// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "gfx_es2/gpu_features.h" #include "gfx/gl_common.h" #include "thin3d/GLRenderManager.h" #include "GPU/GPUInterface.h" #include "GPU/GPUState.h" #include "GPU/GLES/TextureScalerGLES.h" #include "GPU/Common/TextureCacheCommon.h" struct VirtualFramebuffer; class FramebufferManagerGLES; class DepalShaderCacheGLES; class ShaderManagerGLES; class DrawEngineGLES; class GLRTexture; class TextureCacheGLES : public TextureCacheCommon { public: TextureCacheGLES(Draw::DrawContext *draw); ~TextureCacheGLES(); void Clear(bool delete_them) override; void StartFrame(); void SetFramebufferManager(FramebufferManagerGLES *fbManager); void SetDepalShaderCache(DepalShaderCacheGLES *dpCache) { depalShaderCache_ = dpCache; } void SetShaderManager(ShaderManagerGLES *sm) { shaderManager_ = sm; } void SetDrawEngine(DrawEngineGLES *td) { drawEngine_ = td; } void ForgetLastTexture() override { lastBoundTexture = nullptr; gstate_c.Dirty(DIRTY_TEXTURE_PARAMS); } void InvalidateLastTexture(TexCacheEntry *entry = nullptr) override { if (!entry || entry->textureName == lastBoundTexture) { lastBoundTexture = nullptr; } } void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, bool forcePoint); bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) override; void DeviceLost(); void DeviceRestore(Draw::DrawContext *draw); protected: void BindTexture(TexCacheEntry *entry) override; void Unbind() override; void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override; private: void UpdateSamplingParams(TexCacheEntry &entry, bool force); void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int scaleFactor, Draw::DataFormat dstFmt); Draw::DataFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const; TexCacheEntry::TexStatus CheckAlpha(const uint8_t *pixelData, Draw::DataFormat dstFmt, int stride, int w, int h); void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override; void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) override; void BuildTexture(TexCacheEntry *const entry) override; GLRenderManager *render_; TextureScalerGLES scaler; GLRTexture *lastBoundTexture; FramebufferManagerGLES *framebufferManagerGL_; DepalShaderCacheGLES *depalShaderCache_; ShaderManagerGLES *shaderManager_; DrawEngineGLES *drawEngine_; GLRInputLayout *shadeInputLayout_ = nullptr; enum { INVALID_TEX = -1 }; }; Draw::DataFormat getClutDestFormat(GEPaletteFormat format);