// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "GPU/GPUState.h" #include "GPU/Vulkan/FramebufferManagerVulkan.h" #include "GPU/Vulkan/VulkanUtil.h" using namespace PPSSPP_VK; FramebufferManagerVulkan::FramebufferManagerVulkan(Draw::DrawContext *draw) : FramebufferManagerCommon(draw) { presentation_->SetLanguage(GLSL_VULKAN); } void FramebufferManagerVulkan::NotifyClear(bool clearColor, bool clearAlpha, bool clearDepth, uint32_t color, float depth) { int mask = 0; // The Clear detection takes care of doing a regular draw instead if separate masking // of color and alpha is needed, so we can just treat them as the same. if (clearColor || clearAlpha) mask |= Draw::FBChannel::FB_COLOR_BIT; if (clearDepth) mask |= Draw::FBChannel::FB_DEPTH_BIT; if (clearAlpha) mask |= Draw::FBChannel::FB_STENCIL_BIT; // Note that since the alpha channel and the stencil channel are shared on the PSP, // when we clear alpha, we also clear stencil to the same value. draw_->Clear(mask, color, depth, color >> 24); if (clearColor || clearAlpha) { SetColorUpdated(gstate_c.skipDrawReason); } }