// Copyright (c) 2018- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Core/Debugger/WebSocket/Common.h" #include "Core/Debugger/WebSocket/GameBroadcaster.h" #include "Core/System.h" void GameBroadcaster::Broadcast(net::WebSocketServer *ws) { // TODO: This is ugly. Implement proper information instead. // TODO: Should probably include info about which game, etc. GlobalUIState state = GetUIState(); if (prevState_ != state) { if (state == UISTATE_PAUSEMENU) { ws->Send(R"({"event":"game_pause"})"); } else if (state == UISTATE_INGAME && prevState_ == UISTATE_PAUSEMENU) { ws->Send(R"({"event":"game_resume"})"); } else if (state == UISTATE_INGAME) { ws->Send(R"({"event":"game_start"})"); } else if (state == UISTATE_MENU) { ws->Send(R"({"event":"game_quit"})"); } prevState_ = state; } }