create(VulkanContext *vulkan, const VkDescriptorPoolCreateInfo &info, const std::vector &sizes) { _assert_msg_(descPool_ == VK_NULL_HANDLE, "VulkanDescSetPool::Create when already exists"); vulkan_ = vulkan; info_ = info; sizes_ = sizes; VkResult res = Recreate(false); _assert_msg_(res == VK_SUCCESS, "Could not create VulkanDescSetPool %s", tag_); } VkDescriptorSet VulkanDescSetPool::Allocate(int n, const VkDescriptorSetLayout *layouts, const char *tag) { if (descPool_ == VK_NULL_HANDLE || usage_ + n >= info_.maxSets) { // Missing or out of space, need to recreate. VkResult res = Recreate(grow_); _assert_msg_(res == VK_SUCCESS, "Could not grow VulkanDescSetPool %s on usage %d", tag_, (int)usage_); } VkDescriptorSet desc; VkDescriptorSetAllocateInfo descAlloc{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; descAlloc.descriptorPool = descPool_; descAlloc.descriptorSetCount = n; descAlloc.pSetLayouts = layouts; VkResult result = vkAllocateDescriptorSets(vulkan_->GetDevice(), &descAlloc, &desc); if (result == VK_ERROR_FRAGMENTED_POOL || result < 0) { // There seems to have been a spec revision. Here we should apparently recreate the descriptor pool, // so let's do that. See https://www.khronos.org/registry/vulkan/specs/1.0/man/html/vkAllocateDescriptorSets.html // Fragmentation shouldn't really happen though since we wipe the pool every frame. VkResult res = Recreate(false); _assert_msg_(res == VK_SUCCESS, "Ran out of descriptor space (frag?) and failed to recreate a descriptor pool. sz=%d res=%d", usage_, (int)res); // Need to update this pointer since we have allocated a new one. descAlloc.descriptorPool = descPool_; result = vkAllocateDescriptorSets(vulkan_->GetDevice(), &descAlloc, &desc); _assert_msg_(result == VK_SUCCESS, "Ran out of descriptor space (frag?) and failed to allocate after recreating a descriptor pool. res=%d", (int)result); } if (result != VK_SUCCESS) { return VK_NULL_HANDLE; } vulkan_->SetDebugName(desc, VK_OBJECT_TYPE_DESCRIPTOR_SET, tag); return desc; } void VulkanDescSetPool::Reset() { _assert_msg_(descPool_ != VK_NULL_HANDLE, "VulkanDescSetPool::Reset without valid pool"); vkResetDescriptorPool(vulkan_->GetDevice(), descPool_, 0); clear_(); usage_ = 0; } void VulkanDescSetPool::Destroy() { _assert_msg_(vulkan_ != nullptr, "VulkanDescSetPool::Destroy without VulkanContext"); if (descPool_ != VK_NULL_HANDLE) { vulkan_->Delete().QueueDeleteDescriptorPool(descPool_); clear_(); usage_ = 0; } } VkResult VulkanDescSetPool::Recreate(bool grow) { _assert_msg_(vulkan_ != nullptr, "VulkanDescSetPool::Recreate without VulkanContext"); uint32_t prevSize = info_.maxSets; if (grow) { info_.maxSets *= 2; for (auto &size : sizes_) size.descriptorCount *= 2; } // Delete the pool if it already exists. if (descPool_ != VK_NULL_HANDLE) { DEBUG_LOG(G3D, "Reallocating %s desc pool from %d to %d", tag_, prevSize, info_.maxSets); vulkan_->Delete().QueueDeleteDescriptorPool(descPool_); clear_(); usage_ = 0; } info_.pPoolSizes = &sizes_[0]; info_.poolSizeCount = (uint32_t)sizes_.size(); VkResult result = vkCreateDescriptorPool(vulkan_->GetDevice(), &info_, nullptr, &descPool_); if (result == VK_SUCCESS) { vulkan_->SetDebugName(descPool_, VK_OBJECT_TYPE_DESCRIPTOR_POOL, tag_); } return result; }